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// K-3D
// Copyright (c) 1995-2004, Timothy M. Shead
//
// Contact: tshead@k-3d.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public
// License along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
/** \file
\brief Implements CJavaScriptEngine, an implementation of k3d::iscript_engine that supports the JavaScript language
\author Tim Shead (tshead@k-3d.com)
*/
#include "object_model.h"
#include <k3dsdk/application.h>
#include <k3dsdk/classes.h>
#include <k3dsdk/command_node.h>
#include <k3dsdk/ideletable.h>
#include <k3dsdk/idocument.h>
#include <k3dsdk/iobject.h>
#include <k3dsdk/irenderman.h>
#include <k3dsdk/iscript_engine.h>
#include <k3dsdk/module.h>
#include <k3dsdk/string_modifiers.h>
#include <jsapi.h>
/// Namespace reserved for the JavaScript script engine plugin module, to protect public symbols from name clashes with other modules
namespace libk3djavascript
{
// Forward declarations
extern void initialize_javascript_streams(JSContext*, JSObject*);
extern JSObject* create_renderman_engine(k3d::ri::irender_engine& Engine, JSContext* Context);
/// Defines a "magic token" for automatic identification of scripts
const std::string magic_token("//javascript");
/// Defines a "global" object
static JSClass global_class = { "global", 0, JS_PropertyStub, JS_PropertyStub, JS_PropertyStub, JS_PropertyStub, JS_EnumerateStub, JS_ResolveStub, JS_ConvertStub, JS_FinalizeStub };
class engine :
public k3d::iscript_engine,
public k3d::ideletable
{
public:
engine() :
m_runtime(JS_NewRuntime(0x1000000)),
m_context(JS_NewContext(m_runtime, 0x1000)),
m_global_object(JS_NewObject(m_context, &global_class, NULL, NULL)),
m_halt_request(false)
{
// Sanity checks ...
assert_warning(m_runtime);
assert_warning(m_context);
assert_warning(m_global_object);
// Store a reference to ourselves in the interpreter context ...
JS_SetContextPrivate(m_context, this);
// Set the branch callback, so we can handle halt requests ...
JS_SetBranchCallback(m_context, raw_branch_callback);
// Set the error reporter so we can handle script errors as needed ...
JS_SetErrorReporter(m_context, raw_error_reporter);
// Initialize core JS objects ...
JS_InitStandardClasses(m_context, m_global_object);
// Create the application object ...
JSObject* const application = libk3djavascript::create_application(k3d::application(), m_context);
assert_warning(application);
jsval application_value = OBJECT_TO_JSVAL(application);
JS_SetProperty(m_context, m_global_object, "Application", &application_value);
// Setup support for stream objects
initialize_javascript_streams(m_context, m_global_object);
}
virtual ~engine()
{
// Cleanup execution context
if(m_context)
JS_DestroyContext(m_context);
// Shut down the interpreter
if(m_runtime)
JS_Finish(m_runtime);
}
const std::string language()
{
return "JavaScript";
}
bool can_execute(const std::string& Script)
{
return Script.substr(0, magic_token.size()) == magic_token;
}
bool execute(const std::string& ScriptName, const std::string& Script, const context_t& Context)
{
// Sanity checks ...
return_val_if_fail(Script.size(), false);
return_val_if_fail(ScriptName.size(), false);
// Setup the execution context ...
