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class pyqtSignal():
def connect(self, targetSignal): pass
def emit(self, *args): pass
from QtCore import *
class QGL():
""""""
# Enum QGL.FormatOption
DoubleBuffer = 0
DepthBuffer = 0
Rgba = 0
AlphaChannel = 0
AccumBuffer = 0
StencilBuffer = 0
StereoBuffers = 0
DirectRendering = 0
HasOverlay = 0
SampleBuffers = 0
SingleBuffer = 0
NoDepthBuffer = 0
ColorIndex = 0
NoAlphaChannel = 0
NoAccumBuffer = 0
NoStencilBuffer = 0
NoStereoBuffers = 0
IndirectRendering = 0
NoOverlay = 0
NoSampleBuffers = 0
DeprecatedFunctions = 0
NoDeprecatedFunctions = 0
def setPreferredPaintEngine(self, engineType):
'''static void QGL.setPreferredPaintEngine(QPaintEngine.Type engineType)'''
class FormatOptions():
""""""
def __init__(self):
'''QGL.FormatOptions QGL.FormatOptions.__init__()'''
return QGL.FormatOptions()
def __init__(self):
'''int QGL.FormatOptions.__init__()'''
return int()
def __init__(self):
'''void QGL.FormatOptions.__init__()'''
def __bool__(self):
'''int QGL.FormatOptions.__bool__()'''
return int()
def __ne__(self, f):
'''bool QGL.FormatOptions.__ne__(QGL.FormatOptions f)'''
return bool()
def __eq__(self, f):
'''bool QGL.FormatOptions.__eq__(QGL.FormatOptions f)'''
return bool()
def __invert__(self):
'''QGL.FormatOptions QGL.FormatOptions.__invert__()'''
return QGL.FormatOptions()
def __and__(self, mask):
'''QGL.FormatOptions QGL.FormatOptions.__and__(int mask)'''
return QGL.FormatOptions()
def __xor__(self, f):
'''QGL.FormatOptions QGL.FormatOptions.__xor__(QGL.FormatOptions f)'''
return QGL.FormatOptions()
def __xor__(self, f):
'''QGL.FormatOptions QGL.FormatOptions.__xor__(int f)'''
return QGL.FormatOptions()
def __or__(self, f):
'''QGL.FormatOptions QGL.FormatOptions.__or__(QGL.FormatOptions f)'''
return QGL.FormatOptions()
def __or__(self, f):
'''QGL.FormatOptions QGL.FormatOptions.__or__(int f)'''
return QGL.FormatOptions()
def __int__(self):
'''int QGL.FormatOptions.__int__()'''
return int()
def __ixor__(self, f):
'''QGL.FormatOptions QGL.FormatOptions.__ixor__(QGL.FormatOptions f)'''
return QGL.FormatOptions()
def __ior__(self, f):
'''QGL.FormatOptions QGL.FormatOptions.__ior__(QGL.FormatOptions f)'''
return QGL.FormatOptions()
def __iand__(self, mask):
'''QGL.FormatOptions QGL.FormatOptions.__iand__(int mask)'''
return QGL.FormatOptions()
class QGLFormat():
""""""
# Enum QGLFormat.OpenGLContextProfile
NoProfile = 0
CoreProfile = 0
CompatibilityProfile = 0
# Enum QGLFormat.OpenGLVersionFlag
OpenGL_Version_None = 0
OpenGL_Version_1_1 = 0
OpenGL_Version_1_2 = 0
OpenGL_Version_1_3 = 0
OpenGL_Version_1_4 = 0
OpenGL_Version_1_5 = 0
OpenGL_Version_2_0 = 0
OpenGL_Version_2_1 = 0
OpenGL_Version_3_0 = 0
OpenGL_Version_3_1 = 0
OpenGL_Version_3_2 = 0
OpenGL_Version_3_3 = 0
OpenGL_Version_4_0 = 0
OpenGL_ES_Common_Version_1_0 = 0
OpenGL_ES_CommonLite_Version_1_0 = 0
OpenGL_ES_Common_Version_1_1 = 0
OpenGL_ES_CommonLite_Version_1_1 = 0
OpenGL_ES_Version_2_0 = 0
def __init__(self):
'''void QGLFormat.__init__()'''
def __init__(self, options, plane = 0):
'''void QGLFormat.__init__(QGL.FormatOptions options, int plane = 0)'''
def __init__(self, other):
'''void QGLFormat.__init__(QGLFormat other)'''
def __eq__(self):
'''QGLFormat QGLFormat.__eq__()'''
return QGLFormat()
def __ne__(self):
'''QGLFormat QGLFormat.__ne__()'''
return QGLFormat()
def profile(self):
'''QGLFormat.OpenGLContextProfile QGLFormat.profile()'''
return QGLFormat.OpenGLContextProfile()
def setProfile(self, profile):
'''void QGLFormat.setProfile(QGLFormat.OpenGLContextProfile profile)'''
def minorVersion(self):
'''int QGLFormat.minorVersion()'''
return int()
def majorVersion(self):
'''int QGLFormat.majorVersion()'''
return int()
def setVersion(self, major, minor):
'''void QGLFormat.setVersion(int major, int minor)'''
def openGLVersionFlags(self):
'''static QGLFormat.OpenGLVersionFlags QGLFormat.openGLVersionFlags()'''
return QGLFormat.OpenGLVersionFlags()
def swapInterval(self):
'''int QGLFormat.swapInterval()'''
return int()
def setSwapInterval(self, interval):
'''void QGLFormat.setSwapInterval(int interval)'''
def blueBufferSize(self):
'''int QGLFormat.blueBufferSize()'''
return int()
def setBlueBufferSize(self, size):
'''void QGLFormat.setBlueBufferSize(int size)'''
def greenBufferSize(self):
'''int QGLFormat.greenBufferSize()'''
return int()
def setGreenBufferSize(self, size):
'''void QGLFormat.setGreenBufferSize(int size)'''
def redBufferSize(self):
'''int QGLFormat.redBufferSize()'''
return int()
def setRedBufferSize(self, size):
'''void QGLFormat.setRedBufferSize(int size)'''
def sampleBuffers(self):
'''bool QGLFormat.sampleBuffers()'''
return bool()
def hasOverlay(self):
'''bool QGLFormat.hasOverlay()'''
return bool()
def directRendering(self):
'''bool QGLFormat.directRendering()'''
return bool()
def stereo(self):
'''bool QGLFormat.stereo()'''
return bool()
def stencil(self):
'''bool QGLFormat.stencil()'''
return bool()
def accum(self):
'''bool QGLFormat.accum()'''
return bool()
def alpha(self):
'''bool QGLFormat.alpha()'''
return bool()
def rgba(self):
'''bool QGLFormat.rgba()'''
return bool()
def depth(self):
'''bool QGLFormat.depth()'''
return bool()
def doubleBuffer(self):
