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import _ApplicationModule
import _PluginFactoryModule
import _CommandNodeModule
import _PropertyModule
import _DocumentModule
import _BezierChannelModule
import _ObjectModule
import _UIModule
import _ScriptEnginesModule
import _mesh_module
import _point_module
import _polyhedron_module
import _face_module
import _blobby_module
class ObjectClass:
def __init__(self, object):
self.__dict__["object"] = object
def __getattr__(self, method):
if method == "name":
return _ObjectModule.get_name(self.object)
elif method == "mesh":
mesh = _ObjectModule.get_mesh(self.object)
if not mesh:
return None
return k3dmesh(self.Document(), mesh)
def __setattr__(self, method, value):
if method == "name":
return _ObjectModule.set_name(self.object, value)
def Document(self):
return DocumentClass(_ObjectModule.get_document(self.object))
def Factory(self):
return PluginFactoryClass(_ObjectModule.get_factory(self.object))
def EditObject(self):
return _ObjectModule.EditObject(self.object)
class BezierChannelClass:
def __init__(self, bezierchannel):
self.object = bezierchannel
def GetCurve(self):
return _BezierChannelModule.GetCurve(self.object)
class DocumentClass:
def __init__(self, document):
self.object = document
def GetApplication(self):
return ApplicationClass()
def GetPath(self):
return _DocumentModule.GetPath(self.object)
def Import(self, file, format):
return _DocumentModule.Import(self.object, file, format)
def Export(self, file, format):
return _DocumentModule.Export(self.object, file, format)
def Save(self, file):
return _DocumentModule.Save(self.object, file)
def StartChangeSet(self):
return _DocumentModule.StartChangeSet(self.object)
def FinishChangeSet(self, string):
return _DocumentModule.FinishChangeSet(self.object, string)
def RedrawAll(self):
return _DocumentModule.RedrawAll(self.object)
def CreateObject(self, name):
return ObjectClass(_DocumentModule.CreateObject(self.object, name))
def Objects(self):
objects = _DocumentModule.Objects(self.object)
result = []
for object in objects:
result.append(ObjectClass(object))
return result
def GetObject(self, name):
return ObjectClass(_DocumentModule.GetObject(self.object, name))
def DeleteObject(self, name):
return _DocumentModule.DeleteObject(self.object, name)
def meshes(self):
objects = _DocumentModule.get_frozen_meshes(self.object)
result = []
for object in objects:
result.append(ObjectClass(object))
return result
def mesh_instances(self):
objects = _DocumentModule.get_mesh_instances(self.object)
result = []
for object in objects:
result.append(ObjectClass(object))
return result
def objects_by_name(self, name):
objects = _DocumentModule.get_objects_by_name(self.object)
result = []
for object in objects:
result.append(ObjectClass(object))
return result
class PropertyClass:
def __init__(self, property):
self.object = property
def Name(self):
return _PropertyModule.get_property_name(self.object)
def Description(self):
return _PropertyModule.get_property_description(self.object)
def ReadOnly(self):
return _PropertyModule.get_property_read_only(self.object)
class CommandNodeClass:
def __init__(self, object):
self.__dict__["object"] = object
def Command(self, command, arguments):
return _CommandNodeModule.Command(self.object, command, arguments)
def __getattr__(self, name):
child = _CommandNodeModule.get_child(self.object, name)
if child:
return CommandNodeClass(child)
return _CommandNodeModule.get_property(self.object, name)
def __setattr__(self, name, value):
return _CommandNodeModule.set_property(self.object, name, value)
def Children(self):
return _CommandNodeModule.get_children(self.object)
def Properties(self):
return _CommandNodeModule.get_properties(self.object)
def GetNode(self, name):
child = _CommandNodeModule.get_child(self.object, name)
if child:
return CommandNodeClass(child)
return None
def GetProperty(self, name):
return _CommandNodeModule.get_property(self.object, name)
def SetProperty(self, name, value):
return _CommandNodeModule.set_property(self.object, name, value)
class UIClass:
def __init__(self, object):
self.object = object
def BrowserNavigate(self, url):
return _UIModule.BrowserNavigate(self.object, url)
def Message(self, message, title):
return _UIModule.Message(self.object, message, title)
def QueryMessage(self, message, title, buttons):
return _UIModule.QueryMessage(self.object, message, title, buttons)
def ErrorMessage(self, message, title):
