File: PageStack.qml

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/****************************************************************************
**
** Copyright (C) 2011 Marco Martin  <mart@kde.org>
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the Qt Components project.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**   * Redistributions of source code must retain the above copyright
**     notice, this list of conditions and the following disclaimer.
**   * Redistributions in binary form must reproduce the above copyright
**     notice, this list of conditions and the following disclaimer in
**     the documentation and/or other materials provided with the
**     distribution.
**   * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
**     the names of its contributors may be used to endorse or promote
**     products derived from this software without specific prior written
**     permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
** $QT_END_LICENSE$
**
****************************************************************************/

// The PageStack item defines a container for pages and a stack-based
// navigation model. Pages can be defined as QML items or components.

import QtQuick 1.1
import "." 0.1
import "private/PageStack.js" as Engine

/**
 * The PageStack component provides a stack-based navigation model that you can
 * use in your application. A stack-based navigation model means that a page of
 * content for your application is pushed onto a stack when the user navigates
 * deeper into the application page hierarchy. The user can then go back to the
 * previous page (or several pages back) by popping a page (or several pages)
 * off the top of the stack.
 */
Item {
    id: root

    width: parent ? parent.width : 0
    height: parent ? parent.height : 0

    /** The number of pages on the page stack. */
    property int depth: Engine.getDepth()

    /** The page in the stack that is currently visible. */
    property Item currentPage: null

    /**
     * The toolbar container for the tools associated with each page.
     *
     * If a toolbar is specified, the tools set for the current page is shown
     * to the user.
     *
     * If toolbar is null, then no tools are shown even if a page does have
     * tools.
     */
    property ToolBar toolBar

    /**
     * The page to be automatically loaded when this PageStack component gets
     * instantiated.
     */
    property variant initialPage

    /** Indicates whether there is an ongoing page transition. */
    property bool busy: internal.ongoingTransitionCount > 0

    /**
     * Pushes a page on the stack.
     *
     * The page can be defined as a component, item or string.  If an item is
     * used then the page will get re-parented.  If a string is used then it is
     * interpreted as a url that is used to load a page component.
     *
     * The page can also be given as an array of pages. In this case all those
     * pages will be pushed onto the stack. The items in the stack can be
     * components, items or strings just like for single pages. Additionally an
     * object can be used, which specifies a page and an optional properties
     * property. This can be used to push multiple pages while still giving
     * each of them properties.  When an array is used the transition animation
     * will only be to the last page.
     *
     * Note: When the stack is empty, a push() or replace() does not perform a
     * transition animation because there is no page to transition from. The
     * only time this normally happens is when an application is starting up so
     * it is not appropriate to have a transition animation anyway.
     *
     * @param type:variant page the page to push
     * @param type:dict properties optional argument to define a map of
     * properties to set on the page.
     * @param type:bool immediate set to true to disable transition animations
     *
     * @return type:Page the page instance.
     */
    function push(page, properties, immediate)
    {
        return Engine.push(page, properties, false, immediate);
    }

    /**
     * Pops a page off the stack.
     *
     * @param type:Page page if page is specified then the stack is unwound to that
     * page, to unwind to the first page specify page as null.
     * @param type:bool immediate set to true to disable transition animations
     *
     * @return type:Page the page instance that was popped off the stack.
     */
    function pop(page, immediate)
    {
        return Engine.pop(page, immediate);
    }

    /**
     * Replaces the top-most page on the stack with page.
     *
     * As in the push() operation, you can use a component, item or string for
     * the page, or even an array of pages. If the page is based on the Item
     * element, the page is re-parented. As in the pop() operation, the
     * replaced page on the stack is re-parented back to its original parent.
     *
     * @param type:variant page the page to push
     * @param type:dict properties optional argument to define a map of
     * properties to set on the page.
     * @param type:bool immediate set to true to disable transition animations
     *
     * @return type:Page The new top page on the stack.
     */
    function replace(page, properties, immediate)
    {
        return Engine.push(page, properties, true, immediate);
    }

    /** Clears the page stack of all pages. */
    function clear()
    {
        return Engine.clear();
    }

    /**
     * Iterates through all pages (top to bottom) and invokes the specified function.
     * If the specified function returns true the search stops and the find function
     * returns the page that the iteration stopped at. If the search doesn't result
     * in any page being found then null is returned.
     *
     * @param type:function func the function to call
     * @return type:Page the found page or null
     */
    function find(func)
    {
        return Engine.find(func);
    }

    implicitWidth: currentPage ? currentPage.implicitWidth : 0
    implicitHeight: currentPage ? currentPage.implicitHeight : 0

    // Called when the page stack visibility changes.
    onVisibleChanged: {
        if (currentPage) {
            internal.setPageStatus(currentPage, visible ? PageStatus.Active : PageStatus.Inactive);
            if (visible)
                currentPage.visible = currentPage.parent.visible = true;
        }
    }

    onInitialPageChanged: {
        if (!internal.completed) {
            return
        }

        if (initialPage) {
            if (depth == 0) {
                push(initialPage, null, true)
            } else if (depth == 1) {
                replace(initialPage, null, true)
            } else {
                console.log("Cannot update PageStack.initialPage")
            }
        }
    }

