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// K-3D
// Copyright (c) 1995-2004, Timothy M. Shead
//
// Contact: tshead@k-3d.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public
// License along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
/** \file
\author Timothy M. Shead (tshead@k-3d.com)
\author Romain Behar (romainbehar@yahoo.com)
*/
#include <k3dsdk/classes.h>
#include <k3dsdk/bounded.h>
#include <k3dsdk/glutility.h>
#include <k3dsdk/imaterial.h>
#include <k3dsdk/measurement.h>
#include <k3dsdk/object.h>
#include <k3dsdk/persistence.h>
#include <k3dsdk/mesh.h>
#include <k3dsdk/mesh_filter.h>
#include <k3dsdk/module.h>
#include <k3dsdk/plugins.h>
#include <k3dsdk/renderman.h>
#include <k3dsdk/transformable.h>
#include <k3dsdk/viewport.h>
#include "blobby_polygonizer.h"
#include "subdiv_algorithms.h"
#include <limits>
#include <map>
namespace libk3dmesh
{
namespace detail
{
/// Calculates the center point (as an average) for a face
k3d::vector3 center_point(const k3d::face& Face)
{
k3d::vector3 center(0, 0, 0);
unsigned long count = 0;
for(k3d::split_edge* edge = Face.first_edge; edge; edge = edge->face_clockwise)
{
count++;
center += edge->vertex->position;
if(Face.first_edge == edge->face_clockwise)
break;
}
if(count)
center /= count;
return center;
}
/// Functor object for applying a transformation to a collection of points
struct transform_points
{
transform_points(const k3d::matrix4& Matrix) :
matrix(Matrix)
{
}
void operator()(k3d::point* const Point)
{
Point->position = matrix * Point->position;
}
const k3d::matrix4 matrix;
};
/////////////////////////////////////////////////////////////////////////////
// draw_blobby
/// Draws the components that make up a blobby (Visitor Design Pattern)
class draw_blobby :
public k3d::blobby::visitor
{
public:
void visit_constant(k3d::blobby::constant&)
{
}
void visit_ellipsoid(k3d::blobby::ellipsoid& Ellipsoid)
{
glBegin(GL_POINTS);
glVertex3dv(Ellipsoid.origin->position.n);
glEnd();
}
void visit_segment(k3d::blobby::segment& Segment)
{
glLineWidth(Segment.radius);
glBegin(GL_LINES);
glVertex3dv(Segment.start->position.n);
glVertex3dv(Segment.end->position.n);
glEnd();
}
void visit_subtract(k3d::blobby::subtract& Subtract)
{
Subtract.subtrahend->accept(*this);
Subtract.minuend->accept(*this);
}
void visit_divide(k3d::blobby::divide& Divide)
{
Divide.dividend->accept(*this);
Divide.divisor->accept(*this);
}
void visit_add(k3d::blobby::add& Add)
{
Add.operands_accept(*this);
}
void visit_multiply(k3d::blobby::multiply& Multiply)
{
Multiply.operands_accept(*this);
}
void visit_min(k3d::blobby::min& Min)
{
Min.operands_accept(*this);
}
void visit_max(k3d::blobby::max& Max)
{
Max.operands_accept(*this);
}
};
/////////////////////////////////////////////////////////////////////////////
// select_blobby
/// Draws the components that make up a blobby (Visitor Design Pattern)
class select_blobby :
public k3d::blobby::visitor
{
public:
void visit_constant(k3d::blobby::constant&)
{
}
void visit_ellipsoid(k3d::blobby::ellipsoid& Ellipsoid)
{
k3d::glPushName(&Ellipsoid);
glBegin(GL_POINTS);
glVertex3dv(Ellipsoid.origin->position.n);
glEnd();
k3d::glPopName();
}
void visit_segment(k3d::blobby::segment& Segment)
{
k3d::glPushName(&Segment);
glLineWidth(Segment.radius);
glBegin(GL_LINES);
glVertex3dv(Segment.start->position.n);
glVertex3dv(Segment.end->position.n);
glEnd();
k3d::glPopName();
}
void visit_subtract(k3d::blobby::subtract& Subtract)
{
Subtract.subtrahend->accept(*this);
Subtract.minuend->accept(*this);
}
void visit_divide(k3d::blobby::divide& Divide)
{
Divide.dividend->accept(*this);
Divide.divisor->accept(*this);
}
void visit_add(k3d::blobby::add& Add)
{
Add.operands_accept(*this);
}
void visit_multiply(k3d::blobby::multiply& Multiply)
{
Multiply.operands_accept(*this);
}
void visit_min(k3d::blobby::min& Min)
{
Min.operands_accept(*this);
}
void visit_max(k3d::blobby::max& Max)
{
Max.operands_accept(*this);
}
};
} // namespace detail
/////////////////////////////////////////////////////////////////////////////
// mesh_instance_implementation
class mesh_instance_implementation :
public k3d::bounded<k3d::viewport::drawable<k3d::ri::renderable<k3d::mesh_filter<k3d::transformable<k3d::persistent<k3d::object> > > > > >
{
typedef k3d::bounded<k3d::viewport::drawable<k3d::ri::renderable<k3d::mesh_filter<k3d::transformable<k3d::persistent<k3d::object> > > > > > base;
public:
mesh_instance_implementation(k3d::idocument& Document) :
base(Document),
m_show_blobby_surface(k3d::init_name("blobby_surface") + k3d::init_description("Show blobbies surfaces [boolean]") + k3d::init_value(true) + k3d::init_document(Document)),
m_sds_cache(0),
m_sds_levels(k3d::init_name("sds_levels") + k3d::init_description("Subdivision Levels [integer]") + k3d::init_constraint(k3d::constraint::minimum(1UL)) + k3d::init_document(Document) + k3d::init_value(3) + k3d::init_precision(0) + k3d::init_step_increment(1) + k3d::init_units(typeid(k3d::measurement::scalar))),
m_color(k3d::init_name("color") + k3d::init_description("Color [color]") + k3d::init_value(k3d::color(0, 0, 0)) + k3d::init_document(Document))
{
register_property(m_show_blobby_surface);
register_property(m_sds_levels);
register_property(m_color);
enable_serialization(k3d::persistence::proxy(m_show_blobby_surface));
enable_serialization(k3d::persistence::proxy(m_sds_levels));
enable_serialization(k3d::persistence::proxy(m_color));
m_input_mesh.changed_signal().connect(SigC::slot(*this, &mesh_instance_implementation::on_reset_cache));
m_sds_levels.changed_signal().connect(SigC::slot(*this, &mesh_instance_implementation::on_reset_cache));
m_input_mesh.changed_signal().connect(SigC::slot(*this, &mesh_instance_implementation::on_reset_geometry));
m_input_matrix.changed_signal().connect(SigC::slot(*this, &mesh_instance_implementation::on_reset_geometry));
m_position.changed_signal().connect(SigC::slot(*this, &mesh_instance_implementation::on_reset_geometry));
m_orientation.changed_signal().connect(SigC::slot(*this, &mesh_instance_implementation::on_reset_geometry));
m_scale.changed_signal().connect(SigC::slot(*this, &mesh_instance_implementation::on_reset_geometry));
m_input_matrix.changed_signal().connect(SigC::slot(*this, &mesh_instance_implementation::async_redraw_all));
m_position.changed_signal().connect(SigC::slot(*this, &mesh_instance_implementation::async_redraw_all));
m_orientation.changed_signal().connect(SigC::slot(*this, &mesh_instance_implementation::async_redraw_all));
m_scale.changed_signal().connect(SigC::slot(*this, &mesh_instance_implementation::async_redraw_all));
m_show_blobby_surface.changed_signal().connect(SigC::slot(*this, &mesh_instance_implementation::async_redraw_all));
m_color.changed_signal().connect(SigC::slot(*this, &mesh_instance_implementation::async_redraw_all));
m_output_mesh.need_data_signal().connect(SigC::slot(*this, &mesh_instance_implementation::on_create_geometry));
}
void on_reset_geometry()
{
m_output_mesh.reset();
}
k3d::mesh* on_create_geometry()
{
// Get the input geometry ...
