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/* $Id: jzexe.c,v 1.1.1.1 2000/05/10 14:21:34 jholder Exp $
* --------------------------------------------------------------------
* see doc/License.txt for License Information
* --------------------------------------------------------------------
*
* File name: $Id: jzexe.c,v 1.1.1.1 2000/05/10 14:21:34 jholder Exp $
*
* Description:
*
* Modification history:
* $Log: jzexe.c,v $
* Revision 1.1.1.1 2000/05/10 14:21:34 jholder
*
* imported
*
*
* --------------------------------------------------------------------
*/
/*
* jzexe.c version 1.1
*
* This program creates standalone game executables from Infocom
* format story files. It does so by concatenating the JZip executable
* with the story file and then patching the excutable to start reading
* the story from the correct file position.
*
* Written by Magnus Olsson (mol@df.lth.se), 20 November, 1995,
* as part of the JZip distribution.
* You may use this code in any way you like as long as it is
* attributed to its author.
*
*/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <fcntl.h>
#include "jzexe.h"
#ifndef TRUE
#define TRUE 1
#define FALSE 0
#endif
#ifndef SEEK_SET
#define SEEK_SET 0
#endif
/* The size of the buffer used when copying files */
#define BUFSIZE 16384
static unsigned char *buf;
static unsigned char *jzipmagic = ( unsigned char * ) MAGIC_STRING;
#if defined(MSDOS) || defined(__MSDOS__)
#define READ_MODE "rb"
#define WRITE_MODE "wb"
#else
#define READ_MODE "r"
#define WRITE_MODE "w"
#endif
#define NAME_LENGTH 200
static char in_name[NAME_LENGTH + 1];
static char out_name[NAME_LENGTH + 1];
/* The name of the JZip executable */
#if defined(MSDOS) || defined(__MSDOS__)
#define JZIP_NAME "jzip.exe"
#else
#define JZIP_NAME "/usr/games/jzip"
#endif
void abort_program( int exit_code )
{
fprintf( stderr, "\nProgram aborted.\n" );
/* Remove output file; it's probably corrupted. */
remove( out_name );
exit( exit_code );
}
FILE *open_file( char *name, int input )
{
char *mode;
FILE *f;
int tempfd;
if ( input )
{
strncpy( in_name, name, NAME_LENGTH );
/* If name is too long, in_name won't be null terminated: fix this,
* just in case */
in_name[NAME_LENGTH] = 0;
mode = READ_MODE;
f = fopen(name, mode);
}
else
{
strncpy( out_name, name, NAME_LENGTH );
out_name[NAME_LENGTH] = 0;
mode = WRITE_MODE;
tempfd = creat(name, 0755);
if (tempfd == -1) {
fprintf(stderr, "Error creating file %s\n", name);
abort_program(1);
}
f = fdopen(tempfd, WRITE_MODE);
}
if ( !f )
{
fprintf( stderr, "Error opening file %s\n", name );
abort_program( 1 );
}
return f;
}
/*
* Search through the file f for the magic string. If found, return
* the offset stored in the patch area, otherwise abort the program.
*/
long search( FILE * f )
{
int c, i;
i = 0;
while ( ( c = getc( f ) ) > -1 )
{
if ( ( unsigned char ) c != jzipmagic[i] )
{
if ( ( unsigned char ) c == jzipmagic[0] )
i = 1;
else
i = 0;
}
else if ( ++i == MAGIC_END )
{
/* Found magic string. */
long offset;
/* Next byte must be zero. */
if ( getc( f ) != 0 )
{
fprintf( stderr, "Error: standalone flag != 0\n" );
abort_program( 1 );
}
offset = getc( f );
offset += 256L * getc( f );
offset += 65536L * getc( f );
return offset;
}
}
fprintf( stderr, "Couldn't find magic string." );
abort_program( 1 );
return 0; /* should not return */
}
/*
* Copy the file in to the file out. Set length to the length in bytes
* of the input file, and set magic_pos to the offset of the first
* occurrence of MAGIC_STRING.
*/
void copy_and_search( FILE * in, FILE * out, long *length, long *magic_pos )
{
int c, magic_idx;
size_t buf_idx, buf_end;
long pos;
pos = 0;
buf_idx = buf_end = 0;
magic_idx = 0;
*magic_pos = 0;
for ( ;; )
{
if ( buf_idx >= buf_end )
{
/* Reached end of input buffer; read in a new chunk */
buf_end = fread( buf, 1, BUFSIZE, in );
if ( buf_end < 1 )
{
/* Reached end of input file.
* pos is now the number of bytes read. */
*length = pos;
return;
}
if ( fwrite( buf, 1, buf_end, out ) != buf_end )
{
fprintf( stderr, "Write error on file %s\n", out_name );
fclose( in );
fclose( out );
abort_program( 1 );
}
buf_idx = 0;
}
c = buf[buf_idx++]; /* Get current character */
++pos; /* Offset of next byte */
/* The following search algorithm utilizes the fact that the
* first character of the magic string is unique. */
if ( ( unsigned char ) c != jzipmagic[magic_idx] )
if ( ( unsigned char ) c == jzipmagic[0] )
magic_idx = 1;
else
magic_idx = 0;
else if ( ++magic_idx == MAGIC_END )
{
/* Matched the entire magic string */
if ( *magic_pos > 0 )
{
/* If this condition occurs, the magic string isn't unique,
* with potentially bad consequences. Re-compile with a
* different magic string. */
fprintf( stderr, "Found more than one instance of the magic string.\n" );
fclose( in );
fclose( out );
abort_program( 1 );
}
*magic_pos = pos;
}
}
}
/*
* Copy the input file to the output file.
