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// K-3D
// Copyright (c) 1995-2004, Timothy M. Shead
//
// Contact: tshead@k-3d.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public
// License along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
/** \file
\brief Implements the k3d::ri::render class, which provides a default implementation of k3d::ri::irender
\author Tim Shead (tshead@k-3d.com)
\author Romain Behar (romainbehar@yahoo.com)
*/
#include "algebra.h"
#include "imaterial.h"
#include "mesh.h"
#include "renderman.h"
#include "vectors.h"
#include <boost/array.hpp>
#include <iostream>
#include <numeric>
#include <set>
namespace boost
{
std::ostream& operator<<(std::ostream& Stream, const array<double, 16>& RHS)
{
std::copy(RHS.begin(), RHS.end(), std::ostream_iterator<double>(Stream, " "));
return Stream;
}
} // namespace boost
namespace
{
long& indentation_storage(std::ios& Stream)
{
static const int index = std::ios::xalloc();
return Stream.iword(index);
}
std::ostream& reset_indentation(std::ostream& Stream)
{
indentation_storage(Stream) = 0;
return Stream;
}
std::ostream& push_indent(std::ostream& Stream)
{
indentation_storage(Stream)++;
return Stream;
}
std::ostream& pop_indent(std::ostream& Stream)
{
long& indent = indentation_storage(Stream);
indent -= (indent > 0);
return Stream;
}
std::ostream& indentation(std::ostream& Stream)
{
const long& indent = indentation_storage(Stream);
for(long i = 0; i < indent; i++)
Stream << " ";
return Stream;
}
long& inline_types_storage(std::ios& Stream)
{
static const int index = std::ios_base::xalloc();
return Stream.iword(index);
}
bool inline_types(std::ostream& Stream)
{
return inline_types_storage(Stream);
}
bool set_inline_types(std::ostream& Stream, const bool Enabled)
{
bool old_state = inline_types_storage(Stream);
inline_types_storage(Stream) = Enabled;
return old_state;
}
/// Formats a string with real-quotes for inclusion in a RIB file; designed to be used as an inline formatting object
class format_string
{
public:
explicit format_string(const k3d::ri::string& Token) :
token(Token)
{
}
friend std::ostream& operator<<(std::ostream& Stream, const format_string& RHS)
{
Stream << "\"" << RHS.token << "\"";
return Stream;
}
private:
const k3d::ri::string& token;
};
/// Encapsulates a RenderMan RIB parameter type
struct predefined_type
{
explicit predefined_type(const k3d::ri::parameter& Parameter) :
storage_class(Parameter.storage_class),
name(Parameter.name),
type(Parameter.value.type()),
array_dimension(Parameter.array_dimension)
{
}
explicit predefined_type(const k3d::ri::storage_class_t StorageClass, const k3d::ri::string& Name, const std::type_info& Type, const k3d::ri::unsigned_integer ArrayDimension) :
storage_class(StorageClass),
name(Name),
type(Type),
array_dimension(ArrayDimension)
{
}
friend bool operator<(const predefined_type& LHS, const predefined_type& RHS)
{
if(LHS.storage_class != RHS.storage_class)
return LHS.storage_class < RHS.storage_class;
if(LHS.array_dimension != RHS.array_dimension)
return LHS.array_dimension < RHS.array_dimension;
if(LHS.type != RHS.type)
return LHS.type.before(RHS.type);
return LHS.name < RHS.name;
}
k3d::ri::storage_class_t storage_class;
const k3d::ri::string name;
const std::type_info& type;
const k3d::ri::unsigned_integer array_dimension;
};
/// A collection of RenderMan RIB parameter types
typedef std::set<predefined_type> predefined_types_t;
/// Returns the set of standard predefined RIB parameter types
predefined_types_t& predefined_types()
{
static predefined_types_t types;
if(types.empty())
{
types.insert(predefined_type(k3d::ri::VERTEX, "P", typeid(k3d::ri::point), 1));
types.insert(predefined_type(k3d::ri::VERTEX, "P", typeid(k3d::ri::points), 1));
types.insert(predefined_type(k3d::ri::VERTEX, "Pz", typeid(k3d::ri::real), 1));
types.insert(predefined_type(k3d::ri::VERTEX, "Pz", typeid(k3d::ri::reals), 1));
types.insert(predefined_type(k3d::ri::VERTEX, "Pw", typeid(k3d::ri::hpoint), 1));
types.insert(predefined_type(k3d::ri::VERTEX, "Pw", typeid(k3d::ri::hpoints), 1));
types.insert(predefined_type(k3d::ri::VARYING, "N", typeid(k3d::ri::normal), 1));
types.insert(predefined_type(k3d::ri::VARYING, "N", typeid(k3d::ri::normals), 1));
types.insert(predefined_type(k3d::ri::VARYING, "Cs", typeid(k3d::ri::color), 1));
types.insert(predefined_type(k3d::ri::VARYING, "Cs", typeid(k3d::ri::colors), 1));
types.insert(predefined_type(k3d::ri::VARYING, "Os", typeid(k3d::ri::color), 1));
types.insert(predefined_type(k3d::ri::VARYING, "Os", typeid(k3d::ri::colors), 1));
types.insert(predefined_type(k3d::ri::VARYING, "s", typeid(k3d::ri::real), 1));
types.insert(predefined_type(k3d::ri::VARYING, "s", typeid(k3d::ri::reals), 1));
types.insert(predefined_type(k3d::ri::VARYING, "t", typeid(k3d::ri::real), 1));
types.insert(predefined_type(k3d::ri::VARYING, "t", typeid(k3d::ri::reals), 1));
types.insert(predefined_type(k3d::ri::VARYING, "blur", typeid(k3d::ri::real), 1));
types.insert(predefined_type(k3d::ri::VARYING, "blur", typeid(k3d::ri::reals), 1));
types.insert(predefined_type(k3d::ri::VARYING, "sblur", typeid(k3d::ri::real), 1));
types.insert(predefined_type(k3d::ri::VARYING, "sblur", typeid(k3d::ri::reals), 1));
types.insert(predefined_type(k3d::ri::VARYING, "tblur", typeid(k3d::ri::real), 1));
types.insert(predefined_type(k3d::ri::VARYING, "tblur", typeid(k3d::ri::reals), 1));
types.insert(predefined_type(k3d::ri::UNIFORM, "width", typeid(k3d::ri::real), 1));
types.insert(predefined_type(k3d::ri::UNIFORM, "width", typeid(k3d::ri::reals), 1));
types.insert(predefined_type(k3d::ri::UNIFORM, "swidth", typeid(k3d::ri::real), 1));
types.insert(predefined_type(k3d::ri::UNIFORM, "swidth", typeid(k3d::ri::reals), 1));
types.insert(predefined_type(k3d::ri::UNIFORM, "twidth", typeid(k3d::ri::real), 1));
types.insert(predefined_type(k3d::ri::UNIFORM, "twidth", typeid(k3d::ri::reals), 1));
types.insert(predefined_type(k3d::ri::UNIFORM, "filter", typeid(k3d::ri::string), 1));
types.insert(predefined_type(k3d::ri::UNIFORM, "filter", typeid(k3d::ri::strings), 1));
types.insert(predefined_type(k3d::ri::UNIFORM, "fill", typeid(k3d::ri::real), 1));
types.insert(predefined_type(k3d::ri::UNIFORM, "fill", typeid(k3d::ri::reals), 1));
types.insert(predefined_type(k3d::ri::UNIFORM, "fov", typeid(k3d::ri::real), 1));
types.insert(predefined_type(k3d::ri::UNIFORM, "fov", typeid(k3d::ri::reals), 1));
types.insert(predefined_type(k3d::ri::UNIFORM, "shader", typeid(k3d::ri::string), 1));
}
return types;
}
/// Formats a parameter name for inclusion in a RIB file
class format_parameter_name
{
public:
explicit format_parameter_name(const k3d::ri::parameter& Parameter) :
parameter(Parameter)
{
}
friend std::ostream& operator<<(std::ostream& Stream, const format_parameter_name& RHS)
{
Stream << "\"";
// Only generate type information if inlining is enabled ...
if(inline_types(Stream))
{
// Only generate type information if this type isn't already predefined ...