k3d::mesh* const input = m_input_mesh.property_value();
if(!input)
return 0;
// Create output geometry ...
k3d::mesh* const output = new k3d::mesh();
k3d::deep_copy(*input, *output);
// Transform the points ...
std::for_each(output->points.begin(), output->points.end(), detail::transform_points(matrix()));
return output;
}
void on_reset_cache()
{
/** \todo When this method is called, it's time to reset our cache of tessellated / subdivision mesh drawing data */
m_output_mesh.reset();
// Schedule a display refresh ...
k3d::viewport::redraw_all(document(), k3d::iviewport::ASYNCHRONOUS);
// Clear blobby cache
blobby_surfaces_vertices.clear();
blobby_surfaces_normals.clear();
blobby_surfaces_polygons.clear();
blobby_cache_map.clear();
// Clear SDS cache
delete m_sds_cache;
m_sds_cache = 0;
}
void on_create_cache()
{
/** \todo When this method is called, it's time to create our cache of tessellated / subdivision mesh drawing data */
const k3d::mesh* const mesh = m_input_mesh.property_value();
if(!mesh)
return;
// Create blobby polygonized surfaces cache
for(k3d::mesh::blobbies_t::const_iterator blobby = mesh->blobbies.begin(); blobby != mesh->blobbies.end(); ++blobby)
{
blobby_cache_map_t::const_iterator cached_blobby = blobby_cache_map.find(*blobby);
if(cached_blobby == blobby_cache_map.end())
{
// Cache polygonized surface for blobby
detail::vertices_t blobby_vertices;
detail::vertices_t blobby_normals;
detail::polygons_t blobby_polygons;
detail::polygonize_blobby(*blobby, 0, blobby_vertices, blobby_normals, blobby_polygons);
// Save surface
blobby_cache_map[*blobby] = blobby_surfaces_vertices.size();
blobby_surfaces_vertices.push_back(blobby_vertices);
blobby_surfaces_normals.push_back(blobby_normals);
blobby_surfaces_polygons.push_back(blobby_polygons);
}
}
// If no SDS cache, generate the cache for all SDS polyhedra
if(!m_sds_cache)
{
bool is_sds = false;
for(k3d::mesh::polyhedra_t::const_iterator it = mesh->polyhedra.begin(); it != mesh->polyhedra.end(); ++it)
if (k3d::polyhedron::CATMULL_CLARK_SUBDIVISION_MESH == (*it)->type)
is_sds = true;
if(is_sds)
{
m_sds_cache = new k3d::mesh();
subdiv::catmull_clark(m_sds_levels.property_value(), *mesh, *m_sds_cache);
}
}
}
const k3d::bounding_box extents()
{
k3d::bounding_box results;
const k3d::mesh* const mesh = m_input_mesh.property_value();
if(!mesh)
return results;
for(k3d::mesh::points_t::const_iterator point = mesh->points.begin(); point != mesh->points.end(); ++point)
{
results.px = std::max(results.px, (*point)->position[0]);
results.py = std::max(results.py, (*point)->position[1]);
results.pz = std::max(results.pz, (*point)->position[2]);
results.nx = std::min(results.nx, (*point)->position[0]);
results.ny = std::min(results.ny, (*point)->position[1]);
results.nz = std::min(results.nz, (*point)->position[2]);
}
return results;
}
void on_viewport_draw(const k3d::viewport::render_state& State)
{
// No input, so we're done ...
const k3d::mesh* mesh = m_input_mesh.property_value();
if(!mesh)
return;
// Update the drawing cache as-needed ...
on_create_cache();
// Have a nurbs renderer cached if we need it ...
nurbs_renderer_t nurbs = 0;
const k3d::color color = m_color.property_value();
const k3d::color selected_color(1, 1, 1);
// Handle SDS
if(m_sds_cache)
{
const k3d::mesh* const cage = m_input_mesh.property_value();
// draw the cage, only points and edges
draw_points(cage->points.begin(), cage->points.end(), true, selected_color);
draw_points(cage->points.begin(), cage->points.end(), false, color);
draw_point_groups(cage->point_groups.begin(), cage->point_groups.end(), true, selected_color);
draw_point_groups(cage->point_groups.begin(), cage->point_groups.end(), false, color);
// draw the edges
if(!cage->polyhedra.empty()) {
draw_polyhedron_edges(cage->polyhedra.begin(), cage->polyhedra.end(), true, selected_color);
draw_polyhedron_edges(cage->polyhedra.begin(), cage->polyhedra.end(), false, color);
}
mesh = m_sds_cache;
}
if(State.draw_points)
{
draw_points(mesh->points.begin(), mesh->points.end(), true, selected_color);
draw_points(mesh->points.begin(), mesh->points.end(), false, color);
draw_point_groups(mesh->point_groups.begin(), mesh->point_groups.end(), true, selected_color);
draw_point_groups(mesh->point_groups.begin(), mesh->point_groups.end(), false, color);
}
if(State.draw_linear_curves && !mesh->linear_curve_groups.empty())
{
draw_linear_curve_groups(mesh->linear_curve_groups.begin(), mesh->linear_curve_groups.end(), true, selected_color);
draw_linear_curve_groups(mesh->linear_curve_groups.begin(), mesh->linear_curve_groups.end(), false, color);
}
if(State.draw_cubic_curves && !mesh->cubic_curve_groups.empty())
{
draw_cubic_curve_groups(mesh->cubic_curve_groups.begin(), mesh->cubic_curve_groups.end(), true, selected_color);
draw_cubic_curve_groups(mesh->cubic_curve_groups.begin(), mesh->cubic_curve_groups.end(), false, color);
}
if(State.draw_nucurves && !mesh->nucurve_groups.empty())
{
if(!nurbs)
nurbs = nurbs_renderer(State);
draw_nucurve_groups(nurbs, mesh->nucurve_groups.begin(), mesh->nucurve_groups.end(), true, selected_color);
draw_nucurve_groups(nurbs, mesh->nucurve_groups.begin(), mesh->nucurve_groups.end(), false, color);
}
if(State.draw_face_orientations && !mesh->polyhedra.empty())
draw_polyhedron_orientations(mesh->polyhedra.begin(), mesh->polyhedra.end(), selected_color);
if(State.draw_edges)
{
if(!mesh->polyhedra.empty())
{
draw_polyhedron_edges(mesh->polyhedra.begin(), mesh->polyhedra.end(), true, selected_color);
draw_polyhedron_edges(mesh->polyhedra.begin(), mesh->polyhedra.end(), false, color);
}
if(!mesh->bilinear_patches.empty())
{
draw_bilinear_patch_edges(mesh->bilinear_patches.begin(), mesh->bilinear_patches.end(), true, selected_color);
draw_bilinear_patch_edges(mesh->bilinear_patches.begin(), mesh->bilinear_patches.end(), false, color);
