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// K-3D
// Copyright (c) 1995-2009, Timothy M. Shead
//
// Contact: tshead@k-3d.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public
// License along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
/** \file
\author Tim Shead <tshead@k-3d.com>
*/
#include "material.h"
#include <k3d-i18n-config.h>
#include <k3dsdk/document_plugin_factory.h>
#include <k3dsdk/iomanip.h>
#include <k3dsdk/imaterial.h>
namespace module
{
namespace luxrender
{
/////////////////////////////////////////////////////////////////////////////
// material
class null_material :
public material
{
typedef material base;
public:
null_material(k3d::iplugin_factory& Factory, k3d::idocument& Document) :
base(Factory, Document)
{
}
static k3d::iplugin_factory& get_factory()
{
static k3d::document_plugin_factory<null_material,
k3d::interface_list<k3d::imaterial> > factory(
k3d::uuid(0xb55cd32a, 0x4b4f4bd2, 0x317685bc, 0x14327799),
"LuxRenderNullMaterial",
_("LuxRender Null Material"),
"LuxRender Material",
k3d::iplugin_factory::EXPERIMENTAL);
return factory;
}
private:
void on_setup(const texture::name_map& TextureNames, material::name_map& MaterialNames, const k3d::string_t& Name, std::ostream& Stream)
{
Stream << k3d::standard_indent << "MakeNamedMaterial \"" << Name << "\"\n" << k3d::push_indent;
Stream << k3d::standard_indent << "\"string type\" [\"null\"]\n";
setup_bumpmap(TextureNames, Stream);
Stream << k3d::pop_indent;
}
};
k3d::iplugin_factory& null_material_factory()
{
return null_material::get_factory();
}
} // namespace luxrender
} // namespace module
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