if(!predefined_types().count(predefined_type(RHS.parameter)))
{
Stream << RHS.parameter.storage_class << " ";
const std::type_info& type = RHS.parameter.value.type();
if(RHS.parameter.value.empty())
{
Stream << "unknown ";
std::cerr << __PRETTY_FUNCTION__ << ": cannot deduce type for empty parameter" << std::endl;
}
else if(typeid(k3d::ri::integer) == type || typeid(k3d::ri::integers) == type)
{
Stream << "integer";
}
else if(typeid(k3d::ri::real) == type || typeid(k3d::ri::reals) == type)
{
Stream << "float";
}
else if(typeid(k3d::ri::string) == type || typeid(k3d::ri::strings) == type)
{
Stream << "string";
}
else if(typeid(k3d::ri::point) == type || typeid(k3d::ri::points) == type)
{
Stream << "point";
}
else if(typeid(k3d::ri::vector) == type || typeid(k3d::ri::vectors) == type)
{
Stream << "vector";
}
else if(typeid(k3d::ri::normal) == type || typeid(k3d::ri::normals) == type)
{
Stream << "normal";
}
else if(typeid(k3d::ri::color) == type || typeid(k3d::ri::colors) == type)
{
Stream << "color";
}
else if(typeid(k3d::ri::hpoint) == type || typeid(k3d::ri::hpoints) == type)
{
Stream << "hpoint";
}
else if(typeid(k3d::ri::matrix) == type || typeid(k3d::ri::matrices) == type)
{
Stream << "matrix";
}
else
{
Stream << "unknown";
std::cerr << __PRETTY_FUNCTION__ << ": cannot deduce parameter type for [" << RHS.parameter.name << "]" << std::endl;
}
if(RHS.parameter.array_dimension > 1)
Stream << "[" << RHS.parameter.array_dimension << "]";
Stream << " ";
}
}
Stream << RHS.parameter.name;
Stream << "\"";
return Stream;
}
private:
const k3d::ri::parameter& parameter;
};
/// Formats an array of values within square brackets for inclusion in a RIB file; designed to be used as an inline formatting object
template<typename iterator_t, typename value_t>
class format_array_t
{
public:
format_array_t(const iterator_t Begin, const iterator_t End) :
begin(Begin),
end(End)
{
}
friend std::ostream& operator << (std::ostream& Stream, const format_array_t& RHS)
{
Stream << "[ ";
std::copy(RHS.begin, RHS.end, std::ostream_iterator<value_t>(Stream, " "));
Stream << "]";
return Stream;
}
private:
const iterator_t begin;
const iterator_t end;
};
/// Partial specialization of format_array_t for use with string values
template<typename iterator_t>
class format_array_t<iterator_t, k3d::ri::string>
{
public:
format_array_t(const iterator_t Begin, const iterator_t End) :
begin(Begin),
end(End)
{
}
friend std::ostream& operator << (std::ostream& Stream, const format_array_t& RHS)
{
Stream << "[ ";
for(iterator_t element = RHS.begin; element != RHS.end; ++element)
Stream << format_string(*element) << " ";
Stream << "]";
return Stream;
}
private:
const iterator_t begin;
const iterator_t end;
};
/// Convenience factory function for creating format_array_t objects
template<typename iterator_t>
format_array_t<iterator_t, typename std::iterator_traits<iterator_t>::value_type> format_array(const iterator_t Begin, const iterator_t End)
{
return format_array_t<iterator_t, typename std::iterator_traits<iterator_t>::value_type>(Begin, End);
}
} // namespace
namespace k3d
{
namespace ri
{
std::ostream& operator<<(std::ostream& Stream, const storage_class_t RHS)
{
switch(RHS)
{
case k3d::ri::CONSTANT:
Stream << "constant";
break;
case k3d::ri::UNIFORM:
Stream << "uniform";
break;
case k3d::ri::VARYING:
Stream << "varying";
break;
case k3d::ri::VERTEX:
Stream << "vertex";
break;
case k3d::ri::FACEVARYING:
Stream << "facevarying";
break;
default:
assert_not_reached();
}
return Stream;
}
std::ostream& operator<<(std::ostream& Stream, const parameter& RHS)
{
Stream << format_parameter_name(RHS) << " ";
if(RHS.value.empty())
{
Stream << "[ ]";
}
else if(typeid(integer) == RHS.value.type())
{
Stream << "[ " << boost::any_cast<integer>(RHS.value) << " ]";
}
else if(typeid(real) == RHS.value.type())
{
Stream << "[ " << boost::any_cast<real>(RHS.value) << " ]";
}
else if(typeid(string) == RHS.value.type())
{
Stream << "[ " << format_string(boost::any_cast<string>(RHS.value)) << " ]";
}
else if(typeid(point) == RHS.value.type())
{
Stream << "[ " << boost::any_cast<point>(RHS.value) << " ]";
}
else if(typeid(vector) == RHS.value.type())
{
Stream << "[ " << boost::any_cast<vector>(RHS.value) << " ]";
}
else if(typeid(normal) == RHS.value.type())
{
Stream << "[ " << boost::any_cast<normal>(RHS.value) << " ]";
}
else if(typeid(color) == RHS.value.type())
{
Stream << "[ " << boost::any_cast<color>(RHS.value) << " ]";
}
else if(typeid(hpoint) == RHS.value.type())
{
Stream << "[ " << boost::any_cast<hpoint>(RHS.value) << " ]";
}
else if(typeid(matrix) == RHS.value.type())
{
Stream << "[ " << boost::any_cast<matrix>(RHS.value) << " ]";
}
else if(typeid(integers) == RHS.value.type())
{
const integers* const p = boost::any_cast<integers>(&RHS.value);
Stream << format_array(p->begin(), p->end());
}
else if(typeid(reals) == RHS.value.type())
{
const reals* const p = boost::any_cast<reals>(&RHS.value);
Stream << format_array(p->begin(), p->end());
}
else if(typeid(strings) == RHS.value.type())
{
const strings* const p = boost::any_cast<strings>(&RHS.value);
Stream << format_array(p->begin(), p->end());
}
else if(typeid(points) == RHS.value.type())
{
const points* const p = boost::any_cast<points>(&RHS.value);
Stream << format_array(p->begin(), p->end());
}
else if(typeid(vectors) == RHS.value.type())
{
const vectors* const p = boost::any_cast<vectors>(&RHS.value);
Stream << format_array(p->begin(), p->end());
}
else if(typeid(normals) == RHS.value.type())
{
const normals* const p = boost::any_cast<normals>(&RHS.value);
Stream << format_array(p->begin(), p->end());
}
else if(typeid(colors) == RHS.value.type())
{
const colors* const p = boost::any_cast<colors>(&RHS.value);
Stream << format_array(p->begin(), p->end());
}
else if(typeid(hpoints) == RHS.value.type())
{
const hpoints* const p = boost::any_cast<hpoints>(&RHS.value);
Stream << format_array(p->begin(), p->end());
}
else if(typeid(matrices) == RHS.value.type())
{
const matrices* const p = boost::any_cast<matrices>(&RHS.value);
Stream << format_array(p->begin(), p->end());
}
else
{
Stream << "[ ]";
std::cerr << __PRETTY_FUNCTION__ << ": unknown parameter type for [" << RHS.name << "] will not be serialized" << std::endl;
}
return Stream;
}
std::ostream& operator<<(std::ostream& Stream, const parameter_list& RHS)
{
std::copy(RHS.begin(), RHS.end(), std::ostream_iterator<parameter>(Stream, " "));
return Stream;
}
/////////////////////////////////////////////////////////////////////////////
// motion_begin
void motion_begin(const render_state& State)
{
if(motion_blur(State))
State.engine.RiMotionBeginV(State.sample_times);
}
/////////////////////////////////////////////////////////////////////////////
// motion_end
void motion_end(const render_state& State)
{
if(motion_blur(State))
State.engine.RiMotionEnd();
}
/////////////////////////////////////////////////////////////////////////////
// motion_blur
bool motion_blur(const render_state& State)
{
return State.sample_times.size() > 1;
}
/////////////////////////////////////////////////////////////////////////////
// first_sample
bool first_sample(const render_state& State)
{
return 0 == State.sample_index;
}
/////////////////////////////////////////////////////////////////////////////
// last_sample
bool last_sample(const render_state& State)
{
return State.sample_index == State.sample_times.size() - 1;
}
/////////////////////////////////////////////////////////////////////////////
// convert
const matrix convert(const k3d::matrix4& Matrix)
{
matrix result;
k3d::matrix4 temp(Matrix.Transpose());
real* const m = temp;
std::copy(m, m+16, result.begin());
return result;
}
/////////////////////////////////////////////////////////////////////////////
// setup_material
void setup_material(iunknown* const Material, const render_state& State)
{
k3d::ri::imaterial* const material = dynamic_cast<k3d::ri::imaterial*>(Material);
if(material)
{
material->setup_renderman_material(State);
}
else
{
// We only generate RIB on the final sample ...
if(!last_sample(State))
return;
State.engine.RiSurfaceV("null");
}
}
namespace detail
{
class same_type
{
public:
same_type(const std::type_info& Type) :
m_type(Type)
{
}
bool operator()(const boost::any& Value)
{
return Value.type() == m_type;
}
private:
const std::type_info& m_type;
};
typedef std::vector<boost::any> values_t;
typedef std::map<std::string, values_t> grouped_parameters_t;
template<typename data_t, typename container_t>
const container_t build_array(const values_t& Values)
{
container_t result;
for(values_t::const_iterator value = Values.begin(); value != Values.end(); ++value)
result.push_back(boost::any_cast<data_t>(*value));
return result;
}
k3d::ri::parameter_list build_parameters(const grouped_parameters_t& Parameters, const k3d::ri::storage_class_t StorageClass)
{
k3d::ri::parameter_list results;
// For each group of values ...
for(grouped_parameters_t::const_iterator group = Parameters.begin(); group != Parameters.end(); ++group)
{
// Get some information about the group ...
const std::string& name = group->first;
const values_t& values = group->second;
const std::type_info& type = values.front().type();
// Check to see that all values have the same type; if not, skip the group ...
if(values.size() != static_cast<size_t>(std::count_if(values.begin(), values.end(), same_type(type))))
{
std::cerr << __PRETTY_FUNCTION__ << ": parameter [" << name << "] contains multiple types and will be ignored" << std::endl;
continue;
}
// OK, everything looks good so let's turn the group into a set of parameters ...