}
if(!mesh->bicubic_patches.empty())
{
draw_bicubic_patch_edges(mesh->bicubic_patches.begin(), mesh->bicubic_patches.end(), true, selected_color);
draw_bicubic_patch_edges(mesh->bicubic_patches.begin(), mesh->bicubic_patches.end(), false, color);
}
if(!mesh->nupatches.empty())
{
if(!nurbs)
nurbs = nurbs_renderer(State);
draw_nupatch_edges(nurbs, mesh->nupatches.begin(), mesh->nupatches.end(), true, selected_color);
draw_nupatch_edges(nurbs, mesh->nupatches.begin(), mesh->nupatches.end(), false, color);
}
}
if(State.draw_faces && !mesh->polyhedra.empty())
{
draw_polyhedra(mesh->polyhedra.begin(), mesh->polyhedra.end(), State.draw_two_sided);
}
if(State.draw_bilinear_patches && !mesh->bilinear_patches.empty())
{
draw_bilinear_patches(mesh->bilinear_patches.begin(), mesh->bilinear_patches.end(), State.draw_two_sided);
}
if(State.draw_bicubic_patches && !mesh->bicubic_patches.empty())
{
draw_bicubic_patches(mesh->bicubic_patches.begin(), mesh->bicubic_patches.end(), State.draw_two_sided);
}
if(State.draw_nupatches && !mesh->nupatches.empty())
{
if(!nurbs)
nurbs = nurbs_renderer(State);
draw_nupatches(nurbs, mesh->nupatches.begin(), mesh->nupatches.end(), State.draw_two_sided);
}
if(State.draw_blobbies && !mesh->blobbies.empty())
{
draw_blobbies(mesh->blobbies.begin(), mesh->blobbies.end(), true, selected_color);
draw_blobbies(mesh->blobbies.begin(), mesh->blobbies.end(), false, color);
}
}
void on_viewport_select(const k3d::viewport::render_state& State)
{
// No input, so we're done ...
const k3d::mesh* const mesh = m_input_mesh.property_value();
if(!mesh)
return;
// Update the drawing cache as-needed ...
on_create_cache();
sdpgl::store_attributes attributes();
// Have a nurbs renderer cached if we need it ...
nurbs_renderer_t nurbs = 0;
// At the top-level, provide selection of this object ...
k3d::glPushName(this);
// Then, provide selection of the underlying mesh ...
k3d::glPushName(mesh);
if(!mesh->points.empty())
select_points(mesh->points.begin(), mesh->points.end());
if(!mesh->point_groups.empty())
select_point_groups(mesh->point_groups.begin(), mesh->point_groups.end());
if(!mesh->polyhedra.empty())
{
select_polyhedra_edges(mesh->polyhedra.begin(), mesh->polyhedra.end());
select_polyhedra(mesh->polyhedra.begin(), mesh->polyhedra.end());
}
if(!mesh->linear_curve_groups.empty())
select_linear_curve_groups(mesh->linear_curve_groups.begin(), mesh->linear_curve_groups.end());
if(!mesh->cubic_curve_groups.empty())
select_cubic_curve_groups(mesh->cubic_curve_groups.begin(), mesh->cubic_curve_groups.end());
if(!mesh->bilinear_patches.empty())
select_bilinear_patches(mesh->bilinear_patches.begin(), mesh->bilinear_patches.end());
if(!mesh->nucurve_groups.empty())
{
if(!nurbs)
nurbs = nurbs_renderer(State);
select_nucurves(nurbs, mesh->nucurve_groups.begin(), mesh->nucurve_groups.end());
}
if(!mesh->bicubic_patches.empty())
select_bicubic_patches(mesh->bicubic_patches.begin(), mesh->bicubic_patches.end());
if(!mesh->nupatches.empty())
{
if(!nurbs)
nurbs = nurbs_renderer(State);
select_nupatches(nurbs, mesh->nupatches.begin(), mesh->nupatches.end());
}
if(!mesh->blobbies.empty())
select_blobbies(mesh->blobbies.begin(), mesh->blobbies.end());
k3d::glPopName();
k3d::glPopName();
}
void on_renderman_render(const k3d::ri::render_state& State)
{
// No input, so we're done ...
const k3d::mesh* const mesh = m_input_mesh.property_value();
if(!mesh)
return;
k3d::ri::render(*mesh, State);
}
k3d::iplugin_factory& factory()
{
return get_factory();
}
static k3d::iplugin_factory& get_factory()
{
static k3d::plugin_factory<
k3d::document_plugin<mesh_instance_implementation>,
k3d::interface_list<k3d::imesh_source,
k3d::interface_list<k3d::imesh_sink,
k3d::interface_list<k3d::itransform_source,
k3d::interface_list<k3d::itransform_sink > > > > > factory(
k3d::classes::MeshInstance(),
"MeshInstance",
"Renders an instance of a geometric mesh",
"Objects",
k3d::iplugin_factory::STABLE);
return factory;
}
private:
void draw_points(const k3d::mesh::points_t::const_iterator Begin, const k3d::mesh::points_t::const_iterator End, const bool SelectionState, const k3d::color& Color)
{
sdpgl::store_attributes attributes();
glDisable(GL_LIGHTING);
glColor3d(Color.red, Color.green, Color.blue);
// glPointSize(3.0);
for(k3d::mesh::points_t::const_iterator point = Begin; point != End; ++point)
{
if((*point)->selected != SelectionState)
continue;
glBegin(GL_POINTS);
glVertex3dv((*point)->position.n);
glEnd();
}
}
void select_points(const k3d::mesh::points_t::const_iterator Begin, const k3d::mesh::points_t::const_iterator End)
{
for(k3d::mesh::points_t::const_iterator point = Begin; point != End; ++point)
{
k3d::glPushName(*point);
glBegin(GL_POINTS);
glVertex3dv((*point)->position.n);
glEnd();
k3d::glPopName();
}
}
void draw_point_groups(const k3d::mesh::point_groups_t::const_iterator Begin, const k3d::mesh::point_groups_t::const_iterator End, const bool SelectionState, const k3d::color& Color)
{
sdpgl::store_attributes attributes();
glDisable(GL_LIGHTING);
glColor3d(Color.red, Color.green, Color.blue);
// glPointSize(3.0);
for(k3d::mesh::point_groups_t::const_iterator group = Begin; group != End; ++group)
{
if((*group)->selected != SelectionState)
continue;
glBegin(GL_POINTS);
for(k3d::point_group::points_t::const_iterator point = (*group)->points.begin(); point != (*group)->points.end(); ++point)
glVertex3dv((*point)->position.n);
glEnd();
}
}
void select_point_groups(const k3d::mesh::point_groups_t::const_iterator Begin, const k3d::mesh::point_groups_t::const_iterator End)
{
sdpgl::store_attributes attributes();
glDisable(GL_LIGHTING);
for(k3d::mesh::point_groups_t::const_iterator group = Begin; group != End; ++group)
{
k3d::glPushName(*group);
glBegin(GL_POINTS);
