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// K-3D
// Copyright (c) 1995-2004, Timothy M. Shead
//
// Contact: tshead@k-3d.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public
// License along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
/** \file
\brief Implements a deformation bone primitive for use with skeletons & kinematics
\author Timothy M. Shead (tshead@k-3d.com)
\author Brett W. McCoy (bmccoy@chapelperilous.net)
*/
#include <k3dsdk/bounded.h>
#include <k3dsdk/measurement.h>
#include <k3dsdk/mesh_filter.h>
#include <k3dsdk/module.h>
#include <k3dsdk/object.h>
#include <k3dsdk/persistence.h>
#include <k3dsdk/transformable.h>
#include <k3dsdk/viewport.h>
namespace libk3ddeformation
{
namespace detail
{
/// Functor object for applying a transformation to a collection of points
struct transform_points
{
transform_points(const k3d::matrix4& Matrix) :
matrix(Matrix)
{
}
void operator()(k3d::point* const Point)
{
Point->position = matrix * Point->position;
}
const k3d::matrix4 matrix;
};
}
/////////////////////////////////////////////////////////////////////////////
// deformation_bone_implementation
class deformation_bone_implementation :
public k3d::bounded<k3d::viewport::drawable<k3d::mesh_filter<k3d::transformable<k3d::persistent<k3d::object> > > > >
{
typedef k3d::bounded<k3d::viewport::drawable<k3d::mesh_filter<k3d::transformable<k3d::persistent<k3d::object> > > > > base;
public:
deformation_bone_implementation(k3d::idocument& Document) :
base(Document),
m_length(k3d::init_name("length") + k3d::init_description("Length [number]") + k3d::init_value(5.0) + k3d::init_document(Document) + k3d::init_precision(2) + k3d::init_step_increment(0.1) + k3d::init_units(typeid(k3d::measurement::distance)))
{
enable_serialization(k3d::persistence::proxy(m_length));
register_property(m_length);
m_input_mesh.changed_signal().connect(SigC::slot(*this, &deformation_bone_implementation::on_reset_geometry));
m_input_matrix.changed_signal().connect(SigC::slot(*this, &deformation_bone_implementation::on_reset_geometry));
m_position.changed_signal().connect(SigC::slot(*this, &deformation_bone_implementation::on_reset_geometry));
m_orientation.changed_signal().connect(SigC::slot(*this, &deformation_bone_implementation::on_reset_geometry));
m_scale.changed_signal().connect(SigC::slot(*this, &deformation_bone_implementation::on_reset_geometry));
m_length.changed_signal().connect(SigC::slot(*this, &deformation_bone_implementation::async_redraw_all));
m_position.changed_signal().connect(SigC::slot(*this, &deformation_bone_implementation::async_redraw_all));
m_orientation.changed_signal().connect(SigC::slot(*this, &deformation_bone_implementation::async_redraw_all));
m_scale.changed_signal().connect(SigC::slot(*this, &deformation_bone_implementation::async_redraw_all));
m_output_mesh.need_data_signal().connect(SigC::slot(*this, &deformation_bone_implementation::on_create_geometry));
}
void on_reset_geometry()
{
m_output_mesh.reset();
}
k3d::mesh* on_create_geometry()
{
// Get the input geometry ...
k3d::mesh* const input = m_input_mesh.property_value();
if(!input)
return 0;
// Create output geometry ...
k3d::mesh* const output = new k3d::mesh();
k3d::deep_copy(*input, *output);
// Transform the points ...
std::for_each(output->points.begin(), output->points.end(), detail::transform_points(matrix()));
return output;
}
const k3d::bounding_box extents()
{
const double length = m_length.property_value();
return k3d::bounding_box(.5, -.5, length, -.5, .5, -.5);
}
void draw(const double length)
{
glBegin(GL_TRIANGLE_FAN);
glVertex3d(0, 0, length);
glVertex3d(0, 0.5, 0);
glVertex3d(0.5, 0, 0);
glVertex3d(0, -0.5, 0);
glVertex3d(-0.5, 0, 0);
glVertex3d(0, 0.5, 0);
glEnd();
glBegin(GL_TRIANGLE_FAN);
glVertex3d(0, 0, length * -0.1);
glVertex3d(0, 0.5, 0);
glVertex3d(0.5, 0, 0);
glVertex3d(0, -0.5, 0);
glVertex3d(-0.5, 0, 0);
glVertex3d(0, 0.5, 0);
glEnd();
}
void on_viewport_draw(const k3d::viewport::render_state& State)
{
glColor3dv(is_selected() ? k3d::vector3(1, 1, 1) : k3d::vector3(0, 0, 0));
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
glDisable(GL_TEXTURE_1D);
glDisable(GL_TEXTURE_2D);
glDisable(GL_LIGHTING);
glDisable(GL_AUTO_NORMAL);
glDisable(GL_CULL_FACE);
draw(m_length.property_value());
}
void on_viewport_select(const k3d::viewport::render_state& State)
{
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glDisable(GL_TEXTURE_1D);
glDisable(GL_TEXTURE_2D);
glDisable(GL_LIGHTING);
glDisable(GL_AUTO_NORMAL);
glDisable(GL_CULL_FACE);
k3d::glPushName(this);
draw(m_length.property_value());
k3d::glPopName();
}
k3d::iplugin_factory& factory()
{
return get_factory();
}
static k3d::iplugin_factory& get_factory()
{
static k3d::plugin_factory<k3d::document_plugin<deformation_bone_implementation>,
k3d::interface_list<k3d::imesh_source,
k3d::interface_list<k3d::imesh_sink> > > factory(
k3d::uuid(0x54e46452, 0x681f4ed6, 0xb30832d5, 0x06a69295),
"DeformationBone",
"Deformation Bone",
"Objects",
k3d::iplugin_factory::EXPERIMENTAL);
return factory;
}
private:
k3d_measurement_property(double, k3d::immutable_name, k3d::change_signal, k3d::with_undo, k3d::local_storage, k3d::no_constraint) m_length;
};
/////////////////////////////////////////////////////////////////////////////
// deformation_bone_factory
k3d::iplugin_factory& deformation_bone_factory()
{
return deformation_bone_implementation::get_factory();
}
} // namespace libk3ddeformation
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