'''bool QGLFormat.doubleBuffer()'''
return bool()
def hasOpenGLOverlays(self):
'''static bool QGLFormat.hasOpenGLOverlays()'''
return bool()
def hasOpenGL(self):
'''static bool QGLFormat.hasOpenGL()'''
return bool()
def setDefaultOverlayFormat(self, f):
'''static void QGLFormat.setDefaultOverlayFormat(QGLFormat f)'''
def defaultOverlayFormat(self):
'''static QGLFormat QGLFormat.defaultOverlayFormat()'''
return QGLFormat()
def setDefaultFormat(self, f):
'''static void QGLFormat.setDefaultFormat(QGLFormat f)'''
def defaultFormat(self):
'''static QGLFormat QGLFormat.defaultFormat()'''
return QGLFormat()
def testOption(self, opt):
'''bool QGLFormat.testOption(QGL.FormatOptions opt)'''
return bool()
def setOption(self, opt):
'''void QGLFormat.setOption(QGL.FormatOptions opt)'''
def setPlane(self, plane):
'''void QGLFormat.setPlane(int plane)'''
def plane(self):
'''int QGLFormat.plane()'''
return int()
def setOverlay(self, enable):
'''void QGLFormat.setOverlay(bool enable)'''
def setDirectRendering(self, enable):
'''void QGLFormat.setDirectRendering(bool enable)'''
def setStereo(self, enable):
'''void QGLFormat.setStereo(bool enable)'''
def setStencil(self, enable):
'''void QGLFormat.setStencil(bool enable)'''
def setAccum(self, enable):
'''void QGLFormat.setAccum(bool enable)'''
def setAlpha(self, enable):
'''void QGLFormat.setAlpha(bool enable)'''
def setRgba(self, enable):
'''void QGLFormat.setRgba(bool enable)'''
def setDepth(self, enable):
'''void QGLFormat.setDepth(bool enable)'''
def setDoubleBuffer(self, enable):
'''void QGLFormat.setDoubleBuffer(bool enable)'''
def samples(self):
'''int QGLFormat.samples()'''
return int()
def setSamples(self, numSamples):
'''void QGLFormat.setSamples(int numSamples)'''
def setSampleBuffers(self, enable):
'''void QGLFormat.setSampleBuffers(bool enable)'''
def stencilBufferSize(self):
'''int QGLFormat.stencilBufferSize()'''
return int()
def setStencilBufferSize(self, size):
'''void QGLFormat.setStencilBufferSize(int size)'''
def alphaBufferSize(self):
'''int QGLFormat.alphaBufferSize()'''
return int()
def setAlphaBufferSize(self, size):
'''void QGLFormat.setAlphaBufferSize(int size)'''
def accumBufferSize(self):
'''int QGLFormat.accumBufferSize()'''
return int()
def setAccumBufferSize(self, size):
'''void QGLFormat.setAccumBufferSize(int size)'''
def depthBufferSize(self):
'''int QGLFormat.depthBufferSize()'''
return int()
def setDepthBufferSize(self, size):
'''void QGLFormat.setDepthBufferSize(int size)'''
class OpenGLVersionFlags():
""""""
def __init__(self):
'''QGLFormat.OpenGLVersionFlags QGLFormat.OpenGLVersionFlags.__init__()'''
return QGLFormat.OpenGLVersionFlags()
def __init__(self):
'''int QGLFormat.OpenGLVersionFlags.__init__()'''
return int()
def __init__(self):
'''void QGLFormat.OpenGLVersionFlags.__init__()'''
def __bool__(self):
'''int QGLFormat.OpenGLVersionFlags.__bool__()'''
return int()
def __ne__(self, f):
'''bool QGLFormat.OpenGLVersionFlags.__ne__(QGLFormat.OpenGLVersionFlags f)'''
return bool()
def __eq__(self, f):
'''bool QGLFormat.OpenGLVersionFlags.__eq__(QGLFormat.OpenGLVersionFlags f)'''
return bool()
def __invert__(self):
'''QGLFormat.OpenGLVersionFlags QGLFormat.OpenGLVersionFlags.__invert__()'''
return QGLFormat.OpenGLVersionFlags()
def __and__(self, mask):
'''QGLFormat.OpenGLVersionFlags QGLFormat.OpenGLVersionFlags.__and__(int mask)'''
return QGLFormat.OpenGLVersionFlags()
def __xor__(self, f):
'''QGLFormat.OpenGLVersionFlags QGLFormat.OpenGLVersionFlags.__xor__(QGLFormat.OpenGLVersionFlags f)'''
return QGLFormat.OpenGLVersionFlags()
def __xor__(self, f):
'''QGLFormat.OpenGLVersionFlags QGLFormat.OpenGLVersionFlags.__xor__(int f)'''
return QGLFormat.OpenGLVersionFlags()
def __or__(self, f):
'''QGLFormat.OpenGLVersionFlags QGLFormat.OpenGLVersionFlags.__or__(QGLFormat.OpenGLVersionFlags f)'''
return QGLFormat.OpenGLVersionFlags()
def __or__(self, f):
'''QGLFormat.OpenGLVersionFlags QGLFormat.OpenGLVersionFlags.__or__(int f)'''
return QGLFormat.OpenGLVersionFlags()
def __int__(self):
'''int QGLFormat.OpenGLVersionFlags.__int__()'''
return int()
def __ixor__(self, f):
'''QGLFormat.OpenGLVersionFlags QGLFormat.OpenGLVersionFlags.__ixor__(QGLFormat.OpenGLVersionFlags f)'''
return QGLFormat.OpenGLVersionFlags()
def __ior__(self, f):
'''QGLFormat.OpenGLVersionFlags QGLFormat.OpenGLVersionFlags.__ior__(QGLFormat.OpenGLVersionFlags f)'''
return QGLFormat.OpenGLVersionFlags()
def __iand__(self, mask):
'''QGLFormat.OpenGLVersionFlags QGLFormat.OpenGLVersionFlags.__iand__(int mask)'''
return QGLFormat.OpenGLVersionFlags()
class QGLContext():
""""""
# Enum QGLContext.BindOption
NoBindOption = 0
InvertedYBindOption = 0
MipmapBindOption = 0
PremultipliedAlphaBindOption = 0
LinearFilteringBindOption = 0
DefaultBindOption = 0
def __init__(self, format, device):
'''void QGLContext.__init__(QGLFormat format, QPaintDevice device)'''
def areSharing(self, context1, context2):
'''static bool QGLContext.areSharing(QGLContext context1, QGLContext context2)'''
return bool()
def generateFontDisplayLists(self, fnt, listBase):
'''void QGLContext.generateFontDisplayLists(QFont fnt, int listBase)'''
def setInitialized(self, on):
