1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549
|
// K-3D
// Copyright (c) 1995-2009, Timothy M. Shead
//
// Contact: tshead@k-3d.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public
// License along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
/** \file
\author Tim Shead <tshead@k-3d.com>
*/
#include "light.h"
#include "material.h"
#include <k3d-i18n-config.h>
#include <k3d-version-config.h>
#include <k3dsdk/algebra.h>
#include <k3dsdk/classes.h>
#include <k3dsdk/color.h>
#include <k3dsdk/document_plugin_factory.h>
#include <k3dsdk/file_range.h>
#include <k3dsdk/fstream.h>
#include <k3dsdk/gl.h>
#include <k3dsdk/icamera.h>
#include <k3dsdk/iomanip.h>
#include <k3dsdk/imaterial.h>
#include <k3dsdk/imesh_sink.h>
#include <k3dsdk/imesh_source.h>
#include <k3dsdk/inetwork_render_farm.h>
#include <k3dsdk/inetwork_render_frame.h>
#include <k3dsdk/inetwork_render_job.h>
#include <k3dsdk/inode_collection_sink.h>
#include <k3dsdk/iprojection.h>
#include <k3dsdk/irender_camera_animation.h>
#include <k3dsdk/irender_camera_frame.h>
#include <k3dsdk/irender_camera_preview.h>
#include <k3dsdk/imatrix_source.h>
#include <k3dsdk/material.h>
#include <k3dsdk/measurement.h>
#include <k3dsdk/network_render_farm.h>
#include <k3dsdk/node.h>
#include <k3dsdk/nodes.h>
#include <k3dsdk/polyhedron.h>
#include <k3dsdk/property.h>
#include <k3dsdk/resolutions.h>
#include <k3dsdk/time_source.h>
#include <k3dsdk/transform.h>
#include <k3dsdk/triangulator.h>
#include <k3dsdk/utility_gl.h>
#include <boost/scoped_ptr.hpp>
#include <iomanip>
#include <iterator>
#include <map>
#include <set>
namespace module
{
namespace indigo
{
/////////////////////////////////////////////////////////////////////////////
// render_engine
class render_engine :
public k3d::node,
public k3d::inode_collection_sink,
public k3d::irender_camera_preview,
public k3d::irender_camera_frame,
public k3d::irender_camera_animation
{
typedef k3d::node base;
// initialise properties
public:
render_engine(k3d::iplugin_factory& Factory, k3d::idocument& Document) :
base(Factory, Document),
m_visible_nodes(init_owner(*this) + init_name("visible_nodes") + init_label(_("Visible Nodes")) + init_description(_("A list of nodes that will be visible in the rendered output.")) + init_value(std::vector<k3d::inode*>())),
m_enabled_lights(init_owner(*this) + init_name("enabled_lights") + init_label(_("Enabled Lights")) + init_description(_("A list of light sources that will contribute to the rendered output.")) + init_value(std::vector<k3d::inode*>())),
m_resolution(init_owner(*this) + init_name("resolution") + init_label(_("Resolution")) + init_description(_("Choose a predefined image resolution")) + init_enumeration(k3d::resolution_values()) + init_value(k3d::string_t(""))),
m_pixel_width(init_owner(*this) + init_name("pixel_width") + init_label(_("pixel_width")) + init_description(_("The horizontal size in pixels of the rendered output image.")) + init_value(320) + init_step_increment(1) + init_units(typeid(k3d::measurement::scalar)) + init_constraint(constraint::minimum<k3d::int32_t>(1))),
m_pixel_height(init_owner(*this) + init_name("pixel_height") + init_label(_("pixel_height")) + init_description(_("The vertical size in pixels of the rendered output image.")) + init_value(240) + init_step_increment(1) + init_units(typeid(k3d::measurement::scalar)) + init_constraint(constraint::minimum<k3d::int32_t>(1))),
m_halt_time(init_owner(*this) + init_name("halt_time") + init_label(_("Halt Time")) + init_description(_("Maximum rendering time in seconds.")) + init_value(30) + init_step_increment(1) + init_units(typeid(k3d::measurement::time))),
