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// K-3D
// Copyright (c) 1995-2007, Timothy M. Shead
//
// Contact: tshead@k-3d.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public
// License along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
/** \file
\author Tim Shead <tshead@k-3d.com>
*/
#include <k3d-i18n-config.h>
#include <k3d-version-config.h>
#include <k3dsdk/classes.h>
#include <k3dsdk/document_plugin_factory.h>
#include <k3dsdk/file_range.h>
#include <k3dsdk/fstream.h>
#include <k3dsdk/gl.h>
#include <k3dsdk/icamera.h>
#include <k3dsdk/icrop_window.h>
#include <k3dsdk/iimager_shader_ri.h>
#include <k3dsdk/ilight_ri.h>
#include <k3dsdk/inetwork_render_farm.h>
#include <k3dsdk/inetwork_render_frame.h>
#include <k3dsdk/inetwork_render_job.h>
#include <k3dsdk/inode_collection_sink.h>
#include <k3dsdk/iprojection.h>
#include <k3dsdk/irender_camera_animation.h>
#include <k3dsdk/irender_camera_frame.h>
#include <k3dsdk/irender_camera_preview.h>
#include <k3dsdk/irender_engine_ri.h>
#include <k3dsdk/istream_ri.h>
#include <k3dsdk/irenderable_ri.h>
#include <k3dsdk/itexture_ri.h>
#include <k3dsdk/imatrix_source.h>
#include <k3dsdk/iuser_interface.h>
#include <k3dsdk/ivolume_shader_ri.h>
#include <k3dsdk/measurement.h>
#include <k3dsdk/network_render_farm.h>
#include <k3dsdk/node.h>
#include <k3dsdk/options.h>
#include <k3dsdk/plugin.h>
#include <k3dsdk/property.h>
#include <k3dsdk/property_group_collection.h>
#include <k3dsdk/stream_ri.h>
#include <k3dsdk/renderable_ri.h>
#include <k3dsdk/resolutions.h>
#include <k3dsdk/shader_cache.h>
#include <k3dsdk/shader_collection_ri.h>
#include <k3dsdk/string_cast.h>
#include <k3dsdk/time_source.h>
#include <k3dsdk/types_ri.h>
#include <k3dsdk/user_interface.h>
#include <k3dsdk/utility_gl.h>
#include <iomanip>
#include <boost/scoped_ptr.hpp>
#ifdef WIN32
#ifdef near
#undef near
#endif //near
#ifdef far
#undef far
#endif //far
#endif //WIN32
namespace libk3drenderman
{
namespace detail
{
class setup_texture
{
public:
explicit setup_texture(k3d::inetwork_render_frame& Frame, k3d::ri::istream& Stream, k3d::ri::ishader_collection& Shaders) :
frame(Frame),
stream(Stream),
shaders(Shaders)
{
}
void operator()(k3d::inode* const Node)
{
if(k3d::ri::itexture* const texture = dynamic_cast<k3d::ri::itexture*>(Node))
texture->setup_renderman_texture(frame, stream, shaders);
}
private:
k3d::inetwork_render_frame& frame;
k3d::ri::istream& stream;
k3d::ri::ishader_collection& shaders;
};
} // namespace detail
/////////////////////////////////////////////////////////////////////////////
// render_engine
class render_engine :
public k3d::node,
public k3d::inode_collection_sink,
public k3d::irender_camera_preview,
public k3d::irender_camera_frame,
public k3d::irender_camera_animation,
public k3d::property_group_collection
{
typedef k3d::node base;
public:
render_engine(k3d::iplugin_factory& Factory, k3d::idocument& Document) :
base(Factory, Document),
m_visible_nodes(init_owner(*this) + init_name("visible_nodes") + init_label(_("Visible Nodes")) + init_description(_("A list of nodes that will be visible in the rendered output.")) + init_value(std::vector<k3d::inode*>())),
m_enabled_lights(init_owner(*this) + init_name("enabled_lights") + init_label(_("Enabled Lights")) + init_description(_("A list of light sources that will contribute to the rendered output.")) + init_value(std::vector<k3d::inode*>())),
m_render_engine(init_owner(*this) + init_name("render_engine") + init_label(_("Render Engine")) + init_description(_("Choose an installed RenderMan engine to be used for rendering.")) + init_value<k3d::ri::irender_engine*>(0)),
m_resolution(init_owner(*this) + init_name("resolution") + init_label(_("Resolution")) + init_description(_("Choose a predefined image resolution")) + init_enumeration(k3d::resolution_values()) + init_value(std::string(""))),
m_hider(init_owner(*this) + init_name("hider") + init_label(_("Hider")) + init_description(_("Hider Algorithm")) + init_value(std::string())),
m_pixel_width(init_owner(*this) + init_name("pixel_width") + init_label(_("Pixel Width")) + init_description(_("Output pixel width")) + init_value(320) + init_constraint(constraint::minimum<k3d::int32_t>(1)) + init_step_increment(1) + init_units(typeid(k3d::measurement::scalar))),
m_pixel_height(init_owner(*this) + init_name("pixel_height") + init_label(_("Pixel Height")) + init_description(_("Output pixel height")) + init_value(240) + init_constraint(constraint::minimum<k3d::int32_t>(1)) + init_step_increment(1) + init_units(typeid(k3d::measurement::scalar))),
m_pixel_aspect_ratio(init_owner(*this) + init_name("pixel_aspect_ratio") + init_label(_("Pixel Aspect Ratio")) + init_description(_("Output pixel aspect ratio")) + init_value(1.0) + init_constraint(constraint::minimum(std::numeric_limits<double>::epsilon())) + init_step_increment(0.01) + init_units(typeid(k3d::measurement::scalar))),