    Component.onCompleted: {
        internal.completed = true
        if (initialPage && depth == 0)
            push(initialPage, null, true)
    }

    QtObject {
        id: internal

        // The number of ongoing transitions.
        property int ongoingTransitionCount: 0

        //FIXME: there should be a way to access to theh without storing it in an ugly way
        property bool completed: false

        // Sets the page status.
        function setPageStatus(page, status)
        {
            if (page != null) {
                if (page.status !== undefined) {
                    if (status == PageStatus.Active && page.status == PageStatus.Inactive)
                        page.status = PageStatus.Activating;
                    else if (status == PageStatus.Inactive && page.status == PageStatus.Active)
                        page.status = PageStatus.Deactivating;

                    page.status = status;
                }
            }
        }
    }

    // Component for page containers.
    Component {
        id: containerComponent

        Item {
            id: container

            width: parent ? parent.width : 0
            height: parent ? parent.height : 0

            // The actual parent of page: page will anchor to that
            // in this case is container itself, not the case for PageRow
            property Item pageParent: container

            // The states correspond to the different possible positions of the container.
            state: "Hidden"

            // The page held by this container.
            property Item page: null

            // The owner of the page.
            property Item owner: null

            // The width of the longer stack dimension
            property int stackWidth: Math.max(root.width, root.height)

            // Duration of transition animation (in ms)
            property int transitionDuration: 250

            // Flag that indicates the container should be cleaned up after the transition has ended.
            property bool cleanupAfterTransition: false

            // Flag that indicates if page transition animation is running
            property bool transitionAnimationRunning: false

            // State to be set after previous state change animation has finished
            property string pendingState: "none"

            // Ensures that transition finish actions are executed
            // in case the object is destroyed before reaching the
            // end state of an ongoing transition
            Component.onDestruction: {
                if (transitionAnimationRunning)
                    transitionEnded();
            }

            // Sets pending state as current if state change is delayed
            onTransitionAnimationRunningChanged: {
                if (!transitionAnimationRunning && pendingState != "none") {
                    state = pendingState;
                    pendingState = "none";
                }
            }

            // Handles state change depening on transition animation status
            function setState(newState)
            {
                if (transitionAnimationRunning)
                    pendingState = newState;
                else
                    state = newState;
            }

            // Performs a push enter transition.
            function pushEnter(immediate, orientationChanges)
            {
                if (!immediate) {
                    if (orientationChanges)
                        setState("LandscapeRight");
                    else
                        setState("Right");
                }
                setState("");
                page.visible = true;
                if (root.visible && immediate)
                    internal.setPageStatus(page, PageStatus.Active);
            }

            // Performs a push exit transition.
            function pushExit(replace, immediate, orientationChanges)
            {
                if (orientationChanges)
                    setState(immediate ? "Hidden" : "LandscapeLeft");
                else
                    setState(immediate ? "Hidden" : "Left");
                if (root.visible && immediate)
                    internal.setPageStatus(page, PageStatus.Inactive);
                if (replace) {
                    if (immediate)
                        cleanup();
                    else
                        cleanupAfterTransition = true;
                }
            }

            // Performs a pop enter transition.
            function popEnter(immediate, orientationChanges)
            {
                if (!immediate)
                    state = orientationChanges ? "LandscapeLeft" : "Left";
                setState("");
                page.visible = true;
                if (root.visible && immediate)
                    internal.setPageStatus(page, PageStatus.Active);
            }

            // Performs a pop exit transition.
            function popExit(immediate, orientationChanges)
            {
                if (orientationChanges)
                    setState(immediate ? "Hidden" : "LandscapeRight");
                else
                    setState(immediate ? "Hidden" : "Right");

                if (root.visible && immediate)
                    internal.setPageStatus(page, PageStatus.Inactive);
                if (immediate)
                    cleanup();
                else
                    cleanupAfterTransition = true;
            }

            // Called when a transition has started.
            function transitionStarted()
            {
                transitionAnimationRunning = true;
                internal.ongoingTransitionCount++;
                if (root.visible) {
                    internal.setPageStatus(page, (state == "") ? PageStatus.Activating : PageStatus.Deactivating);
                }
            }

            // Called when a transition has ended.
            function transitionEnded()
            {
                if (state != "")
                    state = "Hidden";
                if (root.visible)
                    internal.setPageStatus(page, (state == "") ? PageStatus.Active : PageStatus.Inactive);

                internal.ongoingTransitionCount--;
                transitionAnimationRunning = false;
                if (cleanupAfterTransition)
                    cleanup();
            }