for(k3d::point_group::points_t::const_iterator point = (*group)->points.begin(); point != (*group)->points.end(); ++point)
glVertex3dv((*point)->position.n);
glEnd();
k3d::glPopName();
}
}
void draw_linear_curve_groups(const k3d::mesh::linear_curve_groups_t::const_iterator Begin, const k3d::mesh::linear_curve_groups_t::const_iterator End, const bool SelectionState, const k3d::color& Color)
{
sdpgl::store_attributes attributes();
glDisable(GL_LIGHTING);
glColor3d(Color.red, Color.green, Color.blue);
glLineWidth(1.0);
for(k3d::mesh::linear_curve_groups_t::const_iterator group = Begin; group != End; ++group)
{
const GLenum mode = (*group)->wrap ? GL_LINE_LOOP : GL_LINE_STRIP;
for(k3d::linear_curve_group::curves_t::const_iterator curve = (*group)->curves.begin(); curve != (*group)->curves.end(); ++curve)
{
if((*curve)->selected != SelectionState)
continue;
glBegin(mode);
for(k3d::linear_curve::control_points_t::const_iterator control_point = (*curve)->control_points.begin(); control_point != (*curve)->control_points.end(); ++control_point)
glVertex3dv((*control_point)->position.n);
glEnd();
}
}
}
void select_linear_curve_groups(const k3d::mesh::linear_curve_groups_t::const_iterator Begin, const k3d::mesh::linear_curve_groups_t::const_iterator End)
{
sdpgl::store_attributes attributes();
glDisable(GL_LIGHTING);
for(k3d::mesh::linear_curve_groups_t::const_iterator group = Begin; group != End; ++group)
{
k3d::glPushName(*group);
const GLenum mode = (*group)->wrap ? GL_LINE_LOOP : GL_LINE_STRIP;
for(k3d::linear_curve_group::curves_t::const_iterator curve = (*group)->curves.begin(); curve != (*group)->curves.end(); ++curve)
{
k3d::glPushName(*curve);
glBegin(mode);
for(k3d::linear_curve::control_points_t::const_iterator control_point = (*curve)->control_points.begin(); control_point != (*curve)->control_points.end(); ++control_point)
glVertex3dv((*control_point)->position.n);
glEnd();
k3d::glPopName();
}
k3d::glPopName();
}
}
void draw_cubic_curve_groups(const k3d::mesh::cubic_curve_groups_t::const_iterator Begin, const k3d::mesh::cubic_curve_groups_t::const_iterator End, const bool SelectionState, const k3d::color& Color)
{
sdpgl::store_attributes attributes();
glDisable(GL_LIGHTING);
glColor3d(Color.red, Color.green, Color.blue);
glLineWidth(1.0);
const unsigned int v_count = 8;
const GLint v_order = 4;
const GLint v_stride = 3;
glEnable(GL_MAP1_VERTEX_3);
glDisable(GL_AUTO_NORMAL);
glMapGrid1d(v_count, 0.0, 1.0);
GLdouble patch_points[4 * 3];
for(k3d::mesh::cubic_curve_groups_t::const_iterator group = Begin; group != End; ++group)
{
// const GLenum mode = (*group)->wrap ? GL_LINE_LOOP : GL_LINE_STRIP;
for(k3d::cubic_curve_group::curves_t::const_iterator curve = (*group)->curves.begin(); curve != (*group)->curves.end(); ++curve)
{
if((*curve)->selected != SelectionState)
continue;
GLdouble* pp = patch_points;
for(k3d::cubic_curve::control_points_t::const_iterator control_point = (*curve)->control_points.begin(); control_point != (*curve)->control_points.end(); ++control_point)
{
const k3d::vector3& v = (*control_point)->position;
*pp++ = v[0];
*pp++ = v[1];
*pp++ = v[2];
}
glMap1d(GL_MAP1_VERTEX_3, 0, 1, v_stride, v_order, patch_points);
glEvalMesh1(GL_LINE, 0, v_count);
}
}
}
void select_cubic_curve_groups(const k3d::mesh::cubic_curve_groups_t::const_iterator Begin, const k3d::mesh::cubic_curve_groups_t::const_iterator End)
{
sdpgl::store_attributes attributes();
glDisable(GL_LIGHTING);
const unsigned int v_count = 8;
const GLint v_order = 4;
const GLint v_stride = 3;
glEnable(GL_MAP1_VERTEX_3);
glDisable(GL_AUTO_NORMAL);
glMapGrid1d(v_count, 0.0, 1.0);
GLdouble patch_points[4 * 3];
for(k3d::mesh::cubic_curve_groups_t::const_iterator group = Begin; group != End; ++group)
{
k3d::glPushName(*group);
// const GLenum mode = (*group)->wrap ? GL_LINE_LOOP : GL_LINE_STRIP;
for(k3d::cubic_curve_group::curves_t::const_iterator curve = (*group)->curves.begin(); curve != (*group)->curves.end(); ++curve)
{
k3d::glPushName(*curve);
GLdouble* pp = patch_points;
for(k3d::cubic_curve::control_points_t::const_iterator control_point = (*curve)->control_points.begin(); control_point != (*curve)->control_points.end(); ++control_point)
{
const k3d::vector3& v = (*control_point)->position;
*pp++ = v[0];
*pp++ = v[1];
*pp++ = v[2];
}
glMap1d(GL_MAP1_VERTEX_3, 0, 1, v_stride, v_order, patch_points);
glEvalMesh1(GL_LINE, 0, v_count);
k3d::glPopName();
}
k3d::glPopName();
}
}
void draw_nucurve_groups(const nurbs_renderer_t Nurbs, const k3d::mesh::nucurve_groups_t::const_iterator Begin, const k3d::mesh::nucurve_groups_t::const_iterator End, const bool SelectionState, const k3d::color& Color)
{
sdpgl::store_attributes attributes();
glDisable(GL_LIGHTING);
glColor3d(Color.red, Color.green, Color.blue);
for(k3d::mesh::nucurve_groups_t::const_iterator group = Begin; group != End; ++group)
{
for(k3d::nucurve_group::curves_t::const_iterator nucurve = (*group)->curves.begin(); nucurve != (*group)->curves.end(); ++nucurve)
{
k3d::nucurve& curve = **nucurve;
if(curve.selected != SelectionState)
continue;
std::vector<GLfloat> gl_knot_vector(curve.knots.begin(), curve.knots.end());
k3d::nucurve::control_points_t& control_points = curve.control_points;
std::vector<GLfloat> gl_control_points;
gl_control_points.reserve(4 * control_points.size());
for(unsigned int i = 0; i != control_points.size(); ++i)
{
gl_control_points.push_back(control_points[i].weight * control_points[i].position->position[0]);
gl_control_points.push_back(control_points[i].weight * control_points[i].position->position[1]);
gl_control_points.push_back(control_points[i].weight * control_points[i].position->position[2]);
gl_control_points.push_back(control_points[i].weight);
}
gluBeginCurve(Nurbs);
gluNurbsCurve(Nurbs, gl_knot_vector.size(), &gl_knot_vector[0], 4, &gl_control_points[0], curve.order, GL_MAP1_VERTEX_4);
