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// K-3D
// Copyright (c) 1995-2004, Timothy M. Shead
//
// Contact: tshead@k-3d.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public
// License along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
/** \file
\author Tim Shead (tshead@k-3d.com)
*/
#include "data.h"
#include "high_res_timer.h"
#include "ideletable.h"
#include "idocument.h"
#include "imouse_event_observer.h"
#include "iplugin_factory.h"
#include "iproperty_collection.h"
#include "istate_recorder.h"
#include "objects.h"
#include "string_modifiers.h"
#include "utility.h"
#include <boost/spirit/core.hpp>
using namespace boost::spirit;
namespace k3d
{
namespace detail
{
template<typename functor_t>
struct class_id_filter_t
{
explicit class_id_filter_t(const uuid ClassID, functor_t Functor) : class_id(ClassID), functor(Functor) {}
void operator()(k3d::iobject* Object) { if(Object->factory().class_id() == class_id) functor(Object); }
const uuid class_id;
functor_t functor;
};
template<typename functor_t>
class_id_filter_t<functor_t> class_id_filter(const uuid ID, functor_t Functor)
{
return class_id_filter_t<functor_t>(ID, Functor);
}
template<typename functor_t>
struct name_filter_t
{
explicit name_filter_t(const std::string Name, functor_t Functor) : name(Name), functor(Functor) {}
void operator()(k3d::iobject* Object)
{
if(Object->name() == name)
{
functor(Object);
}
}
const std::string name;
functor_t functor;
};
template<typename functor_t>
name_filter_t<functor_t> name_filter(const std::string Name, functor_t Functor)
{
return name_filter_t<functor_t>(Name, Functor);
}
} // namespace detail
iobject* find_object(iobject_collection& Objects, const iobject::id_type ObjectID)
{
const objects_t::const_iterator end = Objects.collection().end();
for(objects_t::const_iterator object = Objects.collection().begin(); object != end; ++object)
if((*object)->id() == ObjectID)
return *object;
return 0;
}
iobject* find_object(iobject_collection& Objects, iproperty& Property)
{
const objects_t::const_iterator end = Objects.collection().end();
for(objects_t::const_iterator object = Objects.collection().begin(); object != end; ++object)
{
iproperty_collection* const property_collection = dynamic_cast<iproperty_collection*>(*object);
if(!property_collection)
continue;
const iproperty_collection::properties_t& properties = property_collection->properties();
if(std::find(properties.begin(), properties.end(), &Property) != properties.end())
return *object;
}
return 0;
}
const objects_t find_objects(iobject_collection& Objects, const uuid ClassID)
{
objects_t results;
std::for_each(Objects.collection().begin(), Objects.collection().end(), detail::class_id_filter(ClassID, inserter(results)));
return results;
}
const objects_t find_objects(iobject_collection& Objects, const std::string ObjectName)
{
objects_t results;
std::for_each(Objects.collection().begin(), Objects.collection().end(), detail::name_filter(ObjectName, inserter(results)));
return results;
}
const std::string unique_name(iobject_collection& Objects, const std::string& Name)
{
// For each object in the collection ...
for(k3d::iobject_collection::objects_t::const_iterator handle = Objects.collection().begin(); handle != Objects.collection().end(); handle++)
{
iobject* const object = *handle;
// Name doesn't match, so keep going ...
if(Name != object->name())
continue;
// Got a duplicate name, so recursively try something else ...
std::string base(Name);
unsigned int copy = 1;
parse(Name.c_str(), lexeme_d[*(anychar_p - space_p)][assign(base)] >> !(int_p[assign(copy)]), space_p);
return unique_name(Objects, k3d::trim(base) + ' ' + k3d::to_string(copy+1));
}
return Name;
}
void delete_objects(idocument& Document, const objects_t& Objects)
{
// If any of these objects have the mouse focus, take it away ...
k3d::iobject* const mouse_focus = dynamic_cast<k3d::iobject*>(Document.mouse_focus());
if(mouse_focus && std::count(Objects.begin(), Objects.end(), mouse_focus))
Document.set_mouse_focus(0);
// Let the objects know that they're about to be deleted ...
for(objects_t::const_iterator object = Objects.begin(); object != Objects.end(); ++object)
(*object)->deleted_signal().emit();
// Remove them from the document object collection ...
Document.objects().remove_objects(Objects);
// Make sure the object gets cleaned-up properly after a redo ...
for(objects_t::const_iterator object = Objects.begin(); object != Objects.end(); ++object)
k3d::undoable_delete(dynamic_cast<k3d::ideletable*>(*object), Document);
}
} // namespace k3d
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