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/*
* This file is part of the CSS implementation for KDE.
*
* Copyright (C) 1999-2003 Lars Knoll (knoll@kde.org)
* (C) David Carson <dacarson@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#include "helper.h"
#include "khtmllayout.h"
#include <QtCore/QMap>
#include <QtGui/QPainter>
#include <dom/dom_string.h>
#include <xml/dom_stringimpl.h>
#include <rendering/render_object.h>
#include <kconfig.h>
#include <ksharedconfig.h>
#include <kconfiggroup.h>
#include <kglobalsettings.h>
#include <QtGui/QToolTip>
#include "css/cssvalues.h"
using namespace DOM;
using namespace khtml;
namespace khtml {
QPainter *printpainter;
void setPrintPainter( QPainter *printer )
{
printpainter = printer;
}
void findWordBoundary(QChar *chars, int len, int position, int *start, int *end)
{
if (chars[position].isSpace()) {
int pos = position;
while (pos >= 0 && chars[pos].isSpace())
pos--;
*start = pos+1;
pos = position;
while (pos < (int)len && chars[pos].isSpace())
pos++;
*end = pos;
} else if (chars[position].isPunct()) {
int pos = position;
while (pos >= 0 && chars[pos].isPunct())
pos--;
*start = pos+1;
pos = position;
while (pos < (int)len && chars[pos].isPunct())
pos++;
*end = pos;
} else {
int pos = position;
while (pos >= 0 && !chars[pos].isSpace() && !chars[pos].isPunct())
pos--;
*start = pos+1;
pos = position;
while (pos < (int)len && !chars[pos].isSpace() && !chars[pos].isPunct())
pos++;
*end = pos;
}
}
}
// color mapping code
struct colorMap {
int css_value;
QRgb color;
};
static const colorMap cmap[] = {
{ CSS_VAL_AQUA, 0xFF00FFFF },
{ CSS_VAL_BLACK, 0xFF000000 },
{ CSS_VAL_BLUE, 0xFF0000FF },
{ CSS_VAL_CRIMSON, 0xFFDC143C },
{ CSS_VAL_FUCHSIA, 0xFFFF00FF },
{ CSS_VAL_GRAY, 0xFF808080 },
{ CSS_VAL_GREEN, 0xFF008000 },
{ CSS_VAL_INDIGO, 0xFF4B0082 },
{ CSS_VAL_LIME, 0xFF00FF00 },
{ CSS_VAL_MAROON, 0xFF800000 },
{ CSS_VAL_NAVY, 0xFF000080 },
{ CSS_VAL_OLIVE, 0xFF808000 },
{ CSS_VAL_ORANGE, 0xFFFFA500 },
{ CSS_VAL_PURPLE, 0xFF800080 },
{ CSS_VAL_RED, 0xFFFF0000 },
{ CSS_VAL_SILVER, 0xFFC0C0C0 },
{ CSS_VAL_TEAL, 0xFF008080 },
{ CSS_VAL_WHITE, 0xFFFFFFFF },
{ CSS_VAL_YELLOW, 0xFFFFFF00 },
{ CSS_VAL_TRANSPARENT, transparentColor },
{ CSS_VAL_GREY, 0xff808080 },
{ 0, 0 }
};
struct uiColors {
int css_value;
QPalette::ColorGroup group;
QPalette::ColorRole role;
};
// CSS 2.1 system color mapping
static const uiColors uimap[] = {
// MDI background color
{ CSS_VAL_APPWORKSPACE, QPalette::Normal, QPalette::Mid },
// Button colors
{ CSS_VAL_BUTTONFACE, QPalette::Normal, QPalette::Button },
{ CSS_VAL_BUTTONHIGHLIGHT, QPalette::Normal, QPalette::Light },
{ CSS_VAL_BUTTONSHADOW, QPalette::Normal, QPalette::Dark },
{ CSS_VAL_BUTTONTEXT, QPalette::Normal, QPalette::ButtonText },
// Disabled text
{ CSS_VAL_GRAYTEXT, QPalette::Disabled, QPalette::Text },
// Selected items
{ CSS_VAL_HIGHLIGHTTEXT, QPalette::Normal, QPalette::HighlightedText },
{ CSS_VAL_HIGHLIGHT, QPalette::Normal, QPalette::Highlight },
// Tooltips
{ CSS_VAL_INFOBACKGROUND, QPalette::Normal, QPalette::ToolTipBase },
{ CSS_VAL_INFOTEXT, QPalette::Normal, QPalette::ToolTipText },
// Menu colors
{ CSS_VAL_MENU, QPalette::Normal, QPalette::Window },
{ CSS_VAL_MENUTEXT, QPalette::Normal, QPalette::Text },
// Scroll bar color
{ CSS_VAL_SCROLLBAR, QPalette::Normal, QPalette::Window },
// 3D elements
{ CSS_VAL_THREEDDARKSHADOW, QPalette::Normal, QPalette::Dark },
{ CSS_VAL_THREEDFACE, QPalette::Normal, QPalette::Button },
{ CSS_VAL_THREEDHIGHLIGHT, QPalette::Normal, QPalette::Light },
{ CSS_VAL_THREEDLIGHTSHADOW, QPalette::Normal, QPalette::Midlight },
{ CSS_VAL_THREEDSHADOW, QPalette::Normal, QPalette::Mid },
// Window background
{ CSS_VAL_WINDOW, QPalette::Normal, QPalette::Base },
// Window frame
{ CSS_VAL_WINDOWFRAME, QPalette::Normal, QPalette::Window },
// WindowText
{ CSS_VAL_WINDOWTEXT, QPalette::Normal, QPalette::Text },
{ CSS_VAL_TEXT, QPalette::Normal, QPalette::Text },
{ 0, QPalette::NColorGroups, QPalette::NColorRoles }
};
QColor khtml::colorForCSSValue( int css_value )