gluEndCurve(Nurbs);
}
}
}
void select_nucurves(const nurbs_renderer_t Nurbs, const k3d::mesh::nucurve_groups_t::const_iterator Begin, const k3d::mesh::nucurve_groups_t::const_iterator End)
{
sdpgl::store_attributes attributes();
glDisable(GL_LIGHTING);
for(k3d::mesh::nucurve_groups_t::const_iterator group = Begin; group != End; ++group)
{
for(k3d::nucurve_group::curves_t::const_iterator nucurve = (*group)->curves.begin(); nucurve != (*group)->curves.end(); ++nucurve)
{
k3d::nucurve& curve = **nucurve;
k3d::nucurve::control_points_t& control_points = curve.control_points;
std::vector<GLfloat> gl_knot_vector(curve.knots.begin(), curve.knots.end());
std::vector<GLfloat> gl_control_points;
gl_control_points.reserve(4 * control_points.size());
for(unsigned int i = 0; i != control_points.size(); ++i)
{
gl_control_points.push_back(control_points[i].weight * control_points[i].position->position[0]);
gl_control_points.push_back(control_points[i].weight * control_points[i].position->position[1]);
gl_control_points.push_back(control_points[i].weight * control_points[i].position->position[2]);
gl_control_points.push_back(control_points[i].weight);
}
k3d::glPushName(*nucurve);
gluBeginCurve(Nurbs);
gluNurbsCurve(Nurbs, gl_knot_vector.size(), &gl_knot_vector[0], 4, &gl_control_points[0], curve.order, GL_MAP1_VERTEX_4);
gluEndCurve(Nurbs);
k3d::glPopName();
}
}
}
void draw_polyhedron_edges(const k3d::mesh::polyhedra_t::const_iterator Begin, const k3d::mesh::polyhedra_t::const_iterator End, const bool SelectionState, const k3d::color& Color)
{
sdpgl::store_attributes attributes();
glDisable(GL_LIGHTING);
glColor3d(Color.red, Color.green, Color.blue);
for(k3d::mesh::polyhedra_t::const_iterator polyhedron = Begin; polyhedron != End; ++polyhedron)
{
// Draws all edges that are part of a specific face
/*
for(k3d::polyhedron::faces_t::const_iterator face = (*polyhedron)->faces.begin(); face != (*polyhedron)->faces.end(); ++face)
{
for(k3d::split_edge* edge = (*face)->first_edge; edge; edge = edge->face_clockwise)
{
if(edge->selected == SelectionState)
{
glBegin(GL_LINES);
glVertex3dv(edge->vertex->position);
glVertex3dv(edge->face_clockwise->vertex->position);
glEnd();
}
if((*face)->first_edge == edge->face_clockwise)
break;
}
}
*/
// Alternative implementation that draws every edge that can be drawn, whether properly connected to a face or not
for(k3d::polyhedron::edges_t::const_iterator e = (*polyhedron)->edges.begin(); e != (*polyhedron)->edges.end(); ++e)
{
k3d::split_edge* const edge = *e;
if(edge->selected != SelectionState)
continue;
if(edge->vertex)
{
if(edge->face_clockwise && edge->face_clockwise->vertex)
{
glBegin(GL_LINES);
glVertex3dv(edge->vertex->position);
glVertex3dv(edge->face_clockwise->vertex->position);
glEnd();
continue;
}
if(edge->companion && edge->companion->vertex)
{
glBegin(GL_LINES);
glVertex3dv(edge->vertex->position);
glVertex3dv(edge->companion->vertex->position);
glEnd();
continue;
}
}
}
}
}
void set_material_color(const k3d::color& color)
{
GLfloat diffuse[4];
diffuse[0] = static_cast<GLfloat>(color.red);
diffuse[1] = static_cast<GLfloat>(color.green);
diffuse[2] = static_cast<GLfloat>(color.blue);
diffuse[3] = 1.0f;
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diffuse);
}
void draw_polyhedra(const k3d::mesh::polyhedra_t::const_iterator Begin, const k3d::mesh::polyhedra_t::const_iterator End, const bool TwoSided)
{
sdpgl::store_attributes attributes();
glEnable(GL_LIGHTING);
glColor3d(0.8, 0.8, 1);
glFrontFace(GL_CW);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
if(TwoSided)
glDisable(GL_CULL_FACE);
else
glEnable(GL_CULL_FACE);
glEnable(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(1.0, 1.0);
// Cache color change (probably not necessary)
bool color_changed = false;
for(k3d::mesh::polyhedra_t::const_iterator polyhedron = Begin; polyhedron != End; ++polyhedron)
{
k3d::viewport::setup_material((*polyhedron)->material);
// Draw polygon
for(k3d::polyhedron::faces_t::const_iterator face = (*polyhedron)->faces.begin(); face != (*polyhedron)->faces.end(); ++face)
{
// Change color if specified
k3d::parameters_t::const_iterator color = (*face)->uniform_data.find("Cs");
if(color != (*face)->uniform_data.end())
{
set_material_color(boost::any_cast<k3d::color>(color->second));
color_changed = true;
}
else if(color_changed)
{
set_material_color(k3d::color(0.8, 0.8, 1.0));
color_changed = false;
}
// Check for point normals
const k3d::vector3 face_normal = k3d::normal(**face);
std::vector<k3d::vector3> points;
std::vector<k3d::vector3> normals;
k3d::parameters_t::const_iterator N;
for(k3d::split_edge* edge = (*face)->first_edge; edge; edge = edge->face_clockwise)
{
points.push_back(edge->vertex->position);
N = edge->facevarying_data.find("N");
if(N != edge->facevarying_data.end())
{
normals.push_back(boost::any_cast<k3d::ri::normal>(N->second));
}
else
{
N = edge->vertex->vertex_data.find("N");
if(N != edge->vertex->vertex_data.end())
{
normals.push_back(boost::any_cast<k3d::ri::normal>(N->second));
}
else
{
normals.push_back(face_normal);
}
}
if(edge->face_clockwise == (*face)->first_edge)
break;
}
// Draw polygon
glBegin(GL_POLYGON);
std::vector<k3d::vector3>::iterator point = points.begin();
std::vector<k3d::vector3>::iterator normal = normals.begin();
for(; point != points.end(); point++, normal++)
{
glNormal3dv(*normal);
glVertex3dv(*point);
}
glEnd();
}
}
}
void draw_polyhedron_orientations(const k3d::mesh::polyhedra_t::const_iterator Begin, const k3d::mesh::polyhedra_t::const_iterator End, const k3d::color& Color)
{
sdpgl::store_attributes attributes();
glDisable(GL_LIGHTING);
glColor3d(Color.red, Color.green, Color.blue);
for(k3d::mesh::polyhedra_t::const_iterator polyhedron = Begin; polyhedron != End; ++polyhedron)
{