if(typeid(k3d::ri::integer) == type)
{
results.push_back(k3d::ri::parameter(name, StorageClass, build_array<k3d::ri::integer, k3d::ri::integers>(values)));
}
else if(typeid(k3d::ri::real) == type)
{
results.push_back(k3d::ri::parameter(name, StorageClass, build_array<k3d::ri::real, k3d::ri::reals>(values)));
}
else if(typeid(k3d::ri::string) == type)
{
results.push_back(k3d::ri::parameter(name, StorageClass, build_array<k3d::ri::string, k3d::ri::strings>(values)));
}
else if(typeid(k3d::ri::point) == type)
{
results.push_back(k3d::ri::parameter(name, StorageClass, build_array<k3d::ri::point, k3d::ri::points>(values)));
}
else if(typeid(k3d::ri::vector) == type)
{
results.push_back(k3d::ri::parameter(name, StorageClass, build_array<k3d::ri::vector, k3d::ri::vectors>(values)));
}
else if(typeid(k3d::ri::normal) == type)
{
results.push_back(k3d::ri::parameter(name, StorageClass, build_array<k3d::ri::normal, k3d::ri::normals>(values)));
}
else if(typeid(k3d::ri::color) == type)
{
results.push_back(k3d::ri::parameter(name, StorageClass, build_array<k3d::ri::color, k3d::ri::colors>(values)));
}
else if(typeid(k3d::ri::hpoint) == type)
{
results.push_back(k3d::ri::parameter(name, StorageClass, build_array<k3d::ri::hpoint, k3d::ri::hpoints>(values)));
}
else if(typeid(k3d::ri::matrix) == type)
{
results.push_back(k3d::ri::parameter(name, StorageClass, build_array<k3d::ri::matrix, k3d::ri::matrices>(values)));
}
else
{
std::cerr << __PRETTY_FUNCTION__ << ": cannot deduce parameter type for [" << name << "]" << std::endl;
}
}
return results;
}
void build_tags(const k3d::parameters_t::const_iterator Begin, const k3d::parameters_t::const_iterator& End, k3d::ri::strings& Tags, k3d::ri::unsigned_integers& TagCounts, k3d::ri::integers& TagIntegers, k3d::ri::reals& TagReals)
{
for(k3d::parameters_t::const_iterator tag = Begin; tag != End; ++tag)
{
if(tag->first == "interpolateboundary" && (tag->second.type() == typeid(bool)))
{
if(boost::any_cast<bool>(tag->second))
{
Tags.push_back("interpolateboundary");
TagCounts.push_back(0);
TagCounts.push_back(0);
continue;
}
}
std::cerr << warning << "Unknown or incorrectly typed tag [" << tag->first << "] will be ignored" << std::endl;
}
}
void build_tags(const k3d::polyhedron::faces_t::const_iterator Begin, const k3d::polyhedron::faces_t::const_iterator& End, std::map<k3d::face*, k3d::ri::unsigned_integer>& FaceMap, k3d::ri::strings& Tags, k3d::ri::unsigned_integers& TagCounts, k3d::ri::integers& TagIntegers, k3d::ri::reals& TagReals)
{
for(k3d::polyhedron::faces_t::const_iterator face = Begin; face != End; ++face)
{
for(k3d::parameters_t::const_iterator tag = (*face)->tags.begin(); tag != (*face)->tags.end(); ++tag)
{
if(tag->first == "hole" && (tag->second.type() == typeid(bool)))
{
if(boost::any_cast<bool>(tag->second))
{
Tags.push_back("hole");
TagCounts.push_back(1);
TagCounts.push_back(0);
TagIntegers.push_back(FaceMap[*face]);
continue;
}
}
std::cerr << warning << "Unknown or incorrectly typed face tag [" << tag->first << "] will be ignored" << std::endl;
}
}
}
void build_tags(const k3d::polyhedron::edges_t::const_iterator Begin, const k3d::polyhedron::edges_t::const_iterator& End, std::map<k3d::point*, k3d::ri::unsigned_integer>& PointMap, k3d::ri::strings& Tags, k3d::ri::unsigned_integers& TagCounts, k3d::ri::integers& TagIntegers, k3d::ri::reals& TagReals)
{
// First, get the set of all "joined" edges (i.e. eliminate companions)
typedef std::set<k3d::split_edge*> joined_edges_t;
joined_edges_t joined_edges;
for(k3d::polyhedron::edges_t::const_iterator e = Begin; e != End; ++e)
joined_edges.insert(std::max((*e), (*e)->companion));
joined_edges.erase(0);
for(joined_edges_t::const_iterator e = joined_edges.begin(); e != joined_edges.end(); ++e)
{
k3d::split_edge& edge = **e;
for(k3d::parameters_t::const_iterator tag = edge.tags.begin(); tag != edge.tags.end(); ++tag)
{
if(tag->first == "crease" && (tag->second.type() == typeid(k3d::ri::real)) && edge.vertex && edge.face_clockwise && edge.face_clockwise->vertex)
{
Tags.push_back("crease");
TagCounts.push_back(2);
TagCounts.push_back(1);
TagIntegers.push_back(PointMap[edge.vertex]);
TagIntegers.push_back(PointMap[edge.face_clockwise->vertex]);
TagReals.push_back(boost::any_cast<k3d::ri::real>(tag->second));
continue;
}
std::cerr << warning << "Unknown or incorrectly typed edge tag [" << tag->first << "] will be ignored" << std::endl;
}
}
}
void build_tags(const std::vector<k3d::point*>::const_iterator Begin, const std::vector<k3d::point*>::const_iterator End, std::map<k3d::point*, k3d::ri::unsigned_integer>& PointMap, k3d::ri::strings& Tags, k3d::ri::unsigned_integers& TagCounts, k3d::ri::integers& TagIntegers, k3d::ri::reals& TagReals)
{
for(std::vector<k3d::point*>::const_iterator point = Begin; point != End; ++point)
{
for(k3d::parameters_t::const_iterator tag = (*point)->tags.begin(); tag != (*point)->tags.end(); ++tag)
{
if(tag->first == "corner" && (tag->second.type() == typeid(k3d::ri::real)))
{
Tags.push_back("corner");
TagCounts.push_back(1);
TagCounts.push_back(1);
TagIntegers.push_back(PointMap[*point]);
TagReals.push_back(boost::any_cast<k3d::ri::real>(tag->second));
continue;
}
std::cerr << warning << "Unknown or incorrectly-typed point tag [" << tag->first << "] will be ignored" << std::endl;
}
}
}
k3d::ri::parameter_list build_parameters(const k3d::parameters_t::const_iterator& Begin, const k3d::parameters_t::const_iterator& End, const k3d::ri::storage_class_t StorageClass)
{
grouped_parameters_t grouped_parameters;
for(k3d::parameters_t::const_iterator parameter = Begin; parameter != End; ++parameter)
grouped_parameters[parameter->first].push_back(parameter->second);
return build_parameters(grouped_parameters, StorageClass);
}
k3d::ri::parameter_list build_parameters(const boost::array<k3d::parameters_t, 4>::const_iterator& Begin, const boost::array<k3d::parameters_t, 4>::const_iterator& End, const k3d::ri::storage_class_t StorageClass)
{
grouped_parameters_t grouped_parameters;
for(boost::array<k3d::parameters_t, 4>::const_iterator parameters = Begin; parameters != End; ++parameters)
{
for(k3d::parameters_t::const_iterator parameter = parameters->begin(); parameter != parameters->end(); ++parameter)
grouped_parameters[parameter->first].push_back(parameter->second);
}
return build_parameters(grouped_parameters, StorageClass);
}
k3d::ri::parameter_list build_parameters(k3d::point** Begin, k3d::point** End, const k3d::ri::storage_class_t StorageClass)
{
// Sanity check ...
assert(k3d::ri::VERTEX == StorageClass);
grouped_parameters_t grouped_parameters;
for(k3d::point** point = Begin; point != End; ++point)
{
for(k3d::parameters_t::const_iterator parameter = (*point)->vertex_data.begin(); parameter != (*point)->vertex_data.end(); ++parameter)
grouped_parameters[parameter->first].push_back(parameter->second);
}
return build_parameters(grouped_parameters, StorageClass);
}
k3d::ri::parameter_list build_parameters(const std::vector<k3d::point*>::const_iterator Begin, const std::vector<k3d::point*>::const_iterator End, const k3d::ri::storage_class_t StorageClass)
{
// Sanity check ...
assert(k3d::ri::VERTEX == StorageClass);
grouped_parameters_t grouped_parameters;
for(std::vector<k3d::point*>::const_iterator point = Begin; point != End; ++point)
{
for(k3d::parameters_t::const_iterator parameter = (*point)->vertex_data.begin(); parameter != (*point)->vertex_data.end(); ++parameter)
grouped_parameters[parameter->first].push_back(parameter->second);
}
return build_parameters(grouped_parameters, StorageClass);
}
k3d::ri::parameter_list build_parameters(const std::vector<k3d::split_edge*>::const_iterator Begin, const std::vector<k3d::split_edge*>::const_iterator End, const k3d::ri::storage_class_t StorageClass)
{
// Sanity check ...
assert(k3d::ri::FACEVARYING == StorageClass);
grouped_parameters_t grouped_parameters;
for(std::vector<k3d::split_edge*>::const_iterator edge = Begin; edge != End; ++edge)
{
for(k3d::parameters_t::const_iterator parameter = (*edge)->facevarying_data.begin(); parameter != (*edge)->facevarying_data.end(); ++parameter)
grouped_parameters[parameter->first].push_back(parameter->second);
}
return build_parameters(grouped_parameters, StorageClass);
}
k3d::ri::parameter_list build_parameters(const k3d::polyhedron::faces_t::const_iterator Begin, const k3d::polyhedron::faces_t::const_iterator End, const k3d::ri::storage_class_t StorageClass)
{
// Sanity check ...
assert(k3d::ri::UNIFORM == StorageClass);
grouped_parameters_t grouped_parameters;
for(k3d::polyhedron::faces_t::const_iterator face = Begin; face != End; ++face)
{
for(k3d::parameters_t::const_iterator parameter = (*face)->uniform_data.begin(); parameter != (*face)->uniform_data.end(); ++parameter)
grouped_parameters[parameter->first].push_back(parameter->second);
}
return build_parameters(grouped_parameters, StorageClass);
}
k3d::ri::parameter_list build_parameters(const k3d::linear_curve_group::curves_t::const_iterator Begin, const k3d::linear_curve_group::curves_t::const_iterator End, const k3d::ri::storage_class_t StorageClass)
{
grouped_parameters_t grouped_parameters;
if(k3d::ri::UNIFORM == StorageClass)
{
for(k3d::linear_curve_group::curves_t::const_iterator curve = Begin; curve != End; ++curve)
{
for(k3d::parameters_t::const_iterator parameter = (*curve)->uniform_data.begin(); parameter != (*curve)->uniform_data.end(); ++parameter)
grouped_parameters[parameter->first].push_back(parameter->second);
}
}
else if(k3d::ri::VARYING == StorageClass)
{
for(k3d::linear_curve_group::curves_t::const_iterator curve = Begin; curve != End; ++curve)
{
for(k3d::linear_curve::varying_t::const_iterator varying_data = (*curve)->varying_data.begin(); varying_data != (*curve)->varying_data.end(); ++varying_data)
{
for(k3d::parameters_t::const_iterator parameter = varying_data->begin(); parameter != varying_data->end(); ++parameter)
grouped_parameters[parameter->first].push_back(parameter->second);
}
}
}
return build_parameters(grouped_parameters, StorageClass);
}
k3d::ri::parameter_list build_parameters(const k3d::cubic_curve_group::curves_t::const_iterator Begin, const k3d::cubic_curve_group::curves_t::const_iterator End, const k3d::ri::storage_class_t StorageClass)
{
grouped_parameters_t grouped_parameters;
if(k3d::ri::UNIFORM == StorageClass)
{
for(k3d::cubic_curve_group::curves_t::const_iterator curve = Begin; curve != End; ++curve)
{
for(k3d::parameters_t::const_iterator parameter = (*curve)->uniform_data.begin(); parameter != (*curve)->uniform_data.end(); ++parameter)
grouped_parameters[parameter->first].push_back(parameter->second);
}
}
else if(k3d::ri::VARYING == StorageClass)
{
for(k3d::cubic_curve_group::curves_t::const_iterator curve = Begin; curve != End; ++curve)
{
for(k3d::cubic_curve::varying_t::const_iterator varying_data = (*curve)->varying_data.begin(); varying_data != (*curve)->varying_data.end(); ++varying_data)
{
for(k3d::parameters_t::const_iterator parameter = varying_data->begin(); parameter != varying_data->end(); ++parameter)
grouped_parameters[parameter->first].push_back(parameter->second);
}
}
}
return build_parameters(grouped_parameters, StorageClass);
}
// RiBlobby
void push_matrix(const k3d::matrix4& Matrix, reals& Floats)
{
const matrix m = convert(Matrix);
for(matrix::const_iterator v = m.begin(); v != m.end(); v++)
Floats.push_back(*v);
}
void push_vector3(const k3d::vector3& Vector, reals& Floats)
{
Floats.push_back(Vector[0]);
Floats.push_back(Vector[1]);
Floats.push_back(Vector[2]);
}
/// Blobby virtual machine - builds the RiBlobby arrays
class blobby_vm :
private k3d::blobby::visitor
{
public:
blobby_vm(k3d::blobby& Blobby, unsigned_integer& NLeaf, unsigned_integers& Codes, reals& Floats, strings& Strings, grouped_parameters_t& Parameters) :
nleaf(NLeaf),
codes(Codes),
floats(Floats),
names(Strings),
grouped_parameters(Parameters)
{
m_opcode_id = 0;
Blobby.accept(*this);
}
virtual ~blobby_vm() {}
private:
void visit_constant(k3d::blobby::constant& Constant)
{
codes.push_back(1000);
codes.push_back(floats.size());
floats.push_back(Constant.value);
m_opcodes.push(m_opcode_id++);
nleaf++;
}
void visit_ellipsoid(k3d::blobby::ellipsoid& Ellipsoid)
{
codes.push_back(1001);
codes.push_back(floats.size());
// Output matrix ...
