1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244
|
// SDPGTK
// Copyright (c) 1995-2004, Timothy M. Shead
//
// Contact: tshead@k-3d.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public
// License along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
/** \file
\brief Implements sdpGtkScreenOverlay
\author Tim Shead (tshead@k-3d.com)
*/
#include "sdpgtkscreenoverlay.h"
#include "sdpgtkutility.h"
#include "sdpgtkevent.h"
#if defined SDPWIN32
#include <gdk/gdkwin32.h>
#else // SDPWIN32
#include <gdk/gdkx.h>
#include <X11/X.h>
#endif // !SDPWIN32
namespace sdpgtk
{
sdpxml::Document& screen_overlay_template()
{
static sdpxml::Document gtkml("empty");
if(gtkml.Name() == "empty")
{
std::istringstream uitemplate(
"<gtkml>"
"<window type=\"popup\" show=\"false\">"
"<drawingarea name=\"drawingarea\">"
"</drawingarea>"
"</window>"
"</gtkml>");
assert(gtkml.Load(uitemplate, "sdpGtkScreenOverlay builtin template"));
}
return gtkml;
}
} // namespace sdpgtk
//////////////////////////////////////////////////////////////////////////
// sdpGtkScreenOverlay
const GdkColor sdpGtkScreenOverlay::White = { 1, 0xffff, 0xffff, 0xffff };
const GdkColor sdpGtkScreenOverlay::Black = { 0, 0x0000, 0x0000, 0x0000 };
sdpGtkScreenOverlay::sdpGtkScreenOverlay()
{
m_X = 0;
m_Y = 0;
m_Width = 0;
m_Height = 0;
m_ScreenWidth = 0;
m_ScreenHeight = 0;
m_OverlayColor = k3d::vector3(1, 0, 0);
m_OverlayGC = 0;
m_Mask = 0;
m_MaskGC = 0;
}
sdpGtkScreenOverlay::sdpGtkScreenOverlay(const k3d::vector3 OverlayColor)
{
m_X = 0;
m_Y = 0;
m_Width = 0;
m_Height = 0;
m_ScreenWidth = 0;
m_ScreenHeight = 0;
m_OverlayColor = OverlayColor;
m_OverlayGC = 0;
m_Mask = 0;
m_MaskGC = 0;
}
sdpGtkScreenOverlay::sdpGtkScreenOverlay(const gulong X, const gulong Y, const gulong Width, const gulong Height, const k3d::vector3 OverlayColor)
{
m_X = X;
m_Y = Y;
m_Width = Width;
m_Height = Height;
m_ScreenWidth = 0;
m_ScreenHeight = 0;
m_OverlayColor = OverlayColor;
m_OverlayGC = 0;
m_Mask = 0;
m_MaskGC = 0;
}
sdpGtkScreenOverlay::~sdpGtkScreenOverlay()
{
DisconnectAllEvents();
RootWidget().Destroy();
Clear();
if(m_OverlayGC)
{
gdk_gc_unref(m_OverlayGC);
m_OverlayGC = 0;
}
if(m_Mask)
{
gdk_bitmap_unref(m_Mask);
m_Mask = 0;
}
if(m_MaskGC)
{
gdk_gc_unref(m_MaskGC);
m_MaskGC = 0;
}
}
bool sdpGtkScreenOverlay::Create()
{
// Load the GTKML document ...
g_return_val_if_fail(Load(sdpgtk::screen_overlay_template()), false);
// Setup the events we want to receive (must happen before we're realized) ...
gtk_widget_set_events(static_cast<GtkWidget*>(Widget("drawingarea")), GDK_EXPOSURE_MASK);
MapEvent("expose-event", "onexpose", false, DrawingArea("drawingarea"), true);
// Resize the window as needed ...
m_ScreenWidth = gdk_screen_width();
m_ScreenHeight = gdk_screen_height();
if(0 == m_Width)
{
m_X = 0;
m_Width = m_ScreenWidth;
}
if(0 == m_Height)
{
m_Y = 0;
m_Height = m_ScreenHeight;
}
RootWidget().Realize();
RootWidget().SetPosition(m_X, m_Y);
RootWidget().SetSize(m_Width, m_Height);
// Setup a GC for the visible overlay ...
GdkWindow* window = static_cast<GtkWidget*>(RootWidget())->window;
m_OverlayGC = gdk_gc_new(window);
SetColor(m_OverlayColor);
// Create a blank bitmap to use as a mask for the window ...
const gulong buffersize = m_Width * m_Height;
char* buffer = new char[buffersize];
g_return_val_if_fail(buffer, false);
memset(buffer, 0x00, buffersize);
m_Mask = gdk_bitmap_create_from_data(window, buffer, m_Width, m_Height);
delete[] buffer;
// Setup a GC for the mask ...
m_MaskGC = gdk_gc_new(m_Mask);
gdk_gc_set_foreground(m_MaskGC, const_cast<GdkColor*>(&White));
gdk_gc_set_background(m_MaskGC, const_cast<GdkColor*>(&Black));
// Combine the mask with our window ...
gdk_window_shape_combine_mask(window, m_Mask, 0, 0);
// Make everything visible ...
RootWidget().Show();
return true;
}
void sdpGtkScreenOverlay::Update()
{
// Combine the mask with our window ...
GdkWindow* window = static_cast<GtkWidget*>(RootWidget())->window;
gdk_window_shape_combine_mask(window, m_Mask, 0, 0);
// Force a redraw ...
RootWidget().QueueDraw();
sdpGtkHandlePendingEvents();
}
void sdpGtkScreenOverlay::SetColor(const k3d::vector3 Color)
{
m_OverlayColor = Color;
m_AllocatedColor.reset(new GdkColor);
GdkVisual& visual = *RootWidget().GetVisual();
m_AllocatedColor->pixel = 0;
m_AllocatedColor->pixel |= static_cast<gushort>((pow(2, visual.red_prec) - 1) * Color[0]) << visual.red_shift;
m_AllocatedColor->pixel |= static_cast<gushort>((pow(2, visual.green_prec) - 1) * Color[1]) << visual.green_shift;
m_AllocatedColor->pixel |= static_cast<gushort>((pow(2, visual.blue_prec) - 1) * Color[2]) << visual.blue_shift;
m_AllocatedColor->red = static_cast<gushort>(0xffff * Color[0]);
m_AllocatedColor->green = static_cast<gushort>(0xffff * Color[1]);
m_AllocatedColor->blue = static_cast<gushort>(0xffff * Color[2]);
gdk_gc_set_foreground(m_OverlayGC, m_AllocatedColor.get());
RootWidget().QueueDraw();
}
void sdpGtkScreenOverlay::OnEvent(sdpGtkEvent* Event)
{
if(Event->Name() == "onexpose")
OnExpose();
else
sdpGtkObjectContainer::OnEvent(Event);
}
void sdpGtkScreenOverlay::OnExpose()
{
GtkWidget* widget = static_cast<GtkWidget*>(Widget("drawingarea"));
GdkWindow* window = widget->window;
gdk_draw_rectangle(window, m_OverlayGC, TRUE, 0, 0, m_ScreenWidth, m_ScreenHeight);
}
|