1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312
|
// K-3D
// Copyright (c) 1995-2007, Timothy M. Shead
//
// Contact: tshead@k-3d.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public
// License along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
/** \file
\author Timothy M. Shead (tshead@k-3d.com)
*/
#include <k3d-i18n-config.h>
#include <k3d-platform-config.h>
#include <k3dsdk/document_plugin_factory.h>
#include <k3dsdk/mesh_painter_gl.h>
#include <k3dsdk/nurbs_patch.h>
#include <k3dsdk/painter_render_state_gl.h>
#include <k3dsdk/painter_selection_state_gl.h>
#include <k3dsdk/selection.h>
#include <boost/scoped_ptr.hpp>
#if defined K3D_API_DARWIN
#if K3D_OSX_MAJOR_VERSION == 10 & K3D_OSX_MINOR_VERSION > 4 // OSX >= 10.5
#define GLU_NURBS_CALLBACK(callback) (GLvoid(*)())callback
#else // OSX < 10.5
#define GLU_NURBS_CALLBACK(callback) (GLvoid(*)(...))callback
#endif
#elif defined K3D_API_WIN32
#define GLU_NURBS_CALLBACK(callback) (_GLUfuncptr)callback
#else
#define GLU_NURBS_CALLBACK(callback) (void(*)())callback
#endif // !K3D_API_DARWIN
namespace module
{
namespace opengl
{
namespace painters
{
static void on_nurbs_error(GLenum ErrorCode)
{
k3d::log() << error << "NURBS patch error: " << gluErrorString(ErrorCode) << std::endl;
}
/////////////////////////////////////////////////////////////////////////////
// nurbs_patch_painter
class nurbs_patch_painter :
public k3d::gl::mesh_painter
{
typedef k3d::gl::mesh_painter base;
public:
nurbs_patch_painter(k3d::iplugin_factory& Factory, k3d::idocument& Document) :
base(Factory, Document),
nurbs_renderer(gluNewNurbsRenderer())
{
// Important! We load our own matrices for efficiency (saves round-trips to the server) and to prevent problems with selection
gluNurbsProperty(nurbs_renderer, GLU_AUTO_LOAD_MATRIX, GL_FALSE);
gluNurbsProperty(nurbs_renderer, GLU_CULLING, GL_TRUE);
gluNurbsProperty(nurbs_renderer, GLU_DISPLAY_MODE, GLU_FILL);
gluNurbsProperty(nurbs_renderer, GLU_SAMPLING_TOLERANCE, 50);
gluNurbsCallback(nurbs_renderer, GLU_ERROR, GLU_NURBS_CALLBACK(on_nurbs_error));
}
~nurbs_patch_painter()
{
if(nurbs_renderer)
gluDeleteNurbsRenderer(nurbs_renderer);
}
void on_paint_mesh(const k3d::mesh& Mesh, const k3d::gl::painter_render_state& RenderState, k3d::iproperty::changed_signal_t& ChangedSignal)
{
for(k3d::mesh::primitives_t::const_iterator primitive = Mesh.primitives.begin(); primitive != Mesh.primitives.end(); ++primitive)
{
boost::scoped_ptr<k3d::nurbs_patch::const_primitive> nurbs(k3d::nurbs_patch::validate(Mesh, **primitive));
if(!nurbs)
continue;
const k3d::mesh::points_t& points = *Mesh.points;
k3d::gl::store_attributes attributes;
glEnable(GL_LIGHTING);
glEnable(GL_AUTO_NORMAL);
glDisable(GL_CULL_FACE);
GLfloat gl_modelview_matrix[16];
glGetFloatv(GL_MODELVIEW_MATRIX, gl_modelview_matrix);
gluLoadSamplingMatrices(nurbs_renderer, gl_modelview_matrix, RenderState.gl_projection_matrix, RenderState.gl_viewport);
const k3d::color color = k3d::color(0.8, 0.8, 0.8);
const k3d::color selected_color = RenderState.show_component_selection ? k3d::color(1, 0, 0) : color;
const k3d::uint_t patch_begin = 0;
const k3d::uint_t patch_end = patch_begin + nurbs->patch_first_points.size();
