File: MxTriangle.h

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#ifndef MXGEOM3D_H
#define MXGEOM3D_H

// MixKit -- Code library for multiresolution surface modeling
// Copyright (c) 1998, Michael Garland
//
// Contact: http://graphics.cs.uiuc.edu/~garland/software/qslim.html
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

/** \file
		\brief Handy 3D geometrical primitives
		\author Adapted for K-3D: Romain Behar (romainbehar@yahoo.com)
*/

#include "MxMath.h"

double triangle_area(const Vec3&, const Vec3&, const Vec3&);
Vec3 triangle_raw_normal(const Vec3&, const Vec3&, const Vec3&);
Vec3 triangle_normal(const Vec3&, const Vec3&, const Vec3&);
Vec4 triangle_plane(const Vec3&, const Vec3&, const Vec3&);
Vec4 triangle_raw_plane(const Vec3&, const Vec3&, const Vec3&);
double triangle_compactness(const Vec3&, const Vec3&, const Vec3&);

#endif // MXGEOM3D_INCLUDED