*/
void copy( FILE * in, FILE * out )
{
unsigned bytes_read;
long total = 0;
do
{
bytes_read = fread( buf, 1, BUFSIZE, in );
if ( bytes_read > 0 )
if ( fwrite( buf, 1, bytes_read, out ) != bytes_read )
{
fprintf( stderr, "Write error on file %s\n", out_name );
fclose( in );
fclose( out );
abort_program( 1 );
}
total += bytes_read;
}
while ( bytes_read > 0 );
if ( total == 0 )
fprintf( stderr, "Nothing read from file %s - probably an error.\n", in_name );
}
/*
* Patch the output file so it will read Z code from the correct position.
*/
void patch( FILE * f, long pos, long value )
{
int i;
fflush( f );
if ( fseek( f, pos, SEEK_SET ) )
{
fprintf( stderr, "Seek error on file %s\n", out_name );
fclose( f );
abort_program( 1 );
}
/* Set STANDALONE_FLAG to FALSE */
fputc( FALSE, f );
/* Write the length of the JZip interpreter to the file as a
* little-endian, 24-bit number. */
for ( i = 0; i < 3; ++i )
{
fputc( ( int ) ( value & 0xff ), f );
value >>= 8;
}
}
void create_executable( char *story, char *jzip )
{
FILE *in, *out;
long length, pos;
char fn[NAME_LENGTH + 4];
char *ext;
strcpy( in_name, "" );
strcpy( out_name, "" );
if ( strlen( story ) > NAME_LENGTH || strlen( jzip ) > NAME_LENGTH )
{
fprintf( stderr, "Filename too long.\n" );
abort_program( 1 );
}
strcpy( fn, story );
ext = strrchr( fn, '.' );
if ( ext )
*ext = '\0';
strcat( fn, ".exe" );
printf( "Creating standalone story %s\n", fn );
out = open_file( fn, FALSE );
printf( "Copying JZip interpreter (%s).\n", jzip );
in = open_file( jzip, TRUE );
copy_and_search( in, out, &length, &pos );
fclose( in );
if ( pos == 0 )
{
fprintf( stderr, "Error: couldn't find magic string.\n" );
fprintf( stderr, "Check that you have the right version of JZip.\n" );
abort_program( 1 );
}
printf( "Copying story file %s.\n", story );
in = open_file( story, TRUE );
copy( in, out );
fclose( in );
printf( "Patching interpreter.\n" );
patch( out, pos, length );
fclose( out );
printf( "Done!\n" );
}
void extract_zcode( char *filename )
{
FILE *in, *out;
long offset;
char fn[NAME_LENGTH + 4];
char *ext;
int z_version;
strcpy( in_name, "" );
strcpy( out_name, "" );
if ( strlen( filename ) > NAME_LENGTH )
{
fprintf( stderr, "Filename too long.\n" );
abort_program( 1 );
}
in = open_file( filename, TRUE );
offset = search( in );
fseek( in, offset, SEEK_SET );
z_version = fgetc( in );
if ( z_version < 1 || z_version > 8 )
{
fprintf( stderr, "Unsupported Z code version: %d\n", z_version );
abort_program( 1 );
}
strcpy( fn, filename );
ext = strrchr( fn, '.' );
if ( ext == 0 )
ext = fn + strlen( fn );
sprintf( ext, ".z%d", z_version );
printf( "Extracting Z code to story file %s\n", fn );
out = open_file( fn, FALSE );
fputc( z_version, out );
copy( in, out );
fclose( in );
fclose( out );
}
#define USAGE "JZexe Ver. 1.1 - creates standalone Infocom-format games for MS-DOS and Linux.\n\
(c) 1995 by Magnus Olsson (mol@df.lth.se)\n\n\
Usage: jzexe story_file\n\
jzexe story_file jzip_file\n\n\
These two commands create a standalone game from an Infocom story file.\n\
In the first case, it is assumed that the JZip interpreter is called jzip.exe\n\
and resides in the current directory.\n\n\
jzexe -x game.exe\n\n\
This command extracts the Z code from a standalone executable and creates\n\
a story file that can be played with JZip or any other interpreter.\n\
Note that the extension '.exe' of the game file must be given.\n"
int main( int argc, char **argv )
{
buf = ( unsigned char * ) malloc( BUFSIZE * sizeof ( unsigned char ) );
if ( argc == 3 && strcmp( argv[1], "-x" ) == 0 )
extract_zcode( argv[2] );
else if ( argc == 2 )
create_executable( argv[1], JZIP_NAME );
else if ( argc == 3 )
create_executable( argv[1], argv[2] );
else
fprintf( stderr, USAGE );
exit( 0 );
}
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