m_default_atmosphere_shader(init_owner(*this) + init_name("default_atmosphere_shader") + init_label(_("Default Atmosphere Shader")) + init_description(_("Default atmosphere shader")) + init_value<k3d::ri::ivolume_shader*>(0)),
m_default_interior_shader(init_owner(*this) + init_name("default_interior_shader") + init_label(_("Default Interior Shader")) + init_description(_("Default interior shader")) + init_value<k3d::ri::ivolume_shader*>(0)),
m_default_exterior_shader(init_owner(*this) + init_name("default_exterior_shader") + init_label(_("Default Exterior Shader")) + init_description(_("Default exterior shader")) + init_value<k3d::ri::ivolume_shader*>(0)),
m_imager_shader(init_owner(*this) + init_name("imager_shader") + init_label(_("Imager Shader")) + init_description(_("Imager shader")) + init_value<k3d::ri::iimager_shader*>(0)),
m_bucket_width(init_owner(*this) + init_name("bucket_width") + init_label(_("Bucket Width")) + init_description(_("Bucket Width")) + init_value(16) + init_constraint(constraint::minimum<k3d::int32_t>(1)) + init_step_increment(1) + init_units(typeid(k3d::measurement::scalar))),
m_bucket_height(init_owner(*this) + init_name("bucket_height") + init_label(_("Bucket Height")) + init_description(_("Bucket Height")) + init_value(16) + init_constraint(constraint::minimum<k3d::int32_t>(1)) + init_step_increment(1) + init_units(typeid(k3d::measurement::scalar))),
m_grid_size(init_owner(*this) + init_name("grid_size") + init_label(_("Grid Size")) + init_description(_("Grid Size")) + init_value(256) + init_constraint(constraint::minimum<k3d::int32_t>(1)) + init_step_increment(1) + init_units(typeid(k3d::measurement::scalar))),
m_eye_splits(init_owner(*this) + init_name("eye_splits") + init_label(_("Eye Splits")) + init_description(_("Eye Splits")) + init_value(10) + init_constraint(constraint::minimum<k3d::int32_t>(1)) + init_step_increment(1) + init_units(typeid(k3d::measurement::scalar))),
m_texture_memory(init_owner(*this) + init_name("texture_memory") + init_label(_("Texture Memory")) + init_description(_("Texture Memory")) + init_value(1024) + init_constraint(constraint::minimum<k3d::int32_t>(1)) + init_step_increment(1) + init_units(typeid(k3d::measurement::scalar))),
m_render_alpha(init_owner(*this) + init_name("render_alpha") + init_label(_("Render Alpha")) + init_description(_("Render Alpha")) + init_value(false)),
m_pixel_xsamples(init_owner(*this) + init_name("pixel_xsamples") + init_label(_("Pixel X Samples")) + init_description(_("The smaller the faster, the higher the better (anti-aliasing)")) + init_value(3.0) + init_constraint(constraint::minimum<double>(1.0)) + init_step_increment(1.0) + init_units(typeid(k3d::measurement::scalar))),
m_pixel_ysamples(init_owner(*this) + init_name("pixel_ysamples") + init_label(_("Pixel Y Samples")) + init_description(_("The smaller the faster, the higher the better (anti-aliasing)")) + init_value(3.0) + init_constraint(constraint::minimum<double>(1.0)) + init_step_increment(1.0) + init_units(typeid(k3d::measurement::scalar))),
m_pixel_filter(init_owner(*this) + init_name("pixel_filter") + init_label(_("Pixel Filter")) + init_description(_("Anti-aliasing type")) + init_value(k3d::ri::RI_GAUSSIAN()) + init_values(pixel_filter_values())),
m_pixel_filter_width(init_owner(*this) + init_name("pixel_filter_width") + init_label(_("Pixel Filter Width")) + init_description(_("Filter width in X")) + init_value(2.0) + init_constraint(constraint::minimum(std::numeric_limits<double>::epsilon())) + init_step_increment(1.0) + init_units(typeid(k3d::measurement::scalar))),
m_pixel_filter_height(init_owner(*this) + init_name("pixel_filter_height") + init_label(_("Pixel Filter Height")) + init_description(_("Filter width in Y")) + init_value(2.0) + init_constraint(constraint::minimum(std::numeric_limits<double>::epsilon())) + init_step_increment(1.0) + init_units(typeid(k3d::measurement::scalar))),
m_exposure(init_owner(*this) + init_name("exposure") + init_label(_("Exposure")) + init_description(_("Exposure")) + init_value(1.0) + init_step_increment(0.01) + init_units(typeid(k3d::measurement::scalar))),
m_gamma(init_owner(*this) + init_name("gamma") + init_label(_("Gamma")) + init_description(_("Gamma")) + init_value(1.0) + init_step_increment(0.01) + init_units(typeid(k3d::measurement::scalar))),
m_dof(init_owner(*this) + init_name("dof") + init_label(_("DOF")) + init_description(_("Depth of Field")) + init_value(false)),
m_fstop(init_owner(*this) + init_name("fstop") + init_label(_("f-Stop")) + init_description(_("f-Stop")) + init_value(0.3) + init_step_increment(0.01) + init_units(typeid(k3d::measurement::scalar))),
m_focal_length(init_owner(*this) + init_name("focal_length") + init_label(_("Focal Length")) + init_description(_("Focal Length")) + init_value(1.6) + init_step_increment(0.01) + init_units(typeid(k3d::measurement::distance))),
