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/*
==============================================================================
This file is part of the JUCE framework.
Copyright (c) Raw Material Software Limited
JUCE is an open source framework subject to commercial or open source
licensing.
By downloading, installing, or using the JUCE framework, or combining the
JUCE framework with any other source code, object code, content or any other
copyrightable work, you agree to the terms of the JUCE End User Licence
Agreement, and all incorporated terms including the JUCE Privacy Policy and
the JUCE Website Terms of Service, as applicable, which will bind you. If you
do not agree to the terms of these agreements, we will not license the JUCE
framework to you, and you must discontinue the installation or download
process and cease use of the JUCE framework.
JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/
JUCE Privacy Policy: https://juce.com/juce-privacy-policy
JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/
Or:
You may also use this code under the terms of the AGPLv3:
https://www.gnu.org/licenses/agpl-3.0.en.html
THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL
WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF
MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED.
==============================================================================
*/
#pragma once
//==============================================================================
#define UNITY_AUDIO_PLUGIN_API_VERSION 0x010401
#if JUCE_WINDOWS
#define UNITY_INTERFACE_API __stdcall
#define UNITY_INTERFACE_EXPORT __declspec (dllexport)
#else
#define UNITY_INTERFACE_API
#define UNITY_INTERFACE_EXPORT __attribute__ ((visibility ("default")))
#endif
//==============================================================================
struct UnityAudioEffectState;
typedef int (UNITY_INTERFACE_API * createCallback) (UnityAudioEffectState* state);
typedef int (UNITY_INTERFACE_API * releaseCallback) (UnityAudioEffectState* state);
typedef int (UNITY_INTERFACE_API * resetCallback) (UnityAudioEffectState* state);
typedef int (UNITY_INTERFACE_API * processCallback) (UnityAudioEffectState* state, float* inBuffer, float* outBuffer, unsigned int bufferSize,
int numInChannels, int numOutChannels);
typedef int (UNITY_INTERFACE_API * setPositionCallback) (UnityAudioEffectState* state, unsigned int pos);
typedef int (UNITY_INTERFACE_API * setFloatParameterCallback) (UnityAudioEffectState* state, int index, float value);
typedef int (UNITY_INTERFACE_API * getFloatParameterCallback) (UnityAudioEffectState* state, int index, float* value, char* valuestr);
typedef int (UNITY_INTERFACE_API * getFloatBufferCallback) (UnityAudioEffectState* state, const char* name, float* buffer, int numsamples);
typedef int (UNITY_INTERFACE_API * distanceAttenuationCallback) (UnityAudioEffectState* state, float distanceIn, float attenuationIn, float* attenuationOut);
typedef void (UNITY_INTERFACE_API * renderCallback) (int eventId);
//==============================================================================
enum UnityAudioEffectDefinitionFlags
{
isSideChainTarget = 1,
isSpatializer = 2,
isAmbisonicDecoder = 4,
appliesDistanceAttenuation = 8
};
enum UnityAudioEffectStateFlags
{
stateIsPlaying = 1,
stateIsPaused = 2,
stateIsMuted = 8,
statIsSideChainTarget = 16
};
enum UnityEventModifiers
{
shift = 1,
control = 2,
alt = 4,
command = 8,
numeric = 16,
capsLock = 32,
functionKey = 64
};
//==============================================================================
#ifndef DOXYGEN
struct UnityAudioSpatializerData
{
float listenerMatrix[16];
float sourceMatrix[16];
float spatialBlend;
float reverbZoneMix;
float spread;
float stereoPan;
distanceAttenuationCallback attenuationCallback;
float minDistance;
float maxDistance;
};
struct UnityAudioAmbisonicData
{
float listenerMatrix[16];
float sourceMatrix[16];
float spatialBlend;
float reverbZoneMix;
float spread;
float stereoPan;
distanceAttenuationCallback attenuationCallback;
int ambisonicOutChannels;
float volume;
};
struct UnityAudioEffectState
{
juce::uint32 structSize;
juce::uint32 sampleRate;
juce::uint64 dspCurrentTick;
juce::uint64 dspPreviousTick;
float* sidechainBuffer;
void* effectData;
juce::uint32 flags;
void* internal;
UnityAudioSpatializerData* spatializerData;
juce::uint32 dspBufferSize;
juce::uint32 hostAPIVersion;
UnityAudioAmbisonicData* ambisonicData;
template <typename T>
inline T* getEffectData() const
{
jassert (effectData != nullptr);
jassert (internal != nullptr);
return (T*) effectData;
}
};
struct UnityAudioParameterDefinition
{
char name[16];
char unit[16];
const char* description;
float min;
float max;
float defaultVal;
float displayScale;
float displayExponent;
};
struct UnityAudioEffectDefinition
{
juce::uint32 structSize;
juce::uint32 parameterStructSize;
juce::uint32 apiVersion;
juce::uint32 pluginVersion;
juce::uint32 channels;
juce::uint32 numParameters;
juce::uint64 flags;
char name[32];
createCallback create;
releaseCallback release;
resetCallback reset;
processCallback process;
setPositionCallback setPosition;
UnityAudioParameterDefinition* parameterDefintions;
setFloatParameterCallback setFloatParameter;
getFloatParameterCallback getFloatParameter;
getFloatBufferCallback getFloatBuffer;
};
#endif
//==============================================================================
// Unity callback
extern "C" UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API UnityGetAudioEffectDefinitions (UnityAudioEffectDefinition*** definitionsPtr);
// GUI script callbacks
extern "C" UNITY_INTERFACE_EXPORT renderCallback UNITY_INTERFACE_API getRenderCallback();
extern "C" UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API unityInitialiseTexture (int id, void* textureHandle, int w, int h);
extern "C" UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API unityMouseDown (int id, float x, float y, UnityEventModifiers mods, int button);
extern "C" UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API unityMouseDrag (int id, float x, float y, UnityEventModifiers mods, int button);
extern "C" UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API unityMouseUp (int id, float x, float y, UnityEventModifiers mods);
extern "C" UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API unityKeyEvent (int id, int code, UnityEventModifiers mods, const char* name);
extern "C" UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API unitySetScreenBounds (int id, float x, float y, float w, float h);
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