File: utf8_decode.h

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/**
 * Copyright (c) 2008-2010 Bjoern Hoehrmann <bjoern@hoehrmann.de>
 *
 * MIT License
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *   The above copyright notice and this permission notice shall be included
 *   in all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 * DEALINGS IN THE SOFTWARE.
 * 
 * See http://bjoern.hoehrmann.de/utf-8/decoder/dfa/ for details.
 */

#ifdef EMBEDDED_UTF8_DECODE

#ifndef _UTF8_DECODE_H_
#define _UTF8_DECODE_H_

#include <stdint.h>
#include <stddef.h>

#define UTF8_ACCEPT 0
#define UTF8_REJECT 12

static const uint8_t utf8d[] = {
	// The first part of the table maps bytes to character classes that
	// to reduce the size of the transition table and create bitmasks.
	0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,  0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
	0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,  0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
	0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,  0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
	0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,  0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
	1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,  9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
	7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,  7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
	8,8,2,2,2,2,2,2,2,2,2,2,2,2,2,2,  2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
	10,3,3,3,3,3,3,3,3,3,3,3,3,4,3,3, 11,6,6,6,5,8,8,8,8,8,8,8,8,8,8,8,

	// The second part is a transition table that maps a combination
	// of a state of the automaton and a character class to a state.
	0,12,24,36,60,96,84,12,12,12,48,72, 12,12,12,12,12,12,12,12,12,12,12,12,
	12, 0,12,12,12,12,12, 0,12, 0,12,12, 12,24,12,12,12,12,12,24,12,24,12,12,
	12,12,12,12,12,12,12,24,12,12,12,12, 12,24,12,12,12,12,12,12,12,24,12,12,
	12,12,12,12,12,12,12,36,12,36,12,12, 12,36,12,12,12,12,12,36,12,36,12,12,
	12,36,12,12,12,12,12,12,12,12,12,12,
};

static inline uint32_t decode(uint32_t* state, uint32_t* codep, uint32_t byte)
{
	uint32_t type = utf8d[byte];

	*codep = (*state != UTF8_ACCEPT) ?
		(byte & 0x3fu) | (*codep << 6) :
		(0xff >> type) & (byte);

	*state = utf8d[256 + *state + type];
	return *state;
}

static inline int IsUTF8(uint8_t* s, size_t len)
{
	uint32_t codepoint, state = 0;

	while (len--)
		decode(&state, &codepoint, *s++);

	return state == UTF8_ACCEPT;
}

#endif

#endif