File: cuda_deformation_transform_points.cpp

package info (click to toggle)
k3d 0.8.0.2-6
  • links: PTS, VCS
  • area: main
  • in suites: squeeze
  • size: 40,692 kB
  • ctags: 39,695
  • sloc: cpp: 171,303; ansic: 24,129; xml: 6,995; python: 5,796; makefile: 726; sh: 22
file content (358 lines) | stat: -rw-r--r-- 12,907 bytes parent folder | download | duplicates (5)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
// K-3D
// Copyright (c) 2006, Romain Behar
//
// Contact: romainbehar@yahoo.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public
// License along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

/** \file
	\author Romain Behar (romainbehar@yahoo.com)
	\author Timothy M. Shead (tshead@k-3d.com)
*/

#include <k3d-i18n-config.h>
#include <k3dsdk/document_plugin_factory.h>
#include <k3dsdk/measurement.h>
#include <k3dsdk/mesh_simple_deformation_modifier.h>
#include <k3dsdk/transformable.h>

#include <k3dsdk/ipipeline_profiler.h>
#include <k3dsdk/log.h>

// include the entry points as external definitions
#include "cuda_entry_points.h"
#include "cuda_mesh_simple_deformation_modifier.h"

namespace module
{

namespace cuda
{

/////////////////////////////////////////////////////////////////////////////
// cuda_deformation_transform_points

class cuda_deformation_transform_points :
	public k3d::transformable<k3d::mesh_simple_deformation_modifier>
{
	typedef k3d::transformable<k3d::mesh_simple_deformation_modifier> base;

public:
	cuda_deformation_transform_points(k3d::iplugin_factory& Factory, k3d::idocument& Document) :
		base(Factory, Document)
	{
		m_mesh_selection.changed_signal().connect(make_update_mesh_slot());
		m_input_matrix.changed_signal().connect(make_update_mesh_slot());
	}

	void on_deform_mesh(const k3d::mesh::points_t& InputPoints, const k3d::mesh::selection_t& PointSelection, k3d::mesh::points_t& OutputPoints)
	{
		document().pipeline_profiler().start_execution(*this, "");
		const k3d::matrix4 Transformation = m_input_matrix.pipeline_value();

		int num_points = InputPoints.size();
		void *cuda_array = NULL;

		// first convert the double precision mesh points to single precision for the GPU
		// use 3 floats for the points, and a 4th for the selection weight

		// a 4 x 4 matrix of floats
		float *float_transformation = (float*) malloc ( 64 );

		float_transformation[0] = Transformation[0][0];
		float_transformation[1] = Transformation[0][1];
		float_transformation[2] = Transformation[0][2];
		float_transformation[3] = Transformation[0][3];
		float_transformation[4] = Transformation[1][0];
		float_transformation[5] = Transformation[1][1];
		float_transformation[6] = Transformation[1][2];
		float_transformation[7] = Transformation[1][3];
		float_transformation[8] = Transformation[2][0];
		float_transformation[9] = Transformation[2][1];
		float_transformation[10] = Transformation[2][2];
		float_transformation[11] = Transformation[2][3];
		float_transformation[12] = Transformation[3][0];
		float_transformation[13] = Transformation[3][1];
		float_transformation[14] = Transformation[3][2];
		float_transformation[15] = Transformation[3][3];
		copy_and_bind_texture_to_array( &cuda_array, float_transformation, 4, 4 );

		// struct to store timing info for GPU implementation
    	timingInfo_t timing_info;
    	timing_info.numEntries = 0;
    	timing_info.timings = 0;
    	timing_info.labels = 0;

    	document().pipeline_profiler().finish_execution(*this, "BIND_TEXTURE");

    	// use non-streamed version
    	transform_points_synchronous ( (double *)&(InputPoints[0]), (double *)&(PointSelection[0]), (double *)&(OutputPoints[0]), num_points, &timing_info );

		free_CUDA_array ( cuda_array );
		free ( float_transformation );

		if ( timing_info.timings && timing_info.labels )
		{
			for ( int i = 0; i < timing_info.numEntries; i++ )
			{
				if ( timing_info.labels[i])
				{
					document().pipeline_profiler().add_timing_entry(*this, timing_info.labels[i], timing_info.timings[i]);
					free ( timing_info.labels[i] );
				}
				else
				{
					document().pipeline_profiler().add_timing_entry(*this, "", timing_info.timings[i]);
				}
			}
			free ( timing_info.labels );
			free ( timing_info.timings );
		}
	}

	static k3d::iplugin_factory& get_factory()
	{
		static k3d::document_plugin_factory<cuda_deformation_transform_points,
			k3d::interface_list<k3d::imesh_source,
			k3d::interface_list<k3d::imesh_sink,
			k3d::interface_list<k3d::imatrix_source,
			k3d::interface_list<k3d::imatrix_sink > > > > > factory(
				k3d::uuid(0x3bb9fc2b, 0x65483516, 0xd7c69198, 0x30375235),
				"CUDATransformPoints",
				_("Transform mesh points using input matrix"),
				"CUDADeformation",
				k3d::iplugin_factory::EXPERIMENTAL);

		return factory;
	}

private:
};