m_halt_samples(init_owner(*this) + init_name("halt_samples") + init_label(_("Halt Samples")) + init_description(_("Maximum number of samples-per-pixel.")) + init_value(100) + init_step_increment(1) + init_units(typeid(k3d::measurement::scalar)))
{
m_resolution.changed_signal().connect(sigc::mem_fun(*this, &render_engine::on_resolution_changed));
}
const k3d::inode_collection_sink::properties_t node_collection_properties()
{
k3d::inode_collection_sink::properties_t results;
results.push_back(&m_visible_nodes);
results.push_back(&m_enabled_lights);
return results;
}
void on_resolution_changed(k3d::iunknown*)
{
const k3d::string_t new_resolution = m_resolution.pipeline_value();
const k3d::resolutions_t& resolutions = k3d::resolutions();
for(k3d::resolutions_t::const_iterator resolution = resolutions.begin(); resolution != resolutions.end(); ++resolution)
{
if(resolution->name != new_resolution)
continue;
m_pixel_width.set_value(resolution->width);
m_pixel_height.set_value(resolution->height);
return;
}
assert_not_reached();
}
k3d::bool_t render_camera_preview(k3d::icamera& Camera)
{
// Start a new render job ...
k3d::inetwork_render_job& job = k3d::get_network_render_farm().create_job("k3d-indigo-preview");
// Add a single render frame to the job ...
k3d::inetwork_render_frame& frame = job.create_frame("frame");
// Create an output image path ...
const k3d::filesystem::path output_image = frame.add_file("output.png");
// Render it ...
return_val_if_fail(render(Camera, frame, output_image, true), false);
// View the output when it's done ...
frame.add_view_command(output_image);
// Start the job running ...
k3d::get_network_render_farm().start_job(job);
return true;
}
k3d::bool_t render_camera_frame(k3d::icamera& Camera, const k3d::filesystem::path& OutputImage, const k3d::bool_t ViewImage)
{
// Sanity checks ...
return_val_if_fail(!OutputImage.empty(), false);
// Start a new render job ...
k3d::inetwork_render_job& job = k3d::get_network_render_farm().create_job("k3d-indigo-render-frame");
// Add a single render frame to the job ...
k3d::inetwork_render_frame& frame = job.create_frame("frame");
// Create an output image path ...
const k3d::filesystem::path output_image = frame.add_file("output.png");
// Render it ...
return_val_if_fail(render(Camera, frame, output_image, false), false);
// Copy the output image to its requested destination ...
frame.add_copy_command(output_image, OutputImage);
// View the output image when it's done ...
if(ViewImage)
frame.add_view_command(OutputImage);
// Start the job running ...
k3d::get_network_render_farm().start_job(job);
return true;
}
k3d::bool_t render_camera_animation(k3d::icamera& Camera, k3d::iproperty& Time, const k3d::frames& Frames, const k3d::bool_t ViewCompletedImages)
{
// Start a new render job ...
k3d::inetwork_render_job& job = k3d::get_network_render_farm().create_job("k3d-indigo-render-animation");
// For each frame to be rendered ...
k3d::uint_t frame_index = 0;
for(k3d::frames::const_iterator frame = Frames.begin(); frame != Frames.end(); ++frame, ++frame_index)
{
// Set the frame time ...
k3d::property::set_internal_value(Time, frame->begin_time);
// Redraw everything ...
k3d::gl::redraw_all(document(), k3d::gl::irender_viewport::SYNCHRONOUS);
// Add a render frame to the job ...
std::stringstream buffer;
buffer << "frame-" << frame_index;
k3d::inetwork_render_frame& render_frame = job.create_frame(buffer.str());
// Create an output image path ...
const k3d::filesystem::path output_image = render_frame.add_file("output.png");
// Render it (hidden rendering) ...