{
// try the regular ones first
const colorMap *col = cmap;
while ( col->css_value && col->css_value != css_value )
++col;
if ( col->css_value )
return QColor::fromRgba(col->color);
else if ( css_value == CSS_VAL_INVERT )
return QColor();
const uiColors *uicol = uimap;
while ( uicol->css_value && uicol->css_value != css_value )
++uicol;
#ifndef APPLE_CHANGES
if ( !uicol->css_value ) {
switch ( css_value ) {
case CSS_VAL_ACTIVEBORDER:
return qApp->palette().color(QPalette::Normal, QPalette::Window);
case CSS_VAL_ACTIVECAPTION:
return KGlobalSettings::activeTitleColor();
case CSS_VAL_CAPTIONTEXT:
return KGlobalSettings::activeTextColor();
case CSS_VAL_INACTIVEBORDER:
return qApp->palette().color(QPalette::Inactive, QPalette::Window);
case CSS_VAL_INACTIVECAPTION:
return KGlobalSettings::inactiveTitleColor();
case CSS_VAL_INACTIVECAPTIONTEXT:
return KGlobalSettings::inactiveTextColor();
case CSS_VAL_BACKGROUND: // Desktop background - no way to get this information from Plasma
return qApp->palette().color(QPalette::Normal, QPalette::Highlight);
default:
return QColor();
}
}
#endif
const QPalette &pal = qApp->palette();
return pal.color( uicol->group, uicol->role );
}
double calcHue(double temp1, double temp2, double hueVal)
{
if (hueVal < 0)
hueVal++;
else if (hueVal > 1)
hueVal--;
if (hueVal * 6 < 1)
return temp1 + (temp2 - temp1) * hueVal * 6;
if (hueVal * 2 < 1)
return temp2;
if (hueVal * 3 < 2)
return temp1 + (temp2 - temp1) * (2.0 / 3.0 - hueVal) * 6;
return temp1;
}
// Explanation of this algorithm can be found in the CSS3 Color Module
// specification at http://www.w3.org/TR/css3-color/#hsl-color with further
// explanation available at http://en.wikipedia.org/wiki/HSL_color_space
// all values are in the range of 0 to 1.0
QRgb khtml::qRgbaFromHsla(double h, double s, double l, double a)
{
double temp2 = l < 0.5 ? l * (1.0 + s) : l + s - l * s;
double temp1 = 2.0 * l - temp2;
return qRgba(static_cast<int>(calcHue(temp1, temp2, h + 1.0 / 3.0) * 255),
static_cast<int>(calcHue(temp1, temp2, h) * 255),
static_cast<int>(calcHue(temp1, temp2, h - 1.0 / 3.0) * 255),
static_cast<int>(a * 255));
}
/** finds out the background color of an element
* @param obj render object
* @return the background color. It is guaranteed that a valid color is returned.
*/
QColor khtml::retrieveBackgroundColor(const RenderObject *obj)
{
QColor result;
while (!obj->isCanvas()) {
result = obj->style()->backgroundColor();
if (result.isValid()) return result;
obj = obj->container();
}/*wend*/
// everything transparent? Use base then.
return obj->style()->palette().color( QPalette::Active, QPalette::Base );
}
/** checks whether the given colors have enough contrast
* @returns @p true if contrast is ok.
*/
bool khtml::hasSufficientContrast(const QColor &c1, const QColor &c2)
{
// New version from Germain Garand, better suited for contrast measurement
#if 1
#define HUE_DISTANCE 40
#define CONTRAST_DISTANCE 10
int h1, s1, v1, h2, s2, v2;
int hdist = -CONTRAST_DISTANCE;
c1.getHsv(&h1,&s1,&v1);
c2.getHsv(&h2,&s2,&v2);
if(h1!=-1 && h2!=-1) { // grey values have no hue
hdist = qAbs(h1-h2);
if (hdist > 180) hdist = 360-hdist;
if (hdist < HUE_DISTANCE) {
hdist -= HUE_DISTANCE;
// see if they are high key or low key colours
bool hk1 = h1>=45 && h1<=225;
bool hk2 = h2>=45 && h2<=225;
if (hk1 && hk2)
hdist = (5*hdist)/3;
else if (!hk1 && !hk2)
hdist = (7*hdist)/4;
}
hdist = qMin(hdist, HUE_DISTANCE*2);
}
return hdist + (qAbs(s1-s2)*128)/(160+qMin(s1,s2)) + qAbs(v1-v2) > CONTRAST_DISTANCE;
#undef CONTRAST_DISTANCE
#undef HUE_DISTANCE
#else // orginal fast but primitive version by me (LS)
// ### arbitrary value, to be adapted if necessary (LS)
#define CONTRAST_DISTANCE 32
if (qAbs(c1.Qt::red() - c2.Qt::red()) > CONTRAST_DISTANCE) return true;
if (qAbs(c1.Qt::green() - c2.Qt::green()) > CONTRAST_DISTANCE) return true;
if (qAbs(c1.Qt::blue() - c2.Qt::blue()) > CONTRAST_DISTANCE) return true;
return false;
#undef CONTRAST_DISTANCE
#endif
}
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