push_matrix(k3d::translation3D(Ellipsoid.origin->position) * Ellipsoid.transformation, floats);
// Save parameters ...
for(parameters_t::const_iterator parameter = Ellipsoid.vertex_data.begin(); parameter != Ellipsoid.vertex_data.end(); parameter++)
grouped_parameters[parameter->first].push_back(parameter->second);
m_opcodes.push(m_opcode_id++);
nleaf++;
}
void visit_segment(k3d::blobby::segment& Segment)
{
codes.push_back(1002);
codes.push_back(floats.size());
// Output parameters ...
push_vector3(Segment.start->position, floats);
push_vector3(Segment.end->position, floats);
floats.push_back(Segment.radius);
push_matrix(Segment.transformation, floats);
// Save extra parameters ...
for(parameters_t::const_iterator parameter = Segment.vertex_data.begin(); parameter != Segment.vertex_data.end(); parameter++)
grouped_parameters[parameter->first].push_back(parameter->second);
m_opcodes.push(m_opcode_id++);
nleaf++;
}
void visit_subtract(k3d::blobby::subtract& Subtract)
{
// Note - order matters, here !
Subtract.subtrahend->accept(*this);
Subtract.minuend->accept(*this);
codes.push_back(4);
unsigned_integer opcode2 = m_opcodes.top();
m_opcodes.pop();
unsigned_integer opcode1 = m_opcodes.top();
m_opcodes.pop();
codes.push_back(opcode1);
codes.push_back(opcode2);
m_opcodes.push(m_opcode_id++);
}
void visit_divide(k3d::blobby::divide& Divide)
{
// Note - order matters, here !
Divide.dividend->accept(*this);
Divide.divisor->accept(*this);
codes.push_back(5);
unsigned_integer opcode2 = m_opcodes.top();
m_opcodes.pop();
unsigned_integer opcode1 = m_opcodes.top();
m_opcodes.pop();
codes.push_back(opcode1);
codes.push_back(opcode2);
m_opcodes.push(m_opcode_id++);
}
void visit_add(k3d::blobby::add& Add)
{
Add.operands_accept(*this);
codes.push_back(0);
codes.push_back(Add.operands.size());
for(unsigned long n = 0; n < Add.operands.size(); ++n)
{
codes.push_back(m_opcodes.top());
m_opcodes.pop();
}
m_opcodes.push(m_opcode_id++);
}
void visit_multiply(k3d::blobby::multiply& Multiply)
{
Multiply.operands_accept(*this);
codes.push_back(1);
codes.push_back(Multiply.operands.size());
for(unsigned long n = 0; n < Multiply.operands.size(); n++)
{
codes.push_back(m_opcodes.top());
m_opcodes.pop();
}
m_opcodes.push(m_opcode_id++);
}
void visit_max(k3d::blobby::max& Max)
{
Max.operands_accept(*this);
codes.push_back(2);
codes.push_back(Max.operands.size());
for(unsigned long n = 0; n < Max.operands.size(); n++)
{
codes.push_back(m_opcodes.top());
m_opcodes.pop();
}
m_opcodes.push(m_opcode_id++);
}
void visit_min(k3d::blobby::min& Min)
{
Min.operands_accept(*this);
codes.push_back(3);
codes.push_back(Min.operands.size());
for(unsigned long n = 0; n < Min.operands.size(); n++)
{
codes.push_back(m_opcodes.top());
m_opcodes.pop();
}
m_opcodes.push(m_opcode_id++);
}
std::stack<unsigned long> m_opcodes;
unsigned long m_opcode_id;
unsigned_integer& nleaf;
unsigned_integers& codes;
reals& floats;
strings& names;
grouped_parameters_t& grouped_parameters;
};
} // namespace detail
/////////////////////////////////////////////////////////////////////////////
// render
void render(const k3d::mesh& Mesh, const render_state& State)
{
// For each point cloud in the mesh ...
for(k3d::mesh::point_groups_t::const_iterator point_group = Mesh.point_groups.begin(); point_group != Mesh.point_groups.end(); ++point_group)
{
// Set the point cloud material ...
k3d::ri::setup_material((*point_group)->material, State);
// Setup point cloud parameters ...
k3d::ri::parameter_list parameters;
// Setup constant parameters ...
parameters += detail::build_parameters((*point_group)->constant_data.begin(), (*point_group)->constant_data.end(), k3d::ri::CONSTANT);
// Setup vertex parameters ...
parameters += detail::build_parameters((*point_group)->points.begin(), (*point_group)->points.end(), k3d::ri::VERTEX);
// Setup points ...
k3d::ri::points points;
for(k3d::point_group::points_t::const_iterator point = (*point_group)->points.begin(); point != (*point_group)->points.end(); ++point)
points.push_back((*point)->position);
parameters.push_back(k3d::ri::parameter(k3d::ri::RI_P(), k3d::ri::VERTEX, points));
State.engine.RiPointsV(points.size(), parameters);
}
// For each polyhedron in the mesh ...
for(k3d::mesh::polyhedra_t::const_iterator polyhedron = Mesh.polyhedra.begin(); polyhedron != Mesh.polyhedra.end(); ++polyhedron)
{
// Set the polyhedron material ...
k3d::ri::setup_material((*polyhedron)->material, State);
/// Render as regular-ole' polygons
if(k3d::polyhedron::POLYGONS == (*polyhedron)->type)
{
// Setup geometry ...
k3d::ri::unsigned_integers loop_counts;
k3d::ri::unsigned_integers vertex_counts;
k3d::ri::unsigned_integers vertex_ids;
k3d::ri::points ripoints;
std::vector<k3d::point*> points;
std::vector<k3d::split_edge*> edges;
std::map<k3d::point*, k3d::ri::unsigned_integer> point_map;
// For each polygon face ...
for(k3d::polyhedron::faces_t::const_iterator face = (*polyhedron)->faces.begin(); face != (*polyhedron)->faces.end(); ++face)
{
// List vertices for the face ...
k3d::ri::unsigned_integer vertex_count = 0;
for(k3d::split_edge* edge = (*face)->first_edge; edge; edge = edge->face_clockwise)
{
++vertex_count;
edges.push_back(edge);
if(!point_map.count(edge->vertex))
{
point_map.insert(std::make_pair(edge->vertex, points.size()));
points.push_back(edge->vertex);
ripoints.push_back(edge->vertex->position);
}
vertex_ids.push_back(point_map[edge->vertex]);
if((*face)->first_edge == edge->face_clockwise)
break;
}
vertex_counts.push_back(vertex_count);
// For each hole in the face ...
for(k3d::face::holes_t::const_iterator hole = (*face)->holes.begin(); hole != (*face)->holes.end(); ++hole)
{
// List vertices for the hole ...
k3d::ri::unsigned_integer vertex_count = 0;
for(k3d::split_edge* edge = *hole; edge; edge = edge->face_clockwise)
{
++vertex_count;
edges.push_back(edge);
if(!point_map.count(edge->vertex))
{
point_map.insert(std::make_pair(edge->vertex, points.size()));
points.push_back(edge->vertex);
ripoints.push_back(edge->vertex->position);
}
vertex_ids.push_back(point_map[edge->vertex]);
if(*hole == edge->face_clockwise)
break;
}
vertex_counts.push_back(vertex_count);
}
// Total number of loops in the face (including holes) ...
loop_counts.push_back(1 + (*face)->holes.size());
}
if(loop_counts.size())
{
// Setup the polyhedron parameters ...
k3d::ri::parameter_list parameters;
// Setup constant data ...
parameters += detail::build_parameters((*polyhedron)->constant_data.begin(), (*polyhedron)->constant_data.end(), k3d::ri::CONSTANT);
// Setup uniform data ...
parameters += detail::build_parameters((*polyhedron)->faces.begin(), (*polyhedron)->faces.end(), k3d::ri::UNIFORM);
// Setup vertex data ...
parameters += detail::build_parameters(points.begin(), points.end(), k3d::ri::VERTEX);
// Setup points ...
parameters.push_back(k3d::ri::parameter(k3d::ri::RI_P(), k3d::ri::VERTEX, ripoints));
// Setup facevarying data ...