for(k3d::polyhedron::faces_t::const_iterator face = (*polyhedron)->faces.begin(); face != (*polyhedron)->faces.end(); ++face)
{
const k3d::split_edge* const edge1 = (*face)->first_edge;
if(!edge1)
continue;
const k3d::split_edge* const edge2 = edge1->face_clockwise;
if(!edge2)
continue;
k3d::vector3 center = detail::center_point(**face);
k3d::vector3 point1 = k3d::mix(center, edge1->vertex->position, 0.8);
k3d::vector3 point2 = k3d::mix(center, edge2->vertex->position, 0.8);
glBegin(GL_LINES);
glVertex3dv(point1);
glVertex3dv(point2);
glEnd();
glBegin(GL_POINTS);
glVertex3dv(point1);
glEnd();
}
}
}
void select_polyhedra_edges(const k3d::mesh::polyhedra_t::const_iterator Begin, const k3d::mesh::polyhedra_t::const_iterator End)
{
sdpgl::store_attributes attributes();
for(k3d::mesh::polyhedra_t::const_iterator polyhedron = Begin; polyhedron != End; ++polyhedron)
{
/*
for(k3d::polyhedron::faces_t::const_iterator face = (*polyhedron)->faces.begin(); face != (*polyhedron)->faces.end(); ++face)
{
for(k3d::split_edge* edge = (*face)->first_edge; edge; edge = edge->face_clockwise)
{
k3d::glPushName(edge);
glBegin(GL_LINES);
glVertex3dv(edge->vertex->position);
glVertex3dv(edge->face_clockwise->vertex->position);
glEnd();
k3d::glPopName();
if((*face)->first_edge == edge->face_clockwise)
break;
}
}
*/
// Alternative implementation that draws every edge that can be drawn, whether properly connected to a face or not
for(k3d::polyhedron::edges_t::const_iterator e = (*polyhedron)->edges.begin(); e != (*polyhedron)->edges.end(); ++e)
{
k3d::split_edge* const edge = *e;
if(edge->vertex)
{
if(edge->face_clockwise && edge->face_clockwise->vertex)
{
k3d::glPushName(edge);
glBegin(GL_LINES);
glVertex3dv(edge->vertex->position);
glVertex3dv(edge->face_clockwise->vertex->position);
glEnd();
k3d::glPopName();
continue;
}
if(edge->companion && edge->companion->vertex)
{
k3d::glPushName(edge);
glBegin(GL_LINES);
glVertex3dv(edge->vertex->position);
glVertex3dv(edge->companion->vertex->position);
glEnd();
k3d::glPopName();
continue;
}
}
}
}
}
void select_polyhedra(const k3d::mesh::polyhedra_t::const_iterator Begin, const k3d::mesh::polyhedra_t::const_iterator End)
{
sdpgl::store_attributes attributes();
glFrontFace(GL_CW);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glDisable(GL_CULL_FACE);
for(k3d::mesh::polyhedra_t::const_iterator polyhedron = Begin; polyhedron != End; ++polyhedron)
{
for(k3d::polyhedron::faces_t::const_iterator face = (*polyhedron)->faces.begin(); face != (*polyhedron)->faces.end(); ++face)
{
k3d::glPushName(*face);
glBegin(GL_POLYGON);
for(k3d::split_edge* edge = (*face)->first_edge; edge; edge = edge->face_clockwise)
{
glVertex3dv(edge->vertex->position);
if((*face)->first_edge == edge->face_clockwise)
break;
}
glEnd();
k3d::glPopName();
}
}
}
void draw_bilinear_patch_edges(const k3d::mesh::bilinear_patches_t::const_iterator Begin, const k3d::mesh::bilinear_patches_t::const_iterator End, const bool SelectionState, const k3d::color& Color)
{
sdpgl::store_attributes attributes();
glDisable(GL_LIGHTING);
glColor3d(Color.red, Color.green, Color.blue);
const unsigned int u_count = 10;
const unsigned int v_count = 10;
const GLint u_order = 2;
const GLint v_order = 2;
const GLint u_stride = 3;
const GLint v_stride = 2 * u_stride;
glEnable(GL_MAP2_VERTEX_3);
glDisable(GL_AUTO_NORMAL);
glMapGrid2d(u_count, 0.0, 1.0, v_count, 0.0, 1.0);
GLdouble patch_points[2 * 2 * 3];
for(k3d::mesh::bilinear_patches_t::const_iterator patch = Begin; patch != End; ++patch)
{
if((*patch)->selected != SelectionState)
continue;
GLdouble* pp = patch_points;
for(k3d::bilinear_patch::control_points_t::const_iterator control_point = (*patch)->control_points.begin(); control_point != (*patch)->control_points.end(); ++control_point)
{
const k3d::vector3& v = (*control_point)->position;
*pp++ = v[0];
*pp++ = v[1];
*pp++ = v[2];
}
glMap2d(GL_MAP2_VERTEX_3, 0, 1, u_stride, u_order, 0, 1, v_stride, v_order, &patch_points[0]);
glEvalMesh2(GL_LINE, 0, 0, 0, v_count);
glEvalMesh2(GL_LINE, u_count, u_count, 0, v_count);
glEvalMesh2(GL_LINE, 0, u_count, 0, 0);
glEvalMesh2(GL_LINE, 0, u_count, v_count, v_count);
}
}
void draw_bilinear_patches(const k3d::mesh::bilinear_patches_t::const_iterator Begin, const k3d::mesh::bilinear_patches_t::const_iterator End, const bool TwoSided)
{
sdpgl::store_attributes attributes();
glEnable(GL_LIGHTING);
const unsigned int u_count = 10;
const unsigned int v_count = 10;
const GLint u_order = 2;
const GLint v_order = 2;
const GLint u_stride = 3;
const GLint v_stride = 2 * u_stride;
glFrontFace(GL_CCW);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
if(TwoSided)
glDisable(GL_CULL_FACE);
else
glEnable(GL_CULL_FACE);
glEnable(GL_MAP2_VERTEX_3);
glEnable(GL_AUTO_NORMAL);
glMapGrid2d(u_count, 0.0, 1.0, v_count, 0.0, 1.0);
GLdouble patch_points[2 * 2 * 3];
for(k3d::mesh::bilinear_patches_t::const_iterator patch = Begin; patch != End; ++patch)
{
k3d::viewport::setup_material((*patch)->material);
GLdouble* pp = patch_points;
for(k3d::bilinear_patch::control_points_t::const_iterator control_point = (*patch)->control_points.begin(); control_point != (*patch)->control_points.end(); ++control_point)
{
const k3d::vector3& v = (*control_point)->position;
*pp++ = v[0];
*pp++ = v[1];
*pp++ = v[2];
}
glMap2d(GL_MAP2_VERTEX_3, 0, 1, u_stride, u_order, 0, 1, v_stride, v_order, &patch_points[0]);
glEvalMesh2(GL_FILL, 0, u_count, 0, v_count);
}
}
void select_bilinear_patches(const k3d::mesh::bilinear_patches_t::const_iterator Begin, const k3d::mesh::bilinear_patches_t::const_iterator End)
{
sdpgl::store_attributes attributes();
glDisable(GL_LIGHTING);
const unsigned int u_count = 10;
const unsigned int v_count = 10;
const GLint u_order = 2;
const GLint v_order = 2;
const GLint u_stride = 3;
const GLint v_stride = 2 * u_stride;