m_focus_plane(init_owner(*this) + init_name("focus_plane") + init_label(_("Focus Plane")) + init_description(_("Focus Plane")) + init_value(30.0) + init_step_increment(0.01) + init_units(typeid(k3d::measurement::distance))),
m_shading_rate(init_owner(*this) + init_name("shading_rate") + init_label(_("Shading Rate")) + init_description(_("Shading Rate")) + init_value(1.0) + init_step_increment(0.1) + init_units(typeid(k3d::measurement::scalar))),
m_shading_interpolation(init_owner(*this) + init_name("shading_interpolation") + init_label(_("Shading Interpolation")) + init_description(_("Shading Interpolation")) + init_value(k3d::ri::RI_CONSTANT()) + init_values(shading_interpolation_values())),
m_two_sided(init_owner(*this) + init_name("two_sided") + init_label(_("Two-Sided")) + init_description(_("Two Sided")) + init_value(true)),
m_motion_blur(init_owner(*this) + init_name("motion_blur") + init_label(_("Motion Blur")) + init_description(_("Motion Blur")) + init_value(false)),
m_render_motion_blur(init_owner(*this) + init_name("render_motion_blur") + init_label(_("Render Motion Blur")) + init_description(_("Render Motion Blur")) + init_value(false))
{
k3d::iproperty_group_collection::group output_group("Output");
output_group.properties.push_back(&static_cast<k3d::iproperty&>(m_resolution));
output_group.properties.push_back(&static_cast<k3d::iproperty&>(m_hider));
output_group.properties.push_back(&static_cast<k3d::iproperty&>(m_pixel_width));
output_group.properties.push_back(&static_cast<k3d::iproperty&>(m_pixel_height));
output_group.properties.push_back(&static_cast<k3d::iproperty&>(m_pixel_aspect_ratio));
output_group.properties.push_back(&static_cast<k3d::iproperty&>(m_default_atmosphere_shader));
output_group.properties.push_back(&static_cast<k3d::iproperty&>(m_default_interior_shader));
output_group.properties.push_back(&static_cast<k3d::iproperty&>(m_default_exterior_shader));
output_group.properties.push_back(&static_cast<k3d::iproperty&>(m_imager_shader));
output_group.properties.push_back(&static_cast<k3d::iproperty&>(m_render_alpha));
k3d::iproperty_group_collection::group sampling_group("Sampling");
sampling_group.properties.push_back(&static_cast<k3d::iproperty&>(m_bucket_width));
sampling_group.properties.push_back(&static_cast<k3d::iproperty&>(m_bucket_height));
sampling_group.properties.push_back(&static_cast<k3d::iproperty&>(m_grid_size));
sampling_group.properties.push_back(&static_cast<k3d::iproperty&>(m_eye_splits));
sampling_group.properties.push_back(&static_cast<k3d::iproperty&>(m_pixel_xsamples));
sampling_group.properties.push_back(&static_cast<k3d::iproperty&>(m_pixel_ysamples));
sampling_group.properties.push_back(&static_cast<k3d::iproperty&>(m_pixel_filter));
sampling_group.properties.push_back(&static_cast<k3d::iproperty&>(m_pixel_filter_width));
sampling_group.properties.push_back(&static_cast<k3d::iproperty&>(m_pixel_filter_height));
sampling_group.properties.push_back(&static_cast<k3d::iproperty&>(m_shading_rate));
sampling_group.properties.push_back(&static_cast<k3d::iproperty&>(m_shading_interpolation));
sampling_group.properties.push_back(&static_cast<k3d::iproperty&>(m_render_motion_blur));
k3d::iproperty_group_collection::group lens_group("Lens");
lens_group.properties.push_back(&static_cast<k3d::iproperty&>(m_exposure));
lens_group.properties.push_back(&static_cast<k3d::iproperty&>(m_gamma));
lens_group.properties.push_back(&static_cast<k3d::iproperty&>(m_dof));
lens_group.properties.push_back(&static_cast<k3d::iproperty&>(m_fstop));
lens_group.properties.push_back(&static_cast<k3d::iproperty&>(m_focal_length));
lens_group.properties.push_back(&static_cast<k3d::iproperty&>(m_focus_plane));
register_property_group(output_group);
register_property_group(sampling_group);
register_property_group(lens_group);
m_resolution.changed_signal().connect(sigc::mem_fun(*this, &render_engine::on_resolution_changed));
}
const k3d::inode_collection_sink::properties_t node_collection_properties()
{
k3d::inode_collection_sink::properties_t results;
results.push_back(&m_visible_nodes);
results.push_back(&m_enabled_lights);
return results;
}
void on_resolution_changed(k3d::iunknown*)
{
const std::string new_resolution = m_resolution.pipeline_value();
const k3d::resolutions_t& resolutions = k3d::resolutions();
for(k3d::resolutions_t::const_iterator resolution = resolutions.begin(); resolution != resolutions.end(); ++resolution)
{
if(resolution->name != new_resolution)
continue;
m_pixel_width.set_value(resolution->width);
m_pixel_height.set_value(resolution->height);
return;
}
assert_not_reached();
}
bool render_camera_preview(k3d::icamera& Camera)
{
k3d::ri::irender_engine* const render_engine = m_render_engine.pipeline_value();
return_val_if_fail(render_engine, false);