return_val_if_fail(render(Camera, render_frame, output_image, false), false);
// Copy the output image to its requested destination ...
render_frame.add_copy_command(output_image, frame->destination);
// View the output image when it's done ...
if(ViewCompletedImages)
render_frame.add_view_command(frame->destination);
}
// Start the job running ...
k3d::get_network_render_farm().start_job(job);
return true;
}
static k3d::iplugin_factory& get_factory()
{
static k3d::document_plugin_factory<render_engine,
k3d::interface_list<k3d::irender_camera_animation,
k3d::interface_list<k3d::irender_camera_frame,
k3d::interface_list<k3d::irender_camera_preview> > > > factory(
k3d::uuid(0xd3415ff0, 0x084b272d, 0x76eba2ad, 0x813d5f1d),
"IndigoEngine",
_("Indigo Render Engine"),
"Indigo RenderEngine",
k3d::iplugin_factory::EXPERIMENTAL);
return factory;
}
private:
/// Helper class used to triangulate faces
class create_triangles :
public k3d::triangulator
{
typedef k3d::triangulator base;
public:
create_triangles(
const k3d::mesh::materials_t& FaceMaterials,
k3d::mesh::points_t& Points,
k3d::mesh::indices_t& APoints,
k3d::mesh::indices_t& BPoints,
k3d::mesh::indices_t& CPoints,
std::vector<indigo::material*>& TriangleMaterials,
std::set<indigo::material*>& MaterialList) :
m_points(Points),
m_a_points(APoints),
m_b_points(BPoints),
m_c_points(CPoints),
m_triangle_materials(TriangleMaterials),
m_material_list(MaterialList)
{
m_face_materials.resize(FaceMaterials.size());
for(k3d::uint_t i = 0; i != FaceMaterials.size(); ++i)
m_face_materials[i] = k3d::material::lookup<indigo::material>(FaceMaterials[i]);
}
private:
void start_face(const k3d::uint_t Face)
{
m_current_face = Face;
}
void add_vertex(const k3d::point3& Coordinates, k3d::uint_t Vertices[4], k3d::uint_t Edges[4], double Weights[4], k3d::uint_t& NewVertex)
{
NewVertex = m_points.size();
m_points.push_back(Coordinates);
}
void add_triangle(k3d::uint_t Vertices[3], k3d::uint_t Edges[3])
{
m_a_points.push_back(Vertices[0]);
m_b_points.push_back(Vertices[1]);
m_c_points.push_back(Vertices[2]);
m_triangle_materials.push_back(m_face_materials[m_current_face]);
m_material_list.insert(m_face_materials[m_current_face]);
}
std::vector<indigo::material*> m_face_materials;
k3d::mesh::points_t& m_points;
k3d::mesh::indices_t& m_a_points;
k3d::mesh::indices_t& m_b_points;
k3d::mesh::indices_t& m_c_points;
std::vector<indigo::material*>& m_triangle_materials;
std::set<indigo::material*>& m_material_list;
k3d::uint_t m_current_face;
};
void render_mesh(std::map<indigo::material*, k3d::string_t>& MaterialNames, const k3d::string_t& Name, k3d::inode& MeshInstance, const k3d::mesh& Mesh, std::ostream& Stream)
{
Stream << k3d::standard_indent << "<mesh>\n" << k3d::push_indent;
Stream << k3d::standard_indent << "<name>" << Name << "</name>\n";
Stream << k3d::standard_indent << "<normal_smoothing>false</normal_smoothing>\n";
Stream << k3d::standard_indent << "<embedded>\n" << k3d::push_indent;
std::set<indigo::material*> material_list;
k3d::mesh::points_t points(*Mesh.points);
k3d::mesh::indices_t a_points;
k3d::mesh::indices_t b_points;
k3d::mesh::indices_t c_points;
std::vector<indigo::material*> triangle_materials;
for(k3d::mesh::primitives_t::const_iterator primitive = Mesh.primitives.begin(); primitive != Mesh.primitives.end(); ++primitive)
{
boost::scoped_ptr<k3d::polyhedron::const_primitive> polyhedron(k3d::polyhedron::validate(Mesh, **primitive));
if(!polyhedron)
continue;
// Triangulate the mesh faces ...
