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// K-3D
// Copyright (c) 1995-2005, Timothy M. Shead
//
// Contact: tshead@k-3d.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public
// License along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
/** \file
\author Timothy M. Shead (tshead@k-3d.com)
*/
#include "array_helpers.h"
#include <k3d-i18n-config.h>
#include <k3dsdk/blobby.h>
#include <k3dsdk/document_plugin_factory.h>
#include <k3dsdk/imaterial.h>
#include <k3dsdk/imesh_painter_ri.h>
#include <k3dsdk/node.h>
#include <k3dsdk/renderable_ri.h>
#include <k3dsdk/selection.h>
#include <k3dsdk/utility_gl.h>
#include <boost/scoped_ptr.hpp>
namespace module
{
namespace renderman
{
namespace painters
{
/////////////////////////////////////////////////////////////////////////////
// blobby_painter
class blobby_painter :
public k3d::node,
public k3d::ri::imesh_painter
{
typedef k3d::node base;
public:
blobby_painter(k3d::iplugin_factory& Factory, k3d::idocument& Document) :
base(Factory, Document)
{
}
void paint_mesh(const k3d::mesh& Mesh, const k3d::ri::render_state& RenderState)
{
for(k3d::mesh::primitives_t::const_iterator p = Mesh.primitives.begin(); p != Mesh.primitives.end(); ++p)
{
boost::scoped_ptr<k3d::blobby::const_primitive> primitive(k3d::blobby::validate(Mesh, **p));
if(!primitive)
continue;
const size_t blobby_begin = 0;
const size_t blobby_end = blobby_begin + primitive->first_primitives.size();
for(size_t blobby = blobby_begin; blobby != blobby_end; ++blobby)
{
array_copier ri_constant_attributes;
ri_constant_attributes.add_arrays(primitive->constant_attributes);
array_copier ri_uniform_attributes;
ri_uniform_attributes.add_arrays(primitive->surface_attributes);
array_copier ri_varying_attributes;
ri_varying_attributes.add_arrays(primitive->parameter_attributes);
array_copier ri_vertex_attributes;
ri_vertex_attributes.add_arrays(primitive->vertex_attributes);
const k3d::ri::unsigned_integer ri_nleaf = primitive->primitive_counts[blobby];
k3d::ri::unsigned_integers ri_codes;
k3d::ri::reals ri_floats;
k3d::ri::strings ri_strings;
const size_t primitives_begin = primitive->first_primitives[blobby];
const size_t primitives_end = primitives_begin + primitive->primitive_counts[blobby];
for(size_t blobby_primitive = primitives_begin; blobby_primitive != primitives_end; ++blobby_primitive)
{
ri_codes.push_back(primitive->primitives[blobby_primitive]);
ri_codes.push_back(ri_floats.size());
const size_t floats_begin = primitive->primitive_first_floats[blobby_primitive];
const size_t floats_end = floats_begin + primitive->primitive_float_counts[blobby_primitive];
ri_floats.insert(ri_floats.end(), &primitive->floats[floats_begin], &primitive->floats[floats_end]);
ri_varying_attributes.push_back(blobby_primitive);
ri_vertex_attributes.push_back(blobby_primitive);
}
const size_t operators_begin = primitive->first_operators[blobby];
const size_t operators_end = operators_begin + primitive->operator_counts[blobby];
for(size_t op = operators_begin; op != operators_end; ++op)
{
ri_codes.push_back(primitive->operators[op]);
const size_t operands_begin = primitive->operator_first_operands[op];
const size_t operands_end = operands_begin + primitive->operator_operand_counts[op];
for(size_t operand = operands_begin; operand != operands_end; ++operand)
ri_codes.push_back(primitive->operands[operand]);
}
ri_constant_attributes.push_back(blobby);
ri_uniform_attributes.push_back(blobby);
k3d::ri::parameter_list ri_parameters;
ri_constant_attributes.copy_to(k3d::ri::CONSTANT, ri_parameters);
ri_uniform_attributes.copy_to(k3d::ri::UNIFORM, ri_parameters);
ri_varying_attributes.copy_to(k3d::ri::VARYING, ri_parameters);
ri_vertex_attributes.copy_to(k3d::ri::VERTEX, ri_parameters);
k3d::ri::setup_material(primitive->materials[blobby], RenderState);
// We always have at least one string?
ri_strings.push_back(k3d::ri::string());
RenderState.stream.RiBlobbyV(ri_nleaf, ri_codes, ri_floats, ri_strings, ri_parameters);
}
}
}
void paint_complete(const k3d::mesh& Mesh, const k3d::ri::render_state& RenderState)
{
}
static k3d::iplugin_factory& get_factory()
{
static k3d::document_plugin_factory<blobby_painter, k3d::interface_list<k3d::ri::imesh_painter > > factory(
k3d::uuid(0x0221462c, 0xc3d44a12, 0x97b39425, 0x29774d3f),
"RenderManBlobbyPainter",
_("Renders blobbies (implicit surfaces)"),
"RenderMan Painter",
k3d::iplugin_factory::STABLE);
return factory;
}
};
/////////////////////////////////////////////////////////////////////////////
// blobby_painter_factory
k3d::iplugin_factory& blobby_painter_factory()
{
return blobby_painter::get_factory();
}
} // namespace painters
} // namespace renderman
} // namespace module
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