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// K-3D
// Copyright (c) 1995-2008, Timothy M. Shead
//
// Contact: tshead@k-3d.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public
// License along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
/** \file
\author Tim Shead (tshead@k-3d.com)
*/
#include <gdkmm/cursor.h>
#include <gtkmm/widget.h>
#include <k3d-i18n-config.h>
#include <k3dsdk/application_plugin_factory.h>
#include <k3dsdk/classes.h>
#include <k3dsdk/inode_collection.h>
#include <k3dsdk/iparentable.h>
#include <k3dsdk/ipipeline.h>
#include <k3dsdk/iselectable.h>
#include <k3dsdk/imatrix_sink.h>
#include <k3dsdk/imatrix_source.h>
#include <k3dsdk/iuser_interface.h>
#include <k3dsdk/log.h>
#include <k3dsdk/module.h>
#include <k3dsdk/ngui/basic_viewport_input_model.h>
#include <k3dsdk/ngui/document_state.h>
#include <k3dsdk/ngui/icons.h>
#include <k3dsdk/ngui/interactive.h>
#include <k3dsdk/ngui/modifiers.h>
#include <k3dsdk/ngui/navigation_input_model.h>
#include <k3dsdk/ngui/selection.h>
#include <k3dsdk/ngui/tool.h>
#include <k3dsdk/ngui/transform.h>
#include <k3dsdk/ngui/viewport.h>
#include <k3dsdk/property.h>
#include <k3dsdk/state_change_set.h>
#include <k3dsdk/transform.h>
#include <boost/assign/list_of.hpp>
using namespace k3d::ngui;
namespace module
{
namespace ngui
{
namespace parent
{
/////////////////////////////////////////////////////////////////////////////
// implementation
struct implementation
{
implementation(document_state& DocumentState) :
m_document_state(DocumentState),
m_set_parent(false),
m_navigation_model(DocumentState)
{
m_input_model.connect_lbutton_click(sigc::mem_fun(*this, &implementation::on_lbutton_click));
m_input_model.connect_rbutton_click(sigc::mem_fun(*this, &implementation::on_rbutton_click));
m_input_model.connect_mbutton_click(sigc::mem_fun(m_navigation_model, &navigation_input_model::on_button1_click));
m_input_model.connect_mbutton_start_drag(sigc::mem_fun(m_navigation_model, &navigation_input_model::on_button1_start_drag));
m_input_model.connect_mbutton_drag(sigc::mem_fun(m_navigation_model, &navigation_input_model::on_button1_drag));
m_input_model.connect_mbutton_end_drag(sigc::mem_fun(m_navigation_model, &navigation_input_model::on_button1_end_drag));
m_input_model.connect_rbutton_start_drag(sigc::mem_fun(m_navigation_model, &navigation_input_model::on_button2_start_drag));
m_input_model.connect_rbutton_drag(sigc::mem_fun(m_navigation_model, &navigation_input_model::on_button2_drag));
m_input_model.connect_rbutton_end_drag(sigc::mem_fun(m_navigation_model, &navigation_input_model::on_button2_end_drag));
m_input_model.connect_scroll(sigc::mem_fun(m_navigation_model, &navigation_input_model::on_scroll));
}
void on_lbutton_click(viewport::control& Viewport, const GdkEventButton& Event)
{
if(m_set_parent)
on_set_parent(Viewport, Event);
else
on_pick(Viewport, Event);
}
void on_rbutton_click(viewport::control& Viewport, const GdkEventButton& Event)
{
m_set_parent = false;
m_document_state.set_active_tool(m_document_state.selection_tool());
}
void set_parent(viewport::control& Viewport, k3d::inode& Parent)
{
m_set_parent = false;
m_document_state.clear_cursor_signal().emit();
k3d::imatrix_source* const matrix_source = dynamic_cast<k3d::imatrix_source*>(&Parent);
return_if_fail(matrix_source);
const k3d::matrix4 parent_compensation = k3d::inverse(k3d::node_to_world_matrix(Parent));
k3d::ipipeline::dependencies_t dependencies;
k3d::record_state_change_set changeset(m_document_state.document(), _("Set Parent"), K3D_CHANGE_SET_CONTEXT);
// Note - we enumerate over a *copy* of the set of document nodes, since we're adding nodes as we go ...
