1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318
|
// SDPGTK Library
// Copyright (c) 1995-2004, Timothy M. Shead
//
// Contact: tshead@k-3d.com
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
extern "C"
{
#include <gtk/gtk.h>
}
#include "sdpgtkutility.h"
#include <k3dsdk/vectors.h>
#include <iostream>
#if defined SDPWIN32
#include <gdk/gdkwin32.h>
#else // SDPWIN32
#include <gdk/gdkx.h>
#include <X11/X.h>
#endif // !SDPWIN32
sdpString sdpGtkInternationalText(sdpxml::Document& Document, sdpxml::Element& Element)
{
for(sdpxml::ElementCollection::iterator international = Element.Children().begin(); international != Element.Children().end(); international++)
{
if(international->Name() == "i18n")
{
sdpGtkMarkAttribute(Document, *international, "language");
return international->Text();
}
}
return Element.Text();
}
void sdpGtkMarkAttribute(sdpxml::Document& Document, sdpxml::Element& Element, const sdpString Attribute)
{
// Sanity checks ...
g_assert(Attribute.size());
// Get the named attribute ...
sdpxml::AttributePointer const attribute = sdpxml::FindAttribute(Element, sdpxml::SameName(Attribute));
if(!attribute)
return;
// Make sure someone else hasn't already used this attribute ...
const sdpString usedby = attribute->Meta("usedby");
if(usedby.size())
{
std::cerr << "Attribute [" << Attribute << "] already in use at " << sdpxml::FileReference(Document, *attribute) << std::endl;
return;
}
// Record the fact that we're using it ...
attribute->SetMeta("usedby", Element.Name());
}
void sdpGtkMarkElement(sdpxml::Document& Document, sdpxml::Element& Element)
{
for(sdpxml::AttributeCollection::iterator attribute = Element.Attributes().begin(); attribute != Element.Attributes().end(); ++attribute)
attribute->SetMeta("usedby", Element.Name());
for(sdpxml::ElementCollection::iterator child = Element.Children().begin(); child != Element.Children().end(); ++child)
sdpGtkMarkElement(Document, *child);
}
GtkShadowType sdpGtkGetShadowType(sdpxml::Document& Document, sdpxml::Element& Element, const GtkShadowType Default)
{
GtkShadowType result = Default;
sdpxml::AttributePointer const shadowtype = sdpxml::FindAttribute(Element, sdpxml::SameName("shadowtype"));
if(shadowtype)
{
const sdpString resulttext = shadowtype->Value();
sdpGtkMarkAttribute(Document, Element, "shadowtype");
if(resulttext == "none")
result = GTK_SHADOW_NONE;
else if(resulttext == "in")
result = GTK_SHADOW_IN;
else if(resulttext == "out")
result = GTK_SHADOW_OUT;
else if(resulttext == "etched-in")
result = GTK_SHADOW_ETCHED_IN;
else if(resulttext == "etched-out")
result = GTK_SHADOW_ETCHED_OUT;
else
std::cerr << "Attribute [shadowtype] contains unknown value [" << resulttext << "] at " << sdpxml::FileReference(Document, *shadowtype) << std::endl;
}
return result;
}
void sdpGtkHandlePendingEvents()
{
while(gtk_events_pending())
gtk_main_iteration();
}
static gint sdpGtkSleepCallback(gpointer Data)
{
bool* const complete = reinterpret_cast<bool*>(Data);
g_return_val_if_fail(complete, FALSE);
*complete = true;
return FALSE;
}
void sdpGtkSleep(const gulong Milliseconds)
{
bool complete = false;
gtk_timeout_add(Milliseconds, sdpGtkSleepCallback, &complete);
while(!complete)
sdpGtkHandlePendingEvents();
}
void sdpGtkWarpPointer(GdkWindow* const TargetWindow, const gint XOffset, const gint YOffset)
{
// Sanity checks ...
g_return_if_fail(TargetWindow);
#ifdef SDPWIN32
// Convert window coordinates to screen coordinates ...
HWND window = HWND(GDK_WINDOW_XWINDOW(TargetWindow));
g_return_if_fail(window);
RECT windowrect;
::GetWindowRect(window, &windowrect);
gint XCursorPos=XOffset + windowrect.left;
gint YCursorPos=YOffset + windowrect.top;
// Make that pointer jump!
SetCursorPos(XCursorPos, YCursorPos);
#else // SDPWIN32
// Get the X display ...
Display* display = (Display*)GDK_DISPLAY();
g_return_if_fail(display);
// Get our X window ...
Window xwindow = GDK_WINDOW_XWINDOW(TargetWindow);
g_return_if_fail(xwindow);
// Move that pointer!