return_val_if_fail(render_engine->installed(), false);
k3d::inetwork_render_job& job = k3d::get_network_render_farm().create_job("k3d-renderman-preview");
k3d::inetwork_render_frame& frame = job.create_frame("frame");
const k3d::filesystem::path output_image = frame.add_file("output_image");
k3d::ri::shader_collection shaders;
return_val_if_fail(render(Camera, frame, *render_engine, output_image, true, shaders), false);
synchronize_shaders(shaders, *render_engine);
k3d::get_network_render_farm().start_job(job);
return true;
}
bool render_camera_frame(k3d::icamera& Camera, const k3d::filesystem::path& OutputImage, const bool ViewImage)
{
k3d::ri::irender_engine* const render_engine = m_render_engine.pipeline_value();
return_val_if_fail(render_engine, false);
return_val_if_fail(render_engine->installed(), false);
k3d::inetwork_render_job& job = k3d::get_network_render_farm().create_job("k3d-renderman-render-frame");
k3d::inetwork_render_frame& frame = job.create_frame("frame");
const k3d::filesystem::path output_image = frame.add_file("output_image");
k3d::ri::shader_collection shaders;
return_val_if_fail(render(Camera, frame, *render_engine, output_image, false, shaders), false);
synchronize_shaders(shaders, *render_engine);
frame.add_copy_command(output_image, OutputImage);
if(ViewImage)
frame.add_view_command(OutputImage);
k3d::get_network_render_farm().start_job(job);
return true;
}
bool render_camera_animation(k3d::icamera& Camera, k3d::iproperty& Time, const k3d::frames& Frames, const bool ViewCompletedImages)
{
k3d::ri::irender_engine* const render_engine = m_render_engine.pipeline_value();
return_val_if_fail(render_engine, false);
return_val_if_fail(render_engine->installed(), false);
k3d::ri::shader_collection shaders;
k3d::inetwork_render_job& job = k3d::get_network_render_farm().create_job("k3d-renderman-render-animation");
// For each frame to be rendered ...
k3d::uint_t frame_index = 0;
for(k3d::frames::const_iterator frame = Frames.begin(); frame != Frames.end(); ++frame, ++frame_index)
{
// Set the frame time ...
k3d::property::set_internal_value(Time, frame->begin_time);
// Redraw everything ...
k3d::gl::redraw_all(document(), k3d::gl::irender_viewport::SYNCHRONOUS);
// Add a render frame to the job ...
std::stringstream buffer;
buffer << "frame-" << frame_index;
k3d::inetwork_render_frame& render_frame = job.create_frame(buffer.str());
// Create an output image path ...
const k3d::filesystem::path output_image = render_frame.add_file("output_image");
// Render it (hidden rendering) ...
return_val_if_fail(render(Camera, render_frame, *render_engine, output_image, false, shaders), false);
// Copy the output image to its requested destination ...
render_frame.add_copy_command(output_image, frame->destination);
// View the output image when it's done ...
if(ViewCompletedImages)
render_frame.add_view_command(frame->destination);
}
// Ensure shaders are up-to-date ...
synchronize_shaders(shaders, *render_engine);
// Start the job running ...
k3d::get_network_render_farm().start_job(job);
return true;
}
static k3d::iplugin_factory& get_factory()
{
static k3d::document_plugin_factory<render_engine,
k3d::interface_list<k3d::irender_camera_animation,
k3d::interface_list<k3d::irender_camera_frame,
k3d::interface_list<k3d::irender_camera_preview> > > > factory(
k3d::classes::RenderManEngine(),
"RenderManEngine",
_("RenderMan Render Engine"),
"RenderMan RenderEngine",
k3d::iplugin_factory::STABLE);
return factory;
}
private:
bool render(k3d::icamera& Camera, k3d::inetwork_render_frame& Frame, k3d::ri::irender_engine& RenderEngine, const k3d::filesystem::path& OutputImagePath, const bool VisibleRender, k3d::ri::shader_collection& Shaders)
{
// Sanity checks ...
return_val_if_fail(!OutputImagePath.empty(), false);
// Setup global time for this frame ...
k3d::iproperty* const frame_rate_property = k3d::get_frame_rate(document());
k3d::iproperty* const time_property = k3d::get_time(document());
k3d::iwritable_property* const writable_time_property = dynamic_cast<k3d::iwritable_property*>(time_property);
return_val_if_fail(frame_rate_property && time_property && writable_time_property, false);
const double frame_delta = 1.0 / boost::any_cast<double>(k3d::property::pipeline_value(*frame_rate_property));
const double frame_time = boost::any_cast<double>(k3d::property::pipeline_value(*time_property));
// Start our RIB file ...
const std::string ribfilename("world.rib");
const k3d::filesystem::path ribfilepath = Frame.add_file(ribfilename);
// Open the RIB file stream ...
k3d::filesystem::ofstream ribfile(ribfilepath);
return_val_if_fail(ribfile.good(), false);
// Setup the frame for RI rendering with the user's preferred engine ...
return_val_if_fail(RenderEngine.render(Frame, ribfilepath), false);
// Create the Ri render engine object ...
k3d::ri::stream stream(ribfile);
// Administrivia ...
