File: jumpnbump.html

package info (click to toggle)
jumpnbump 1.61-5
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 1,508 kB
  • sloc: ansic: 5,777; python: 183; makefile: 169; sh: 55; xml: 49
file content (167 lines) | stat: -rw-r--r-- 5,545 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
<!-- manual page source format generated by PolyglotMan v3.2, -->
<!-- available at http://polyglotman.sourceforge.net/ -->

<html>
<head>
<title>jumpnbump(6) manual page</title>
</head>
<body bgcolor='white'>
<a href='#toc'>Table of Contents</a><p>

<h2><a name='sect0' href='#toc0'>Name</a></h2>
Jump &rsquo;n Bump - Cute multiplayer platform game with bunnies 
<h2><a name='sect1' href='#toc1'>Synopsis</a></h2>
jumpnbump
[<b>-dat <i>levelname</i></b>] [<b>-port <i>port <b>-net <i>player hostname rport</i></b></i></b>] [<b>-fullscreen</b>] [<b>-nosound</b>]
[<b>-musicnosound</b>] [<b>-nogore</b>] [<b>-noflies</b>] [<b>-mirror</b>] [<b>-scaleup</b>] [<b>-v</b>] [<b>-h</b>] 
<h2><a name='sect2' href='#toc2'>Description</a></h2>
You,
as a bunny, have to jump on your opponents to make them explode. It&rsquo;s a true
multiplayer game, you can&rsquo;t play this alone. It has network support. 
<h2><a name='sect3' href='#toc3'>Options</a></h2>

<dl>

<dt>-dat
<i>levelname</i></dt>
<dd>Load <i>levelname</i> and use it as the level for this game. </dd>

<dt>-port <i>port</i></dt>
<dd>Use
<i>port</i> as the port to listen on for a network game. Use this with -net. </dd>

<dt>-net
<i>player hostname rport</i></dt>
<dd>Connect (using a network) to another person running
Jump &rsquo;n Bump on <i>hostname</i>, and listening on <i>rport</i>. You will be player number
<i>player</i>. </dd>

<dt>-fullscreen</dt>
<dd>Run Jump &rsquo;n Bump in fullscreen mode. </dd>

<dt>-nosound</dt>
<dd>Run Jump &rsquo;n Bump
without sound. </dd>

<dt>-musicnosound</dt>
<dd>Run Jump &rsquo;n Bump with music but no sound effects.
</dd>

<dt>-nogore</dt>
<dd>Play without blood, familymode. </dd>

<dt>-noflies</dt>
<dd>Disable flies. </dd>

<dt>-mirror</dt>
<dd>Play with
mirrored level. </dd>

<dt>-scaleup</dt>
<dd>Play with doublesize resolution (800x512). </dd>

<dt>-h</dt>
<dd>Print
help. </dd>

<dt>-v</dt>
<dd>Print version, compile time and if network code is compiled in. </dd>
</dl>

<h2><a name='sect4' href='#toc4'>Usage</a></h2>
The
goal of the game is to jump on the other players. Each rabbit has three
control keys. 
<dl>

<dt>Player 1 (Dott)</dt>
<dd>Left - Left <br>
Right - Right <br>
Jump - Up </dd>

<dt>Player 2 (Jiffy)</dt>
<dd>Left - A <br>
Right - D <br>
Jump - W </dd>

<dt>Player 3 (Fizz)</dt>
<dd>Left - J <br>
Right - L <br>
Jump - I </dd>

<dt>Player 4 (Mijji)</dt>
<dd>Left - 4 <br>
Right - 5 <br>
Jump - 8 </dd>

<dt>In the game</dt>
<dd>Turn on/off computer play (AI) of bunny 1 - 1 <br>
Turn on/off computer play (AI) of bunny 2 - 2 <br>
Turn on/off computer play (AI) of bunny 3 - 3 <br>
Turn on/off computer play (AI) of bunny 4 - 4 <br>
</dd>
</dl>

<h2><a name='sect5' href='#toc5'>Secret Codes</a></h2>
You can type these while in the game <br>
jetpack - you can fly <br>
pogostick - the bunnies keep jumping <br>
bunniesinspace - gravity is lower, you can jump higher <br>
lordoftheflies - the flies are attracted <br>
bloodisthickerthanwater - water turns to blood 
<h2><a name='sect6' href='#toc6'>Levels</a></h2>
There are two programs
to help you make your own levels: jnbpack and jnbunpack. <p>
jnbpack -o /tmp/newlevel.dat
&lt;file1&gt; &lt;file2&gt; &lt;file3&gt; etc <p>
or you can just put all the files in a dir, cd to
that dir and do <p>
jnbpack -o /tmp/newlevel.dat * <p>
and it will put all the files
in the current dir inside the packfile. Don&rsquo;t try things like jnbpack -o stuff.dat
../file.c because it will add "../file.c" as the filename in the packfile, which
won&rsquo;t work. <p>
jnbunpack level.dat <br>
will unpack it in the current directory. <p>
With gobpack you can convert .gob
files (which are sprites, described in gob.txt) into .pcx files which you
can edit with gimp for example, then convert back to a .gob and use it in
your own level. <p>
gobpack -u font menu.pcx <p>
will unpack font.gob using the color
palette from menu.pcx and write the files font.pcx font.txt. The other gob
files should use level.pcx for the correct palette. <p>
gobpack font <p>
will generate
font.gob from font.pcx and the specifications in font.txt. The .pcx files should
be resaved with another program, as they are not packed and are thus very
large. 
<h2><a name='sect7' href='#toc7'>Authors</a></h2>
<p>
Chuck Mason &lt;cemason@users.sourceforge.net&gt;, Jon Atkins &lt;jcatki@home.com&gt;,
Philippe Brochard &lt;phil.brochard@wanadoo.fr&gt;, G&frac14;rkan Seng&frac14;n &lt;gurkan@linuks.mine.nu&gt;,
Florian Schulze &lt;crow@icculus.org&gt;, Ricardo Cruz &lt;rick2@aeiou.pt&gt; and "timecop"
&lt;timecop@japan.co.jp&gt; are the authors of Jump &rsquo;n Bump. <p>
This program is a UNIX
port of the old DOS game by brainchilddesign. <p>
This manual page was written
for the Debian GNU/Linux distribution because the original program does
not have a manual page. <p>
This manual page was written by Joe Wreschnig &lt;piman@sacredchao.net&gt;,
for the Debian GNU/Linux system (but may be used by others). The manual
page is kept up to date by G&frac14;rkan Seng&frac14;n &lt;gurkan@linuks.mine.nu&gt;. <p>

<hr><p>
<a name='toc'><b>Table of Contents</b></a><p>
<ul>
<li><a name='toc0' href='#sect0'>Name</a></li>
<li><a name='toc1' href='#sect1'>Synopsis</a></li>
<li><a name='toc2' href='#sect2'>Description</a></li>
<li><a name='toc3' href='#sect3'>Options</a></li>
<li><a name='toc4' href='#sect4'>Usage</a></li>
<li><a name='toc5' href='#sect5'>Secret Codes</a></li>
<li><a name='toc6' href='#sect6'>Levels</a></li>
<li><a name='toc7' href='#sect7'>Authors</a></li>
</ul>
</body>
</html>