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/*
* Copyright 2007-2008 Thomas Gallinari <tg8187@yahoo.fr>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CHARACTERITEM_H
#define CHARACTERITEM_H
#include "elementitem.h"
#include "character.h"
#include <QTimer>
/**
* @brief This class is the graphical representation of a Character.
*/
class CharacterItem : public ElementItem
{
Q_OBJECT
protected:
/** Timer used to make the character blink */
QTimer *m_blinkTimer = nullptr;
/** Number of ticks of the blink timer */
int m_nbBlinks;
public:
/**
* Creates a new CharacterItem instance.
* @param p_model the Character model
*/
explicit CharacterItem(Character *p_model);
/**
* Deletes the CharacterItem instance.
*/
~CharacterItem() override;
/**
* Overrides the default shape function to make it a small circle
* This function is used to determinate collision between items
* @return QPainterPath the new shape of the Character
*/
QPainterPath shape() const override;
public Q_SLOTS:
/**
* Updates the CharacterItem coordinates.
* @param p_x the new x-coordinate
* @param p_y the new y-coordinate
*/
void update(qreal p_x, qreal p_y) override;
/**
* Starts the character blinking.
*/
virtual void startBlinking();
/**
* Makes the character blink.
*/
virtual void blink();
};
#endif
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