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// K-3D
// Copyright (c) 1995-2009, Timothy M. Shead
//
// Contact: tshead@k-3d.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public
// License along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
/** \file
\author Tim Shead <tshead@k-3d.com>
*/
#include "scalar_texture.h"
#include "scalar_texture_reference.h"
#include <k3dsdk/iomanip.h>
namespace module
{
namespace luxrender
{
/////////////////////////////////////////////////////////////////////////////
// scalar_texture_reference
void scalar_texture_reference::setup(const texture::name_map& TextureNames, const k3d::string_t& Type, const k3d::string_t& Name, std::ostream& Stream)
{
if(texture* const texture_node = dynamic_cast<texture*>(m_texture.pipeline_value()))
{
texture::use(TextureNames, texture_node, Name, Stream);
return;
}
Stream << k3d::standard_indent << "\"" << Type << " " << Name << "\" [" << m_scalar.pipeline_value() << "]\n";
}
} // namespace luxrender
} // namespace module
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