parameters += detail::build_parameters(edges.begin(), edges.end(), k3d::ri::FACEVARYING);
State.engine.RiPointsGeneralPolygonsV(loop_counts, vertex_counts, vertex_ids, parameters);
}
}
// Render as a subdivision mesh ...
else if(k3d::polyhedron::CATMULL_CLARK_SUBDIVISION_MESH == (*polyhedron)->type)
{
k3d::ri::unsigned_integers vertex_counts;
k3d::ri::unsigned_integers vertex_ids;
k3d::ri::points ripoints;
std::vector<k3d::point*> points;
std::vector<k3d::split_edge*> edges;
std::map<k3d::point*, k3d::ri::unsigned_integer> point_map;
std::map<k3d::face*, k3d::ri::unsigned_integer> face_map;
// For each polygon face ...
for(k3d::polyhedron::faces_t::const_iterator face = (*polyhedron)->faces.begin(); face != (*polyhedron)->faces.end(); ++face)
{
face_map.insert(std::make_pair(*face, face_map.size()));
// List vertices for the face ...
k3d::ri::unsigned_integer vertex_count = 0;
for(k3d::split_edge* edge = (*face)->first_edge; edge; edge = edge->face_clockwise)
{
++vertex_count;
edges.push_back(edge);
if(!point_map.count(edge->vertex))
{
point_map.insert(std::make_pair(edge->vertex, points.size()));
points.push_back(edge->vertex);
ripoints.push_back(edge->vertex->position);
}
vertex_ids.push_back(point_map[edge->vertex]);
if((*face)->first_edge == edge->face_clockwise)
break;
}
vertex_counts.push_back(vertex_count);
}
// Setup parameters ...
k3d::ri::parameter_list parameters;
// Setup constant data ...
parameters += detail::build_parameters((*polyhedron)->constant_data.begin(), (*polyhedron)->constant_data.end(), k3d::ri::CONSTANT);
// Setup uniform data ...
parameters += detail::build_parameters((*polyhedron)->faces.begin(), (*polyhedron)->faces.end(), k3d::ri::UNIFORM);
// Setup vertex data ...
parameters += detail::build_parameters(points.begin(), points.end(), k3d::ri::VERTEX);
// Setup points ...
parameters.push_back(k3d::ri::parameter(k3d::ri::RI_P(), k3d::ri::VERTEX, ripoints));
// Setup facevarying data ...
parameters += detail::build_parameters(edges.begin(), edges.end(), k3d::ri::FACEVARYING);
// Setup tags ...
k3d::ri::strings tags;
k3d::ri::unsigned_integers tag_counts;
k3d::ri::integers tag_integers;
k3d::ri::reals tag_reals;
detail::build_tags((*polyhedron)->tags.begin(), (*polyhedron)->tags.end(), tags, tag_counts, tag_integers, tag_reals);
detail::build_tags((*polyhedron)->faces.begin(), (*polyhedron)->faces.end(), face_map, tags, tag_counts, tag_integers, tag_reals);
detail::build_tags((*polyhedron)->edges.begin(), (*polyhedron)->edges.end(), point_map, tags, tag_counts, tag_integers, tag_reals);
detail::build_tags(points.begin(), points.end(), point_map, tags, tag_counts, tag_integers, tag_reals);
State.engine.RiSubdivisionMeshV("catmull-clark", vertex_counts, vertex_ids, tags, tag_counts, tag_integers, tag_reals, parameters);
}
}
// For each linear curve group in the mesh ...
for(k3d::mesh::linear_curve_groups_t::const_iterator group = Mesh.linear_curve_groups.begin(); group != Mesh.linear_curve_groups.end(); ++group)
{
// Set the group material ...
k3d::ri::setup_material((*group)->material, State);
// Keep track of curve control points ...
std::vector<k3d::point*> points;
k3d::ri::points ripoints;
k3d::ri::unsigned_integers point_counts;
// For each linear curve in the group ...
for(k3d::linear_curve_group::curves_t::const_iterator curve = (*group)->curves.begin(); curve != (*group)->curves.end(); ++curve)
{
for(k3d::linear_curve::control_points_t::const_iterator control_point = (*curve)->control_points.begin(); control_point != (*curve)->control_points.end(); ++control_point)
{
points.push_back(*control_point);
ripoints.push_back((*control_point)->position);
}
point_counts.push_back((*curve)->control_points.size());
}
// Setup group parameters ...
k3d::ri::parameter_list parameters;
// Setup constant parameters ...
parameters += detail::build_parameters((*group)->constant_data.begin(), (*group)->constant_data.end(), k3d::ri::CONSTANT);
// Setup uniform parameters ...
parameters += detail::build_parameters((*group)->curves.begin(), (*group)->curves.end(), k3d::ri::UNIFORM);
// Setup varying parameters ...
parameters += detail::build_parameters((*group)->curves.begin(), (*group)->curves.end(), k3d::ri::VARYING);
// Setup vertex parameters ...
parameters += detail::build_parameters(points.begin(), points.end(), k3d::ri::VERTEX);
// Setup points ...
parameters.push_back(k3d::ri::parameter(k3d::ri::RI_P(), k3d::ri::VERTEX, ripoints));
State.engine.RiCurvesV("linear", point_counts, (*group)->wrap ? "periodic" : "nonperiodic", parameters);
}
// For each cubic curve group in the mesh ...
for(k3d::mesh::cubic_curve_groups_t::const_iterator group = Mesh.cubic_curve_groups.begin(); group != Mesh.cubic_curve_groups.end(); ++group)
{
// Set the group material ...
k3d::ri::setup_material((*group)->material, State);
// Keep track of curve control points ...
std::vector<k3d::point*> points;
k3d::ri::points ripoints;
k3d::ri::unsigned_integers point_counts;
// For each cubic curve in the group ...
for(k3d::cubic_curve_group::curves_t::const_iterator curve = (*group)->curves.begin(); curve != (*group)->curves.end(); ++curve)
{
for(k3d::cubic_curve::control_points_t::const_iterator control_point = (*curve)->control_points.begin(); control_point != (*curve)->control_points.end(); ++control_point)
{
points.push_back(*control_point);
ripoints.push_back((*control_point)->position);
}
point_counts.push_back((*curve)->control_points.size());
}
// Setup group parameters ...
k3d::ri::parameter_list parameters;
// Setup constant parameters ...
parameters += detail::build_parameters((*group)->constant_data.begin(), (*group)->constant_data.end(), k3d::ri::CONSTANT);
// Setup uniform parameters ...
parameters += detail::build_parameters((*group)->curves.begin(), (*group)->curves.end(), k3d::ri::UNIFORM);
// Setup varying parameters ...
parameters += detail::build_parameters((*group)->curves.begin(), (*group)->curves.end(), k3d::ri::VARYING);
// Setup vertex parameters ...
parameters += detail::build_parameters(points.begin(), points.end(), k3d::ri::VERTEX);
// Setup points ...
parameters.push_back(k3d::ri::parameter(k3d::ri::RI_P(), k3d::ri::VERTEX, ripoints));
// At the moment, we force all cubic curves to be Bezier ...
State.engine.RiBasis("bezier", 3, "bezier", 3);
State.engine.RiCurvesV("cubic", point_counts, (*group)->wrap ? "periodic" : "nonperiodic", parameters);
}
// For each bilinear patch in the mesh ...
for(k3d::mesh::bilinear_patches_t::const_iterator patch = Mesh.bilinear_patches.begin(); patch != Mesh.bilinear_patches.end(); ++patch)
{
// Set the polyhedron material ...
k3d::ri::setup_material((*patch)->material, State);
// Setup patch parameters ...
k3d::ri::parameter_list parameters;
// Setup uniform parameters ...
parameters += detail::build_parameters((*patch)->uniform_data.begin(), (*patch)->uniform_data.end(), k3d::ri::UNIFORM);
// Setup varying parameters ...
parameters += detail::build_parameters((*patch)->varying_data.begin(), (*patch)->varying_data.end(), k3d::ri::VARYING);
// Setup vertex parameters ...
parameters += detail::build_parameters((*patch)->control_points.begin(), (*patch)->control_points.end(), k3d::ri::VERTEX);
// Setup points ...
k3d::ri::points points;
for(unsigned int i = 0; i != 4; ++i)
points.push_back((*patch)->control_points[i]->position);
parameters.push_back(k3d::ri::parameter(k3d::ri::RI_P(), k3d::ri::VERTEX, points));
State.engine.RiPatchV("bilinear", parameters);
}
// For each bicubic patch in the mesh ...
for(k3d::mesh::bicubic_patches_t::const_iterator patch = Mesh.bicubic_patches.begin(); patch != Mesh.bicubic_patches.end(); ++patch)
{
// Set the polyhedron material ...
k3d::ri::setup_material((*patch)->material, State);
// Setup patch parameters ...
k3d::ri::parameter_list parameters;
// Setup uniform parameters ...
parameters += detail::build_parameters((*patch)->uniform_data.begin(), (*patch)->uniform_data.end(), k3d::ri::UNIFORM);
// Setup varying parameters ...
parameters += detail::build_parameters((*patch)->varying_data.begin(), (*patch)->varying_data.end(), k3d::ri::VARYING);
// Setup vertex parameters ...
parameters += detail::build_parameters((*patch)->control_points.begin(), (*patch)->control_points.end(), k3d::ri::VERTEX);
// Setup points ...
k3d::ri::points points;
for(unsigned int i = 0; i != 16; ++i)
points.push_back((*patch)->control_points[i]->position);
parameters.push_back(k3d::ri::parameter(k3d::ri::RI_P(), k3d::ri::VERTEX, points));
// At the moment, we force all bicubic patches to be Bezier ...