glFrontFace(GL_CCW);
glDisable(GL_CULL_FACE);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glEnable(GL_MAP2_VERTEX_3);
glDisable(GL_AUTO_NORMAL);
glMapGrid2d(u_count, 0.0, 1.0, v_count, 0.0, 1.0);
GLdouble patch_points[2 * 2 * 3];
for(k3d::mesh::bilinear_patches_t::const_iterator patch = Begin; patch != End; ++patch)
{
k3d::glPushName(*patch);
GLdouble* pp = patch_points;
for(k3d::bilinear_patch::control_points_t::const_iterator control_point = (*patch)->control_points.begin(); control_point != (*patch)->control_points.end(); ++control_point)
{
const k3d::vector3& v = (*control_point)->position;
*pp++ = v[0];
*pp++ = v[1];
*pp++ = v[2];
}
glMap2d(GL_MAP2_VERTEX_3, 0, 1, u_stride, u_order, 0, 1, v_stride, v_order, &patch_points[0]);
glEvalMesh2(GL_FILL, 0, u_count, 0, v_count);
k3d::glPopName();
}
}
void draw_bicubic_patch_edges(const k3d::mesh::bicubic_patches_t::const_iterator Begin, const k3d::mesh::bicubic_patches_t::const_iterator End, const bool SelectionState, const k3d::color& Color)
{
sdpgl::store_attributes attributes();
glDisable(GL_LIGHTING);
glColor3d(Color.red, Color.green, Color.blue);
const unsigned int u_count = 8;
const unsigned int v_count = 8;
const GLint u_order = 4;
const GLint v_order = 4;
const GLint u_stride = 3;
const GLint v_stride = 4 * u_stride;
glEnable(GL_MAP2_VERTEX_3);
glDisable(GL_AUTO_NORMAL);
glMapGrid2d(u_count, 0.0, 1.0, v_count, 0.0, 1.0);
GLdouble patch_points[4 * 4 * 3];
for(k3d::mesh::bicubic_patches_t::const_iterator patch = Begin; patch != End; ++patch)
{
if((*patch)->selected != SelectionState)
continue;
GLdouble* pp = patch_points;
for(k3d::bicubic_patch::control_points_t::const_iterator control_point = (*patch)->control_points.begin(); control_point != (*patch)->control_points.end(); ++control_point)
{
const k3d::vector3& v = (*control_point)->position;
*pp++ = v[0];
*pp++ = v[1];
*pp++ = v[2];
}
glMap2d(GL_MAP2_VERTEX_3, 0, 1, u_stride, u_order, 0, 1, v_stride, v_order, patch_points);
glEvalMesh2(GL_LINE, 0, 0, 0, v_count);
glEvalMesh2(GL_LINE, u_count, u_count, 0, v_count);
glEvalMesh2(GL_LINE, 0, u_count, 0, 0);
glEvalMesh2(GL_LINE, 0, u_count, v_count, v_count);
}
}
void draw_bicubic_patches(const k3d::mesh::bicubic_patches_t::const_iterator Begin, const k3d::mesh::bicubic_patches_t::const_iterator End, const bool TwoSided)
{
sdpgl::store_attributes attributes();
glEnable(GL_LIGHTING);
const unsigned int u_count = 5;
const unsigned int v_count = 5;
const GLint u_order = 4;
const GLint v_order = 4;
const GLint u_stride = 3;
const GLint v_stride = 4 * u_stride;
glFrontFace(GL_CCW);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
if(TwoSided)
glDisable(GL_CULL_FACE);
else
glEnable(GL_CULL_FACE);
glEnable(GL_MAP2_VERTEX_3);
glEnable(GL_AUTO_NORMAL);
glMapGrid2d(u_count, 0.0, 1.0, v_count, 0.0, 1.0);
GLdouble patch_points[4 * 4 * 3];
for(k3d::mesh::bicubic_patches_t::const_iterator patch = Begin; patch != End; ++patch)
{
k3d::viewport::setup_material((*patch)->material);
GLdouble* pp = patch_points;
for(k3d::bicubic_patch::control_points_t::const_iterator control_point = (*patch)->control_points.begin(); control_point != (*patch)->control_points.end(); ++control_point)
{
const k3d::vector3& v = (*control_point)->position;
*pp++ = v[0];
*pp++ = v[1];
*pp++ = v[2];
}
glMap2d(GL_MAP2_VERTEX_3, 0, 1, u_stride, u_order, 0, 1, v_stride, v_order, &patch_points[0]);
glEvalMesh2(GL_FILL, 0, u_count, 0, v_count);
}
}
void select_bicubic_patches(const k3d::mesh::bicubic_patches_t::const_iterator Begin, const k3d::mesh::bicubic_patches_t::const_iterator End)
{
sdpgl::store_attributes attributes();
glDisable(GL_LIGHTING);
const unsigned int u_count = 8;
const unsigned int v_count = 8;
const GLint u_order = 4;
const GLint v_order = 4;
const GLint u_stride = 3;
const GLint v_stride = 4 * u_stride;
glFrontFace(GL_CCW);
glDisable(GL_CULL_FACE);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glEnable(GL_MAP2_VERTEX_3);
glDisable(GL_AUTO_NORMAL);
glMapGrid2d(u_count, 0.0, 1.0, v_count, 0.0, 1.0);
GLdouble patch_points[4 * 4 * 3];
for(k3d::mesh::bicubic_patches_t::const_iterator patch = Begin; patch != End; ++patch)
{
k3d::glPushName(*patch);
GLdouble* pp = patch_points;
for(k3d::bicubic_patch::control_points_t::const_iterator control_point = (*patch)->control_points.begin(); control_point != (*patch)->control_points.end(); ++control_point)
{
const k3d::vector3& v = (*control_point)->position;
*pp++ = v[0];
*pp++ = v[1];
*pp++ = v[2];
}
glMap2d(GL_MAP2_VERTEX_3, 0, 1, u_stride, u_order, 0, 1, v_stride, v_order, &patch_points[0]);
glEvalMesh2(GL_FILL, 0, u_count, 0, v_count);
k3d::glPopName();
}
}
void draw_nupatch_edges(const nurbs_renderer_t Nurbs, const k3d::mesh::nupatches_t::const_iterator Begin, const k3d::mesh::nupatches_t::const_iterator End, const bool SelectionState, const k3d::color& Color)
{
sdpgl::store_attributes attributes();
glDisable(GL_LIGHTING);
glColor3d(Color.red, Color.green, Color.blue);
gluNurbsProperty(Nurbs, GLU_DISPLAY_MODE, GLU_OUTLINE_PATCH);
for(k3d::mesh::nupatches_t::const_iterator nupatch = Begin; nupatch != End; ++nupatch)
{
if((**nupatch).selected != SelectionState)
continue;
render_nupatch(Nurbs, **nupatch);
}
}
void draw_nupatches(const nurbs_renderer_t Nurbs, const k3d::mesh::nupatches_t::const_iterator Begin, const k3d::mesh::nupatches_t::const_iterator End, const bool TwoSided)
{
sdpgl::store_attributes attributes();
glEnable(GL_LIGHTING);
glEnable(GL_AUTO_NORMAL);
if(TwoSided)
glDisable(GL_CULL_FACE);
else
glEnable(GL_CULL_FACE);
glPolygonOffset(1.0, 1.0);
glEnable(GL_POLYGON_OFFSET_FILL);
gluNurbsProperty(Nurbs, GLU_DISPLAY_MODE, GLU_FILL);
for(k3d::mesh::nupatches_t::const_iterator nupatch = Begin; nupatch != End; ++nupatch)
{
k3d::viewport::setup_material((**nupatch).material);