'''void QGLContext.setInitialized(bool on)'''
def initialized(self):
'''bool QGLContext.initialized()'''
return bool()
def setWindowCreated(self, on):
'''void QGLContext.setWindowCreated(bool on)'''
def windowCreated(self):
'''bool QGLContext.windowCreated()'''
return bool()
def deviceIsPixmap(self):
'''bool QGLContext.deviceIsPixmap()'''
return bool()
def chooseContext(self, shareContext = None):
'''bool QGLContext.chooseContext(QGLContext shareContext = None)'''
return bool()
def currentContext(self):
'''static QGLContext QGLContext.currentContext()'''
return QGLContext()
def overlayTransparentColor(self):
'''QColor QGLContext.overlayTransparentColor()'''
return QColor()
def device(self):
'''QPaintDevice QGLContext.device()'''
return QPaintDevice()
def getProcAddress(self, proc):
'''sip.voidptr QGLContext.getProcAddress(QString proc)'''
return sip.voidptr()
def textureCacheLimit(self):
'''static int QGLContext.textureCacheLimit()'''
return int()
def setTextureCacheLimit(self, size):
'''static void QGLContext.setTextureCacheLimit(int size)'''
def deleteTexture(self, tx_id):
'''void QGLContext.deleteTexture(int tx_id)'''
def chooseVisual(self):
'''sip.voidptr QGLContext.chooseVisual()'''
return sip.voidptr()
def drawTexture(self, target, textureId, textureTarget = None):
'''void QGLContext.drawTexture(QRectF target, int textureId, int textureTarget = GL_TEXTURE_2D)'''
def drawTexture(self, point, textureId, textureTarget = None):
'''void QGLContext.drawTexture(QPointF point, int textureId, int textureTarget = GL_TEXTURE_2D)'''
def bindTexture(self, image, target = None, format = None):
'''int QGLContext.bindTexture(QImage image, int target = GL_TEXTURE_2D, int format = GL_RGBA)'''
return int()
def bindTexture(self, pixmap, target = None, format = None):
'''int QGLContext.bindTexture(QPixmap pixmap, int target = GL_TEXTURE_2D, int format = GL_RGBA)'''
return int()
def bindTexture(self, fileName):
'''int QGLContext.bindTexture(QString fileName)'''
return int()
def bindTexture(self, image, target, format, options):
'''int QGLContext.bindTexture(QImage image, int target, int format, QGLContext.BindOptions options)'''
return int()
def bindTexture(self, pixmap, target, format, options):
'''int QGLContext.bindTexture(QPixmap pixmap, int target, int format, QGLContext.BindOptions options)'''
return int()
def swapBuffers(self):
'''void QGLContext.swapBuffers()'''
def doneCurrent(self):
'''void QGLContext.doneCurrent()'''
def makeCurrent(self):
'''void QGLContext.makeCurrent()'''
def setFormat(self, format):
'''void QGLContext.setFormat(QGLFormat format)'''
def requestedFormat(self):
'''QGLFormat QGLContext.requestedFormat()'''
return QGLFormat()
def format(self):
'''QGLFormat QGLContext.format()'''
return QGLFormat()
def reset(self):
'''void QGLContext.reset()'''
def isSharing(self):
'''bool QGLContext.isSharing()'''
return bool()
def isValid(self):
'''bool QGLContext.isValid()'''
return bool()
def create(self, shareContext = None):
'''bool QGLContext.create(QGLContext shareContext = None)'''
return bool()
class BindOptions():
""""""
def __init__(self):
'''QGLContext.BindOptions QGLContext.BindOptions.__init__()'''
return QGLContext.BindOptions()
def __init__(self):
'''int QGLContext.BindOptions.__init__()'''
return int()
def __init__(self):
'''void QGLContext.BindOptions.__init__()'''
def __bool__(self):
'''int QGLContext.BindOptions.__bool__()'''
return int()
def __ne__(self, f):
'''bool QGLContext.BindOptions.__ne__(QGLContext.BindOptions f)'''
return bool()
def __eq__(self, f):
'''bool QGLContext.BindOptions.__eq__(QGLContext.BindOptions f)'''
return bool()
def __invert__(self):
'''QGLContext.BindOptions QGLContext.BindOptions.__invert__()'''
return QGLContext.BindOptions()
def __and__(self, mask):
'''QGLContext.BindOptions QGLContext.BindOptions.__and__(int mask)'''
return QGLContext.BindOptions()
def __xor__(self, f):
'''QGLContext.BindOptions QGLContext.BindOptions.__xor__(QGLContext.BindOptions f)'''
return QGLContext.BindOptions()
def __xor__(self, f):
'''QGLContext.BindOptions QGLContext.BindOptions.__xor__(int f)'''
return QGLContext.BindOptions()
def __or__(self, f):
'''QGLContext.BindOptions QGLContext.BindOptions.__or__(QGLContext.BindOptions f)'''
return QGLContext.BindOptions()
def __or__(self, f):
'''QGLContext.BindOptions QGLContext.BindOptions.__or__(int f)'''
return QGLContext.BindOptions()
def __int__(self):
'''int QGLContext.BindOptions.__int__()'''
return int()
def __ixor__(self, f):
'''QGLContext.BindOptions QGLContext.BindOptions.__ixor__(QGLContext.BindOptions f)'''
return QGLContext.BindOptions()
def __ior__(self, f):
'''QGLContext.BindOptions QGLContext.BindOptions.__ior__(QGLContext.BindOptions f)'''
return QGLContext.BindOptions()
def __iand__(self, mask):
'''QGLContext.BindOptions QGLContext.BindOptions.__iand__(int mask)'''
return QGLContext.BindOptions()
class QGLWidget(QWidget):
""""""
def __init__(self, parent = None, shareWidget = None, flags = 0):
'''void QGLWidget.__init__(QWidget parent = None, QGLWidget shareWidget = None, Qt.WindowFlags flags = 0)'''
def __init__(self, context, parent = None, shareWidget = None, flags = 0):