create_triangles(polyhedron->face_materials, points, a_points, b_points, c_points, triangle_materials, material_list).process(Mesh, *polyhedron);
}
const k3d::matrix4 matrix = k3d::node_to_world_matrix(MeshInstance);
for(k3d::mesh::points_t::const_iterator point = points.begin(); point != points.end(); ++point)
{
const k3d::point3 pos = matrix * (*point);
Stream << k3d::standard_indent << "<vertex pos=\"" << -pos[0] << " " << pos[1] << " " << pos[2] << "\"/>\n";
}
for(std::set<indigo::material*>::const_iterator material = material_list.begin(); material != material_list.end(); ++material)
{
if(0 == *material)
{
k3d::log() << warning << "Geometry without an Indigo material will not be rendered." << std::endl;
continue;
}
Stream << k3d::standard_indent << "<triangle_set>\n" << k3d::push_indent;
Stream << k3d::standard_indent << "<material_name>" << MaterialNames[*material] << "</material_name>\n";
const k3d::uint_t begin = 0;
const k3d::uint_t end = begin + triangle_materials.size();
for(k3d::uint_t i = begin; i != end; ++i)
{
if(triangle_materials[i] != *material)
continue;
Stream << k3d::standard_indent << "<tri>" << a_points[i] << " " << b_points[i] << " " << c_points[i] << "</tri>\n";
}
Stream << k3d::pop_indent << k3d::standard_indent << "</triangle_set>\n";
}
Stream << k3d::pop_indent << k3d::standard_indent << "</embedded>\n";
Stream << k3d::pop_indent << k3d::standard_indent << "</mesh>\n";
Stream << k3d::standard_indent << "<model>\n" << k3d::push_indent;
Stream << k3d::standard_indent << "<pos>" << "0 0 0" << "</pos>\n";
Stream << k3d::standard_indent << "<scale>" << "1" << "</scale>\n";
Stream << k3d::standard_indent << "<mesh_name>" << Name << "</mesh_name>\n";
Stream << k3d::pop_indent << k3d::standard_indent << "</model>\n";
}
k3d::bool_t render(k3d::icamera& Camera, k3d::inetwork_render_frame& Frame, const k3d::filesystem::path& OutputImagePath, const k3d::bool_t VisibleRender)
{
try
{
k3d::iperspective* const projection = dynamic_cast<k3d::iperspective*>(&Camera.projection());
if(!projection)
throw std::runtime_error("A perspective projection is required.");
// Start our indigo XML file ...
const k3d::filesystem::path scene_path = Frame.add_file("world.igs");
k3d::filesystem::ofstream stream(scene_path);
return_val_if_fail(stream.good(), false);
k3d::inetwork_render_frame::environment environment;
k3d::inetwork_render_frame::arguments arguments;
// arguments.push_back(k3d::inetwork_render_frame::argument("-n m"));
arguments.push_back(k3d::inetwork_render_frame::argument(scene_path.native_filesystem_string()));
arguments.push_back(k3d::inetwork_render_frame::argument("-o"));
arguments.push_back(k3d::inetwork_render_frame::argument(OutputImagePath.native_filesystem_string()));
Frame.add_exec_command("indigo_console", environment, arguments);
// Setup the scene description ...
stream << k3d::xml::declaration();
stream << k3d::standard_indent << "<!-- Indigo scene generated by K-3D Version " K3D_VERSION ", http://www.k-3d.org -->\n";
stream << k3d::standard_indent << "<scene>\n" << k3d::push_indent;
// Set renderer options ...