/////////////////////////////////////////////////////////////////////////////
// cuda_deformation_transform_points_factory

k3d::iplugin_factory& cuda_deformation_transform_points_factory()
{
	return cuda_deformation_transform_points::get_factory();
}

/////////////////////////////////////////////////////////////////////////////
// cuda_deformation_transform_points_asynchronous

class cuda_deformation_transform_points_asynchronous :
	public k3d::transformable<k3d::mesh_simple_deformation_modifier>
{
	typedef k3d::transformable<k3d::mesh_simple_deformation_modifier> base;

public:
	cuda_deformation_transform_points_asynchronous(k3d::iplugin_factory& Factory, k3d::idocument& Document) :
		base(Factory, Document)
	{
		m_mesh_selection.changed_signal().connect(make_update_mesh_slot());
		m_input_matrix.changed_signal().connect(make_update_mesh_slot());
	}

	void on_deform_mesh(const k3d::mesh::points_t& InputPoints, const k3d::mesh::selection_t& PointSelection, k3d::mesh::points_t& OutputPoints)
	{
		document().pipeline_profiler().start_execution(*this, "");
		const k3d::matrix4 Transformation = m_input_matrix.pipeline_value();

		int num_points = InputPoints.size();
		void *cuda_array = NULL;

		// a 4 x 4 matrix of floats
		float *float_transformation = (float*) malloc ( 64 );

		float_transformation[0] = Transformation[0][0];
		float_transformation[1] = Transformation[0][1];
		float_transformation[2] = Transformation[0][2];
		float_transformation[3] = Transformation[0][3];
		float_transformation[4] = Transformation[1][0];
		float_transformation[5] = Transformation[1][1];
		float_transformation[6] = Transformation[1][2];
		float_transformation[7] = Transformation[1][3];
		float_transformation[8] = Transformation[2][0];
		float_transformation[9] = Transformation[2][1];
		float_transformation[10] = Transformation[2][2];
		float_transformation[11] = Transformation[2][3];
		float_transformation[12] = Transformation[3][0];
		float_transformation[13] = Transformation[3][1];
		float_transformation[14] = Transformation[3][2];
		float_transformation[15] = Transformation[3][3];
		copy_and_bind_texture_to_array( &cuda_array, float_transformation, 4, 4 );

		// struct to store timing info for GPU implementation
    	timingInfo_t timing_info;
    	timing_info.numEntries = 0;
    	timing_info.timings = 0;
    	timing_info.labels = 0;

    	document().pipeline_profiler().finish_execution(*this, "BIND_TEXTURE");

		// use streams
		transform_points_asynchronous ( (double *)&(InputPoints[0]), (double *)&(PointSelection[0]), (double *)&(OutputPoints[0]), num_points, &timing_info );

		free_CUDA_array ( cuda_array );
		free ( float_transformation );

		if ( timing_info.timings && timing_info.labels )
		{
			for ( int i = 0; i < timing_info.numEntries; i++ )
			{
				if ( timing_info.labels[i])
				{
					document().pipeline_profiler().add_timing_entry(*this, timing_info.labels[i], timing_info.timings[i]);
					free ( timing_info.labels[i] );
				}
				else
				{
					document().pipeline_profiler().add_timing_entry(*this, "", timing_info.timings[i]);
				}
			}
			free ( timing_info.labels );
			free ( timing_info.timings );
		}


	}

	static k3d::iplugin_factory& get_factory()
	{
		static k3d::document_plugin_factory<cuda_deformation_transform_points_asynchronous,
			k3d::interface_list<k3d::imesh_source,
			k3d::interface_list<k3d::imesh_sink,
			k3d::interface_list<k3d::imatrix_source,
			k3d::interface_list<k3d::imatrix_sink > > > > > factory(
				k3d::uuid(0x1cf04dc1, 0x7b443a52, 0x384baca7, 0xc84071a3),
				"CUDATransformPointsAsynchronous",
				_("Transform mesh points using input matrix"),
				"CUDADeformation",
				k3d::iplugin_factory::EXPERIMENTAL);

		return factory;
	}

private:
};