stream.RiNewline();
stream.RiComment("Created with K-3D Version " K3D_VERSION ", http://www.k-3d.org");
// Set path options ...
stream.RiNewline();
stream.RiComment("Setup file search paths");
k3d::ri::parameter_list searchpath_options;
searchpath_options.push_back(
k3d::ri::parameter(
"shader",
k3d::ri::UNIFORM,
1,
k3d::ri::string(k3d::shader_cache_path().native_filesystem_string() + ":&")));
stream.RiOptionV("searchpath", searchpath_options);
// Perform frame-start operations for textures
std::for_each(document().nodes().collection().begin(), document().nodes().collection().end(), detail::setup_texture(Frame, stream, Shaders));
// Start the (final output) frame ...
stream.RiNewline();
stream.RiFrameBegin(1);
const std::string hider = m_hider.pipeline_value();
if(!hider.empty())
stream.RiHiderV(hider);
// Set limits options
stream.RiNewline();
stream.RiComment("Setup options");
k3d::typed_array<k3d::ri::integer>* const bucketsize = new k3d::typed_array<k3d::ri::integer>();
bucketsize->push_back(m_bucket_width.pipeline_value());
bucketsize->push_back(m_bucket_height.pipeline_value());
k3d::ri::parameter_list limits;
limits.push_back(k3d::ri::parameter("gridsize", k3d::ri::UNIFORM, 1, static_cast<k3d::ri::integer>(m_grid_size.pipeline_value())));
limits.push_back(k3d::ri::parameter("bucketsize", k3d::ri::UNIFORM, 2, bucketsize));
limits.push_back(k3d::ri::parameter("eyesplits", k3d::ri::UNIFORM, 1, static_cast<k3d::ri::integer>(m_eye_splits.pipeline_value())));
limits.push_back(k3d::ri::parameter("texturememory", k3d::ri::UNIFORM, 1, static_cast<k3d::ri::integer>(m_texture_memory.pipeline_value())));
stream.RiOptionV("limits", limits);
// Setup custom options ...
stream.RiNewline();
stream.RiComment("Setup user options");
k3d::ri::set_options(*this, stream);
// Set the display type ...
stream.RiNewline();
stream.RiComment("Setup Display");
k3d::filesystem::path outputimage(OutputImagePath);
if(VisibleRender)
stream.RiDisplayV(outputimage.leaf().raw(), k3d::ri::RI_FRAMEBUFFER(), k3d::ri::RI_RGB());
else
{
if(m_render_alpha.pipeline_value())
stream.RiDisplayV(outputimage.leaf().raw(), k3d::ri::RI_FILE(), k3d::ri::RI_RGBA());
else
stream.RiDisplayV(outputimage.leaf().raw(), k3d::ri::RI_FILE(), k3d::ri::RI_RGB());
}
const k3d::ri::unsigned_integer pixel_width = m_pixel_width.pipeline_value();
const k3d::ri::unsigned_integer pixel_height = m_pixel_height.pipeline_value();
const k3d::ri::real pixel_aspect_ratio = m_pixel_aspect_ratio.pipeline_value();
stream.RiFormat(pixel_width, pixel_height, pixel_aspect_ratio);
// Set pixel sampling rates ...
stream.RiPixelSamples(m_pixel_xsamples.pipeline_value(), m_pixel_ysamples.pipeline_value());
stream.RiPixelFilter(m_pixel_filter.pipeline_value(), m_pixel_filter_width.pipeline_value(), m_pixel_filter_height.pipeline_value());
// Set gain & gamma ...
stream.RiExposure(m_exposure.pipeline_value(), m_gamma.pipeline_value());
// Set depth-of-field options ...
if(m_dof.pipeline_value())
stream.RiDepthOfField(
m_fstop.pipeline_value(),
m_focal_length.pipeline_value(),
m_focus_plane.pipeline_value());
// Set global shading rate ...
stream.RiShadingRate(m_shading_rate.pipeline_value());
// Set global shading interpolation ...
stream.RiShadingInterpolation(m_shading_interpolation.pipeline_value());
// We use LH orientation, the way Our Lord Who Art In Heaven wants us to ...
stream.RiOrientation(k3d::ri::RI_LH());
// Double-sided surfaces ...
stream.RiSides(m_two_sided.pipeline_value() ? 2 : 1);
// Crop window ...
const double crop_left = boost::any_cast<double>(k3d::property::pipeline_value(Camera.crop_window().crop_left()));
const double crop_right = boost::any_cast<double>(k3d::property::pipeline_value(Camera.crop_window().crop_right()));
const double crop_top = boost::any_cast<double>(k3d::property::pipeline_value(Camera.crop_window().crop_top()));
const double crop_bottom = boost::any_cast<double>(k3d::property::pipeline_value(Camera.crop_window().crop_bottom()));
if(crop_left >= crop_right || crop_top >= crop_bottom)
k3d::user_interface().message("Current crop window settings will produce an empty image");
stream.RiCropWindow(crop_left, crop_right, crop_top, crop_bottom);
// Setup our motion-blur sampling loop ...
k3d::ri::sample_times_t samples(1, 0.0);
if(m_render_motion_blur.pipeline_value())
samples.push_back(1.0);
const bool motion_blur_camera = m_motion_blur.pipeline_value();
std::vector<k3d::point3> motion_blur_camera_position_samples;
std::vector<k3d::angle_axis> motion_blur_camera_orientation_samples;
for(boost::uint32_t sample_index = 0; sample_index < samples.size(); ++sample_index)
{
// Calculate the current time and animate the document ...