for(k3d::uint_t patch = patch_begin; patch != patch_end; ++patch)
{
const k3d::uint_t patch_u_point_count = nurbs->patch_u_point_counts[patch];
const k3d::uint_t patch_v_point_count = nurbs->patch_v_point_counts[patch];
const k3d::uint_t patch_point_begin = nurbs->patch_first_points[patch];
const k3d::uint_t patch_point_end = patch_point_begin + (patch_u_point_count * patch_v_point_count);
const k3d::uint_t patch_u_order = nurbs->patch_u_orders[patch];
const k3d::uint_t patch_v_order = nurbs->patch_v_orders[patch];
const k3d::uint_t patch_u_first_knot = nurbs->patch_u_first_knots[patch];
const k3d::uint_t patch_v_first_knot = nurbs->patch_v_first_knots[patch];
k3d::gl::material(GL_FRONT_AND_BACK, GL_DIFFUSE, nurbs->patch_selections[patch] ? selected_color : color);
std::vector<GLfloat> gl_u_knot_vector(&nurbs->patch_u_knots[patch_u_first_knot], &nurbs->patch_u_knots[patch_u_first_knot + patch_u_point_count + patch_u_order]);
std::vector<GLfloat> gl_v_knot_vector(&nurbs->patch_v_knots[patch_v_first_knot], &nurbs->patch_v_knots[patch_v_first_knot + patch_v_point_count + patch_v_order]);
const GLint gl_u_stride = 4;
const GLint gl_v_stride = gl_u_stride * patch_u_point_count;
std::vector<GLfloat> gl_control_points;
gl_control_points.reserve(4 * patch_u_point_count * patch_v_point_count);
for(k3d::uint_t patch_point = patch_point_begin; patch_point != patch_point_end; ++patch_point)
{
const double patch_point_weight = nurbs->patch_point_weights[patch_point];
const k3d::point3 weighted_patch_point = patch_point_weight * points[nurbs->patch_points[patch_point]];
gl_control_points.push_back(static_cast<GLfloat>(weighted_patch_point[0]));
gl_control_points.push_back(static_cast<GLfloat>(weighted_patch_point[1]));
gl_control_points.push_back(static_cast<GLfloat>(weighted_patch_point[2]));
gl_control_points.push_back(static_cast<GLfloat>(patch_point_weight));
}
gluBeginSurface(nurbs_renderer);
gluNurbsSurface(nurbs_renderer, gl_u_knot_vector.size(), &gl_u_knot_vector[0], gl_v_knot_vector.size(), &gl_v_knot_vector[0], gl_u_stride, gl_v_stride, &gl_control_points[0], patch_u_order, patch_v_order, GL_MAP2_VERTEX_4);
if(nurbs->patch_trim_loop_counts[patch])
{
k3d::uint_t loops_start = nurbs->patch_first_trim_loops[patch];
k3d::uint_t loops_end = loops_start + nurbs->patch_trim_loop_counts[patch];
for (k3d::uint_t loop_index = loops_start; loop_index != loops_end; ++loop_index)
{
gluBeginTrim(nurbs_renderer);
k3d::uint_t curves_start = nurbs->trim_loop_first_curves[loop_index];
k3d::uint_t curves_end = curves_start + nurbs->trim_loop_curve_counts[loop_index];
for (k3d::uint_t curve = curves_start; curve != curves_end; ++curve)
{
k3d::uint_t knots_end = nurbs->curve_first_knots[curve] + nurbs->curve_point_counts[curve] + nurbs->curve_orders[curve];
return_if_fail(knots_end <= nurbs->curve_knots.size());
std::vector<GLfloat> gl_trim_knot_vector(&nurbs->curve_knots[nurbs->curve_first_knots[curve]], &nurbs->curve_knots[knots_end]);
std::vector<GLfloat> gl_trim_control_points;
k3d::uint_t points_start = nurbs->curve_first_points[curve];
k3d::uint_t points_end = points_start + nurbs->curve_point_counts[curve];