State.engine.RiBasis("bezier", 3, "bezier", 3);
State.engine.RiPatchV("bicubic", parameters);
}
// For each NURBS patch in the mesh ...
for(k3d::mesh::nupatches_t::const_iterator nupatch = Mesh.nupatches.begin(); nupatch != Mesh.nupatches.end(); ++nupatch)
{
const k3d::nupatch& patch = **nupatch;
// Set the patch material ...
k3d::ri::setup_material(patch.material, State);
// Setup patch parameters ...
k3d::ri::parameter_list parameters;
const k3d::ri::unsigned_integer u_count = patch.u_knots.size() - patch.u_order;
const k3d::ri::unsigned_integer v_count = patch.v_knots.size() - patch.v_order;
const k3d::ri::unsigned_integer u_order = patch.u_order;
const k3d::ri::unsigned_integer v_order = patch.v_order;
// Setup points ...
k3d::ri::hpoints points;
for(k3d::nupatch::control_points_t::const_iterator control_point = patch.control_points.begin(); control_point != patch.control_points.end(); ++control_point)
points.push_back(k3d::vector4(control_point->position->position * control_point->weight, control_point->weight));
parameters.push_back(k3d::ri::parameter(k3d::ri::RI_PW(), k3d::ri::VERTEX, points));
State.engine.RiNuPatchV(
u_count,
u_order,
patch.u_knots,
patch.u_knots[u_order-1],
patch.u_knots[u_count],
v_count,
v_order,
patch.v_knots,
patch.v_knots[v_order-1],
patch.v_knots[v_count],
parameters
);
}
// For each blobby in the mesh ...
for(k3d::mesh::blobbies_t::const_iterator blobby = Mesh.blobbies.begin(); blobby != Mesh.blobbies.end(); ++blobby)
{
// Setup blobby parameters ...
unsigned_integer nleaf = 0;
unsigned_integers codes;
reals floats;
strings names;
detail::grouped_parameters_t grouped_parameters;
detail::blobby_vm(**blobby, nleaf, codes, floats, names, grouped_parameters);
parameter_list parameters;
parameters += detail::build_parameters(grouped_parameters, k3d::ri::VERTEX);
parameters += detail::build_parameters(grouped_parameters, k3d::ri::VARYING);
State.engine.RiBlobbyV(nleaf, codes, floats, names, parameters);
}
}
/////////////////////////////////////////////////////////////////////////////
// render_engine::implementation
class render_engine::implementation
{
public:
implementation(std::ostream& Stream) :
m_stream(Stream),
m_light_handle(0),
m_object_handle(0),
m_frame_block(false),
m_world_block(false),
m_object_block(false),
m_motion_block(false)
{
}
/// Stores the RIB output stream
std::ostream& m_stream;
/// Stores the current light handle
light_handle m_light_handle;
/// Stores the current object handle
object_handle m_object_handle;
/// Set to true within a frame block
bool m_frame_block;
/// Set to true within a world block
bool m_world_block;
/// Set to true within an object block
bool m_object_block;
/// Set to true within a motion block
bool m_motion_block;
/// Stores the set of shaders in-use
shaders_t m_shaders;
};
/////////////////////////////////////////////////////////////////////////////
// render_engine
render_engine::render_engine(std::ostream& Stream) :
m_implementation(new implementation(Stream))
{
// Enable inline type declarations by default ...
::set_inline_types(m_implementation->m_stream, true);
// Start out without any indentation ...
::reset_indentation(m_implementation->m_stream);
// Start writing the RIB file header ...
RiStructure("RenderMan RIB-Structure 1.0");
m_implementation->m_stream << "version 3.03" << "\n";
}
render_engine::~render_engine()
{
delete m_implementation;
}
const render_engine::shaders_t render_engine::shaders()
{
return m_implementation->m_shaders;
}
bool render_engine::set_inline_types(const bool Inline)
{
return ::set_inline_types(m_implementation->m_stream, Inline);
}
void render_engine::RiDeclare(const string& Name, const string& Type)
{
// Sanity checks ...
return_if_fail(Name.size());
return_if_fail(Type.size());
m_implementation->m_stream << ::indentation << "Declare " << format_string(Name) << " " << format_string(Type) << "\n";
}
void render_engine::RiFrameBegin(const unsigned_integer FrameNumber)
{
// Sanity checks ...
if(m_implementation->m_frame_block)
{
std::cerr << error << "Cannot nest calls to RiFrameBegin()" << std::endl;
return;
}
m_implementation->m_frame_block = true;
m_implementation->m_stream << ::indentation << ::indentation << "FrameBegin " << FrameNumber << "\n";
::push_indent(m_implementation->m_stream);
}
void render_engine::RiFrameEnd()
{
::pop_indent(m_implementation->m_stream);
m_implementation->m_stream << ::indentation << "FrameEnd" << "\n";
m_implementation->m_frame_block = false;
}
void render_engine::RiWorldBegin()
{
// Sanity checks ...
if(m_implementation->m_world_block)
{
std::cerr << error << "Cannot nest calls to RiWorldBegin()" << std::endl;
return;
}
m_implementation->m_world_block = true;
m_implementation->m_stream << ::indentation << "WorldBegin" << "\n";
::push_indent(m_implementation->m_stream);
}
void render_engine::RiWorldEnd()
{
::pop_indent(m_implementation->m_stream);
m_implementation->m_stream << ::indentation << "WorldEnd" << "\n";
m_implementation->m_world_block = false;
}
void render_engine::RiFormat(const unsigned_integer XResolution, const unsigned_integer YResolution, const real AspectRatio)
{
m_implementation->m_stream << ::indentation << "Format " << XResolution << " " << YResolution << " " << AspectRatio << "\n";
}
void render_engine::RiFrameAspectRatio(real AspectRatio)
{
m_implementation->m_stream << ::indentation << "FrameAspectRatio " << AspectRatio << "\n";
}
void render_engine::RiScreenWindow(real Left, real Right, real Bottom, real Top)
{
m_implementation->m_stream << ::indentation << "ScreenWindow " << Left << " " << Right << " " << Bottom << " " << Top << "\n";
}
void render_engine::RiCropWindow(real XMin, real XMax, real YMin, real YMax)
{
m_implementation->m_stream << ::indentation << "CropWindow " << XMin << " " << XMax << " " << YMin << " " << YMax << "\n";
}
void render_engine::RiProjectionV(const string& Name, const parameter_list& Parameters)
{
m_implementation->m_stream << ::indentation << "Projection " << format_string(Name) << " " << Parameters << "\n";
}
void render_engine::RiClipping(real NearPlane, real FarPlane)
{
m_implementation->m_stream << ::indentation << "Clipping " << NearPlane << " " << FarPlane << "\n";
}
void render_engine::RiDepthOfField(real FStop, real FocalLength, real FocalDistance)
{
m_implementation->m_stream << ::indentation << "DepthOfField " << FStop << " " << FocalLength << " " << FocalDistance << "\n";
}
void render_engine::RiShutter(real OpenTime, real CloseTime)
{
m_implementation->m_stream << ::indentation << "Shutter " << OpenTime << " " << CloseTime << "\n";
}
void render_engine::RiPixelFilter(const string& FilterName, real XWidth, real YWidth)
{
m_implementation->m_stream << ::indentation << "PixelFilter " << format_string(FilterName) << " " << XWidth << " " << YWidth << "\n";
}
void render_engine::RiPixelVariance(real Variation)
{
m_implementation->m_stream << ::indentation << "PixelVariance " << Variation << "\n";
}
void render_engine::RiPixelSamples(real XSamples, real YSamples)
{
m_implementation->m_stream << ::indentation << "PixelSamples " << XSamples << " " << YSamples << "\n";
}
void render_engine::RiExposure(real Gain, real Gamma)
{
m_implementation->m_stream << ::indentation << "Exposure " << Gain << " " << Gamma << "\n";
}
void render_engine::RiImagerV(const string& Name, const parameter_list& Parameters)
{
m_implementation->m_shaders.insert(Name);
m_implementation->m_stream << ::indentation << "Imager " << format_string(Name) << " " << Parameters << "\n";
}
void render_engine::RiQuantize(const string& Type, integer One, integer QMin, integer QMax, real Amplitude)
{
m_implementation->m_stream << ::indentation << "Quantize " << format_string(Type) << " " << One << " " << QMin << " " << QMax << " " << Amplitude << "\n";
}
void render_engine::RiDisplayV(const string& Name, const string& Type, const string& Mode, const parameter_list& Parameters)
{
m_implementation->m_stream << ::indentation << "Display " << format_string(Name) << " " << format_string(Type) << " " << format_string(Mode) << " " << Parameters << "\n";
}
void render_engine::RiHiderV(const string& Type, const parameter_list& Parameters)
{
m_implementation->m_stream << ::indentation << "Hider " << format_string(Type) << " " << Parameters << "\n";
}
void render_engine::RiColorSamples(const unsigned_integer ParameterCount, const reals& nRGB, const reals& RGBn)
{
return_if_fail(ParameterCount == nRGB.size());
return_if_fail(ParameterCount == RGBn.size());
m_implementation->m_stream << ::indentation << "ColorSamples " << format_array(nRGB.begin(), nRGB.end()) << " " << format_array(RGBn.begin(), RGBn.end()) << "\n";
}
void render_engine::RiRelativeDetail(real RelativeDetail)
{
m_implementation->m_stream << ::indentation << "RelativeDetail " << RelativeDetail << "\n";
}
void render_engine::RiOptionV(const string& Name, const parameter_list& Parameters)
{
const bool old_state = ::set_inline_types(m_implementation->m_stream, false);
