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#ifndef MODULES_LUXRENDER_MATERIAL_H
#define MODULES_LUXRENDER_MATERIAL_H
// K-3D
// Copyright (c) 1995-2009, Timothy M. Shead
//
// Contact: tshead@k-3d.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public
// License along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
/** \file
\author Tim Shead <tshead@k-3d.com>
*/
#include "scalar_texture.h"
#include "texture.h"
#include <k3dsdk/data.h>
#include <k3dsdk/imaterial.h>
#include <k3dsdk/itexture.h>
#include <k3dsdk/node.h>
#include <k3dsdk/types.h>
#include <iosfwd>
#include <map>
namespace module
{
namespace luxrender
{
/////////////////////////////////////////////////////////////////////////////
// material
/// Abstract interface for LuxRender material nodes.
class material :
public k3d::node,
public k3d::imaterial
{
public:
material(k3d::iplugin_factory& Factory, k3d::idocument& Document);
/// Provides storage for a mapping from material objects to unique names
typedef std::map<material*, k3d::string_t> name_map;
/// Inserts a material definition into a scene, assigning the material a unique name
void setup(const texture::name_map& TextureNames, name_map& MaterialNames, std::ostream& Stream);
/// Inserts a material reference into a scene, handling NULL materials by supplying a standard default.
static void use(const name_map& MaterialNames, k3d::imaterial* const Material, std::ostream& Stream);
protected:
void setup_bumpmap(const texture::name_map& TextureNames, std::ostream& Stream);
private:
/// Implemented in derivatives to do the actual work of inserting the material definition into the scene.
virtual void on_setup(const texture::name_map& TextureNames, name_map& MaterialNames, const k3d::string_t& Name, std::ostream& Stream) = 0;
k3d_data(scalar_texture*, immutable_name, change_signal, with_undo, node_storage, no_constraint, node_property, node_serialization) m_bumpmap;
};
} // namespace luxrender
} // namespace module
#endif // !MODULES_LUXRENDER_MATERIAL_H
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