return_if_fail(points_end <= nurbs->curve_points.size());
for (k3d::uint_t point = points_start; point != points_end; ++point)
{
k3d::point2 control_point = nurbs->points[nurbs->curve_points[point]];
double weight = nurbs->curve_point_weights[point];
gl_trim_control_points.push_back(static_cast<GLfloat>(control_point[0] * weight));
gl_trim_control_points.push_back(static_cast<GLfloat>(control_point[1] * weight));
gl_trim_control_points.push_back(static_cast<GLfloat>(weight));
}
gluNurbsCurve(nurbs_renderer, gl_trim_knot_vector.size(), &gl_trim_knot_vector[0], 3, &gl_trim_control_points[0], static_cast<GLint>(nurbs->curve_orders[curve]), GLU_MAP1_TRIM_3);
}
gluEndTrim(nurbs_renderer);
}
}
gluEndSurface(nurbs_renderer);
}
}
}
void on_select_mesh(const k3d::mesh& Mesh, const k3d::gl::painter_render_state& RenderState, const k3d::gl::painter_selection_state& SelectionState, k3d::iproperty::changed_signal_t& ChangedSignal)
{
if(!SelectionState.select_component.count(k3d::selection::PATCH))
return;
k3d::uint_t primitive_index = 0;
for(k3d::mesh::primitives_t::const_iterator primitive = Mesh.primitives.begin(); primitive != Mesh.primitives.end(); ++primitive, ++primitive_index)
{
boost::scoped_ptr<k3d::nurbs_patch::const_primitive> nurbs(k3d::nurbs_patch::validate(Mesh, **primitive));
if(!nurbs)
continue;
const k3d::mesh::points_t& points = *Mesh.points;
k3d::gl::store_attributes attributes;
glDisable(GL_LIGHTING);
glDisable(GL_AUTO_NORMAL);
glDisable(GL_CULL_FACE);
k3d::gl::push_selection_token(k3d::selection::PRIMITIVE, primitive_index);
GLfloat gl_modelview_matrix[16];
glGetFloatv(GL_MODELVIEW_MATRIX, gl_modelview_matrix);
gluLoadSamplingMatrices(nurbs_renderer, gl_modelview_matrix, RenderState.gl_projection_matrix, RenderState.gl_viewport);
const k3d::uint_t patch_begin = 0;
const k3d::uint_t patch_end = patch_begin + nurbs->patch_first_points.size();
for(k3d::uint_t patch = patch_begin; patch != patch_end; ++patch)
{
const k3d::uint_t patch_u_point_count = nurbs->patch_u_point_counts[patch];
const k3d::uint_t patch_v_point_count = nurbs->patch_v_point_counts[patch];
const k3d::uint_t patch_point_begin = nurbs->patch_first_points[patch];
const k3d::uint_t patch_point_end = patch_point_begin + (patch_u_point_count * patch_v_point_count);
const k3d::uint_t patch_u_order = nurbs->patch_u_orders[patch];
const k3d::uint_t patch_v_order = nurbs->patch_v_orders[patch];
const k3d::uint_t patch_u_first_knot = nurbs->patch_u_first_knots[patch];
const k3d::uint_t patch_v_first_knot = nurbs->patch_v_first_knots[patch];
std::vector<GLfloat> gl_u_knot_vector(&nurbs->patch_u_knots[patch_u_first_knot], &nurbs->patch_u_knots[patch_u_first_knot + patch_u_point_count + patch_u_order]);
std::vector<GLfloat> gl_v_knot_vector(&nurbs->patch_v_knots[patch_v_first_knot], &nurbs->patch_v_knots[patch_v_first_knot + patch_v_point_count + patch_v_order]);
const GLint gl_u_stride = 4;
const GLint gl_v_stride = gl_u_stride * patch_u_point_count;
std::vector<GLfloat> gl_control_points;
gl_control_points.reserve(4 * patch_u_point_count * patch_v_point_count);
for(k3d::uint_t patch_point = patch_point_begin; patch_point != patch_point_end; ++patch_point)
