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// K-3D
// Copyright (c) 1995-2007, Timothy M. Shead
//
// Contact: tshead@k-3d.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public
// License along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
/** \file
\author Timothy M. Shead (tshead@k-3d.com)
*/
#include <k3d-i18n-config.h>
#include <k3dsdk/bicubic_patch.h>
#include <k3dsdk/document_plugin_factory.h>
#include <k3dsdk/mesh_painter_gl.h>
#include <k3dsdk/painter_render_state_gl.h>
#include <k3dsdk/painter_selection_state_gl.h>
#include <k3dsdk/selection.h>
#include <boost/scoped_ptr.hpp>
namespace module
{
namespace opengl
{
namespace painters
{
/////////////////////////////////////////////////////////////////////////////
// bicubic_patch_painter
class bicubic_patch_painter :
public k3d::gl::mesh_painter
{
typedef k3d::gl::mesh_painter base;
public:
bicubic_patch_painter(k3d::iplugin_factory& Factory, k3d::idocument& Document) :
base(Factory, Document)
{
}
void on_paint_mesh(const k3d::mesh& Mesh, const k3d::gl::painter_render_state& RenderState, k3d::iproperty::changed_signal_t& ChangedSignal)
{
for(k3d::mesh::primitives_t::const_iterator primitive = Mesh.primitives.begin(); primitive != Mesh.primitives.end(); ++primitive)
{
boost::scoped_ptr<k3d::bicubic_patch::const_primitive> bicubic_patch(k3d::bicubic_patch::validate(Mesh, **primitive));
if(!bicubic_patch)
continue;
const k3d::mesh::selection_t& patch_selections = bicubic_patch->patch_selections;
const k3d::mesh::indices_t& patch_points = bicubic_patch->patch_points;
const k3d::mesh::points_t& points = *Mesh.points;
k3d::gl::store_attributes attributes;
glEnable(GL_LIGHTING);
const k3d::color color = k3d::color(0.8, 0.8, 0.8);
const k3d::color selected_color = RenderState.show_component_selection ? k3d::color(1, 0, 0) : color;
glFrontFace(RenderState.inside_out ? GL_CW : GL_CCW);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
k3d::gl::set(GL_CULL_FACE, RenderState.draw_two_sided);
const unsigned int u_count = 5;
const unsigned int v_count = 5;
const GLint u_order = 4;
const GLint v_order = 4;
const GLint u_stride = 3;
const GLint v_stride = 4 * u_stride;
glEnable(GL_MAP2_VERTEX_3);
glEnable(GL_AUTO_NORMAL);
glMapGrid2d(u_count, 0.0, 1.0, v_count, 0.0, 1.0);
GLdouble gl_patch_points[4 * 4 * 3];
const k3d::uint_t patch_begin = 0;
const k3d::uint_t patch_end = patch_begin + (patch_points.size() / 16);
for(k3d::uint_t patch = patch_begin; patch != patch_end; ++patch)
{
k3d::gl::material(GL_FRONT_AND_BACK, GL_DIFFUSE, patch_selections[patch] ? selected_color : color);
GLdouble* gl_patch_point = gl_patch_points;
const k3d::uint_t point_begin = patch * 16;
const k3d::uint_t point_end = point_begin + 16;
for(k3d::uint_t point = point_begin; point != point_end; ++point)
{
*gl_patch_point++ = points[patch_points[point]][0];
*gl_patch_point++ = points[patch_points[point]][1];
*gl_patch_point++ = points[patch_points[point]][2];
}
glMap2d(GL_MAP2_VERTEX_3, 0, 1, u_stride, u_order, 0, 1, v_stride, v_order, &gl_patch_points[0]);
glEvalMesh2(GL_FILL, 0, u_count, 0, v_count);
}
}
}
void on_select_mesh(const k3d::mesh& Mesh, const k3d::gl::painter_render_state& RenderState, const k3d::gl::painter_selection_state& SelectionState, k3d::iproperty::changed_signal_t& ChangedSignal)
{
if(!SelectionState.select_component.count(k3d::selection::PATCH))
return;
k3d::uint_t primitive_index = 0;
for(k3d::mesh::primitives_t::const_iterator primitive = Mesh.primitives.begin(); primitive != Mesh.primitives.end(); ++primitive, ++primitive_index)
{
boost::scoped_ptr<k3d::bicubic_patch::const_primitive> bicubic_patch(k3d::bicubic_patch::validate(Mesh, **primitive));
if(!bicubic_patch)
continue;
const k3d::mesh::indices_t& patch_points = bicubic_patch->patch_points;
const k3d::mesh::points_t& points = *Mesh.points;
k3d::gl::store_attributes attributes;
glFrontFace(RenderState.inside_out ? GL_CW : GL_CCW);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
k3d::gl::set(GL_CULL_FACE, RenderState.draw_two_sided);
k3d::gl::push_selection_token(k3d::selection::PRIMITIVE, primitive_index);
const unsigned int u_count = 5;
const unsigned int v_count = 5;
const GLint u_order = 4;
const GLint v_order = 4;
const GLint u_stride = 3;
const GLint v_stride = 4 * u_stride;
glEnable(GL_MAP2_VERTEX_3);
glEnable(GL_AUTO_NORMAL);
glMapGrid2d(u_count, 0.0, 1.0, v_count, 0.0, 1.0);
GLdouble gl_patch_points[4 * 4 * 3];
const k3d::uint_t patch_begin = 0;
const k3d::uint_t patch_end = patch_begin + (patch_points.size() / 16);
for(k3d::uint_t patch = patch_begin; patch != patch_end; ++patch)
{
GLdouble* gl_patch_point = gl_patch_points;
const k3d::uint_t point_begin = patch * 16;
const k3d::uint_t point_end = point_begin + 16;
for(k3d::uint_t point = point_begin; point != point_end; ++point)
{
*gl_patch_point++ = points[patch_points[point]][0];
*gl_patch_point++ = points[patch_points[point]][1];
*gl_patch_point++ = points[patch_points[point]][2];
}
k3d::gl::push_selection_token(k3d::selection::PATCH, patch);
glMap2d(GL_MAP2_VERTEX_3, 0, 1, u_stride, u_order, 0, 1, v_stride, v_order, &gl_patch_points[0]);
glEvalMesh2(GL_FILL, 0, u_count, 0, v_count);
k3d::gl::pop_selection_token(); // PATCH
}
k3d::gl::pop_selection_token(); // PRIMITIVE
}
}
static k3d::iplugin_factory& get_factory()
{
static k3d::document_plugin_factory<bicubic_patch_painter, k3d::interface_list<k3d::gl::imesh_painter > > factory(
k3d::uuid(0xe058ab07, 0x44384acd, 0xba321d58, 0xcdb3ef25),
"OpenGLBicubicPatchPainter",
_("Renders bicubic patches"),
"OpenGL Painter",
k3d::iplugin_factory::STABLE);
return factory;
}
};
/////////////////////////////////////////////////////////////////////////////
// bicubic_patch_painter_factory
k3d::iplugin_factory& bicubic_patch_painter_factory()
{
return bicubic_patch_painter::get_factory();
}
} // namespace painters
} // namespace opengl
} // namespace module
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