return _UIModule.ErrorMessage(self.object, message, title)
def GetFilePath(self, type, prompt, promptoverwrite, oldpath):
return _UIModule.GetFilePath(self.object, type, prompt, promptoverwrite, oldpath)
class ScriptEnginesClass:
def __init__(self, object):
self.object = object
def PlayFile(filename):
return _ScriptEnginesModule.PlayFile(filename)
class PluginFactoryClass:
def __init__(self, object):
self.__dict__["object"] = object
def __getattr__(self, name):
return _PluginFactoryModule.get_attribute(self.object, name)
class ApplicationClass:
def __init__(self):
pass
def __getattr__(self, name):
value = _ApplicationModule.get_attribute(name)
if value:
if name == "UI":
return UIClass(value)
if name == "ScriptEngine":
return ScriptEnginesClass(value)
return value
raise AttributeError
def Close(self):
return _ApplicationModule.Close()
def NewDocument(self):
return DocumentClass(_ApplicationModule.NewDocument())
def OpenDocument(self, file):
return DocumentClass(_ApplicationModule.OpenDocument(file))
def CloseDocument(self, document):
return _ApplicationModule.CloseDocument(document.object)
def CommandNode(self, object):
return CommandNodeClass(_ApplicationModule.get_command_node(object))
def PluginFactories(self):
objects = _ApplicationModule.get_plugin_factories()
result = []
for object in objects:
result.append(PluginFactoryClass(object))
return result
class k3dmesh:
def __init__(self, document, mesh=None):
self.document = document
if mesh:
self.mesh = mesh
else:
self.mesh = _mesh_module.create_mesh()
def create_mesh_object(self):
return ObjectClass(_mesh_module.create_mesh_object(self.mesh, self.document.object))
def create_mesh_instance(self, mesh_object):
return ObjectClass(_mesh_module.create_mesh_instance(mesh_object.object, self.document.object))
def create_point(self, vector=None):
return k3dpoint(_mesh_module.create_point(self.mesh, vector))
def points(self):
objects = _mesh_module.get_points(self.mesh)
result = []
for object in objects:
result.append(k3dpoint(object))
return result
def create_polyhedron(self):
return k3dpolyhedron(_mesh_module.create_polyhedron(self.mesh), self.mesh)
def polyhedra(self):
objects = _mesh_module.get_polyhedra(self.mesh)
result = []
for object in objects:
result.append(k3dpolyhedron(object, self.mesh))
return result
def add_blobby(self, blobby_opcode):
_mesh_module.add_blobby(self.mesh, blobby_opcode.object)
class k3dpoint:
def __init__(self, object):
self.__dict__["object"] = object
def __getattr__(self, method):
if method == "position":
return _point_module.get_position(self.object)
elif method == "reference":
return _point_module.get_reference(self.object)
def __setattr__(self, method, value):
if method == "position":
return _point_module.set_position(self.object, value)
class k3dpolyhedron:
def __init__(self, polyhedron, mesh):
self.polyhedron = polyhedron
self.mesh = mesh
def __getattr__(self, method):
if method == "faces":
objects = _polyhedron_module.get_faces(self.polyhedron)
result = []
for object in objects:
result.append(k3dface(object))
return result
def create_face(self, point):
return k3dface(_polyhedron_module.create_face(self.polyhedron, self.mesh, point.object))
def add_point_to_face(self, face, point):
_polyhedron_module.add_point_to_face(self.polyhedron, self.mesh, face.object, point.object)
class k3dface:
def __init__(self, object):
self.__dict__["object"] = object
def __getattr__(self, method):
if method == "points":
objects = _face_module.get_edge_points(self.object)
result = []
for object in objects:
result.append(k3dpoint(object))
return result
class k3dblobby:
def __init__(self, start, end=None, radius=None):
if end and radius:
self.object = _blobby_module.segment(start, end, radius)
else:
self.object = _blobby_module.ellipsoid(start)
def set_color(self, color):
_blobby_module.set_color(self.object, color)
def add(self, blobby):
self.object = _blobby_module.add(self.object, blobby.object)
def multiply(self, blobby):
self.object = _blobby_module.multiply(self.object, blobby.object)
def max(self, blobby):
self.object = _blobby_module.max(self.object, blobby.object)
def min(self, blobby):
self.object = _blobby_module.min(self.object, blobby.object)
def subtract(self, blobby):
self.object = _blobby_module.subtract(self.object, blobby.object)
def divide(self, blobby):
self.object = _blobby_module.divide(self.object, blobby.object)
Application = ApplicationClass()
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