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PluginLoader
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net.java.games.util.plugins</FONT>
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Class PluginLoader</H2>
<PRE>
java.lang.Object
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+--java.lang.ClassLoader
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+--java.security.SecureClassLoader
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+--java.net.URLClassLoader
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+--<B>net.java.games.util.plugins.PluginLoader</B>
</PRE>
<HR>
<DL>
<DT>public class <B>PluginLoader</B><DT>extends java.net.URLClassLoader</DL>
<P>
This class is used internally by the Plugin system.
End users of the system are unlikely to need to be aware
of it.
This is the class loader used to keep the namespaces of
different plugins isolated from each other and from the
main app code. One plugin loader is created per Jar
file in the sub-directory tree of the plugin directory.
In addition to isolating java classes this loader also isolates
DLLs such that plugins with conflicting DLL names may be
used by simply placing the plugin and its associated DLL
in a sub-folder of its own.
This class also currently implements methods for testing
classes for inheritance of superclasses or interfaces.
This code is genericly useful and should really be moved
to a seperate ClassUtils class.
<P>
<P>
<DL>
<DT><B>Author:</B></DT>
<DD>Jeffrey Kesselman</DD>
</DL>
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<P>
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<TD><CODE><B><A HREF="../../../../../net/java/games/util/plugins/PluginLoader.html#PluginLoader(java.io.File)">PluginLoader</A></B>(java.io.File jf)</CODE>
<BR>
Creates a new instance of PluginLodaer
If the system property "net.java.games.util.plugins.nolocalnative" is
not set then the laoder will look for requried native libs in the
same directory as the plugin jar.</TD>
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<CODE> boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../net/java/games/util/plugins/PluginLoader.html#attemptPluginDefine(java.lang.Class)">attemptPluginDefine</A></B>(java.lang.Class pc)</CODE>
<BR>
This function is called as part of scanning the Jar for
plugins.</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../net/java/games/util/plugins/PluginLoader.html#findLibrary(java.lang.String)">findLibrary</A></B>(java.lang.String libname)</CODE>
<BR>
This method is queried by the System.loadLibrary()
code to find the actual native name and path to the
native library to load.</TD>
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<TD><B>Methods inherited from class java.net.URLClassLoader</B></TD>
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<TD><CODE>addURL, definePackage, findClass, findResource, findResources, getPermissions, getURLs, newInstance, newInstance</CODE></TD>
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<TD><CODE>defineClass</CODE></TD>
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<TD><B>Methods inherited from class java.lang.ClassLoader</B></TD>
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<TD><CODE>clearAssertionStatus, defineClass, defineClass, defineClass, definePackage, findLoadedClass, findSystemClass, getPackage, getPackages, getParent, getResource, getResourceAsStream, getResources, getSystemClassLoader, getSystemResource, getSystemResourceAsStream, getSystemResources, loadClass, loadClass, resolveClass, setClassAssertionStatus, setDefaultAssertionStatus, setPackageAssertionStatus, setSigners</CODE></TD>
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<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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<A NAME="PluginLoader(java.io.File)"><!-- --></A><H3>
PluginLoader</H3>
<PRE>
public <B>PluginLoader</B>(java.io.File jf)
throws java.net.MalformedURLException</PRE>
<DL>
<DD>Creates a new instance of PluginLodaer
If the system property "net.java.games.util.plugins.nolocalnative" is
not set then the laoder will look for requried native libs in the
same directory as the plugin jar. (Useful for handling name
collision between plugins). If it IS set however, then it will
fall back to the default way of loading natives. (Necessary for
Java Web Start.)
<P>
<DT><B>Parameters:</B><DD><CODE>jf</CODE> - The JarFile to load the Plugins from.
<DT><B>Throws:</B>
<DD><CODE>java.net.MalformedURLException</CODE> - Will throw this exception if jf does not refer to a
legitimate Jar file.</DL>
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<A NAME="findLibrary(java.lang.String)"><!-- --></A><H3>
findLibrary</H3>
<PRE>
protected java.lang.String <B>findLibrary</B>(java.lang.String libname)</PRE>
<DL>
<DD>This method is queried by the System.loadLibrary()
code to find the actual native name and path to the
native library to load.
This subclass implementation of this method ensures that
the native library will be loaded from, and only from,
the parent directory of the Jar file this loader was
created to support. This allows different Plugins
with supporting DLLs of the same name to co-exist, each
in their own subdirectory.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE>findLibrary</CODE> in class <CODE>java.lang.ClassLoader</CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>libname</CODE> - The JNI name of the native library to locate.
<DT><B>Returns:</B><DD>Returns a string describing the actual loation of the
native library in the native file system.</DL>
</DD>
</DL>
<HR>
<A NAME="attemptPluginDefine(java.lang.Class)"><!-- --></A><H3>
attemptPluginDefine</H3>
<PRE>
public boolean <B>attemptPluginDefine</B>(java.lang.Class pc)</PRE>
<DL>
<DD>This function is called as part of scanning the Jar for
plugins. It checks to make sure the class passed in is
a legitimate plugin, which is to say that it meets
the following criteria:
(1) Is not itself an interface
(2) Implements the Plugin marker interface either directly
or through inheritance.
interface, either
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>pc</CODE> - The potential plug-in class to vette.
<DT><B>Returns:</B><DD>Returns true if the class meets the criteria for a
plugin. Otherwise returns false.</DL>
</DD>
</DL>
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