'''void QGLWidget.__init__(QGLContext context, QWidget parent = None, QGLWidget shareWidget = None, Qt.WindowFlags flags = 0)'''
def __init__(self, format, parent = None, shareWidget = None, flags = 0):
'''void QGLWidget.__init__(QGLFormat format, QWidget parent = None, QGLWidget shareWidget = None, Qt.WindowFlags flags = 0)'''
def fontDisplayListBase(self, font, listBase = 2000):
'''int QGLWidget.fontDisplayListBase(QFont font, int listBase = 2000)'''
return int()
def glDraw(self):
'''void QGLWidget.glDraw()'''
def glInit(self):
'''void QGLWidget.glInit()'''
def resizeEvent(self):
'''QResizeEvent QGLWidget.resizeEvent()'''
return QResizeEvent()
def paintEvent(self):
'''QPaintEvent QGLWidget.paintEvent()'''
return QPaintEvent()
def autoBufferSwap(self):
'''bool QGLWidget.autoBufferSwap()'''
return bool()
def setAutoBufferSwap(self, on):
'''void QGLWidget.setAutoBufferSwap(bool on)'''
def paintOverlayGL(self):
'''void QGLWidget.paintOverlayGL()'''
def resizeOverlayGL(self, w, h):
'''void QGLWidget.resizeOverlayGL(int w, int h)'''
def initializeOverlayGL(self):
'''void QGLWidget.initializeOverlayGL()'''
def paintGL(self):
'''void QGLWidget.paintGL()'''
def resizeGL(self, w, h):
'''void QGLWidget.resizeGL(int w, int h)'''
def initializeGL(self):
'''void QGLWidget.initializeGL()'''
def event(self):
'''QEvent QGLWidget.event()'''
return QEvent()
def updateOverlayGL(self):
'''void QGLWidget.updateOverlayGL()'''
def updateGL(self):
'''void QGLWidget.updateGL()'''
def deleteTexture(self, tx_id):
'''void QGLWidget.deleteTexture(int tx_id)'''
def drawTexture(self, target, textureId, textureTarget = None):
'''void QGLWidget.drawTexture(QRectF target, int textureId, int textureTarget = GL_TEXTURE_2D)'''
def drawTexture(self, point, textureId, textureTarget = None):
'''void QGLWidget.drawTexture(QPointF point, int textureId, int textureTarget = GL_TEXTURE_2D)'''
def bindTexture(self, image, target = None, format = None):
'''int QGLWidget.bindTexture(QImage image, int target = GL_TEXTURE_2D, int format = GL_RGBA)'''
return int()
def bindTexture(self, pixmap, target = None, format = None):
'''int QGLWidget.bindTexture(QPixmap pixmap, int target = GL_TEXTURE_2D, int format = GL_RGBA)'''
return int()
def bindTexture(self, fileName):
'''int QGLWidget.bindTexture(QString fileName)'''
return int()
def bindTexture(self, image, target, format, options):
'''int QGLWidget.bindTexture(QImage image, int target, int format, QGLContext.BindOptions options)'''
return int()
def bindTexture(self, pixmap, target, format, options):
'''int QGLWidget.bindTexture(QPixmap pixmap, int target, int format, QGLContext.BindOptions options)'''
return int()
def paintEngine(self):
'''QPaintEngine QGLWidget.paintEngine()'''
return QPaintEngine()
def renderText(self, x, y, str, font = QFont(), listBase = 2000):
'''void QGLWidget.renderText(int x, int y, QString str, QFont font = QFont(), int listBase = 2000)'''
def renderText(self, x, y, z, str, font = QFont(), listBase = 2000):
'''void QGLWidget.renderText(float x, float y, float z, QString str, QFont font = QFont(), int listBase = 2000)'''
def setColormap(self, map):
'''void QGLWidget.setColormap(QGLColormap map)'''
def colormap(self):
'''QGLColormap QGLWidget.colormap()'''
return QGLColormap()
def setMouseTracking(self, enable):
'''void QGLWidget.setMouseTracking(bool enable)'''
def convertToGLFormat(self, img):
'''static QImage QGLWidget.convertToGLFormat(QImage img)'''
return QImage()
def overlayContext(self):
'''QGLContext QGLWidget.overlayContext()'''
return QGLContext()
def makeOverlayCurrent(self):
'''void QGLWidget.makeOverlayCurrent()'''
def grabFrameBuffer(self, withAlpha = False):
'''QImage QGLWidget.grabFrameBuffer(bool withAlpha = False)'''
return QImage()
def renderPixmap(self, width = 0, height = 0, useContext = False):
'''QPixmap QGLWidget.renderPixmap(int width = 0, int height = 0, bool useContext = False)'''
return QPixmap()
def setContext(self, context, shareContext = None, deleteOldContext = True):
'''void QGLWidget.setContext(QGLContext context, QGLContext shareContext = None, bool deleteOldContext = True)'''
def context(self):
'''QGLContext QGLWidget.context()'''
return QGLContext()
def setFormat(self, format):
'''void QGLWidget.setFormat(QGLFormat format)'''
def format(self):
'''QGLFormat QGLWidget.format()'''
return QGLFormat()
def swapBuffers(self):
'''void QGLWidget.swapBuffers()'''
def doubleBuffer(self):
'''bool QGLWidget.doubleBuffer()'''
return bool()
def doneCurrent(self):
'''void QGLWidget.doneCurrent()'''
def makeCurrent(self):
'''void QGLWidget.makeCurrent()'''
def isSharing(self):
'''bool QGLWidget.isSharing()'''
return bool()
def isValid(self):
'''bool QGLWidget.isValid()'''
return bool()
def qglClearColor(self, c):
'''void QGLWidget.qglClearColor(QColor c)'''
def qglColor(self, c):
'''void QGLWidget.qglColor(QColor c)'''
class QGLBuffer():
""""""
# Enum QGLBuffer.UsagePattern
StreamDraw = 0
StreamRead = 0
StreamCopy = 0
StaticDraw = 0
StaticRead = 0
StaticCopy = 0
DynamicDraw = 0
DynamicRead = 0
DynamicCopy = 0
# Enum QGLBuffer.Type
VertexBuffer = 0
IndexBuffer = 0
PixelPackBuffer = 0
PixelUnpackBuffer = 0
# Enum QGLBuffer.Access
ReadOnly = 0
WriteOnly = 0
