File: polyhedron_painter.cpp

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// K-3D
// Copyright (c) 1995-2008, Timothy M. Shead
//
// Contact: tshead@k-3d.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public
// License along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA	02111-1307	USA

/** \file
	\author Timothy M. Shead (tshead@k-3d.com)
*/

#include "array_helpers.h"

#include <k3d-i18n-config.h>
#include <k3dsdk/document_plugin_factory.h>
#include <k3dsdk/imaterial.h>
#include <k3dsdk/imesh_painter_ri.h>
#include <k3dsdk/node.h>
#include <k3dsdk/polyhedron.h>
#include <k3dsdk/renderable_ri.h>
#include <k3dsdk/selection.h>
#include <k3dsdk/utility_gl.h>

#include <boost/scoped_ptr.hpp>

#include <set>

namespace module
{

namespace renderman
{

namespace painters
{

/////////////////////////////////////////////////////////////////////////////
// polyhedron_painter

class polyhedron_painter :
	public k3d::node,
	public k3d::ri::imesh_painter
{
	typedef k3d::node base;

public:
	polyhedron_painter(k3d::iplugin_factory& Factory, k3d::idocument& Document) :
		base(Factory, Document)
	{
	}

	void paint_mesh(const k3d::mesh& Mesh, const k3d::ri::render_state& RenderState)
	{
		for(k3d::mesh::primitives_t::const_iterator primitive = Mesh.primitives.begin(); primitive != Mesh.primitives.end(); ++primitive)
		{
			boost::scoped_ptr<k3d::polyhedron::const_primitive> polyhedron(k3d::polyhedron::validate(Mesh, **primitive));
			if(!polyhedron)
				continue;

			const k3d::mesh::points_t& points = *Mesh.points;
			const k3d::mesh::table_t& point_attributes = Mesh.point_attributes;

			const k3d::uint_t shell_begin = 0;
			const k3d::uint_t shell_end = shell_begin + polyhedron->shell_types.size();
			for(k3d::uint_t shell = shell_begin; shell != shell_end; ++shell)
			{
				if(polyhedron->shell_types[shell] != k3d::polyhedron::POLYGONS)
					continue;

				// Get the set of all materials used in this polyhedron ...
				typedef std::set<k3d::imaterial*> materials_t;
				materials_t materials;

				const k3d::uint_t faces_begin = 0;
				const k3d::uint_t faces_end = faces_begin + polyhedron->face_shells.size();
				for(k3d::uint_t face = faces_begin; face != faces_end; ++face)
				{
					if(polyhedron->face_shells[face] != shell)
						continue;

					materials.insert(polyhedron->face_materials[face]);
				}

				// Iterate over each material, rendering all the faces that use that material in a single pass
				for(materials_t::iterator m = materials.begin(); m != materials.end(); ++m)
				{
					k3d::imaterial* const material = *m;

					k3d::ri::unsigned_integers loop_counts;
					k3d::ri::unsigned_integers vertex_counts;
					k3d::ri::unsigned_integers vertex_ids;

					array_copier ri_constant_attributes;
					ri_constant_attributes.add_arrays(polyhedron->constant_attributes);

					array_copier ri_uniform_attributes;
					ri_uniform_attributes.add_arrays(polyhedron->face_attributes);

					array_copier ri_facevarying_attributes;
					ri_facevarying_attributes.add_arrays(polyhedron->vertex_attributes);

					array_copier ri_vertex_attributes;
					ri_vertex_attributes.add_array(k3d::ri::RI_P(), points);
					ri_vertex_attributes.add_arrays(point_attributes);

					ri_constant_attributes.push_back(0);

					for(k3d::uint_t face = faces_begin; face != faces_end; ++face)
					{
						if(polyhedron->face_shells[face] != shell)
							continue;

						if(polyhedron->face_materials[face] != material)
							continue;

						loop_counts.push_back(polyhedron->face_loop_counts[face]);

						ri_uniform_attributes.push_back(face);

						const k3d::uint_t loop_begin = polyhedron->face_first_loops[face];
						const k3d::uint_t loop_end = loop_begin + polyhedron->face_loop_counts[face];
						for(k3d::uint_t loop = loop_begin; loop != loop_end; ++loop)
						{
							k3d::uint_t vertex_count = 0;

							const k3d::uint_t first_edge = polyhedron->loop_first_edges[loop];
							for(k3d::uint_t edge = first_edge; ; )
							{
								ri_facevarying_attributes.push_back(edge);

								++vertex_count;
								vertex_ids.push_back(polyhedron->vertex_points[edge]);

								edge = polyhedron->clockwise_edges[edge];
								if(edge == first_edge)
									break;
							}

							vertex_counts.push_back(vertex_count);
						}
					}

					ri_vertex_attributes.insert(0, points.size());

					k3d::ri::parameter_list ri_parameters;
					ri_constant_attributes.copy_to(k3d::ri::CONSTANT, ri_parameters);
					ri_uniform_attributes.copy_to(k3d::ri::UNIFORM, ri_parameters);
					ri_facevarying_attributes.copy_to(k3d::ri::FACEVARYING, ri_parameters);
					ri_vertex_attributes.copy_to(k3d::ri::VERTEX, ri_parameters);

					k3d::ri::setup_material(material, RenderState);
					RenderState.stream.RiPointsGeneralPolygonsV(loop_counts, vertex_counts, vertex_ids, ri_parameters);
				}
			}
		}
	}

	void paint_complete(const k3d::mesh& Mesh, const k3d::ri::render_state& RenderState)
	{
	}

	static k3d::iplugin_factory& get_factory()
	{
		static k3d::document_plugin_factory<polyhedron_painter, k3d::interface_list<k3d::ri::imesh_painter > > factory(
			k3d::uuid(0x0771ea79, 0x6c8c4c6d, 0x8bab8c83, 0x42fc73e9),
			"RenderManPolyhedronPainter",
			_("Renders mesh polyhedra"),
			"RenderMan Painter",
			k3d::iplugin_factory::STABLE);

		return factory;
	}
};

/////////////////////////////////////////////////////////////////////////////
// polyhedron_painter_factory

k3d::iplugin_factory& polyhedron_painter_factory()
{
	return polyhedron_painter::get_factory();
}

} // namespace painters

} // namespace renderman

} // namespace module