m_implementation->m_stream << ::indentation << "Option " << format_string(Name) << " " << Parameters << "\n";
::set_inline_types(m_implementation->m_stream, old_state);
}
void render_engine::RiAttributeBegin()
{
m_implementation->m_stream << ::indentation << "AttributeBegin" << "\n";
::push_indent(m_implementation->m_stream);
}
void render_engine::RiAttributeEnd()
{
::pop_indent(m_implementation->m_stream);
m_implementation->m_stream << ::indentation << "AttributeEnd" << "\n";
}
void render_engine::RiColor(const color& Color)
{
m_implementation->m_stream << ::indentation << "Color " << Color << "\n";
}
void render_engine::RiOpacity(const color& Opacity)
{
m_implementation->m_stream << ::indentation << "Opacity " << Opacity << "\n";
}
void render_engine::RiTextureCoordinates(real S1, real T1, real S2, real T2, real S3, real T3, real S4, real T4)
{
m_implementation->m_stream << ::indentation << "TextureCoordinates " << S1 << " " << T1 << " " << S2 << " " << T2 << " " << S3 << " " << T3 << " " << S4 << " " << T4 << "\n";
}
const light_handle render_engine::RiLightSourceV(const string& Name, const parameter_list& Parameters)
{
m_implementation->m_shaders.insert(Name);
m_implementation->m_stream << ::indentation << "LightSource " << format_string(Name) << " " << ++m_implementation->m_light_handle << " " << Parameters << "\n";
return m_implementation->m_light_handle;
}
const light_handle render_engine::RiAreaLightSourceV(const string& Name, const parameter_list& Parameters)
{
m_implementation->m_shaders.insert(Name);
m_implementation->m_stream << ::indentation << "AreaLightSource " << format_string(Name) << " " << ++m_implementation->m_light_handle << " " << Parameters << "\n";
return m_implementation->m_light_handle;
}
void render_engine::RiIlluminate(const light_handle LightHandle, bool OnOff)
{
m_implementation->m_stream << ::indentation << "Illuminate " << LightHandle << " " << OnOff << "\n";
}
void render_engine::RiSurfaceV(const string& Name, const parameter_list& Parameters)
{
m_implementation->m_shaders.insert(Name);
m_implementation->m_stream << ::indentation << "Surface " << format_string(Name) << " " << Parameters << "\n";
}
void render_engine::RiAtmosphereV(const string& Name, const parameter_list& Parameters)
{
m_implementation->m_shaders.insert(Name);
m_implementation->m_stream << ::indentation << "Atmosphere " << format_string(Name) << " " << Parameters << "\n";
}
void render_engine::RiInteriorV(const string& Name, const parameter_list& Parameters)
{
m_implementation->m_shaders.insert(Name);
m_implementation->m_stream << ::indentation << "Interior " << format_string(Name) << " " << Parameters << "\n";
}
void render_engine::RiExteriorV(const string& Name, const parameter_list& Parameters)
{
m_implementation->m_shaders.insert(Name);
m_implementation->m_stream << ::indentation << "Exterior " << format_string(Name) << " " << Parameters << "\n";
}
void render_engine::RiShadingRate(real Size)
{
m_implementation->m_stream << ::indentation << "ShadingRate " << Size << "\n";
}
void render_engine::RiShadingInterpolation(const string& Type)
{
m_implementation->m_stream << ::indentation << "ShadingInterpolation " << format_string(Type) << "\n";
}
void render_engine::RiMatte(bool OnOff)
{
m_implementation->m_stream << ::indentation << "Matte " << OnOff << "\n";
}
void render_engine::RiBound(const boost::array<real, 6>& Bound)
{
m_implementation->m_stream << ::indentation << "Bound " << format_array(Bound.begin(), Bound.end()) << "\n";
}
void render_engine::RiDetail(const boost::array<real, 6>& Bound)
{
m_implementation->m_stream << ::indentation << "Detail " << format_array(Bound.begin(), Bound.end()) << "\n";
}
void render_engine::RiDetailRange(const real MinVis, const real LowTran, const real UpTran, const real MaxVis)
{
m_implementation->m_stream << ::indentation << "DetailRange " << MinVis << " " << LowTran << " " << UpTran << " " << MaxVis << "\n";
}
void render_engine::RiGeometricApproximation(const string& Type, real Value)
{
m_implementation->m_stream << ::indentation << "GeometricApproximation " << format_string(Type) << " " << Value << "\n";
}
void render_engine::RiGeometricRepresentation(const string& Type)
{
m_implementation->m_stream << ::indentation << "GeometricRepresentation " << format_string(Type) << "\n";
}
void render_engine::RiOrientation(const string& Orientation)
{
m_implementation->m_stream << ::indentation << "Orientation " << format_string(Orientation) << "\n";
}
void render_engine::RiReverseOrientation()
{
m_implementation->m_stream << ::indentation << "ReverseOrientation" << "\n";
}
void render_engine::RiSides(const unsigned_integer Sides)
{
m_implementation->m_stream << ::indentation << "Sides " << Sides << "\n";
}
void render_engine::RiIdentity()
{
m_implementation->m_stream << ::indentation << "Identity" << "\n";
}
void render_engine::RiTransform(const matrix& Transform)
{
m_implementation->m_stream << ::indentation << "Transform " << format_array(Transform.begin(), Transform.end()) << "\n";
}
void render_engine::RiConcatTransform(const matrix& Transform)
{
m_implementation->m_stream << ::indentation << "ConcatTransform " << format_array(Transform.begin(), Transform.end()) << "\n";
}
void render_engine::RiPerspective(real FieldOfView)
{
m_implementation->m_stream << ::indentation << "Perspective " << FieldOfView << "\n";
}
void render_engine::RiTranslate(real DX, real DY, real DZ)
{
m_implementation->m_stream << ::indentation << "Translate " << DX << " " << DY << " " << DZ << "\n";
}
void render_engine::RiRotate(real Angle, real DX, real DY, real DZ)
{
m_implementation->m_stream << ::indentation << "Rotate " << Angle << " " << DX << " " << DY << " " << DZ << "\n";
}
void render_engine::RiScale(real DX, real DY, real DZ)
{
m_implementation->m_stream << ::indentation << "Scale " << DX << " " << DY << " " << DZ << "\n";
}
void render_engine::RiSkew(real Angle, real DX1, real DY1, real DZ1, real DX2, real DY2, real DZ2)
{
m_implementation->m_stream << ::indentation << "Skew " << Angle << " " << DX1 << " " << DY1 << " " << DZ1 << " " << DX2 << " " << DY2 << " " << DZ2 << "\n";
}
void render_engine::RiDeformationV(const string& Name, const parameter_list& Parameters)
{
m_implementation->m_shaders.insert(Name);
m_implementation->m_stream << ::indentation << "Deformation " << format_string(Name) << " " << Parameters << "\n";
}
void render_engine::RiDisplacementV(const string& Name, const parameter_list& Parameters)
{
m_implementation->m_shaders.insert(Name);
m_implementation->m_stream << ::indentation << "Displacement " << format_string(Name) << " " << Parameters << "\n";
}
void render_engine::RiCoordinateSystem(const string& Space)
{
m_implementation->m_stream << ::indentation << "CoordinateSystem " << format_string(Space) << "\n";
}
void render_engine::RiCoordSysTransform(const string& Space)
{
m_implementation->m_stream << ::indentation << "CoordSysTransform " << format_string(Space) << "\n";
}
void render_engine::RiTransformBegin()
{
m_implementation->m_stream << ::indentation << "TransformBegin" << "\n";
::push_indent(m_implementation->m_stream);
}
void render_engine::RiTransformEnd()
{
::pop_indent(m_implementation->m_stream);
m_implementation->m_stream << ::indentation << "TransformEnd" << "\n";
}
void render_engine::RiAttributeV(const string& Name, const parameter_list& Parameters)
{
m_implementation->m_stream << ::indentation << "Attribute " << format_string(Name) << " " << Parameters << "\n";
}
void render_engine::RiPointsV(const unsigned_integer VertexCount, const parameter_list& Parameters)
{
// Sanity checks ...
return_if_fail(VertexCount);
m_implementation->m_stream << ::indentation << "Points " << Parameters << "\n";
}
void render_engine::RiPolygonV(const unsigned_integer VertexCount, const parameter_list& Parameters)
{
// Sanity checks ...
return_if_fail(VertexCount);
m_implementation->m_stream << ::indentation << "Polygon " << Parameters << "\n";
}
void render_engine::RiGeneralPolygonV(const unsigned_integers& VertexCounts, const parameter_list& Parameters)
{
// Do some simple sanity checks ...
return_if_fail(VertexCounts.size());
m_implementation->m_stream << ::indentation << "GeneralPolygon " << format_array(VertexCounts.begin(), VertexCounts.end()) << " " << Parameters << "\n";
}
void render_engine::RiPointsPolygonsV(const unsigned_integers& VertexCounts, const unsigned_integers& VertexIDs, const parameter_list& Parameters)
{
// Sanity checks ...
return_if_fail(VertexCounts.size());
return_if_fail(VertexIDs.size() == std::accumulate(VertexCounts.begin(), VertexCounts.end(), 0UL));
m_implementation->m_stream << ::indentation << "PointsPolygons " << format_array(VertexCounts.begin(), VertexCounts.end()) << " " << format_array(VertexIDs.begin(), VertexIDs.end()) << " " << Parameters << "\n";
}
void render_engine::RiPointsGeneralPolygonsV(const unsigned_integers& LoopCounts, const unsigned_integers& VertexCounts, const unsigned_integers& VertexIDs, const parameter_list& Parameters)
{
// Sanity checks ...