ReadWrite = 0
def __init__(self):
'''void QGLBuffer.__init__()'''
def __init__(self, type):
'''void QGLBuffer.__init__(QGLBuffer.Type type)'''
def __init__(self, other):
'''void QGLBuffer.__init__(QGLBuffer other)'''
def unmap(self):
'''bool QGLBuffer.unmap()'''
return bool()
def map(self, access):
'''sip.voidptr QGLBuffer.map(QGLBuffer.Access access)'''
return sip.voidptr()
def allocate(self, data, count):
'''void QGLBuffer.allocate(sip.voidptr data, int count)'''
def allocate(self, count):
'''void QGLBuffer.allocate(int count)'''
def write(self, offset, data, count):
'''void QGLBuffer.write(int offset, sip.voidptr data, int count)'''
def read(self, offset, data, count):
'''bool QGLBuffer.read(int offset, sip.voidptr data, int count)'''
return bool()
def size(self):
'''int QGLBuffer.size()'''
return int()
def bufferId(self):
'''int QGLBuffer.bufferId()'''
return int()
def release(self):
'''void QGLBuffer.release()'''
def release(self, type):
'''static void QGLBuffer.release(QGLBuffer.Type type)'''
def bind(self):
'''bool QGLBuffer.bind()'''
return bool()
def destroy(self):
'''void QGLBuffer.destroy()'''
def isCreated(self):
'''bool QGLBuffer.isCreated()'''
return bool()
def create(self):
'''bool QGLBuffer.create()'''
return bool()
def setUsagePattern(self, value):
'''void QGLBuffer.setUsagePattern(QGLBuffer.UsagePattern value)'''
def usagePattern(self):
'''QGLBuffer.UsagePattern QGLBuffer.usagePattern()'''
return QGLBuffer.UsagePattern()
def type(self):
'''QGLBuffer.Type QGLBuffer.type()'''
return QGLBuffer.Type()
class QGLColormap():
""""""
def __init__(self):
'''void QGLColormap.__init__()'''
def __init__(self):
'''QGLColormap QGLColormap.__init__()'''
return QGLColormap()
def setHandle(self, ahandle):
'''void QGLColormap.setHandle(int ahandle)'''
def handle(self):
'''int QGLColormap.handle()'''
return int()
def findNearest(self, color):
'''int QGLColormap.findNearest(int color)'''
return int()
def find(self, color):
'''int QGLColormap.find(int color)'''
return int()
def entryColor(self, idx):
'''QColor QGLColormap.entryColor(int idx)'''
return QColor()
def entryRgb(self, idx):
'''int QGLColormap.entryRgb(int idx)'''
return int()
def setEntry(self, idx, color):
'''void QGLColormap.setEntry(int idx, int color)'''
def setEntry(self, idx, color):
'''void QGLColormap.setEntry(int idx, QColor color)'''
def setEntries(self, colors, base = 0):
'''void QGLColormap.setEntries(list-of-int colors, int base = 0)'''
def size(self):
'''int QGLColormap.size()'''
return int()
def isEmpty(self):
'''bool QGLColormap.isEmpty()'''
return bool()
def detach(self):
'''void QGLColormap.detach()'''
class QGLFramebufferObject(QPaintDevice):
""""""
# Enum QGLFramebufferObject.Attachment
NoAttachment = 0
CombinedDepthStencil = 0
Depth = 0
def __init__(self, size, target = None):
'''void QGLFramebufferObject.__init__(QSize size, int target = GL_TEXTURE_2D)'''
def __init__(self, width, height, target = None):
'''void QGLFramebufferObject.__init__(int width, int height, int target = GL_TEXTURE_2D)'''
def __init__(self, size, attachment, target = None, internalFormat = None):
'''void QGLFramebufferObject.__init__(QSize size, QGLFramebufferObject.Attachment attachment, int target = GL_TEXTURE_2D, int internalFormat = GL_RGBA8)'''
def __init__(self, width, height, attachment, target = None, internalFormat = None):
'''void QGLFramebufferObject.__init__(int width, int height, QGLFramebufferObject.Attachment attachment, int target = GL_TEXTURE_2D, int internalFormat = GL_RGBA8)'''
def __init__(self, size, format):
'''void QGLFramebufferObject.__init__(QSize size, QGLFramebufferObjectFormat format)'''
def __init__(self, width, height, format):
'''void QGLFramebufferObject.__init__(int width, int height, QGLFramebufferObjectFormat format)'''
def blitFramebuffer(self, target, targetRect, source, sourceRect, buffers = None, filter = None):
'''static void QGLFramebufferObject.blitFramebuffer(QGLFramebufferObject target, QRect targetRect, QGLFramebufferObject source, QRect sourceRect, int buffers = GL_COLOR_BUFFER_BIT, int filter = GL_NEAREST)'''
def hasOpenGLFramebufferBlit(self):
'''static bool QGLFramebufferObject.hasOpenGLFramebufferBlit()'''
return bool()
def format(self):
'''QGLFramebufferObjectFormat QGLFramebufferObject.format()'''
return QGLFramebufferObjectFormat()
def metric(self, metric):
'''int QGLFramebufferObject.metric(QPaintDevice.PaintDeviceMetric metric)'''
return int()
def hasOpenGLFramebufferObjects(self):
'''static bool QGLFramebufferObject.hasOpenGLFramebufferObjects()'''
return bool()
def handle(self):
'''int QGLFramebufferObject.handle()'''
return int()
def paintEngine(self):
'''QPaintEngine QGLFramebufferObject.paintEngine()'''
return QPaintEngine()
def toImage(self):
'''QImage QGLFramebufferObject.toImage()'''
return QImage()
def size(self):
'''QSize QGLFramebufferObject.size()'''
return QSize()
def drawTexture(self, target, textureId, textureTarget = None):
'''void QGLFramebufferObject.drawTexture(QRectF target, int textureId, int textureTarget = GL_TEXTURE_2D)'''
def drawTexture(self, point, textureId, textureTarget = None):
'''void QGLFramebufferObject.drawTexture(QPointF point, int textureId, int textureTarget = GL_TEXTURE_2D)'''
