File: camera_to_bitmap.cpp

package info (click to toggle)
k3d 0.8.0.2-6
  • links: PTS, VCS
  • area: main
  • in suites: squeeze
  • size: 40,692 kB
  • ctags: 39,695
  • sloc: cpp: 171,303; ansic: 24,129; xml: 6,995; python: 5,796; makefile: 726; sh: 22
file content (167 lines) | stat: -rw-r--r-- 6,584 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
// K-3D
// Copyright (c) 1995-2008, Timothy M. Shead
//
// Contact: tshead@k-3d.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public
// License along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

/** \file
	\author Timothy M. Shead (tshead@k-3d.com)
*/

#include <k3d-i18n-config.h>
#include <k3dsdk/bitmap_source.h>
#include <k3dsdk/document_plugin_factory.h>
#include <k3dsdk/gl.h>
#include <k3dsdk/icamera.h>
#include <k3dsdk/irender_viewport_gl.h>
#include <k3dsdk/measurement.h>
#include <k3dsdk/node.h>

#include <GL/glx.h>
#include <X11/Xlib.h>

namespace module
{

namespace glx
{

/////////////////////////////////////////////////////////////////////////////
// camera_to_bitmap

class camera_to_bitmap :
	public k3d::node,
	public k3d::bitmap_source<camera_to_bitmap>
{
	typedef k3d::node base;

public:
	camera_to_bitmap(k3d::iplugin_factory& Factory, k3d::idocument& Document) :
		base(Factory, Document),
		m_camera(init_owner(*this) + init_name("camera") + init_label(_("Camera")) + init_description(_("Camera")) + init_value<k3d::icamera*>(0)),
		m_render_engine(init_owner(*this) + init_name("render_engine") + init_label(_("Render Engine")) + init_description(_("Render Engine")) + init_value<k3d::gl::irender_viewport*>(0)),
		m_width(init_owner(*this) + init_name("width") + init_label(_("Width")) + init_description(_("Bitmap width")) + init_value(256L) + init_step_increment(1) + init_units(typeid(k3d::measurement::scalar)) + init_constraint(constraint::minimum(1))),
		m_height(init_owner(*this) + init_name("height") + init_label(_("Height")) + init_description(_("Bitmap height")) + init_value(256L) + init_step_increment(1) + init_units(typeid(k3d::measurement::scalar)) + init_constraint(constraint::minimum(1)))
	{
		m_camera.changed_signal().connect(k3d::hint::converter<
			k3d::hint::convert<k3d::hint::any, k3d::hint::bitmap_pixels_changed> >(make_update_bitmap_slot()));

		m_render_engine.changed_signal().connect(k3d::hint::converter<
			k3d::hint::convert<k3d::hint::any, k3d::hint::bitmap_pixels_changed> >(make_update_bitmap_slot()));

		m_width.changed_signal().connect(k3d::hint::converter<
			k3d::hint::convert<k3d::hint::any, k3d::hint::bitmap_dimensions_changed> >(make_update_bitmap_slot()));

		m_height.changed_signal().connect(k3d::hint::converter<
			k3d::hint::convert<k3d::hint::any, k3d::hint::bitmap_dimensions_changed> >(make_update_bitmap_slot()));
	}

	void on_resize_bitmap(k3d::bitmap& Output)
	{
		const k3d::pixel_size_t width = m_width.pipeline_value();
		const k3d::pixel_size_t height = m_height.pipeline_value();
		Output.recreate(width, height);
	}

	void on_assign_pixels(k3d::bitmap& Output)
	{
		k3d::icamera* const camera = m_camera.pipeline_value();
		k3d::gl::irender_viewport* const render_engine = m_render_engine.pipeline_value();
		const k3d::pixel_size_t width = m_width.pipeline_value();
		const k3d::pixel_size_t height = m_height.pipeline_value();

		if(camera && render_engine)
		{
			Display* const display = XOpenDisplay(0);
			return_if_fail(display);

			int dummy = 0;
			return_if_fail(glXQueryExtension(display, &dummy, &dummy));

			int config[] = {GLX_RGBA, GLX_RED_SIZE, 8, GLX_GREEN_SIZE, 8, GLX_BLUE_SIZE, 8, GLX_DEPTH_SIZE, 8, None};
			XVisualInfo* const visual = glXChooseVisual(display, DefaultScreen(display), config);
			return_if_fail(visual);

			const GLXContext context = glXCreateContext(display, visual, 0, false);
			return_if_fail(context);

			Pixmap pixmap = XCreatePixmap(display, RootWindow(display, visual->screen), width, height, visual->depth);
			GLXPixmap glx_pixmap = glXCreateGLXPixmap(display, visual, pixmap);

			glXMakeCurrent(display, glx_pixmap, context);

			glViewport(0, 0, width, height);

			GLdouble gl_view_matrix[16];
			GLdouble gl_projection_matrix[16];
			GLint gl_viewport[4];

			render_engine->render_viewport(*camera, width, height, gl_view_matrix, gl_projection_matrix, gl_viewport);
			glFlush();

			boost::gil::image<boost::gil::rgba8_pixel_t, false> buffer(width, height);
			glPixelStorei(GL_PACK_SWAP_BYTES, GL_FALSE);
			glPixelStorei(GL_PACK_LSB_FIRST, GL_FALSE);
			glPixelStorei(GL_PACK_ROW_LENGTH, 0);
			glPixelStorei(GL_PACK_SKIP_ROWS, 0);
			glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
			glPixelStorei(GL_PACK_ALIGNMENT, 1);
			glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, &view(buffer)[0]);

			boost::gil::copy_pixels(boost::gil::flipped_up_down_view(boost::gil::color_converted_view<boost::gil::rgba16f_pixel_t>(view(buffer))), view(Output));

			glXMakeCurrent(display, None, 0);
			glXDestroyGLXPixmap(display, glx_pixmap);
			XFreePixmap(display, pixmap);
		}
		else
		{
			std::fill(view(Output).begin(), view(Output).end(), k3d::pixel(0.6, 0.6, 0.6, 1.0));
		}
	}

	static k3d::iplugin_factory& get_factory()
	{
		static k3d::document_plugin_factory<camera_to_bitmap,
			k3d::interface_list<k3d::ibitmap_source> > factory(
				k3d::uuid(0xc58d6b04, 0x0149bada, 0xde0218a4, 0x40d27b6b),
				"GLXCameraToBitmap",
				_("Renders the scene to a bitmap using OpenGL"),
				"Bitmap Test",
				k3d::iplugin_factory::EXPERIMENTAL);

		return factory;
	}

private:
	k3d_data(k3d::icamera*, immutable_name, change_signal, with_undo, node_storage, no_constraint, node_property, node_serialization) m_camera;
	k3d_data(k3d::gl::irender_viewport*, immutable_name, change_signal, with_undo, node_storage, no_constraint, node_property, node_serialization) m_render_engine;
	k3d_data(k3d::int32_t, immutable_name, change_signal, with_undo, local_storage, with_constraint, measurement_property, with_serialization) m_width;
	k3d_data(k3d::int32_t, immutable_name, change_signal, with_undo, local_storage, with_constraint, measurement_property, with_serialization) m_height;
};

/////////////////////////////////////////////////////////////////////////////
// camera_to_bitmap_factory

k3d::iplugin_factory& camera_to_bitmap_factory()
{
	return camera_to_bitmap::get_factory();
}

} // namespace glx

} // namespace module