const double sample_delta = (samples.size() > 1) ? frame_delta / static_cast<double>(samples.size() - 1) : frame_delta;
const double sample_time = frame_time + (sample_index * sample_delta);
writable_time_property->property_set_value(sample_time);
const k3d::matrix4 transform_matrix = boost::any_cast<k3d::matrix4>(k3d::property::pipeline_value(Camera.transformation().matrix_source_output()));
const k3d::angle_axis orientation(k3d::euler_angles(transform_matrix, k3d::euler_angles::ZXYstatic));
const k3d::point3 position(k3d::position(transform_matrix));
motion_blur_camera_position_samples.push_back(position);
motion_blur_camera_orientation_samples.push_back(orientation);
// Setup render state ...
k3d::ri::render_state state(Frame, stream, Shaders, Camera.projection(), k3d::ri::FINAL_FRAME, samples, sample_index, transform_matrix);
if(k3d::ri::last_sample(state))
{
stream.RiNewline();
stream.RiComment("Setup viewing transformation");
if(k3d::iperspective* const perspective = dynamic_cast<k3d::iperspective*>(&Camera.projection()))
{
const double left = boost::any_cast<double>(k3d::property::pipeline_value(perspective->left()));
const double right = boost::any_cast<double>(k3d::property::pipeline_value(perspective->right()));
const double top = boost::any_cast<double>(k3d::property::pipeline_value(perspective->top()));
const double bottom = boost::any_cast<double>(k3d::property::pipeline_value(perspective->bottom()));
const double near = boost::any_cast<double>(k3d::property::pipeline_value(perspective->near()));
const double far = boost::any_cast<double>(k3d::property::pipeline_value(perspective->far()));
return_val_if_fail(near > 0, false);
stream.RiProjectionV("perspective");
stream.RiScreenWindow(left / near, right / near, bottom / near, top / near);
stream.RiClipping(near, far);
}
else if(k3d::iorthographic* const orthographic = dynamic_cast<k3d::iorthographic*>(&Camera.projection()))
{
const double left = boost::any_cast<double>(k3d::property::pipeline_value(orthographic->left()));
const double right = boost::any_cast<double>(k3d::property::pipeline_value(orthographic->right()));
const double top = boost::any_cast<double>(k3d::property::pipeline_value(orthographic->top()));
const double bottom = boost::any_cast<double>(k3d::property::pipeline_value(orthographic->bottom()));
const double near = boost::any_cast<double>(k3d::property::pipeline_value(orthographic->near()));
const double far = boost::any_cast<double>(k3d::property::pipeline_value(orthographic->far()));
return_val_if_fail(near > 0, false);
const k3d::matrix4 transform_matrix = boost::any_cast<k3d::matrix4>(k3d::property::pipeline_value(Camera.transformation().matrix_source_output()));
const k3d::point3 world_position = transform_matrix * k3d::point3(0, 0, 0);
const k3d::point3 world_target = boost::any_cast<k3d::point3>(Camera.world_target().property_internal_value());
const double distance = k3d::distance(world_position, world_target);
const double height = top - bottom;
return_val_if_fail(height, false);
const double aspect = (right - left) / height;
const double tan_fov = height * 0.5 / near;
const double size = distance * tan_fov;
stream.RiProjectionV("orthographic");
stream.RiScreenWindow(-size * aspect, size * aspect, -size, size);
stream.RiClipping(near, far);
}
if(k3d::ri::motion_blur(state) && motion_blur_camera)
{
stream.RiMotionBeginV(state.sample_times);
for(unsigned int i = 0; i < motion_blur_camera_orientation_samples.size(); ++i)
{
k3d::quaternion q(motion_blur_camera_orientation_samples[i]);
k3d::euler_angles a(q, k3d::euler_angles::ZXYstatic);
stream.RiRotate(-k3d::degrees(a[0]), 0.0f, 0.0f, 1.0f);
}
stream.RiMotionEnd();
stream.RiMotionBeginV(state.sample_times);
for(unsigned int i = 0; i < motion_blur_camera_orientation_samples.size(); ++i)
{
k3d::quaternion q(motion_blur_camera_orientation_samples[i]);
k3d::euler_angles a(q, k3d::euler_angles::ZXYstatic);
stream.RiRotate(-k3d::degrees(a[1]), 1.0f, 0.0f, 0.0f);
}
stream.RiMotionEnd();
stream.RiMotionBeginV(state.sample_times);
for(unsigned int i = 0; i < motion_blur_camera_orientation_samples.size(); ++i)
{
k3d::quaternion q(motion_blur_camera_orientation_samples[i]);
k3d::euler_angles a(q, k3d::euler_angles::ZXYstatic);
stream.RiRotate(-k3d::degrees(a[2]), 0.0f, 1.0f, 0.0f);
}
stream.RiMotionEnd();
stream.RiMotionBeginV(state.sample_times);
for(unsigned int i = 0; i < motion_blur_camera_position_samples.size(); ++i)
stream.RiTranslate(-motion_blur_camera_position_samples[i][0], -motion_blur_camera_position_samples[i][1], -motion_blur_camera_position_samples[i][2]);
stream.RiMotionEnd();
}
else
{
k3d::quaternion q(motion_blur_camera_orientation_samples[0]);
k3d::euler_angles a(q, k3d::euler_angles::ZXYstatic);
stream.RiRotate(-k3d::degrees(a[0]), 0.0f, 0.0f, 1.0f);
q = k3d::quaternion(motion_blur_camera_orientation_samples[0]);
a = k3d::euler_angles(q, k3d::euler_angles::ZXYstatic);
stream.RiRotate(-k3d::degrees(a[1]), 1.0f, 0.0f, 0.0f);
q = k3d::quaternion(motion_blur_camera_orientation_samples[0]);
a = k3d::euler_angles(q, k3d::euler_angles::ZXYstatic);
stream.RiRotate(-k3d::degrees(a[2]), 0.0f, 1.0f, 0.0f);
stream.RiTranslate(-motion_blur_camera_position_samples[0][0], -motion_blur_camera_position_samples[0][1], -motion_blur_camera_position_samples[0][2]);
}
// Default shaders ...