XWarpPointer(display, None, xwindow, 0, 0, 0, 0, XOffset, YOffset);
XFlush(display);
#endif // !SDPWIN32
}
void sdpGtkWarpPointer(GtkWidget* const Widget, const gint XOffset, const gint YOffset)
{
// Sanity checks ...
g_return_if_fail(Widget);
sdpGtkWarpPointer(Widget->window, XOffset, YOffset);
}
/// Bezier functions
double Factorial(double N)
{
double result = 1;
for(double i = 2; i <= N; ++i)
result *= i;
return result;
}
gdouble BernsteinBasis(const gulong Order, const gulong ControlPoint, const gdouble Parameter)
{
// Sanity checks ...
g_assert(Order > 1);
g_assert(ControlPoint <= Order);
const gulong n = Order - 1;
const gulong i = ControlPoint;
const gdouble t = Parameter;
const gdouble ni = Factorial(n) / (Factorial(i) * Factorial(n - i));
return ni * pow(t, i) * pow((1 - t), (n - i));
}
/// Computes a Bezier curve value with given order, control points, and parameter value
template<class Type>
Type Bezier(const std::vector<Type>& ControlPoints, const gdouble Parameter)
{
// Sanity checks ...
g_assert(ControlPoints.size() > 1);
Type result = 0.0;
for(gulong i = 0; i < ControlPoints.size(); i++)
result += BernsteinBasis(ControlPoints.size(), i, Parameter) * ControlPoints[i];
return result;
}
/// Returns the linear interpolation of two values
template<class Type> Type Lerp(const Type& A, const Type& B, const double Mix)
{ return A + ((B - A) * Mix); }
void sdpGtkInteractiveWarpPointer(GtkWidget* const Widget, const gint XOffset, const gint YOffset, sdpGtkInteractiveWarpPointerCallback& Callback, const gdouble Speed, const bool Pause, const bool ManhattanStyle)
{
// Sanity checks ...
g_return_if_fail(Widget);
g_return_if_fail(Speed);
// Get the current mouse pointer position, relative to our window ...
gint pointerx = 0;
gint pointery = 0;
GdkModifierType modifiers;
gdk_window_get_pointer(Widget->window, &pointerx, &pointery, &modifiers);
// Make it our starting point ...
k3d::vector2 from = k3d::vector2(gdouble(pointerx), gdouble(pointery));
// Setup our end point ...
k3d::vector2 to = k3d::vector2(gdouble(XOffset), gdouble(YOffset));
// Calculate the number of steps, based on the distance to travel (then adjust, based on our speed) ...
const gulong steps = static_cast<gulong>((((from-to).Length() / 20) + 30) / Speed);
const gdouble delta = 1.0 / gdouble(steps);
const gulong delay = static_cast<gulong>(10.0);
// Setup some sloppiness ...
const gdouble sloppiness = 75;
const gdouble randomscale = RAND_MAX * 0.5;
k3d::vector2 slop = k3d::vector2((rand()-randomscale) / randomscale, (rand()-randomscale) / randomscale) * sloppiness;
// Setup a Bezier curve for our path ...
std::vector<k3d::vector2> pathpoints;
pathpoints.push_back(from);
if(ManhattanStyle)
{
pathpoints.push_back(k3d::vector2(to[0], from[1]));
pathpoints.push_back(k3d::vector2(to[0], from[1]));
}
pathpoints.push_back(to);
// Setup a Bezier curve for some nice non-linear motion ...
std::vector<gdouble> ratepoints;
ratepoints.push_back(0);
ratepoints.push_back(0.1);
ratepoints.push_back(0.9);
ratepoints.push_back(1);
for(gulong i = 1; i <= steps; i++)
{
const gdouble percent = Bezier(ratepoints, delta * i);
k3d::vector2 actualposition;
if(ManhattanStyle)
{
actualposition = Bezier(pathpoints, percent);
}
else
{
const k3d::vector2 sloppyto = Lerp(to+slop, to, percent);
actualposition = Lerp(from, sloppyto, percent);
}
// Call the callback, giving it a chance to cancel further execution ...
if(!Callback.HandleInteractivePointerWarp(Widget, gint(actualposition[0]), gint(actualposition[1])))
return;
sdpGtkSleep(delay);
// sdpGtkHandlePendingEvents();
}
if(Pause)
{
sdpGtkSleep(static_cast<gulong>(500.0 / Speed));
// sdpGtkHandlePendingEvents();
}
}
class WarpPointer : public sdpGtkInteractiveWarpPointerCallback
{
public:
bool HandleInteractivePointerWarp(GtkWidget* const Widget, const gint XOffset, const gint YOffset)
{
sdpGtkWarpPointer(Widget, XOffset, YOffset);
return true;
}
};
void sdpGtkInteractiveWarpPointer(GtkWidget* const Widget, const gint XOffset, const gint YOffset, const gdouble Speed, const bool Pause, const bool ManhattanStyle)
{
WarpPointer callback;
sdpGtkInteractiveWarpPointer(Widget, XOffset, YOffset, callback, Speed, Pause, ManhattanStyle);
}
|