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// K-3D
// Copyright (c) 1995-2008, Timothy M. Shead
//
// Contact: tshead@k-3d.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public
// License along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
/** \file
\author Timothy M. Shead (tshead@k-3d.com)
*/
#include "array_helpers.h"
#include <k3d-i18n-config.h>
#include <k3dsdk/document_plugin_factory.h>
#include <k3dsdk/imaterial.h>
#include <k3dsdk/imesh_painter_ri.h>
#include <k3dsdk/node.h>
#include <k3dsdk/renderable_ri.h>
#include <k3dsdk/selection.h>
#include <k3dsdk/teapot.h>
#include <boost/scoped_ptr.hpp>
namespace module
{
namespace renderman
{
namespace painters
{
/////////////////////////////////////////////////////////////////////////////
// teapot_painter
class teapot_painter :
public k3d::node,
public k3d::ri::imesh_painter
{
typedef k3d::node base;
public:
teapot_painter(k3d::iplugin_factory& Factory, k3d::idocument& Document) :
base(Factory, Document)
{
}
void paint_mesh(const k3d::mesh& Mesh, const k3d::ri::render_state& RenderState)
{
for(k3d::mesh::primitives_t::const_iterator primitive = Mesh.primitives.begin(); primitive != Mesh.primitives.end(); ++primitive)
{
boost::scoped_ptr<k3d::teapot::const_primitive> teapot(k3d::teapot::validate(Mesh, **primitive));
if(!teapot)
continue;
for(k3d::uint_t i = 0; i != teapot->matrices.size(); ++i)
{
RenderState.stream.RiAttributeBegin();
RenderState.stream.RiConcatTransform(k3d::ri::convert(teapot->matrices[i]));
k3d::ri::setup_material(teapot->materials[i], RenderState);
for(k3d::uint_t patch = 0; patch != 32; ++patch)
{
k3d::ri::parameter_list ri_parameters;
array_copier ri_constant_attributes;
ri_constant_attributes.add_arrays(teapot->constant_attributes);
ri_constant_attributes.push_back(0);
ri_constant_attributes.copy_to(k3d::ri::CONSTANT, ri_parameters);
array_copier ri_uniform_attributes;
ri_uniform_attributes.add_arrays(teapot->surface_attributes);
ri_uniform_attributes.push_back(i);
ri_uniform_attributes.copy_to(k3d::ri::UNIFORM, ri_parameters);
k3d::typed_array<k3d::point3>* const ri_points = new k3d::typed_array<k3d::point3>(16);
for(k3d::uint_t vertex = 0; vertex != 16; ++vertex)
{
(*ri_points)[vertex] = k3d::point3(
teapot_points[teapot_patches[patch][vertex]][0],
teapot_points[teapot_patches[patch][vertex]][1],
teapot_points[teapot_patches[patch][vertex]][2]);
}
ri_parameters.push_back(k3d::ri::parameter(k3d::ri::RI_P(), k3d::ri::VERTEX, 1, ri_points));
RenderState.stream.RiBasis("bezier", 3, "bezier", 3);
RenderState.stream.RiPatchV("bicubic", ri_parameters);
}
RenderState.stream.RiAttributeEnd();
}
}
}
void paint_complete(const k3d::mesh& Mesh, const k3d::ri::render_state& RenderState)
{
}
static k3d::iplugin_factory& get_factory()
{
static k3d::document_plugin_factory<teapot_painter, k3d::interface_list<k3d::ri::imesh_painter > > factory(
k3d::uuid(0xcf54aa9b, 0x9c4e886c, 0xa8cf2fa2, 0x470d44ed),
"RenderManTeapotPainter",
_("Renders teapot primitives"),
"RenderMan Painter",
k3d::iplugin_factory::STABLE);
return factory;
}
static const k3d::teapot::points_array_t& teapot_points;
static const k3d::teapot::patches_array_t& teapot_patches;
};
const k3d::teapot::points_array_t& teapot_painter::teapot_points = k3d::teapot::points();
const k3d::teapot::patches_array_t& teapot_painter::teapot_patches = k3d::teapot::patches();
/////////////////////////////////////////////////////////////////////////////
// teapot_painter_factory
k3d::iplugin_factory& teapot_painter_factory()
{
return teapot_painter::get_factory();
}
} // namespace painters
} // namespace renderman
} // namespace module
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