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/***************************************************************************
* KBlocks, a falling blocks game by KDE *
* Copyright (C) 2009 Mauricio Piacentini <mauricio@tabuleiro.com> *
* Zhongjie Cai <squall.leonhart.cai@gmail.com> *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
***************************************************************************/
#include "KBlocksAnimFade.h"
KBlocksAnimFade::KBlocksAnimFade(const QList<KBlocksSvgItem *> &items, int duration, QTimeLine::Direction direction)
{
mItemList = items;
mpTimeLine = new QTimeLine(duration);
mpTimeLine->setFrameRange(0, 30);
mpTimeLine->setDirection(direction);
connect(mpTimeLine, &QTimeLine::valueChanged, this, &KBlocksAnimFade::valueChanged);
connect(mpTimeLine, &QTimeLine::finished, this, &KBlocksAnimFade::endAnimation);
mpTimeLine->start();
}
KBlocksAnimFade::~KBlocksAnimFade()
{
delete mpTimeLine;
}
void KBlocksAnimFade::valueChanged(qreal value)
{
foreach (KBlocksSvgItem *pItem, mItemList) {
pItem->setOpacity(value);
}
}
void KBlocksAnimFade::endAnimation()
{
emit animationFinished();
}
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