const k3d::nodes_t nodes = m_document_state.document().nodes().collection();
for(k3d::nodes_t::const_iterator node = nodes.begin(); node != nodes.end(); ++node)
{
// Ensure we don't try to parent an object to itself ...
if(&Parent == *node)
continue;
if(!selection::state(m_document_state.document()).is_selected(**node))
continue;
const transform_history_t history = parent_to_node_history(**node);
if(!history.empty())
{
if(k3d::imatrix_sink* const matrix_sink = dynamic_cast<k3d::imatrix_sink*>(history.front()))
{
const transform_modifier modifier = create_transform_modifier(m_document_state.document(), k3d::classes::FrozenMatrix(), "Parent Compensation");
if(modifier)
{
k3d::property::set_internal_value(*modifier.node, "matrix", parent_compensation);
dependencies.insert(std::make_pair(&matrix_sink->matrix_sink_input(), &modifier.source->matrix_source_output()));
dependencies.insert(std::make_pair(&modifier.sink->matrix_sink_input(), &matrix_source->matrix_source_output()));
}
}
}
if(k3d::iparentable* const parentable = dynamic_cast<k3d::iparentable*>(*node))
{
if(k3d::iwritable_property* const writable_parent = dynamic_cast<k3d::iwritable_property*>(&parentable->parent()))
writable_parent->property_set_value(&Parent);
}
}
selection::state(m_document_state.document()).deselect_all();
selection::state(m_document_state.document()).select(Parent);
m_document_state.document().pipeline().set_dependencies(dependencies);
}
void on_set_parent(viewport::control& Viewport, const GdkEventButton& Event)
{
const k3d::selection::record selection = Viewport.pick_node(k3d::point2(Event.x, Event.y));
if(selection.empty())
return;
k3d::inode* const node = k3d::selection::get_node(selection);
if(!node)
return;
set_parent(Viewport, *node);
}
void on_pick(viewport::control& Viewport, const GdkEventButton& Event)
{
const k3d::selection::record selection = Viewport.pick_node(k3d::point2(Event.x, Event.y));
if(selection.empty())
return;
k3d::inode* const node = k3d::selection::get_node(selection);
return_if_fail(node);
if(selection::state(m_document_state.document()).is_selected(*node))
{
m_set_parent = true;
m_document_state.set_cursor_signal().emit(load_icon("parent_cursor", Gtk::ICON_SIZE_BUTTON));
}
else
{
selection::state(m_document_state.document()).select(selection);
}
}
/// Stores a reference to the owning document
document_state& m_document_state;
/// Set to true iff the next pick should choose a new parent for all selected objects
bool m_set_parent;
/// Provides interactive navigation behavior
navigation_input_model m_navigation_model;
/// Dispatches incoming user input events
basic_viewport_input_model m_input_model;
};
/////////////////////////////////////////////////////////////////////////////
// tool
/// User-interface tool that provides interactive node parenting
class tool :
public k3d::ngui::tool,
public k3d::iunknown
{
public:
tool() :
m_implementation(0)
{
}
~tool()
{
delete m_implementation;
}
const k3d::string_t tool_type()
{
return get_factory().name();
}
static k3d::iplugin_factory& get_factory()
{
static k3d::application_plugin_factory<tool> factory(
k3d::uuid(0x07371997, 0x1040b5a8, 0x2cf245be, 0xf1bbb199),
"NGUIParentTool",
_("Provides interactive controls for reparenting nodes."),
"NGUI Tool",
k3d::iplugin_factory::STABLE,
boost::assign::map_list_of("ngui:component-type", "tool"));
return factory;
}
private:
virtual void on_initialize(document_state& DocumentState)
{
m_implementation = new parent::implementation(DocumentState);
}
virtual void on_deactivate()
{
m_implementation->m_document_state.clear_cursor_signal().emit();
}
virtual viewport_input_model& get_input_model()
{
return m_implementation->m_input_model;
}
parent::implementation* m_implementation;
};
} // namespace parent
} // namespace ngui
} // namespace module
K3D_MODULE_START(Registry)
Registry.register_factory(module::ngui::parent::tool::get_factory());
K3D_MODULE_END
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