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// K-3D
// Copyright (c) 1995-2006, Timothy M. Shead
//
// Contact: tshead@k-3d.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public
// License along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
/** \file
\author Timothy M. Shead (tshead@k-3d.com)
*/
#include <k3d-i18n-config.h>
#include <k3dsdk/classes.h>
#include <k3dsdk/document_plugin_factory.h>
#include <k3dsdk/geometry.h>
#include <k3dsdk/hints.h>
#include <k3dsdk/ibounded.h>
#include <k3dsdk/imesh_painter_gl.h>
#include <k3dsdk/imesh_painter_ri.h>
#include <k3dsdk/imesh_sink.h>
#include <k3dsdk/imesh_source.h>
#include <k3dsdk/ipipeline.h>
#include <k3dsdk/ipipeline_profiler.h>
#include <k3dsdk/mesh_selection_sink.h>
#include <k3dsdk/node.h>
#include <k3dsdk/painter_render_state_gl.h>
#include <k3dsdk/painter_selection_state_gl.h>
#include <k3dsdk/parentable.h>
#include <k3dsdk/pointer_demand_storage.h>
#include <k3dsdk/property.h>
#include <k3dsdk/renderable_gl.h>
#include <k3dsdk/renderable_ri.h>
#include <k3dsdk/selection.h>
#include <k3dsdk/snappable.h>
#include <k3dsdk/transformable.h>
#include <boost/any.hpp>
#include <list>
namespace module
{
namespace mesh_instance
{
/////////////////////////////////////////////////////////////////////////////
// mesh_instance
class mesh_instance :
public k3d::snappable<k3d::gl::renderable<k3d::ri::renderable<k3d::mesh_selection_sink<k3d::parentable<k3d::transformable<k3d::node > > > > > >,
public k3d::ibounded,
public k3d::imesh_sink,
public k3d::imesh_source
{
typedef k3d::snappable<k3d::gl::renderable<k3d::ri::renderable<k3d::mesh_selection_sink<k3d::parentable<k3d::transformable<k3d::node > > > > > > base;
public:
mesh_instance(k3d::iplugin_factory& Factory, k3d::idocument& Document) :
base(Factory, Document),
m_input_mesh(init_owner(*this) + init_name("input_mesh") + init_label(_("Input Mesh")) + init_description(_("Input mesh")) + init_value<k3d::mesh*>(0)),
m_output_mesh(init_owner(*this) + init_name("output_mesh") + init_label(_("Output Mesh")) + init_description(_("Output mesh"))),
m_gl_painter(init_owner(*this) + init_name("gl_painter") + init_label(_("OpenGL Mesh Painter")) + init_description(_("OpenGL Mesh Painter")) + init_value(static_cast<k3d::gl::imesh_painter*>(0))),
m_ri_painter(init_owner(*this) + init_name("ri_painter") + init_label(_("RenderMan Mesh Painter")) + init_description(_("RenderMan Mesh Painter")) + init_value(static_cast<k3d::ri::imesh_painter*>(0))),
m_show_component_selection(init_owner(*this) + init_name("show_component_selection") + init_label(_("Show Component Selection")) + init_description(_("Show component selection")) + init_value(false))
{
m_input_mesh.changed_signal().connect(k3d::hint::converter<k3d::hint::convert<k3d::hint::any, k3d::hint::unchanged> >(m_output_mesh.make_slot()));
m_mesh_selection.changed_signal().connect(k3d::hint::converter<k3d::hint::convert<k3d::hint::any, k3d::hint::selection_changed> >(m_output_mesh.make_slot()));
m_input_mesh.changed_signal().connect(make_async_redraw_slot());
m_mesh_selection.changed_signal().connect(make_async_redraw_slot());
m_input_matrix.changed_signal().connect(make_async_redraw_slot());
m_gl_painter.changed_signal().connect(make_async_redraw_slot());
m_show_component_selection.changed_signal().connect(make_async_redraw_slot());
m_output_mesh.set_update_slot(sigc::mem_fun(*this, &mesh_instance::execute));
}
void execute(const std::vector<k3d::ihint*>& Hints, k3d::mesh& Output)
{
if(const k3d::mesh* const input_mesh = m_input_mesh.pipeline_value())
{
k3d::bool_t geometry_only = true;
k3d::ipipeline_profiler::profile profile(document().pipeline_profiler(), *this, "Update mesh");
for(k3d::uint_t i = 0; i != Hints.size(); ++i)
{
if(!dynamic_cast<k3d::hint::mesh_geometry_changed*>(Hints[i]))
geometry_only = false;
}
if(!geometry_only)
{
Output = *input_mesh;
k3d::geometry::selection::merge(m_mesh_selection.pipeline_value(), Output);
}
else
{
Output.points = input_mesh->points;
}
}
else
{
Output = k3d::mesh();
}
}
const k3d::bounding_box3 extents()
{
k3d::bounding_box3 results;
const k3d::mesh* const output_mesh = k3d::property::pipeline_value<k3d::mesh*>(m_output_mesh);
return_val_if_fail(output_mesh, results);
if(output_mesh->points)
{
for(k3d::mesh::points_t::const_iterator point = output_mesh->points->begin(); point != output_mesh->points->end(); ++point)
{
results.px = std::max(results.px, (*point)[0]);
results.py = std::max(results.py, (*point)[1]);
results.pz = std::max(results.pz, (*point)[2]);
results.nx = std::min(results.nx, (*point)[0]);
results.ny = std::min(results.ny, (*point)[1]);
results.nz = std::min(results.nz, (*point)[2]);
}
}
return results;
}
void on_gl_draw(const k3d::gl::render_state& State)
{
k3d::ipipeline_profiler::profile profile(document().pipeline_profiler(), *this, "Draw");
if(k3d::gl::imesh_painter* const painter = m_gl_painter.pipeline_value())
{
const k3d::mesh* const output_mesh = k3d::property::pipeline_value<k3d::mesh*>(m_output_mesh);
return_if_fail(output_mesh);
k3d::gl::painter_render_state render_state(State, matrix(), m_show_component_selection.pipeline_value());
try
{
painter->paint_mesh(*output_mesh, render_state, m_output_mesh.changed_signal());
}
catch(std::runtime_error& E) // VBO painters throw an exception if the VBO state is corrupted.
