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// K-3D
// Copyright (c) 1995-2008, Timothy M. Shead
//
// Contact: tshead@k-3d.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public
// License along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
/** \file
\author Timothy M. Shead (tshead@k-3d.com)
*/
#include <k3d-i18n-config.h>
#include <k3dsdk/document_plugin_factory.h>
#include <k3dsdk/inetwork_render_frame.h>
#include <k3dsdk/irender_engine_ri.h>
#include <k3dsdk/log.h>
#include <k3dsdk/node.h>
#include <k3dsdk/path.h>
#include <k3dsdk/result.h>
#include <k3dsdk/shader_cache.h>
#include <k3dsdk/share.h>
#include <k3dsdk/system.h>
#include <sstream>
namespace module
{
namespace renderman
{
namespace engine
{
class aqsis :
public k3d::node,
public k3d::ri::irender_engine
{
typedef k3d::node base;
public:
aqsis(k3d::iplugin_factory& Factory, k3d::idocument& Document) :
base(Factory, Document)
{
}
k3d::bool_t installed()
{
if(k3d::system::find_executable("aqsis").empty())
return false;
if(k3d::system::find_executable("aqsl").empty())
return false;
return true;
}
k3d::bool_t compile_shader(const k3d::filesystem::path& Shader)
{
// Compute some paths that will be used by the compiler ...
const k3d::filesystem::path shader_source_path = Shader;
const k3d::filesystem::path shader_binary_path = k3d::shader_cache_path() / k3d::filesystem::generic_path(k3d::filesystem::replace_extension(Shader, ".slx").leaf());
const k3d::filesystem::path shader_source_directory = Shader.branch_path();
const k3d::filesystem::path global_source_directory = k3d::share_path() / k3d::filesystem::generic_path("shaders");
if(k3d::filesystem::up_to_date(shader_source_path, shader_binary_path))
return true;
std::ostringstream command_line;
command_line << "aqsl";
command_line << " -I \"" << shader_source_directory.native_filesystem_string() << "\"";
command_line << " -I \"" << global_source_directory.native_filesystem_string() << "\"";
command_line << " -o \"" << shader_binary_path.native_filesystem_string() << "\"";
command_line << " " << shader_source_path.native_filesystem_string();
// Make it happen ...
return_val_if_fail(k3d::system::spawn_sync(command_line.str()), false);
return true;
}
k3d::bool_t render(k3d::inetwork_render_frame& Frame, const k3d::filesystem::path& RIB)
{
k3d::inetwork_render_frame::environment environment;
k3d::inetwork_render_frame::arguments arguments;
arguments.push_back(k3d::inetwork_render_frame::argument("-shaders=" + k3d::shader_cache_path().native_filesystem_string()));
arguments.push_back(k3d::inetwork_render_frame::argument(RIB.native_filesystem_string()));
Frame.add_exec_command("aqsis", environment, arguments);
return true;
}
static k3d::iplugin_factory& get_factory()
{
static k3d::document_plugin_factory<aqsis,
k3d::interface_list<k3d::ri::irender_engine> > factory(
k3d::uuid(0x8d430069, 0x63404829, 0x053361ad, 0xfc6abda6),
"AqsisRenderManEngine",
_("Provides render integration with Aqsis, http://www.aqsis.org"),
"RenderMan",
k3d::iplugin_factory::STABLE
);
return factory;
}
};
/////////////////////////////////////////////////////////////////////////////
// aqsis_factory
k3d::iplugin_factory& aqsis_factory()
{
return aqsis::get_factory();
}
} // namespace engine
} // namespace renderman
} // namespace module
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