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// K-3D
// Copyright (c) 1995-2005, Timothy M. Shead
//
// Contact: tshead@k-3d.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public
// License along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
/** \file
\brief Implements the RenderManScript K-3D object, which can insert scripted data into RenderMan output
\author Tim Shead (tshead@k-3d.com)
*/
#include <k3d-i18n-config.h>
#include <k3dsdk/document_plugin_factory.h>
#include <k3dsdk/inetwork_render_frame.h>
#include <k3dsdk/node.h>
#include <k3dsdk/renderable_gl.h>
#include <k3dsdk/renderable_ri.h>
#include <k3dsdk/scripted_node.h>
#include <k3dsdk/selection.h>
#include <k3dsdk/transformable.h>
#define DEFAULT_SCRIPT "#python\n\n\
import k3d\n\
import math\n\
import sys\n\
import ri\n\
from ri import *\n\n\
# Redirect output to our RIB archive\n\
ri._ribout = open(Archive, \"w\")\n\n\
RiSphere(5, -5, 5, 360)\n\n\
ri._ribout.flush()\n"
namespace
{
/////////////////////////////////////////////////////////////////////////////
// renderman_script
class renderman_script :
public k3d::scripted_node<k3d::gl::renderable<k3d::ri::renderable<k3d::transformable<k3d::node > > > >
{
typedef k3d::scripted_node<k3d::gl::renderable<k3d::ri::renderable<k3d::transformable<k3d::node > > > > base;
public:
renderman_script(k3d::iplugin_factory& Factory, k3d::idocument& Document) :
base(Factory, Document)
{
set_script(DEFAULT_SCRIPT);
}
void on_gl_draw(const k3d::gl::render_state& State)
{
glDisable(GL_LIGHTING);
glColor3d(1, 1, 0);
glBegin(GL_POINTS);
glVertex3d(0, 0, 0);
glEnd();
}
void on_gl_select(const k3d::gl::render_state& State, const k3d::gl::selection_state& SelectState)
{
k3d::gl::push_selection_token(this);
glBegin(GL_POINTS);
glVertex3d(0, 0, 0);
glEnd();
k3d::gl::pop_selection_token();
}
void on_renderman_render(const k3d::ri::render_state& State)
{
// Get a path where we can store the scripted RIB output ...
const k3d::filesystem::path archive_path = State.frame.add_file("renderman_script");
k3d::iscript_engine::context context;
context["document"] = &document();
context["node"] = static_cast<k3d::inode*>(this);
context["archive"] = archive_path;
context["render_state"] = &State;
return_if_fail(execute_script(context));
State.stream.RiReadArchive(archive_path);
}
static k3d::iplugin_factory& get_factory()
{
static k3d::document_plugin_factory<renderman_script,
k3d::interface_list<k3d::imatrix_source,
k3d::interface_list<k3d::imatrix_sink > > > factory(
k3d::uuid(0xded017f6, 0xa08849fd, 0xa9d8dd63, 0xe3cd6f1d),
"RenderManScript",
_("Creates RenderMan output under script control"),
"RenderMan Script",
k3d::iplugin_factory::STABLE);
return factory;
}
};
} // namespace
namespace libk3drenderman
{
/////////////////////////////////////////////////////////////////////////////
// renderman_script_factory
k3d::iplugin_factory& renderman_script_factory()
{
return renderman_script::get_factory();
}
} // namespace libk3drenderman
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