            states: [
                // Explicit properties for default state.
                State {
                    name: ""
                    PropertyChanges { target: container; visible: true; opacity: 1 }
                },
                // Start state for pop entry, end state for push exit.
                State {
                    name: "Left"
                    PropertyChanges { target: container; x: -width / 2; opacity: 0 }
                },
                // Start state for pop entry, end state for push exit
                // when exiting portrait and entering landscape.
                State {
                    name: "LandscapeLeft"
                    PropertyChanges { target: container; x: -stackWidth / 2; opacity: 0 }
                },
                // Start state for push entry, end state for pop exit.
                State {
                    name: "Right"
                    PropertyChanges { target: container; x: width / 2; opacity: 0 }
                },
                // Start state for push entry, end state for pop exit
                // when exiting portrait and entering landscape.
                State {
                    name: "LandscapeRight"
                    PropertyChanges { target: container; x: stackWidth / 2; opacity: 0 }
                },
                // Inactive state.
                State {
                    name: "Hidden"
                    PropertyChanges { target: container; visible: false }
                }
            ]

            transitions: [
                // Push exit transition
                Transition {
                    from: ""; to: "Left"
                    SequentialAnimation {
                        ScriptAction { script: transitionStarted() }
                        ParallelAnimation {
                            PropertyAnimation { properties: "x"; easing.type: Easing.InQuad; duration: transitionDuration }
                            PropertyAnimation { properties: "opacity"; easing.type: Easing.Linear; duration: transitionDuration }
                        }
                        ScriptAction { script: transitionEnded() }
                    }
                },
                // Pop entry transition
                Transition {
                    from: "Left"; to: ""
                    SequentialAnimation {
                        ScriptAction { script: transitionStarted() }
                        ParallelAnimation {
                            PropertyAnimation { properties: "x"; easing.type: Easing.OutQuad; duration: transitionDuration }
                            PropertyAnimation { properties: "opacity"; easing.type: Easing.Linear; duration: transitionDuration }
                        }
                        ScriptAction { script: transitionEnded() }
                    }
                },
                // Push exit transition landscape
                Transition {
                    from: ""; to: "LandscapeLeft"
                    SequentialAnimation {
                        ScriptAction { script: transitionStarted() }
                        ParallelAnimation {
                            PropertyAnimation { properties: "x"; easing.type: Easing.InQuad; duration: transitionDuration }
                            PropertyAnimation { properties: "opacity"; easing.type: Easing.Linear; duration: transitionDuration }
                        }
                        ScriptAction { script: transitionEnded() }
                    }
                },
                // Pop entry transition landscape
                Transition {
                    from: "LandscapeLeft"; to: ""
                    SequentialAnimation {
                        ScriptAction { script: transitionStarted() }
                        ParallelAnimation {
                            PropertyAnimation { properties: "x"; easing.type: Easing.OutQuad; duration: transitionDuration }
                            PropertyAnimation { properties: "opacity"; easing.type: Easing.Linear; duration: transitionDuration }
                        }
                        ScriptAction { script: transitionEnded() }
                    }
                },
                // Pop exit transition
                Transition {
                    from: ""; to: "Right"
                    SequentialAnimation {
                        ScriptAction { script: transitionStarted() }
                        ParallelAnimation {
                            PropertyAnimation { properties: "x"; easing.type: Easing.InQuad; duration: transitionDuration }
                            PropertyAnimation { properties: "opacity"; easing.type: Easing.Linear; duration: transitionDuration }
                        }
                        // Workaround for transition animation bug causing ghost view with page pop transition animation
                        // TODO: Root cause still unknown
                        PropertyAnimation {}
                        ScriptAction { script: transitionEnded() }
                    }
                },
                // Push entry transition
                Transition {
                    from: "Right"; to: ""
                    SequentialAnimation {
                        ScriptAction { script: transitionStarted() }
                        ParallelAnimation {
                            PropertyAnimation { properties: "x"; easing.type: Easing.OutQuad; duration: transitionDuration }
                            PropertyAnimation { properties: "opacity"; easing.type: Easing.Linear; duration: transitionDuration }
                        }
                        ScriptAction { script: transitionEnded() }
                    }
                },
                // Pop exit transition landscape
                Transition {
                    from: ""; to: "LandscapeRight"
                    SequentialAnimation {
                        ScriptAction { script: transitionStarted() }
                        ParallelAnimation {
                            PropertyAnimation { properties: "x"; easing.type: Easing.InQuad; duration: transitionDuration }
                            PropertyAnimation { properties: "opacity"; easing.type: Easing.Linear; duration: transitionDuration }
                        }
                        // Workaround for transition animation bug causing ghost view with page pop transition animation
                        // TODO: Root cause still unknown
                        PropertyAnimation {}
                        ScriptAction { script: transitionEnded() }
                    }
                },
                // Push entry transition landscape
                Transition {
                    from: "LandscapeRight"; to: ""
                    SequentialAnimation {
                        ScriptAction { script: transitionStarted() }
                        ParallelAnimation {
                            PropertyAnimation { properties: "x"; easing.type: Easing.OutQuad; duration: transitionDuration }
                            PropertyAnimation { properties: "opacity"; easing.type: Easing.Linear; duration: transitionDuration }
                        }
                        ScriptAction { script: transitionEnded() }
                    }
                }
            ]

            // Cleans up the container and then destroys it.
            function cleanup()
            {
                if (page != null) {
                    if (page.status == PageStatus.Active) {
                        internal.setPageStatus(page, PageStatus.Inactive)
                    }
                }

                container.destroy();
            }
        }
    }
}