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#include "cell.h"
#include "element.h"
const qreal Cell::SIZE = 20.0;
Cell::Cell() : m_type(Cell::WALL), m_element(NULL), m_cost(0), m_parent(NULL)
{
}
Cell::~Cell()
{
m_element = NULL;
delete m_element;
}
Cell::Type Cell::getType() const
{
return m_type;
}
void Cell::setType(Cell::Type p_type)
{
m_type = p_type;
}
Element *Cell::getElement() const
{
return m_element;
}
void Cell::setElement(Element *p_element)
{
m_element = p_element;
}
int Cell::getCost() const
{
return m_cost;
}
void Cell::setCost(const int p_cost)
{
m_cost = p_cost;
}
Cell *Cell::getParent() const
{
return m_parent;
}
void Cell::setParent(Cell *p_parent)
{
m_parent = p_parent;
}
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