{
k3d::log() << error << E.what() << std::endl;
}
}
}
void on_gl_select(const k3d::gl::render_state& State, const k3d::gl::selection_state& SelectionState)
{
k3d::ipipeline_profiler::profile profile(document().pipeline_profiler(), *this, "Select");
if(k3d::gl::imesh_painter* const painter = m_gl_painter.pipeline_value())
{
const k3d::mesh* const output_mesh = k3d::property::pipeline_value<k3d::mesh*>(m_output_mesh);
return_if_fail(output_mesh);
k3d::gl::painter_render_state render_state(State, matrix(), m_show_component_selection.pipeline_value());
k3d::gl::painter_selection_state selection_state(SelectionState);
// At the top-level, ID the entire instance ...
k3d::gl::push_selection_token(this);
// Then, ID the underlying mesh ...
k3d::gl::push_selection_token(k3d::selection::MESH, 0);
// Now give the painters a chance ...
try
{
painter->select_mesh(*output_mesh, render_state, selection_state, m_output_mesh.changed_signal());
}
catch(std::runtime_error& E) // VBO painters throw an exception if the VBO state is corrupted.
{
k3d::log() << error << E.what() << std::endl;
}
k3d::gl::pop_selection_token(); // mesh
k3d::gl::pop_selection_token(); // node
}
}
void on_renderman_render(const k3d::ri::render_state& State)
{
if(k3d::ri::imesh_painter* const painter = m_ri_painter.pipeline_value())
{
const k3d::mesh* const input_mesh = m_input_mesh.pipeline_value();
return_if_fail(input_mesh);
painter->paint_mesh(*input_mesh, State);
}
}
void on_renderman_render_complete(const k3d::ri::render_state& State)
{
if(k3d::ri::imesh_painter* const painter = m_ri_painter.pipeline_value())
{
const k3d::mesh* const input_mesh = m_input_mesh.pipeline_value();
return_if_fail(input_mesh);
painter->paint_complete(*input_mesh, State);
}
}
k3d::iproperty& mesh_source_output()
{
return m_output_mesh;
}
k3d::iproperty& mesh_sink_input()
{
return m_input_mesh;
}
static k3d::iplugin_factory& get_factory()
{
static k3d::document_plugin_factory<mesh_instance,
k3d::interface_list<k3d::imesh_source,
k3d::interface_list<k3d::imesh_sink,
k3d::interface_list<k3d::imatrix_source,
k3d::interface_list<k3d::imatrix_sink > > > > > factory(
k3d::classes::MeshInstance(),
"MeshInstance",
_("Renders an instance of a geometric mesh"),
"Mesh",
k3d::iplugin_factory::STABLE);
return factory;
}
private:
k3d_data(k3d::mesh*, k3d::data::immutable_name, k3d::data::change_signal, k3d::data::no_undo, k3d::data::local_storage, k3d::data::no_constraint, k3d::data::read_only_property, k3d::data::no_serialization) m_input_mesh;
k3d_data(k3d::mesh*, k3d::data::immutable_name, k3d::data::change_signal, k3d::data::no_undo, k3d::data::pointer_demand_storage, k3d::data::no_constraint, k3d::data::read_only_property, k3d::data::no_serialization) m_output_mesh;
k3d_data(k3d::gl::imesh_painter*, k3d::data::immutable_name, k3d::data::change_signal, k3d::data::with_undo, k3d::data::node_storage, k3d::data::no_constraint, k3d::data::node_property, k3d::data::node_serialization) m_gl_painter;
k3d_data(k3d::ri::imesh_painter*, k3d::data::immutable_name, k3d::data::change_signal, k3d::data::with_undo, k3d::data::node_storage, k3d::data::no_constraint, k3d::data::node_property, k3d::data::node_serialization) m_ri_painter;
k3d_data(bool, immutable_name, change_signal, with_undo, local_storage, no_constraint, writable_property, with_serialization) m_show_component_selection;
};
/////////////////////////////////////////////////////////////////////////////
// mesh_instance_factory
k3d::iplugin_factory& mesh_instance_factory()
{
return mesh_instance::get_factory();
}
} // namespace mesh_instance
} // namespace module
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