const k3d::int32_t pixel_width = m_pixel_width.pipeline_value();
const k3d::int32_t pixel_height = m_pixel_height.pipeline_value();
stream << k3d::standard_indent << "<renderer_settings>\n" << k3d::push_indent;
stream << k3d::standard_indent << "<width>" << pixel_width << "</width>\n";
stream << k3d::standard_indent << "<height>" << pixel_height << "</height>\n";
stream << k3d::standard_indent << "<halt_time>" << m_halt_time.pipeline_value() << "</halt_time>\n";
stream << k3d::standard_indent << "<halt_samples_per_pixel>" << m_halt_samples.pipeline_value() << "</halt_samples_per_pixel>\n";
stream << k3d::pop_indent << k3d::standard_indent << "</renderer_settings>\n";
// Setup the camera ...
const k3d::matrix4 camera_matrix = k3d::property::pipeline_value<k3d::matrix4>(Camera.transformation().matrix_source_output());
const k3d::point3 camera_pos = k3d::position(camera_matrix);
const k3d::vector3 camera_up = camera_matrix * k3d::vector3(0, 1, 0);
const k3d::vector3 camera_forwards = camera_matrix * k3d::vector3(0, 0, 1);
const k3d::double_t camera_near = k3d::property::pipeline_value<k3d::double_t>(projection->near());
const k3d::double_t camera_width = std::abs(k3d::property::pipeline_value<k3d::double_t>(projection->left()) - k3d::property::pipeline_value<k3d::double_t>(projection->right()));
stream << k3d::standard_indent << "<camera>\n" << k3d::push_indent;
stream << k3d::standard_indent << "<pos>" << -camera_pos[0] << " " << camera_pos[1] << " " << camera_pos[2] << "</pos>\n";
stream << k3d::standard_indent << "<up>" << -camera_up[0] << " " << camera_up[1] << " " << camera_up[2] << "</up>\n";
stream << k3d::standard_indent << "<forwards>" << -camera_forwards[0] << " " << camera_forwards[1] << " " << camera_forwards[2] << "</forwards>\n";
stream << k3d::standard_indent << "<aperture_radius>" << "0.001" << "</aperture_radius>\n";
stream << k3d::standard_indent << "<focus_distance>" << "3.0" << "</focus_distance>\n";
stream << k3d::standard_indent << "<aspect_ratio>" << static_cast<k3d::double_t>(pixel_width) / static_cast<k3d::double_t>(pixel_height) << "</aspect_ratio>\n";
stream << k3d::standard_indent << "<sensor_width>" << camera_width << "</sensor_width>\n";
stream << k3d::standard_indent << "<lens_sensor_dist>" << camera_near << "</lens_sensor_dist>\n";
stream << k3d::standard_indent << "<white_balance>" << "D65" << "</white_balance>\n";
stream << k3d::standard_indent << "<autofocus/>\n";
stream << k3d::pop_indent << k3d::standard_indent << "</camera>\n";
// Setup tonemapping ...
stream << k3d::standard_indent << "<tonemapping>\n" << k3d::push_indent;
// stream << "<linear>\n";
// stream << "<scale>" << "1.0" << "</scale>\n";
// stream << "</linear>\n";
stream << k3d::standard_indent << "<reinhard>\n" << k3d::push_indent;
stream << k3d::standard_indent << "<pre_scale>" << "6.0" << "</pre_scale>\n";
stream << k3d::standard_indent << "<post_scale>" << "1.0" << "</post_scale>\n";
stream << k3d::standard_indent << "<burn>" << "6.0" << "</burn>\n";
stream << k3d::pop_indent << k3d::standard_indent << "</reinhard>\n";
stream << k3d::pop_indent << k3d::standard_indent << "</tonemapping>\n";
// Setup lights ...
const k3d::inode_collection_property::nodes_t enabled_lights = m_enabled_lights.pipeline_value();
for(k3d::inode_collection_property::nodes_t::const_iterator node = enabled_lights.begin(); node != enabled_lights.end(); ++node)
{
if(indigo::light* const light = dynamic_cast<indigo::light*>(*node))
{
light->setup(stream);
}
}
// Setup materials, assigning unique names as-we-go ...
