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// K-3D
// Copyright (c) 1995-2007, Timothy M. Shead
//
// Contact: tshead@k-3d.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public
// License along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
/** \file
\author Timothy M. Shead (tshead@k-3d.com)
*/
#include <k3d-i18n-config.h>
#include <k3dsdk/blobby.h>
#include <k3dsdk/document_plugin_factory.h>
#include <k3dsdk/mesh_painter_gl.h>
#include <k3dsdk/painter_render_state_gl.h>
#include <k3dsdk/painter_selection_state_gl.h>
#include <k3dsdk/selection.h>
#include <boost/scoped_ptr.hpp>
namespace module
{
namespace opengl
{
namespace painters
{
/////////////////////////////////////////////////////////////////////////////
// blobby_point_painter
class blobby_point_painter :
public k3d::gl::mesh_painter
{
typedef k3d::gl::mesh_painter base;
public:
blobby_point_painter(k3d::iplugin_factory& Factory, k3d::idocument& Document) :
base(Factory, Document)
{
}
void on_paint_mesh(const k3d::mesh& Mesh, const k3d::gl::painter_render_state& RenderState, k3d::iproperty::changed_signal_t& ChangedSignal)
{
for(k3d::mesh::primitives_t::const_iterator primitive = Mesh.primitives.begin(); primitive != Mesh.primitives.end(); ++primitive)
{
boost::scoped_ptr<k3d::blobby::const_primitive> blobby(k3d::blobby::validate(Mesh, **primitive));
if(!blobby)
continue;
k3d::gl::store_attributes attributes;
glDisable(GL_LIGHTING);
const k3d::color color = RenderState.node_selection ? k3d::color(1, 1, 1) : k3d::color(0, 1, 1);
k3d::gl::color3d(color);
const k3d::uint_t primitives_begin = 0;
const k3d::uint_t primitives_end = primitives_begin + blobby->primitives.size();
for(k3d::uint_t primitive = primitives_begin; primitive != primitives_end; ++primitive)
{
const k3d::uint_t first_float = blobby->primitive_first_floats[primitive];
const k3d::uint_t float_count = blobby->primitive_float_counts[primitive];
switch(blobby->primitives[primitive])
{
case k3d::blobby::CONSTANT:
break;
case k3d::blobby::ELLIPSOID:
{
return_if_fail(float_count == 16);
const k3d::point3 point(0, 0, 0);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glMultMatrixd(&blobby->floats[first_float]);
glBegin(GL_POINTS);
k3d::gl::vertex3d(point);
glEnd();
glPopMatrix();
break;
}
case k3d::blobby::SEGMENT:
{
return_if_fail(float_count == 23);
const k3d::point3 point1(blobby->floats[first_float + 0], blobby->floats[first_float + 1], blobby->floats[first_float + 2]);
const k3d::point3 point2(blobby->floats[first_float + 3], blobby->floats[first_float + 4], blobby->floats[first_float + 5]);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glMultMatrixd(&blobby->floats[first_float + 7]);
glBegin(GL_LINES);
k3d::gl::vertex3d(point1);
k3d::gl::vertex3d(point2);
glEnd();
glPopMatrix();
break;
}
}
}
}
}
void on_select_mesh(const k3d::mesh& Mesh, const k3d::gl::painter_render_state& RenderState, const k3d::gl::painter_selection_state& SelectionState, k3d::iproperty::changed_signal_t& ChangedSignal)
{
k3d::uint_t primitive_index = 0;
for(k3d::mesh::primitives_t::const_iterator primitive = Mesh.primitives.begin(); primitive != Mesh.primitives.end(); ++primitive, ++primitive_index)
{
boost::scoped_ptr<k3d::blobby::const_primitive> blobby(k3d::blobby::validate(Mesh, **primitive));
if(!blobby)
continue;
k3d::gl::store_attributes attributes;
glDisable(GL_LIGHTING);
k3d::gl::push_selection_token(k3d::selection::PRIMITIVE, primitive_index);
k3d::gl::push_selection_token(k3d::selection::CONSTANT, 0);
k3d::gl::push_selection_token(k3d::selection::SURFACE, 0);
const k3d::uint_t primitives_begin = 0;
const k3d::uint_t primitives_end = primitives_begin + blobby->primitives.size();
for(k3d::uint_t primitive = primitives_begin; primitive != primitives_end; ++primitive)
{
k3d::gl::push_selection_token(k3d::selection::PARAMETER, primitive);
k3d::gl::push_selection_token(k3d::selection::POINT, primitive);
const k3d::uint_t first_float = blobby->primitive_first_floats[primitive];
const k3d::uint_t float_count = blobby->primitive_float_counts[primitive];
switch(blobby->primitives[primitive])
{
case k3d::blobby::CONSTANT:
break;
case k3d::blobby::ELLIPSOID:
{
return_if_fail(float_count == 16);
const k3d::point3 point(0, 0, 0);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glMultMatrixd(&blobby->floats[first_float]);
glBegin(GL_POINTS);
k3d::gl::vertex3d(point);
glEnd();
glPopMatrix();
break;
}
case k3d::blobby::SEGMENT:
{
return_if_fail(float_count == 23);
const k3d::point3 point1(blobby->floats[first_float + 0], blobby->floats[first_float + 1], blobby->floats[first_float + 2]);
const k3d::point3 point2(blobby->floats[first_float + 3], blobby->floats[first_float + 4], blobby->floats[first_float + 5]);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glMultMatrixd(&blobby->floats[first_float + 7]);
glBegin(GL_LINES);
k3d::gl::vertex3d(point1);
k3d::gl::vertex3d(point2);
glEnd();
glPopMatrix();
break;
}
}
k3d::gl::pop_selection_token(); // POINT
k3d::gl::pop_selection_token(); // PARAMETER
}
k3d::gl::pop_selection_token(); // SURFACE
k3d::gl::pop_selection_token(); // CONSTANT
k3d::gl::pop_selection_token(); // PRIMITIVE
}
}
static k3d::iplugin_factory& get_factory()
{
static k3d::document_plugin_factory<blobby_point_painter, k3d::interface_list<k3d::gl::imesh_painter > > factory(
k3d::uuid(0x06148329, 0xb2264760, 0x84b25aab, 0xf8401c63),
"OpenGLBlobbyPointPainter",
_("Renders blobby primitives using points and lines"),
"OpenGL Painter",
k3d::iplugin_factory::STABLE);
return factory;
}
};
/////////////////////////////////////////////////////////////////////////////
// blobby_point_painter_factory
k3d::iplugin_factory& blobby_point_painter_factory()
{
return blobby_point_painter::get_factory();
}
} // namespace painters
} // namespace opengl
} // namespace module
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