/////////////////////////////////////////////////////////////////////////////
// cuda_deformation_transform_points_asynchronous_factory

k3d::iplugin_factory& cuda_deformation_transform_points_asynchronous_factory()
{
	return cuda_deformation_transform_points_asynchronous::get_factory();
}

/////////////////////////////////////////////////////////////////////////////
// cuda_deformation_transform_points_device_mesh

class cuda_deformation_transform_points_device_mesh :
	public k3d::transformable<k3d::cuda_mesh_simple_deformation_modifier>
{
	typedef k3d::transformable<k3d::cuda_mesh_simple_deformation_modifier> base;

public:
	cuda_deformation_transform_points_device_mesh(k3d::iplugin_factory& Factory, k3d::idocument& Document) :
		base(Factory, Document)
	{
		m_mesh_selection.changed_signal().connect(make_update_mesh_slot());
		m_input_matrix.changed_signal().connect(make_update_mesh_slot());
	}

	void on_deform_mesh(k3d::mesh& Output)
	{
		k3d::log() << debug << "on_deform_mesh" << std::endl;
		document().pipeline_profiler().start_execution(*this, "");
		const k3d::matrix4 Transformation = m_input_matrix.pipeline_value();

		int num_points = m_p_input_device_mesh.pipeline_value()->get_number_of_points();
		void *cuda_array = NULL;

		// first convert the double precision mesh points to single precision for the GPU
		// use 3 floats for the points, and a 4th for the selection weight

		// a 4 x 4 matrix of floats
		float *float_transformation = (float*) malloc ( 64 );

		float_transformation[0] = Transformation[0][0];
		float_transformation[1] = Transformation[0][1];
		float_transformation[2] = Transformation[0][2];
		float_transformation[3] = Transformation[0][3];
		float_transformation[4] = Transformation[1][0];
		float_transformation[5] = Transformation[1][1];
		float_transformation[6] = Transformation[1][2];
		float_transformation[7] = Transformation[1][3];
		float_transformation[8] = Transformation[2][0];
		float_transformation[9] = Transformation[2][1];
		float_transformation[10] = Transformation[2][2];
		float_transformation[11] = Transformation[2][3];
		float_transformation[12] = Transformation[3][0];
		float_transformation[13] = Transformation[3][1];
		float_transformation[14] = Transformation[3][2];
		float_transformation[15] = Transformation[3][3];
		copy_and_bind_texture_to_array( &cuda_array, float_transformation, 4, 4 );

    	document().pipeline_profiler().finish_execution(*this, "BIND_TEXTURE");

    	document().pipeline_profiler().start_execution(*this, "Kernel Call");
    	// use the implementation that uses the device mesh
    	transform_points_device_mesh (m_p_input_device_mesh.pipeline_value()->get_points_and_selection_pointer() , num_points);
    	document().pipeline_profiler().finish_execution(*this, "Kernel Call");

    	document().pipeline_profiler().start_execution(*this, "Free Memory");
		free_CUDA_array ( cuda_array );
		free ( float_transformation );
		document().pipeline_profiler().finish_execution(*this, "Free Memory");

		document().pipeline_profiler().start_execution(*this, "Copy From Device");

		Output.points.reset();
		Output.point_selection.reset();
		m_p_input_device_mesh.pipeline_value()->copy_from_device(Output, MESH_POINTS+MESH_SELECTION);

		document().pipeline_profiler().finish_execution(*this, "Copy From Device");

	}

	static k3d::iplugin_factory& get_factory()
	{
		static k3d::document_plugin_factory<cuda_deformation_transform_points_device_mesh,
			k3d::interface_list<k3d::imesh_source,
			k3d::interface_list<k3d::imesh_sink,
			k3d::interface_list<k3d::imatrix_source,
			k3d::interface_list<k3d::imatrix_sink > > > > > factory(
				k3d::uuid(0x2ef86b2e, 0x2449d8a8, 0xbac438a5, 0xffeb92c8),
				"CUDATransformPointsDeviceMesh",
				_("Transform mesh points using input matrix using a device mesh"),
				"CUDADeformation",
				k3d::iplugin_factory::EXPERIMENTAL);

		return factory;
	}
};

/////////////////////////////////////////////////////////////////////////////
// cuda_deformation_transform_points_device_mesh_factory

k3d::iplugin_factory& cuda_deformation_transform_points_device_mesh_factory()
{
	return cuda_deformation_transform_points_device_mesh::get_factory();
}

} // namespace cuda

} // namespace module