return_if_fail(LoopCounts.size());
return_if_fail(VertexCounts.size() == std::accumulate(LoopCounts.begin(), LoopCounts.end(), 0UL));
return_if_fail(VertexIDs.size() == std::accumulate(VertexCounts.begin(), VertexCounts.end(), 0UL));
m_implementation->m_stream << ::indentation << "PointsGeneralPolygons " << format_array(LoopCounts.begin(), LoopCounts.end()) << " " << format_array(VertexCounts.begin(), VertexCounts.end()) << " " << format_array(VertexIDs.begin(), VertexIDs.end()) << " " << Parameters << "\n";
}
void render_engine::RiBasis(const matrix& UBasis, const unsigned_integer UStep, const matrix& VBasis, const unsigned_integer VStep)
{
m_implementation->m_stream << ::indentation << "Basis " << format_array(UBasis.begin(), UBasis.end()) << " " << UStep << " " << format_array(VBasis.begin(), VBasis.end()) << " " << VStep << "\n";
}
void render_engine::RiBasis(const string& UBasis, const unsigned_integer UStep, const string& VBasis, const unsigned_integer VStep)
{
m_implementation->m_stream << ::indentation << "Basis " << format_string(UBasis) << " " << UStep << " " << format_string(VBasis) << " " << VStep << "\n";
}
void render_engine::RiPatchV(const string& Type, const parameter_list& Parameters)
{
m_implementation->m_stream << ::indentation << "Patch " << format_string(Type) << " " << Parameters << "\n";
}
void render_engine::RiPatchMeshV(const string& Type, const unsigned_integer UCount, const string& UWrap, const unsigned_integer VCount, const string& VWrap, const parameter_list& Parameters)
{
m_implementation->m_stream << ::indentation << "PatchMesh " << format_string(Type) << " " << UCount << " " << format_string(UWrap) << " " << VCount << " " << format_string(VWrap) << " " << Parameters << "\n";
}
void render_engine::RiNuPatchV(const unsigned_integer UCount, const unsigned_integer UOrder, const reals& UKnot, const real UMin, const real UMax, const unsigned_integer VCount, const unsigned_integer VOrder, const reals& VKnot, const real VMin, const real VMax, const parameter_list& Parameters)
{
m_implementation->m_stream << ::indentation << "NuPatch " << UCount << " " << UOrder << " " << format_array(UKnot.begin(), UKnot.end()) << " " << UMin << " " << UMax << " " << VCount << " " << VOrder << " " << format_array(VKnot.begin(), VKnot.end()) << " " << VMin << " " << VMax << " " << Parameters << "\n";
}
void render_engine::RiTrimCurve(const unsigned_integer LoopCount, const unsigned_integers& CurveCounts, const unsigned_integers& Orders, const reals& Knots, const reals& Minimums, const reals& Maximums, const unsigned_integers& KnotCounts, const reals& U, const reals& V, const reals& W)
{
m_implementation->m_stream << ::indentation << "TrimCurve " << LoopCount << " " << format_array(CurveCounts.begin(), CurveCounts.end()) << " " << format_array(Orders.begin(), Orders.end()) << " " << format_array(Knots.begin(), Knots.end()) << " " << format_array(Minimums.begin(), Minimums.end()) << " " << format_array(Maximums.begin(), Maximums.end()) << " " << format_array(KnotCounts.begin(), KnotCounts.end()) << " " << format_array(U.begin(), U.end()) << " " << format_array(V.begin(), V.end()) << " " << format_array(W.begin(), W.end()) << "\n";
}
void render_engine::RiSphereV(real Radius, real ZMin, real ZMax, real ThetaMax, const parameter_list& Parameters)
{
m_implementation->m_stream << ::indentation << "Sphere " << Radius << " " << ZMin << " " << ZMax << " " << ThetaMax << " " << Parameters << "\n";
}
void render_engine::RiConeV(real Height, real Radius, real ThetaMax, const parameter_list& Parameters)
{
m_implementation->m_stream << ::indentation << "Cone " << Height << " " << Radius << " " << ThetaMax << " " << Parameters << "\n";
}
void render_engine::RiCylinderV(real Radius, real ZMin, real ZMax, real ThetaMax, const parameter_list& Parameters)
{
m_implementation->m_stream << ::indentation << "Cylinder " << Radius << " " << ZMin << " " << ZMax << " " << ThetaMax << " " << Parameters << "\n";
}
void render_engine::RiHyperboloidV(const point& Point1, const point& Point2, real ThetaMax, const parameter_list& Parameters)
{
m_implementation->m_stream << ::indentation << "Hyperboloid " << Point1 << " " << Point2 << " " << ThetaMax << " " << Parameters << "\n";
}
void render_engine::RiParaboloidV(real RMax, real ZMin, real ZMax, real ThetaMax, const parameter_list& Parameters)
{
m_implementation->m_stream << ::indentation << "Paraboloid " << RMax << " " << ZMin << " " << ZMax << " " << ThetaMax << " " << Parameters << "\n";
}
void render_engine::RiDiskV(real Height, real Radius, real ThetaMax, const parameter_list& Parameters)
{
m_implementation->m_stream << ::indentation << "Disk " << Height << " " << Radius << " " << ThetaMax << " " << Parameters << "\n";
}
void render_engine::RiTorusV(real MajorRadius, real MinorRadius, real PhiMin, real PhiMax, real ThetaMax, const parameter_list& Parameters)
{
m_implementation->m_stream << ::indentation << "Torus " << MajorRadius << " " << MinorRadius << " " << PhiMin << " " << PhiMax << " " << ThetaMax << " " << Parameters << "\n";
}
void render_engine::RiCurvesV(const string& Type, const unsigned_integers& VertexCounts, const string& Wrap, const parameter_list& Parameters)
{
m_implementation->m_stream << ::indentation << "Curves " << format_string(Type) << " " << format_array(VertexCounts.begin(), VertexCounts.end()) << " " << format_string(Wrap) << " " << Parameters << "\n";
}
void render_engine::RiGeometryV(const string& Type, const parameter_list& Parameters)
{
m_implementation->m_stream << ::indentation << "Geometry " << format_string(Type) << " " << Parameters << "\n";
}
void render_engine::RiSolidBegin(const string& Type)
{
m_implementation->m_stream << ::indentation << "SolidBegin " << format_string(Type) << "\n";
::push_indent(m_implementation->m_stream);
}
void render_engine::RiSolidEnd()
{
::pop_indent(m_implementation->m_stream);
m_implementation->m_stream << ::indentation << "SolidEnd" << "\n";
}
const object_handle render_engine::RiObjectBegin()
{
// Sanity checks ...
if(m_implementation->m_object_block)
{
std::cerr << error << "Cannot nest calls to RiObjectBegin()" << std::endl;
return 0;
}
m_implementation->m_object_block = true;
m_implementation->m_stream << ::indentation << "ObjectBegin " << ++m_implementation->m_object_handle << "\n";
::push_indent(m_implementation->m_stream);
return m_implementation->m_object_handle;
}
void render_engine::RiObjectEnd()
{
::pop_indent(m_implementation->m_stream);
m_implementation->m_stream << ::indentation << "ObjectEnd" << "\n";
m_implementation->m_object_block = false;
}
void render_engine::RiObjectInstance(const object_handle Handle)
{
m_implementation->m_stream << ::indentation << "ObjectInstance " << Handle << "\n";
}
void render_engine::RiMotionBeginV(const sample_times_t& Times)
{
// Sanity checks ...
if(m_implementation->m_motion_block)
{
std::cerr << error << "Cannot nest calls to RiMotionBegin()" << std::endl;
return;
}
m_implementation->m_motion_block = true;
m_implementation->m_stream << ::indentation << "MotionBegin " << format_array(Times.begin(), Times.end()) << "\n";
::push_indent(m_implementation->m_stream);
}
void render_engine::RiMotionEnd()
{
::pop_indent(m_implementation->m_stream);
m_implementation->m_stream << ::indentation << "MotionEnd" << "\n";
m_implementation->m_motion_block = false;
}
void render_engine::RiErrorHandler(const string& Style)
{
m_implementation->m_stream << ::indentation << "ErrorHandler " << format_string(Style) << "\n";
}
void render_engine::RiComment(const string& Comment)
{
m_implementation->m_stream << ::indentation << "#" << Comment << "\n";
}
void render_engine::RiNewline()
{
m_implementation->m_stream << "\n";
}
void render_engine::RiReadArchive(const string& Archive)
{
m_implementation->m_stream << ::indentation << "ReadArchive " << Archive << "\n";
}
void render_engine::RiStructure(const string& Structure)
{
m_implementation->m_stream << "##" << Structure << "\n";
}
void render_engine::RiSubdivisionMeshV(const string& Scheme, const unsigned_integers& VertexCounts, const unsigned_integers& VertexIDs, const strings& Tags, const unsigned_integers& ArgCounts, const integers& IntegerArgs, const reals& FloatArgs, const parameter_list& Parameters)
{
// Sanity checks ...
return_if_fail(VertexIDs.size() == std::accumulate(VertexCounts.begin(), VertexCounts.end(), 0UL));
m_implementation->m_stream << ::indentation << "SubdivisionMesh " << format_string(Scheme) << " " << format_array(VertexCounts.begin(), VertexCounts.end()) << " " << format_array(VertexIDs.begin(), VertexIDs.end()) << " " << format_array(Tags.begin(), Tags.end()) << " " << format_array(ArgCounts.begin(), ArgCounts.end()) << " " << format_array(IntegerArgs.begin(), IntegerArgs.end()) << " " << format_array(FloatArgs.begin(), FloatArgs.end()) << " " << Parameters << "\n";
}
void render_engine::RiMakeCubeFaceEnvironmentV(const string& px, const string& nx, const string& py, const string& ny, const string& pz, const string& nz, const string& texturename, const real fov, const string& swrap, const string& twrap, const string& filterfunc, const real swidth, const real twidth, const parameter_list& Parameters)
{
m_implementation->m_stream << ::indentation << "MakeCubeFaceEnvironment " << format_string(px) << " " << format_string(nx) << " " << format_string(py) << " " << format_string(ny) << " " << format_string(pz) << " " << format_string(nz) << " " << format_string(texturename) << " ";
m_implementation->m_stream << fov << " " << format_string(swrap) << " " << format_string(twrap) << " " << format_string(filterfunc) << " " << swidth << " " << twidth << " " << Parameters;
}
void render_engine::RiMakeLatLongEnvironmentV(const string& picturename, const string& texturename, const string& filterfunc, const real swidth, const real twidth, const parameter_list& Parameters)
{
m_implementation->m_stream << ::indentation << "MakeLatLongEnvironment " << format_string(picturename) << " " << format_string(texturename) << " " << format_string(filterfunc) << " " << swidth << " " << twidth << " " << Parameters;
}
void render_engine::RiMakeShadowV(const string& picturename, const string& texturename, const parameter_list& Parameters)
{
m_implementation->m_stream << ::indentation << "MakeShadow " << format_string(picturename) << " " << format_string(texturename) << " " << Parameters;
}
void render_engine::RiMakeTextureV(const string& picturename, const string& texturename, const string& swrap, const string& twrap, const string& filterfunc, const real swidth, const real twidth, const parameter_list& Parameters)
{
m_implementation->m_stream << ::indentation << "MakeTexture " << format_string(picturename) << " " << format_string(texturename) << " " << format_string(swrap) << " " << format_string(twrap) << " " << format_string(filterfunc) << " " << swidth << " " << twidth << " " << Parameters;
}
void render_engine::RiBlobbyV(const unsigned_integer NLeaf, const unsigned_integers& Codes, const reals& Floats, const strings& Strings, const parameter_list& Parameters)
{
m_implementation->m_stream << ::indentation << "Blobby " << NLeaf << " " << format_array(Codes.begin(), Codes.end()) << " " << format_array(Floats.begin(), Floats.end()) << " " << format_array(Strings.begin(), Strings.end()) << " " << Parameters << "\n";
}
parameter_list& operator+=(parameter_list& LHS, const parameter_list& RHS)
{
LHS.insert(LHS.end(), RHS.begin(), RHS.end());
return LHS;
}
parameter_list operator+(const parameter_list& LHS, const parameter_list& RHS)
{
parameter_list results(LHS);
results += RHS;
return results;
}
} // namespace ri
} // namespace k3d
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