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// -----------------------------------------------
// Sound System
// By Kronoman
// Copyright (c) 2004, Kronoman
// In loving memory of my father
// -----------------------------------------------
// sound.h
// -----------------------------------------------
// This system wraps around Allegro and DUMB,
// so I can use the high level sound routines,
// global adjust volume, disable volume, etc
// -----------------------------------------------
#ifndef _KRONO_SOUND_H
#define _KRONO_SOUND_H
#include <allegro.h> // Allegro : http://alleg.sf.net/
#include <aldumb.h> // DUMB : http://dumb.sf.net/
class CSoundWrapper
{
public:
CSoundWrapper();
~CSoundWrapper();
// digital samples
int play_sample(const SAMPLE *spl, int vol, int pan, int freq, int loop); // digital sample playing
void set_volume_d(int v); // volume digital
int get_volume_d();
// music
void music_load(DUH *dat); // call this before playing, dat should be a pointer to a music object of a datafile
void music_start(); // start playing
void music_pause(); // pause playback
void music_resume(); // pause playback
void music_poll(); // _must_ be called at regular intervals to hear the music
void music_stop(); // stop playing
void set_volume_m(int v); // volume music
int get_volume_m();
// for all the object
void set_enabled(bool s);
bool is_enabled();
// for all the class
static void global_set_volume(int v);
static int global_get_volume();
static void global_set_enabled(bool s);
static bool global_is_enabled();
private:
// for this object
bool enabled; // enable this object player (if false, nothing will be played)
int volume_d; // volume, 0 to 255
int volume_m; // volume music, 0 to 255
// for all the class
static bool global_enabled; // enables the sound system ?
static int global_volume; // global volume, 0 to 255
DUH *duh;
AL_DUH_PLAYER *dp;
};
#endif
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