File: metal_material.cpp

package info (click to toggle)
k3d 0.8.0.2-6
  • links: PTS, VCS
  • area: main
  • in suites: squeeze
  • size: 40,692 kB
  • ctags: 39,695
  • sloc: cpp: 171,303; ansic: 24,129; xml: 6,995; python: 5,796; makefile: 726; sh: 22
file content (114 lines) | stat: -rw-r--r-- 3,711 bytes parent folder | download | duplicates (5)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
// K-3D
// Copyright (c) 1995-2009, Timothy M. Shead
//
// Contact: tshead@k-3d.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public
// License along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

/** \file
	\author Tim Shead <tshead@k-3d.com>
*/

#include "material.h"
#include "scalar_texture_reference.h"

#include <k3d-i18n-config.h>
#include <k3dsdk/color.h>
#include <k3dsdk/document_plugin_factory.h>
#include <k3dsdk/iomanip.h>
#include <k3dsdk/imaterial.h>
#include <k3dsdk/measurement.h>

namespace module
{

namespace luxrender
{

/////////////////////////////////////////////////////////////////////////////
// name_values

static const k3d::ilist_property<std::string>::values_t& name_values()
{
	static k3d::ilist_property<std::string>::values_t values;
	if(values.empty())
	{
		values.push_back("amorphous carbon");
		values.push_back("silver");
		values.push_back("gold");
		values.push_back("copper");
		values.push_back("aluminum");
	}
	return values;
}

/////////////////////////////////////////////////////////////////////////////
// material

class metal_material :
	public material
{
	typedef material base;

public:
	metal_material(k3d::iplugin_factory& Factory, k3d::idocument& Document) :
		base(Factory, Document),
		m_name(init_owner(*this) + init_name("name") + init_label(_("Name")) + init_description(_("Metal name, or the path to an NK optical properties file.")) + init_value(k3d::string_t("copper")) + init_values(name_values())),
		m_u_roughness(*this, "u_roughness", _("U Roughness"), _("Roughness of the surface in the u direction."), _("U Roughness Texture"), 0.001),
		m_v_roughness(*this, "v_roughness", _("V Roughness"), _("Roughness of the surface in the v direction."), _("V Roughness Texture"), 0.001)
	{
	}

	static k3d::iplugin_factory& get_factory()
	{
		static k3d::document_plugin_factory<metal_material,
				k3d::interface_list<k3d::imaterial> > factory(
			k3d::uuid(0x7bb2bd65, 0x764ec9c7, 0xdd52c5a2, 0x8a7048e9),
			"LuxRenderMetalMaterial",
			_("LuxRender Metal Material"),
			"LuxRender Material",
			k3d::iplugin_factory::EXPERIMENTAL);

		return factory;
	}

private:
	void on_setup(const texture::name_map& TextureNames, material::name_map& MaterialNames, const k3d::string_t& Name, std::ostream& Stream)
	{
		Stream << k3d::standard_indent << "MakeNamedMaterial \"" << Name << "\"\n" << k3d::push_indent;
		Stream << k3d::standard_indent << "\"string type\" [\"metal\"]\n";
		Stream << k3d::standard_indent << "\"string name\" \"" << m_name.pipeline_value() << "\"\n";

		setup_bumpmap(TextureNames, Stream);
		m_u_roughness.setup(TextureNames, "float", "uroughness", Stream);
		m_v_roughness.setup(TextureNames, "float", "vroughness", Stream);
		
		Stream << k3d::pop_indent;
	}

	k3d_data(k3d::string_t, immutable_name, change_signal, with_undo, local_storage, no_constraint, list_property, with_serialization) m_name;
	scalar_texture_reference m_u_roughness;
	scalar_texture_reference m_v_roughness;
};

k3d::iplugin_factory& metal_material_factory()
{
	return metal_material::get_factory();
}

} // namespace luxrender

} // namespace module