def texture(self):
'''int QGLFramebufferObject.texture()'''
return int()
def release(self):
'''bool QGLFramebufferObject.release()'''
return bool()
def isBound(self):
'''bool QGLFramebufferObject.isBound()'''
return bool()
def bind(self):
'''bool QGLFramebufferObject.bind()'''
return bool()
def isValid(self):
'''bool QGLFramebufferObject.isValid()'''
return bool()
def attachment(self):
'''QGLFramebufferObject.Attachment QGLFramebufferObject.attachment()'''
return QGLFramebufferObject.Attachment()
class QGLFramebufferObjectFormat():
""""""
def __init__(self):
'''void QGLFramebufferObjectFormat.__init__()'''
def __init__(self, other):
'''void QGLFramebufferObjectFormat.__init__(QGLFramebufferObjectFormat other)'''
def mipmap(self):
'''bool QGLFramebufferObjectFormat.mipmap()'''
return bool()
def setMipmap(self, enabled):
'''void QGLFramebufferObjectFormat.setMipmap(bool enabled)'''
def __ne__(self, other):
'''bool QGLFramebufferObjectFormat.__ne__(QGLFramebufferObjectFormat other)'''
return bool()
def __eq__(self, other):
'''bool QGLFramebufferObjectFormat.__eq__(QGLFramebufferObjectFormat other)'''
return bool()
def internalTextureFormat(self):
'''int QGLFramebufferObjectFormat.internalTextureFormat()'''
return int()
def setInternalTextureFormat(self, internalTextureFormat):
'''void QGLFramebufferObjectFormat.setInternalTextureFormat(int internalTextureFormat)'''
def textureTarget(self):
'''int QGLFramebufferObjectFormat.textureTarget()'''
return int()
def setTextureTarget(self, target):
'''void QGLFramebufferObjectFormat.setTextureTarget(int target)'''
def attachment(self):
'''QGLFramebufferObject.Attachment QGLFramebufferObjectFormat.attachment()'''
return QGLFramebufferObject.Attachment()
def setAttachment(self, attachment):
'''void QGLFramebufferObjectFormat.setAttachment(QGLFramebufferObject.Attachment attachment)'''
def samples(self):
'''int QGLFramebufferObjectFormat.samples()'''
return int()
def setSamples(self, samples):
'''void QGLFramebufferObjectFormat.setSamples(int samples)'''
class QGLPixelBuffer(QPaintDevice):
""""""
def __init__(self, size, format = None, shareWidget = None):
'''void QGLPixelBuffer.__init__(QSize size, QGLFormat format = QGLFormat.defaultFormat(), QGLWidget shareWidget = None)'''
def __init__(self, width, height, format = None, shareWidget = None):
'''void QGLPixelBuffer.__init__(int width, int height, QGLFormat format = QGLFormat.defaultFormat(), QGLWidget shareWidget = None)'''
def devType(self):
'''int QGLPixelBuffer.devType()'''
return int()
def metric(self, metric):
'''int QGLPixelBuffer.metric(QPaintDevice.PaintDeviceMetric metric)'''
return int()
def hasOpenGLPbuffers(self):
'''static bool QGLPixelBuffer.hasOpenGLPbuffers()'''
return bool()
def format(self):
'''QGLFormat QGLPixelBuffer.format()'''
return QGLFormat()
def paintEngine(self):
'''QPaintEngine QGLPixelBuffer.paintEngine()'''
return QPaintEngine()
def toImage(self):
'''QImage QGLPixelBuffer.toImage()'''
return QImage()
def handle(self):
'''int QGLPixelBuffer.handle()'''
return int()
def size(self):
'''QSize QGLPixelBuffer.size()'''
return QSize()
def deleteTexture(self, texture_id):
'''void QGLPixelBuffer.deleteTexture(int texture_id)'''
def drawTexture(self, target, textureId, textureTarget = None):
'''void QGLPixelBuffer.drawTexture(QRectF target, int textureId, int textureTarget = GL_TEXTURE_2D)'''
def drawTexture(self, point, textureId, textureTarget = None):
'''void QGLPixelBuffer.drawTexture(QPointF point, int textureId, int textureTarget = GL_TEXTURE_2D)'''
def bindTexture(self, image, target = None):
'''int QGLPixelBuffer.bindTexture(QImage image, int target = GL_TEXTURE_2D)'''
return int()
def bindTexture(self, pixmap, target = None):
'''int QGLPixelBuffer.bindTexture(QPixmap pixmap, int target = GL_TEXTURE_2D)'''
return int()
def bindTexture(self, fileName):
'''int QGLPixelBuffer.bindTexture(QString fileName)'''
return int()
def updateDynamicTexture(self, texture_id):
'''void QGLPixelBuffer.updateDynamicTexture(int texture_id)'''
def releaseFromDynamicTexture(self):
'''void QGLPixelBuffer.releaseFromDynamicTexture()'''
def bindToDynamicTexture(self, texture):
'''bool QGLPixelBuffer.bindToDynamicTexture(int texture)'''
return bool()
def generateDynamicTexture(self):
'''int QGLPixelBuffer.generateDynamicTexture()'''
return int()
def doneCurrent(self):
'''bool QGLPixelBuffer.doneCurrent()'''
return bool()
def makeCurrent(self):
'''bool QGLPixelBuffer.makeCurrent()'''
return bool()
def isValid(self):
'''bool QGLPixelBuffer.isValid()'''
return bool()
class QGLShader(QObject):
""""""
# Enum QGLShader.ShaderTypeBit
Vertex = 0
Fragment = 0
Geometry = 0
def __init__(self, type, parent = None):
'''void QGLShader.__init__(QGLShader.ShaderType type, QObject parent = None)'''
def __init__(self, type, context, parent = None):
'''void QGLShader.__init__(QGLShader.ShaderType type, QGLContext context, QObject parent = None)'''
def hasOpenGLShaders(self, type, context = None):
'''static bool QGLShader.hasOpenGLShaders(QGLShader.ShaderType type, QGLContext context = None)'''
return bool()
def shaderId(self):
'''int QGLShader.shaderId()'''