if(m_default_atmosphere_shader.pipeline_value())
m_default_atmosphere_shader.pipeline_value()->setup_renderman_atmosphere_shader(state);
if(m_default_interior_shader.pipeline_value())
m_default_interior_shader.pipeline_value()->setup_renderman_interior_shader(state);
if(m_default_exterior_shader.pipeline_value())
m_default_exterior_shader.pipeline_value()->setup_renderman_exterior_shader(state);
if(m_imager_shader.pipeline_value())
m_imager_shader.pipeline_value()->setup_renderman_imager_shader(state);
// Begin the world ...
stream.RiNewline();
stream.RiWorldBegin();
}
// Setup lights ...
const k3d::inode_collection_property::nodes_t enabled_lights = m_enabled_lights.pipeline_value();
for(k3d::inode_collection_property::nodes_t::const_iterator node = enabled_lights.begin(); node != enabled_lights.end(); ++node)
{
if(k3d::ri::ilight* const light = dynamic_cast<k3d::ri::ilight*>(*node))
light->setup_renderman_light(state);
}
// Render nodes ...
const k3d::inode_collection_property::nodes_t visible_nodes = m_visible_nodes.pipeline_value();
for(k3d::inode_collection_property::nodes_t::const_iterator node = visible_nodes.begin(); node != visible_nodes.end(); ++node)
{
if(k3d::ri::irenderable* const renderable = dynamic_cast<k3d::ri::irenderable*>(*node))
renderable->renderman_render(state);
}
// Give nodes a chance to cleanup ...
for(k3d::inode_collection_property::nodes_t::const_iterator node = visible_nodes.begin(); node != visible_nodes.end(); ++node)
{
if(k3d::ri::irenderable* const renderable = dynamic_cast<k3d::ri::irenderable*>(*node))
renderable->renderman_render_complete(state);
}
if(k3d::ri::last_sample(state))
{
// Finish the world ...
stream.RiWorldEnd();
}
}
// Finish the frame ...
stream.RiFrameEnd();
// Reset the time back to the beginning of the frame ...
writable_time_property->property_set_value(frame_time);
return true;
}
void synchronize_shaders(const k3d::ri::shader_collection& Shaders, k3d::ri::irender_engine& RenderEngine)
{
// Compile each shader in the given collection ...
const k3d::ri::shader_collection::shaders_t& shaders = Shaders.shaders();
for(k3d::ri::shader_collection::shaders_t::const_iterator shader = shaders.begin(); shader != shaders.end(); ++shader)
{
if(!RenderEngine.compile_shader(*shader))
k3d::log() << error << k3d::string_cast(boost::format(_("Error compiling shader %1%")) % shader->native_utf8_string().raw()) << std::endl;
}
}
/// Helper class that limits the list of visible nodes to those that implement k3d::ri::irenderable
template<typename value_t, class name_policy_t>
class renderman_visible_nodes_property :
public k3d::data::writable_property<value_t, name_policy_t>,
public k3d::inode_collection_property
{
typedef k3d::data::writable_property<value_t, name_policy_t> base;
public:
bool property_allow(k3d::inode& Node)
{
return dynamic_cast<k3d::ri::irenderable*>(&Node) ? true : false;
}
protected:
template<typename init_t>
renderman_visible_nodes_property(const init_t& Init) :
base(Init)
{
}
};
/// Helper class that limits the list of enabled lights to those the implement k3d::ri::ilight
template<typename value_t, class name_policy_t>
class renderman_enabled_lights_property :
public k3d::data::writable_property<value_t, name_policy_t>,
public k3d::inode_collection_property
{
typedef k3d::data::writable_property<value_t, name_policy_t> base;
public:
bool property_allow(k3d::inode& Node)
{
return dynamic_cast<k3d::ri::ilight*>(&Node) ? true : false;
}
protected:
template<typename init_t>
renderman_enabled_lights_property(const init_t& Init) :
base(Init)
{
}
};
k3d_data(k3d::inode_collection_property::nodes_t, immutable_name, change_signal, with_undo, local_storage, no_constraint, renderman_visible_nodes_property, node_collection_serialization) m_visible_nodes;
k3d_data(k3d::inode_collection_property::nodes_t, immutable_name, change_signal, with_undo, local_storage, no_constraint, renderman_enabled_lights_property, node_collection_serialization) m_enabled_lights;
k3d_data(k3d::ri::irender_engine*, immutable_name, change_signal, with_undo, node_storage, no_constraint, node_property, node_serialization) m_render_engine;
k3d_data(std::string, immutable_name, change_signal, with_undo, local_storage, no_constraint, enumeration_property, with_serialization) m_resolution;
k3d_data(std::string, immutable_name, change_signal, with_undo, local_storage, no_constraint, writable_property, with_serialization) m_hider;
k3d_data(k3d::int32_t, immutable_name, change_signal, with_undo, local_storage, with_constraint, measurement_property, with_serialization) m_pixel_width;
k3d_data(k3d::int32_t, immutable_name, change_signal, with_undo, local_storage, with_constraint, measurement_property, with_serialization) m_pixel_height;