{
const double patch_point_weight = nurbs->patch_point_weights[patch_point];
const k3d::point3 weighted_patch_point = patch_point_weight * points[nurbs->patch_points[patch_point]];
gl_control_points.push_back(static_cast<GLfloat>(weighted_patch_point[0]));
gl_control_points.push_back(static_cast<GLfloat>(weighted_patch_point[1]));
gl_control_points.push_back(static_cast<GLfloat>(weighted_patch_point[2]));
gl_control_points.push_back(static_cast<GLfloat>(patch_point_weight));
}
k3d::gl::push_selection_token(k3d::selection::PATCH, patch);
gluBeginSurface(nurbs_renderer);
gluNurbsSurface(nurbs_renderer, gl_u_knot_vector.size(), &gl_u_knot_vector[0], gl_v_knot_vector.size(), &gl_v_knot_vector[0], gl_u_stride, gl_v_stride, &gl_control_points[0], patch_u_order, patch_v_order, GL_MAP2_VERTEX_4);
if(nurbs->patch_trim_loop_counts[patch])
{
k3d::uint_t loops_start = nurbs->patch_first_trim_loops[patch];
k3d::uint_t loops_end = loops_start + nurbs->patch_trim_loop_counts[patch];
for (k3d::uint_t loop_index = loops_start; loop_index != loops_end; ++loop_index)
{
gluBeginTrim(nurbs_renderer);
k3d::uint_t curves_start = nurbs->trim_loop_first_curves[loop_index];
k3d::uint_t curves_end = curves_start + nurbs->trim_loop_curve_counts[loop_index];
for (k3d::uint_t curve = curves_start; curve != curves_end; ++curve)
{
std::vector<GLfloat> gl_trim_knot_vector(&nurbs->curve_knots[nurbs->curve_first_knots[curve]], &nurbs->curve_knots[nurbs->curve_first_knots[curve] + nurbs->curve_point_counts[curve] + nurbs->curve_orders[curve]]);
std::vector<GLfloat> gl_trim_control_points;
k3d::uint_t points_start = nurbs->curve_first_points[curve];
k3d::uint_t points_end = points_start + nurbs->curve_point_counts[curve];
for (k3d::uint_t point = points_start; point != points_end; ++point)
{
k3d::point2 control_point = nurbs->points[nurbs->curve_points[point]];
double weight = nurbs->curve_point_weights[point];
gl_trim_control_points.push_back(static_cast<GLfloat>(control_point[0] * weight));
gl_trim_control_points.push_back(static_cast<GLfloat>(control_point[1] * weight));
gl_trim_control_points.push_back(static_cast<GLfloat>(weight));
}
gluNurbsCurve(nurbs_renderer, gl_trim_knot_vector.size(), &gl_trim_knot_vector[0], 3, &gl_trim_control_points[0], static_cast<GLint>(nurbs->curve_orders[curve]), GLU_MAP1_TRIM_3);
}
gluEndTrim(nurbs_renderer);
}
}
gluEndSurface(nurbs_renderer);
k3d::gl::pop_selection_token(); // PATCH
}
k3d::gl::pop_selection_token(); // PRIMITIVE
}
}
static k3d::iplugin_factory& get_factory()
{
static k3d::document_plugin_factory<nurbs_patch_painter, k3d::interface_list<k3d::gl::imesh_painter > > factory(
k3d::uuid(0x8881a190, 0x9d1c4e6f, 0x8b8c0523, 0x2dc43fda),
"OpenGLNURBSPatchPainter",
_("Renders NURBS patches"),
"OpenGL Painter",
k3d::iplugin_factory::STABLE);
return factory;
}
private:
GLUnurbsObj* const nurbs_renderer;
};
/////////////////////////////////////////////////////////////////////////////
// nurbs_patch_painter_factory
k3d::iplugin_factory& nurbs_patch_painter_factory()
{
return nurbs_patch_painter::get_factory();
}
} // namespace painters
} // namespace opengl
} // namespace module
|