render_nupatch(Nurbs, **nupatch);
}
glDisable(GL_POLYGON_OFFSET_FILL);
}
void select_nupatches(const nurbs_renderer_t Nurbs, const k3d::mesh::nupatches_t::const_iterator Begin, const k3d::mesh::nupatches_t::const_iterator End)
{
sdpgl::store_attributes attributes();
glDisable(GL_LIGHTING);
glDisable(GL_AUTO_NORMAL);
glDisable(GL_CULL_FACE);
gluNurbsProperty(Nurbs, GLU_DISPLAY_MODE, GLU_FILL);
for(k3d::mesh::nupatches_t::const_iterator nupatch = Begin; nupatch != End; ++nupatch)
{
k3d::glPushName(*nupatch);
render_nupatch(Nurbs, **nupatch);
k3d::glPopName();
}
}
void render_nupatch(const nurbs_renderer_t Nurbs, const k3d::nupatch& Patch)
{
const unsigned int u_control_points_count = Patch.u_knots.size() - Patch.u_order;
const unsigned int v_control_points_count = Patch.v_knots.size() - Patch.v_order;
assert_warning(u_control_points_count * v_control_points_count == Patch.control_points.size());
std::vector<GLfloat> gl_u_knot_vector(Patch.u_knots.begin(), Patch.u_knots.end());
std::vector<GLfloat> gl_v_knot_vector(Patch.v_knots.begin(), Patch.v_knots.end());
const GLint gl_u_stride = 4;
const GLint gl_v_stride = gl_u_stride * u_control_points_count;
const k3d::nupatch::control_points_t& control_points = Patch.control_points;
std::vector<GLfloat> gl_control_points;
gl_control_points.reserve(4 * control_points.size());
for(unsigned int i = 0; i != control_points.size(); ++i)
{
gl_control_points.push_back(control_points[i].weight * control_points[i].position->position[0]);
gl_control_points.push_back(control_points[i].weight * control_points[i].position->position[1]);
gl_control_points.push_back(control_points[i].weight * control_points[i].position->position[2]);
gl_control_points.push_back(control_points[i].weight);
}
gluBeginSurface(Nurbs);
gluNurbsSurface(Nurbs,
gl_u_knot_vector.size(),
&gl_u_knot_vector[0],
gl_v_knot_vector.size(),
&gl_v_knot_vector[0],
gl_u_stride,
gl_v_stride,
&gl_control_points[0],
Patch.u_order,
Patch.v_order,
GL_MAP2_VERTEX_4);
gluEndSurface(Nurbs);
}
void draw_blobbies(const k3d::mesh::blobbies_t::const_iterator Begin, const k3d::mesh::blobbies_t::const_iterator End, const bool SelectionState, const k3d::color& Color)
{
sdpgl::store_attributes attributes();
glDisable(GL_LIGHTING);
glColor3d(Color.red, Color.green, Color.blue);
detail::draw_blobby draw_blobby;
for(k3d::mesh::blobbies_t::const_iterator blobby = Begin; blobby != End; ++blobby)
(*blobby)->accept(draw_blobby);
// Offset solid geometry, so it's cleanly visible ...
glEnable(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(1.0, 1.0);
// Solid drawing ...
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glEnable(GL_LIGHTING);
if(m_show_blobby_surface.property_value())
for(k3d::mesh::blobbies_t::const_iterator blobby = Begin; blobby != End; ++blobby)
render_blobby_surface(*blobby);
}
void select_blobbies(const k3d::mesh::blobbies_t::const_iterator Begin, const k3d::mesh::blobbies_t::const_iterator End)
{
sdpgl::store_attributes attributes();
glDisable(GL_LIGHTING);
detail::select_blobby select_blobby;
for(k3d::mesh::blobbies_t::const_iterator blobby = Begin; blobby != End; ++blobby)
(*blobby)->accept(select_blobby);
glFrontFace(GL_CW);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glDisable(GL_CULL_FACE);
if(m_show_blobby_surface.property_value())
for(k3d::mesh::blobbies_t::const_iterator blobby = Begin; blobby != End; ++blobby)
{
k3d::glPushName((*blobby)->root);
render_blobby_surface(*blobby);
k3d::glPopName();
}
}
void render_blobby_surface(k3d::blobby* Opcode)
{
// Get surface number
blobby_cache_map_t::const_iterator surface = blobby_cache_map.find(Opcode);
if(surface == blobby_cache_map.end())
return;
unsigned long surface_number = surface->second;
// Output cached surface
const detail::vertices_t& blobby_vertices = blobby_surfaces_vertices[surface_number];
const detail::vertices_t& blobby_normals = blobby_surfaces_normals[surface_number];
const detail::polygons_t& blobby_polygons = blobby_surfaces_polygons[surface_number];
for(unsigned long p = 0; p < blobby_polygons.size(); ++p)
{
detail::polygon_t path = blobby_polygons[p];
// Calculate normal
unsigned long pointcount = path.size();
if(pointcount < 3)
continue;
// Draw polygon
glBegin(GL_POLYGON);
for(unsigned long i = 0; i < path.size(); ++i)
{
// Invert normal (Blobby field decreases from in to out)
k3d::vector3 normal = -blobby_normals[path[i]];
glNormal3dv(normal);
k3d::vector3 vertex = blobby_vertices[path[i]];
glVertex3dv(vertex);
}
glEnd();
}
}
/// Blobby polygonized surfaces caching variables
typedef std::map<k3d::blobby*, unsigned long> blobby_cache_map_t;
blobby_cache_map_t blobby_cache_map;
typedef std::vector<detail::vertices_t> blobby_surfaces_vertices_t;
typedef std::vector<detail::polygons_t> blobby_surfaces_polygons_t;
blobby_surfaces_vertices_t blobby_surfaces_vertices;
blobby_surfaces_vertices_t blobby_surfaces_normals;
blobby_surfaces_polygons_t blobby_surfaces_polygons;
/// Blobby preview type
k3d_data_property(bool, k3d::immutable_name, k3d::change_signal, k3d::with_undo, k3d::local_storage, k3d::no_constraint) m_show_blobby_surface;
/// Cached subdivision data
k3d::mesh* m_sds_cache;
/// SDS preview levels
k3d_measurement_property(unsigned long, k3d::immutable_name, k3d::change_signal, k3d::with_undo, k3d::local_storage, k3d::with_constraint) m_sds_levels;
/// Color highlighting for the editor viewport
k3d_data_property(k3d::color, k3d::immutable_name, k3d::change_signal, k3d::with_undo, k3d::local_storage, k3d::no_constraint) m_color;
};
/////////////////////////////////////////////////////////////////////////////
// mesh_instance_factory
k3d::iplugin_factory& mesh_instance_factory()
{
return mesh_instance_implementation::get_factory();
}
} // namespace libk3dmesh
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