std::map<indigo::material*, k3d::string_t> material_names;
const std::vector<indigo::material*> materials = k3d::node::lookup<indigo::material>(document());
for(k3d::uint_t i = 0; i != materials.size(); ++i)
{
const k3d::string_t material_name = "material_" + k3d::string_cast(material_names.size());
material_names.insert(std::make_pair(materials[i], material_name));
materials[i]->setup(material_name, stream);
}
// Render geometry ...
k3d::uint_t mesh_index = 0;
const k3d::inode_collection_property::nodes_t visible_nodes = m_visible_nodes.pipeline_value();
for(k3d::inode_collection_property::nodes_t::const_iterator node = visible_nodes.begin(); node != visible_nodes.end(); ++node)
{
if((*node)->factory().factory_id() != k3d::classes::MeshInstance())
continue;
const k3d::mesh* const mesh = k3d::property::pipeline_value<k3d::mesh*>(**node, "output_mesh");
if(!mesh)
continue;
const k3d::string_t mesh_name = "mesh_" + k3d::string_cast(mesh_index++);
render_mesh(material_names, mesh_name, **node, *mesh, stream);
}
// Finish the scene ...
stream << k3d::pop_indent << k3d::standard_indent << "</scene>\n";
}
catch(std::exception& e)
{
k3d::log() << error << "exception: " << e.what() << std::endl;
return false;
}
catch(...)
{
k3d::log() << error << "unknown exception" << std::endl;
return false;
}
return true;
}
/// Helper class that limits the list of visible nodes to those that we can render
template<typename value_t, class name_policy_t>
class indigo_visible_nodes_property :
public k3d::data::writable_property<value_t, name_policy_t>,
public k3d::inode_collection_property
{
typedef k3d::data::writable_property<value_t, name_policy_t> base;
public:
k3d::bool_t property_allow(k3d::inode& Node)
{
return Node.factory().factory_id() == k3d::classes::MeshInstance();
}
protected:
template<typename init_t>
indigo_visible_nodes_property(const init_t& Init) :
base(Init)
{
}
};
/// Helper class that limits the list of enabled lights
template<typename value_t, class name_policy_t>
class indigo_enabled_lights_property :
public k3d::data::writable_property<value_t, name_policy_t>,
public k3d::inode_collection_property
{
typedef k3d::data::writable_property<value_t, name_policy_t> base;
public:
k3d::bool_t property_allow(k3d::inode& Node)
{
return dynamic_cast<indigo::light*>(&Node) ? true : false;
}
protected:
template<typename init_t>
indigo_enabled_lights_property(const init_t& Init) :
base(Init)
{
}
};
// define properties
k3d_data(k3d::inode_collection_property::nodes_t, immutable_name, change_signal, with_undo, local_storage, no_constraint, indigo_visible_nodes_property, node_collection_serialization) m_visible_nodes;
k3d_data(k3d::inode_collection_property::nodes_t, immutable_name, change_signal, with_undo, local_storage, no_constraint, indigo_enabled_lights_property, node_collection_serialization) m_enabled_lights;
k3d_data(k3d::string_t, immutable_name, change_signal, with_undo, local_storage, no_constraint, enumeration_property, with_serialization) m_resolution;
k3d_data(k3d::int32_t, immutable_name, change_signal, with_undo, local_storage, with_constraint, measurement_property, with_serialization) m_pixel_width;
k3d_data(k3d::int32_t, immutable_name, change_signal, with_undo, local_storage, with_constraint, measurement_property, with_serialization) m_pixel_height;
k3d_data(k3d::double_t, immutable_name, change_signal, with_undo, local_storage, no_constraint, measurement_property, with_serialization) m_halt_time;
k3d_data(k3d::double_t, immutable_name, change_signal, with_undo, local_storage, no_constraint, measurement_property, with_serialization) m_halt_samples;
};
k3d::iplugin_factory& render_engine_factory()
{
return render_engine::get_factory();
}
} // namespace indigo
} // namespace module
|