k3d_data(double, immutable_name, change_signal, with_undo, local_storage, with_constraint, measurement_property, with_serialization) m_pixel_aspect_ratio;
k3d_data(k3d::ri::ivolume_shader*, immutable_name, change_signal, with_undo, node_storage, no_constraint, node_property, node_serialization) m_default_atmosphere_shader;
k3d_data(k3d::ri::ivolume_shader*, immutable_name, change_signal, with_undo, node_storage, no_constraint, node_property, node_serialization) m_default_interior_shader;
k3d_data(k3d::ri::ivolume_shader*, immutable_name, change_signal, with_undo, node_storage, no_constraint, node_property, node_serialization) m_default_exterior_shader;
k3d_data(k3d::ri::iimager_shader*, immutable_name, change_signal, with_undo, node_storage, no_constraint, node_property, node_serialization) m_imager_shader;
k3d_data(k3d::int32_t, immutable_name, change_signal, with_undo, local_storage, with_constraint, measurement_property, with_serialization) m_bucket_width;
k3d_data(k3d::int32_t, immutable_name, change_signal, with_undo, local_storage, with_constraint, measurement_property, with_serialization) m_bucket_height;
k3d_data(k3d::int32_t, immutable_name, change_signal, with_undo, local_storage, with_constraint, measurement_property, with_serialization) m_grid_size;
k3d_data(k3d::int32_t, immutable_name, change_signal, with_undo, local_storage, with_constraint, measurement_property, with_serialization) m_eye_splits;
k3d_data(k3d::int32_t, immutable_name, change_signal, with_undo, local_storage, with_constraint, measurement_property, with_serialization) m_texture_memory;
k3d_data(bool, immutable_name, change_signal, with_undo, local_storage, no_constraint, writable_property, with_serialization) m_render_alpha;
k3d_data(double, immutable_name, change_signal, with_undo, local_storage, with_constraint, measurement_property, with_serialization) m_pixel_xsamples;
k3d_data(double, immutable_name, change_signal, with_undo, local_storage, with_constraint, measurement_property, with_serialization) m_pixel_ysamples;
k3d_data(std::string, immutable_name, change_signal, with_undo, local_storage, no_constraint, list_property, with_serialization) m_pixel_filter;
k3d_data(double, immutable_name, change_signal, with_undo, local_storage, with_constraint, measurement_property, with_serialization) m_pixel_filter_width;
k3d_data(double, immutable_name, change_signal, with_undo, local_storage, with_constraint, measurement_property, with_serialization) m_pixel_filter_height;
k3d_data(double, immutable_name, change_signal, with_undo, local_storage, no_constraint, measurement_property, with_serialization) m_exposure;
k3d_data(double, immutable_name, change_signal, with_undo, local_storage, no_constraint, measurement_property, with_serialization) m_gamma;
k3d_data(bool, immutable_name, change_signal, with_undo, local_storage, no_constraint, writable_property, with_serialization) m_dof;
k3d_data(double, immutable_name, change_signal, with_undo, local_storage, no_constraint, measurement_property, with_serialization) m_fstop;
k3d_data(double, immutable_name, change_signal, with_undo, local_storage, no_constraint, measurement_property, with_serialization) m_focal_length;
k3d_data(double, immutable_name, change_signal, with_undo, local_storage, no_constraint, measurement_property, with_serialization) m_focus_plane;
k3d_data(double, immutable_name, change_signal, with_undo, local_storage, no_constraint, measurement_property, with_serialization) m_shading_rate;
k3d_data(std::string, immutable_name, change_signal, with_undo, local_storage, no_constraint, list_property, with_serialization) m_shading_interpolation;
k3d_data(bool, immutable_name, change_signal, with_undo, local_storage, no_constraint, writable_property, with_serialization) m_two_sided;
k3d_data(bool, immutable_name, change_signal, with_undo, local_storage, no_constraint, writable_property, with_serialization) m_motion_blur;
k3d_data(bool, immutable_name, change_signal, with_undo, local_storage, no_constraint, writable_property, with_serialization) m_render_motion_blur;
const k3d::ilist_property<std::string>::values_t& pixel_filter_values()
{
static k3d::ilist_property<std::string>::values_t values;
if(values.empty())
{
values.push_back(k3d::ri::RI_GAUSSIAN());
values.push_back(k3d::ri::RI_BOX());
values.push_back(k3d::ri::RI_TRIANGLE());
values.push_back(k3d::ri::RI_CATMULL_ROM());
values.push_back(k3d::ri::RI_SINC());
}
return values;
}
const k3d::ilist_property<std::string>::values_t& shading_interpolation_values()
{
static k3d::ilist_property<std::string>::values_t values;
if(values.empty())
{
values.push_back(k3d::ri::RI_CONSTANT());
values.push_back(k3d::ri::RI_SMOOTH());
}
return values;
}
};
k3d::iplugin_factory& render_engine_factory()
{
return render_engine::get_factory();
}
} // namespace libk3drenderman
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