return int()
def log(self):
'''QString QGLShader.log()'''
return QString()
def isCompiled(self):
'''bool QGLShader.isCompiled()'''
return bool()
def sourceCode(self):
'''QByteArray QGLShader.sourceCode()'''
return QByteArray()
def compileSourceFile(self, fileName):
'''bool QGLShader.compileSourceFile(QString fileName)'''
return bool()
def compileSourceCode(self, source):
'''bool QGLShader.compileSourceCode(QByteArray source)'''
return bool()
def compileSourceCode(self, source):
'''bool QGLShader.compileSourceCode(QString source)'''
return bool()
def shaderType(self):
'''QGLShader.ShaderType QGLShader.shaderType()'''
return QGLShader.ShaderType()
class ShaderType():
""""""
def __init__(self):
'''QGLShader.ShaderType QGLShader.ShaderType.__init__()'''
return QGLShader.ShaderType()
def __init__(self):
'''int QGLShader.ShaderType.__init__()'''
return int()
def __init__(self):
'''void QGLShader.ShaderType.__init__()'''
def __bool__(self):
'''int QGLShader.ShaderType.__bool__()'''
return int()
def __ne__(self, f):
'''bool QGLShader.ShaderType.__ne__(QGLShader.ShaderType f)'''
return bool()
def __eq__(self, f):
'''bool QGLShader.ShaderType.__eq__(QGLShader.ShaderType f)'''
return bool()
def __invert__(self):
'''QGLShader.ShaderType QGLShader.ShaderType.__invert__()'''
return QGLShader.ShaderType()
def __and__(self, mask):
'''QGLShader.ShaderType QGLShader.ShaderType.__and__(int mask)'''
return QGLShader.ShaderType()
def __xor__(self, f):
'''QGLShader.ShaderType QGLShader.ShaderType.__xor__(QGLShader.ShaderType f)'''
return QGLShader.ShaderType()
def __xor__(self, f):
'''QGLShader.ShaderType QGLShader.ShaderType.__xor__(int f)'''
return QGLShader.ShaderType()
def __or__(self, f):
'''QGLShader.ShaderType QGLShader.ShaderType.__or__(QGLShader.ShaderType f)'''
return QGLShader.ShaderType()
def __or__(self, f):
'''QGLShader.ShaderType QGLShader.ShaderType.__or__(int f)'''
return QGLShader.ShaderType()
def __int__(self):
'''int QGLShader.ShaderType.__int__()'''
return int()
def __ixor__(self, f):
'''QGLShader.ShaderType QGLShader.ShaderType.__ixor__(QGLShader.ShaderType f)'''
return QGLShader.ShaderType()
def __ior__(self, f):
'''QGLShader.ShaderType QGLShader.ShaderType.__ior__(QGLShader.ShaderType f)'''
return QGLShader.ShaderType()
def __iand__(self, mask):
'''QGLShader.ShaderType QGLShader.ShaderType.__iand__(int mask)'''
return QGLShader.ShaderType()
class QGLShaderProgram(QObject):
""""""
def __init__(self, parent = None):
'''void QGLShaderProgram.__init__(QObject parent = None)'''
def __init__(self, context, parent = None):
'''void QGLShaderProgram.__init__(QGLContext context, QObject parent = None)'''
def setAttributeBuffer(self, location, type, offset, tupleSize, stride = 0):
'''void QGLShaderProgram.setAttributeBuffer(int location, int type, int offset, int tupleSize, int stride = 0)'''
def setAttributeBuffer(self, name, type, offset, tupleSize, stride = 0):
'''void QGLShaderProgram.setAttributeBuffer(str name, int type, int offset, int tupleSize, int stride = 0)'''
def geometryOutputType(self):
'''int QGLShaderProgram.geometryOutputType()'''
return int()
def setGeometryOutputType(self, outputType):
'''void QGLShaderProgram.setGeometryOutputType(int outputType)'''
def geometryInputType(self):
'''int QGLShaderProgram.geometryInputType()'''
return int()
def setGeometryInputType(self, inputType):
'''void QGLShaderProgram.setGeometryInputType(int inputType)'''
def geometryOutputVertexCount(self):
'''int QGLShaderProgram.geometryOutputVertexCount()'''
return int()
def setGeometryOutputVertexCount(self, count):
'''void QGLShaderProgram.setGeometryOutputVertexCount(int count)'''
def hasOpenGLShaderPrograms(self, context = None):
'''static bool QGLShaderProgram.hasOpenGLShaderPrograms(QGLContext context = None)'''
return bool()
def setUniformValue(self, location, value):
'''void QGLShaderProgram.setUniformValue(int location, int value)'''
def setUniformValue(self, location, value):
'''void QGLShaderProgram.setUniformValue(int location, float value)'''
def setUniformValue(self, location, x, y):
'''void QGLShaderProgram.setUniformValue(int location, float x, float y)'''
def setUniformValue(self, location, x, y, z):
'''void QGLShaderProgram.setUniformValue(int location, float x, float y, float z)'''
def setUniformValue(self, location, x, y, z, w):
'''void QGLShaderProgram.setUniformValue(int location, float x, float y, float z, float w)'''
def setUniformValue(self, location, value):
'''void QGLShaderProgram.setUniformValue(int location, QVector2D value)'''
def setUniformValue(self, location, value):
'''void QGLShaderProgram.setUniformValue(int location, QVector3D value)'''
def setUniformValue(self, location, value):
'''void QGLShaderProgram.setUniformValue(int location, QVector4D value)'''
def setUniformValue(self, location, color):
'''void QGLShaderProgram.setUniformValue(int location, QColor color)'''
def setUniformValue(self, location, point):
'''void QGLShaderProgram.setUniformValue(int location, QPoint point)'''
def setUniformValue(self, location, point):
'''void QGLShaderProgram.setUniformValue(int location, QPointF point)'''
def setUniformValue(self, location, size):