jsval null_value = JSVAL_NULL;
JS_SetProperty(m_context, m_global_object, "Document", &null_value);
JS_SetProperty(m_context, m_global_object, "Object", &null_value);
JS_SetProperty(m_context, m_global_object, "RIB", &null_value);
for(context_t::const_iterator context_object = Context.begin(); context_object != Context.end(); ++context_object)
{
if(dynamic_cast<k3d::idocument*>(*context_object))
{
JSObject* const document = libk3djavascript::create_document(*dynamic_cast<k3d::idocument*>(*context_object), m_context);
return_val_if_fail(document, false);
jsval document_value = OBJECT_TO_JSVAL(document);
JS_SetProperty(m_context, m_global_object, "Document", &document_value);
}
else if(dynamic_cast<k3d::iobject*>(*context_object))
{
JSObject* const object = libk3djavascript::create_document_object(*dynamic_cast<k3d::iobject*>(*context_object), m_context);
return_val_if_fail(object, false);
jsval object_value = OBJECT_TO_JSVAL(object);
JS_SetProperty(m_context, m_global_object, "Object", &object_value);
}
else if(dynamic_cast<k3d::ri::irender_engine*>(*context_object))
{
JSObject* const renderman_engine = libk3djavascript::create_renderman_engine(*dynamic_cast<k3d::ri::irender_engine*>(*context_object), m_context);
return_val_if_fail(renderman_engine, false);
jsval renderman_engine_value = OBJECT_TO_JSVAL(renderman_engine);
JS_SetProperty(m_context, m_global_object, "RIB", &renderman_engine_value);
}
}
// Evaluate the script ...
jsval result_value;
return JS_TRUE == JS_EvaluateScript(m_context, m_global_object, Script.c_str(), Script.size(), ScriptName.c_str(), 0, &result_value) ? true : false;
}
bool halt()
{
m_halt_request = true;
return true;
}
void bless_script(std::string& Script)
{
// Don't keep adding magic tokens to code that already has one ...
if(can_execute(Script))
return;
const std::string token = magic_token + "\n\n";
Script.insert(Script.begin(), token.begin(), token.end());
}
bool convert_command(k3d::icommand_node& CommandNode, const std::string& Name, const std::string& Arguments, std::string& Result)
{
Result = "Application.CommandNode(\"";
Result += k3d::command_node_path(CommandNode);
Result += "\").Command(\"";
Result += Name;
Result += "\", \"";
Result += k3d::replace_all("\"", "\\\"", Arguments); // Ensure that all quotation marks are escaped properly
Result += "\");";
return true;
}
private:
/// Provides a callback that is called by the JavaScript engine periodically to handle halt requests
static JSBool raw_branch_callback(JSContext* Context, JSScript* Script)
{
return reinterpret_cast<engine*>(JS_GetContextPrivate(Context))->branch_callback(Context, Script);
}
/// Provides a callback that is called by the JavaScript engine periodically to handle halt requests
JSBool branch_callback(JSContext* Context, JSScript* Script)
{
if(!m_halt_request)
return JS_TRUE;
m_halt_request = false;
return JS_FALSE;
}
/// Provides an error-report callback that can be called by the JavaScript engine during error conditions
static void raw_error_reporter(JSContext* Context, const char *Message, JSErrorReport *Report)
{
reinterpret_cast<engine*>(JS_GetContextPrivate(Context))->error_reporter(Message, Report);
}
/// Provides an error-report callback that can be called by the JavaScript engine during error conditions
void error_reporter(const char *Message, JSErrorReport *Report)
{
std::cerr << error << "JavaScript error in " << std::string(Report->filename ? Report->filename : "unknown") << ": " << Report->lineno+1 << std::endl;
std::cerr << error << std::string(Message ? Message : "unknown") << std::endl;
}
/// The top-level javascript interpreter object
JSRuntime* const m_runtime;
/// A Javascript execution context
JSContext* const m_context;
/// The global object within an execution context
JSObject* const m_global_object;
/// Stores a request to halt execution of a running script
bool m_halt_request;
};
k3d::iplugin_factory& engine_factory()
{
static k3d::plugin_factory<k3d::application_plugin<engine>, k3d::interface_list<k3d::iscript_engine> > factory(
k3d::classes::JavaScriptEngine(),
"JavaScript",
"JavaScript scripting engine",
"ScriptEngines");
return factory;
}
} // namespace libk3djavascript
K3D_MODULE_START(k3d::uuid(0x53627a79, 0xd0d3403b, 0x98a7ea6e, 0x3724c0e5), Registry)
Registry.register_factory(libk3djavascript::engine_factory());
K3D_MODULE_END
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