File: edge_painter.cpp

package info (click to toggle)
k3d 0.8.0.2-6
  • links: PTS, VCS
  • area: main
  • in suites: squeeze
  • size: 40,692 kB
  • ctags: 39,695
  • sloc: cpp: 171,303; ansic: 24,129; xml: 6,995; python: 5,796; makefile: 726; sh: 22
file content (163 lines) | stat: -rw-r--r-- 5,161 bytes parent folder | download | duplicates (5)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
// K-3D
// Copyright (c) 1995-2009, Timothy M. Shead
//
// Contact: tshead@k-3d.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public
// License along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

/** \file
	\author Timothy M. Shead (tshead@k-3d.com)
*/

#include "colored_selection_painter_gl.h"

#include <k3d-i18n-config.h>
#include <k3dsdk/document_plugin_factory.h>
#include <k3dsdk/mesh_painter_gl.h>
#include <k3dsdk/painter_render_state_gl.h>
#include <k3dsdk/painter_selection_state_gl.h>
#include <k3dsdk/polyhedron.h>
#include <k3dsdk/selection.h>

#include <boost/scoped_ptr.hpp>

namespace module
{

namespace opengl
{

namespace painters
{

/////////////////////////////////////////////////////////////////////////////
// edge_painter

class edge_painter :
	public colored_selection_painter
{
	typedef colored_selection_painter base;
public:
	edge_painter(k3d::iplugin_factory& Factory, k3d::idocument& Document) :
		base(Factory, Document)
	{
	}

	void on_paint_mesh(const k3d::mesh& Mesh, const k3d::gl::painter_render_state& RenderState, k3d::iproperty::changed_signal_t& ChangedSignal)
	{
		for(k3d::mesh::primitives_t::const_iterator primitive = Mesh.primitives.begin(); primitive != Mesh.primitives.end(); ++primitive)
		{
			boost::scoped_ptr<k3d::polyhedron::const_primitive> polyhedron(k3d::polyhedron::validate(Mesh, **primitive));
			if(!polyhedron.get())
				continue;
		
			const k3d::mesh::points_t& points = *Mesh.points;
		
			k3d::gl::store_attributes attributes;
			glDisable(GL_LIGHTING);
	
			const k3d::color color = RenderState.node_selection ? selected_mesh_color() : unselected_mesh_color(RenderState.parent_selection);
			const k3d::color selected_color = RenderState.show_component_selection ? selected_component_color() : color;
			const k3d::uint_t edge_count = polyhedron->clockwise_edges.size();
			
			glBegin(GL_LINES);

			// Render selected split-edges before unselected, so the selection is always visible
			k3d::gl::color3d(selected_color);
			for(k3d::uint_t edge = 0; edge != edge_count; ++edge)
			{
				if(!polyhedron->edge_selections[edge])
					continue;
				k3d::gl::vertex3d(points[polyhedron->vertex_points[edge]]);
				k3d::gl::vertex3d(points[polyhedron->vertex_points[polyhedron->clockwise_edges[edge]]]);
			}

			k3d::gl::color3d(color);
			for(k3d::uint_t edge = 0; edge != edge_count; ++edge)
			{
				if(polyhedron->edge_selections[edge])
					continue;
				k3d::gl::vertex3d(points[polyhedron->vertex_points[edge]]);
				k3d::gl::vertex3d(points[polyhedron->vertex_points[polyhedron->clockwise_edges[edge]]]);
			}

			glEnd();
		}
	}
	
	void on_select_mesh(const k3d::mesh& Mesh, const k3d::gl::painter_render_state& RenderState, const k3d::gl::painter_selection_state& SelectionState, k3d::iproperty::changed_signal_t& ChangedSignal)
	{
		if(!SelectionState.select_component.count(k3d::selection::EDGE))
			return;

		k3d::uint_t primitive_index = 0;
		for(k3d::mesh::primitives_t::const_iterator primitive = Mesh.primitives.begin(); primitive != Mesh.primitives.end(); ++primitive, ++primitive_index)
		{
			boost::scoped_ptr<k3d::polyhedron::const_primitive> polyhedron(k3d::polyhedron::validate(Mesh, **primitive));
			if(!polyhedron.get())
				continue;
		
			k3d::gl::push_selection_token(k3d::selection::PRIMITIVE, primitive_index);

			const k3d::mesh::points_t& points = *Mesh.points;

			k3d::gl::store_attributes attributes;
			glDisable(GL_LIGHTING);
	
			const k3d::uint_t edge_count = polyhedron->clockwise_edges.size();
			for(k3d::uint_t edge = 0; edge != edge_count; ++edge)
			{
				k3d::gl::push_selection_token(k3d::selection::EDGE, edge);

				glBegin(GL_LINES);
				k3d::gl::vertex3d(points[polyhedron->vertex_points[edge]]);
				k3d::gl::vertex3d(points[polyhedron->vertex_points[polyhedron->clockwise_edges[edge]]]);
				glEnd();

				k3d::gl::pop_selection_token(); // EDGE
			}

			k3d::gl::pop_selection_token(); // PRIMITIVE
		}
	}
	
	static k3d::iplugin_factory& get_factory()
	{
		static k3d::document_plugin_factory<edge_painter, k3d::interface_list<k3d::gl::imesh_painter > > factory(
			k3d::uuid(0xb1260f93, 0xe16e4ab2, 0xbd6a7cbd, 0x85ddca8b),
			"OpenGLEdgePainter",
			_("Renders mesh edges (OpenGL 1.1)"),
			"OpenGL Painter",
			k3d::iplugin_factory::STABLE);

		return factory;
	}
};

/////////////////////////////////////////////////////////////////////////////
// edge_painter_factory

k3d::iplugin_factory& edge_painter_factory()
{
	return edge_painter::get_factory();
}

} // namespace painters

} // namespace opengl

} // namespace module