'''void QGLShaderProgram.setUniformValue(int location, QSize size)'''
def setUniformValue(self, location, size):
'''void QGLShaderProgram.setUniformValue(int location, QSizeF size)'''
def setUniformValue(self, location, value):
'''void QGLShaderProgram.setUniformValue(int location, QMatrix2x2 value)'''
def setUniformValue(self, location, value):
'''void QGLShaderProgram.setUniformValue(int location, QMatrix2x3 value)'''
def setUniformValue(self, location, value):
'''void QGLShaderProgram.setUniformValue(int location, QMatrix2x4 value)'''
def setUniformValue(self, location, value):
'''void QGLShaderProgram.setUniformValue(int location, QMatrix3x2 value)'''
def setUniformValue(self, location, value):
'''void QGLShaderProgram.setUniformValue(int location, QMatrix3x3 value)'''
def setUniformValue(self, location, value):
'''void QGLShaderProgram.setUniformValue(int location, QMatrix3x4 value)'''
def setUniformValue(self, location, value):
'''void QGLShaderProgram.setUniformValue(int location, QMatrix4x2 value)'''
def setUniformValue(self, location, value):
'''void QGLShaderProgram.setUniformValue(int location, QMatrix4x3 value)'''
def setUniformValue(self, location, value):
'''void QGLShaderProgram.setUniformValue(int location, QMatrix4x4 value)'''
def setUniformValue(self, location, value):
'''void QGLShaderProgram.setUniformValue(int location, QTransform value)'''
def setUniformValue(self, name, value):
'''void QGLShaderProgram.setUniformValue(str name, int value)'''
def setUniformValue(self, name, value):
'''void QGLShaderProgram.setUniformValue(str name, float value)'''
def setUniformValue(self, name, x, y):
'''void QGLShaderProgram.setUniformValue(str name, float x, float y)'''
def setUniformValue(self, name, x, y, z):
'''void QGLShaderProgram.setUniformValue(str name, float x, float y, float z)'''
def setUniformValue(self, name, x, y, z, w):
'''void QGLShaderProgram.setUniformValue(str name, float x, float y, float z, float w)'''
def setUniformValue(self, name, value):
'''void QGLShaderProgram.setUniformValue(str name, QVector2D value)'''
def setUniformValue(self, name, value):
'''void QGLShaderProgram.setUniformValue(str name, QVector3D value)'''
def setUniformValue(self, name, value):
'''void QGLShaderProgram.setUniformValue(str name, QVector4D value)'''
def setUniformValue(self, name, color):
'''void QGLShaderProgram.setUniformValue(str name, QColor color)'''
def setUniformValue(self, name, point):
'''void QGLShaderProgram.setUniformValue(str name, QPoint point)'''
def setUniformValue(self, name, point):
'''void QGLShaderProgram.setUniformValue(str name, QPointF point)'''
def setUniformValue(self, name, size):
'''void QGLShaderProgram.setUniformValue(str name, QSize size)'''
def setUniformValue(self, name, size):
'''void QGLShaderProgram.setUniformValue(str name, QSizeF size)'''
def setUniformValue(self, name, value):
'''void QGLShaderProgram.setUniformValue(str name, QMatrix2x2 value)'''
def setUniformValue(self, name, value):
'''void QGLShaderProgram.setUniformValue(str name, QMatrix2x3 value)'''
def setUniformValue(self, name, value):
'''void QGLShaderProgram.setUniformValue(str name, QMatrix2x4 value)'''
def setUniformValue(self, name, value):
'''void QGLShaderProgram.setUniformValue(str name, QMatrix3x2 value)'''
def setUniformValue(self, name, value):
'''void QGLShaderProgram.setUniformValue(str name, QMatrix3x3 value)'''
def setUniformValue(self, name, value):
'''void QGLShaderProgram.setUniformValue(str name, QMatrix3x4 value)'''
def setUniformValue(self, name, value):
'''void QGLShaderProgram.setUniformValue(str name, QMatrix4x2 value)'''
def setUniformValue(self, name, value):
'''void QGLShaderProgram.setUniformValue(str name, QMatrix4x3 value)'''
def setUniformValue(self, name, value):
'''void QGLShaderProgram.setUniformValue(str name, QMatrix4x4 value)'''
def setUniformValue(self, name, value):
'''void QGLShaderProgram.setUniformValue(str name, QTransform value)'''
def setUniformValueArray(self, location, values):
'''void QGLShaderProgram.setUniformValueArray(int location, sequence values)'''
def setUniformValueArray(self, name, values):
'''void QGLShaderProgram.setUniformValueArray(str name, sequence values)'''
def uniformLocation(self, name):
'''int QGLShaderProgram.uniformLocation(QByteArray name)'''
return int()
def uniformLocation(self, name):
'''int QGLShaderProgram.uniformLocation(QString name)'''
return int()
def disableAttributeArray(self, location):
'''void QGLShaderProgram.disableAttributeArray(int location)'''
def disableAttributeArray(self, name):
'''void QGLShaderProgram.disableAttributeArray(str name)'''
def enableAttributeArray(self, location):
'''void QGLShaderProgram.enableAttributeArray(int location)'''
def enableAttributeArray(self, name):
'''void QGLShaderProgram.enableAttributeArray(str name)'''
def setAttributeValue(self, location, value):
'''void QGLShaderProgram.setAttributeValue(int location, float value)'''
def setAttributeValue(self, location, x, y):
'''void QGLShaderProgram.setAttributeValue(int location, float x, float y)'''
def setAttributeValue(self, location, x, y, z):
'''void QGLShaderProgram.setAttributeValue(int location, float x, float y, float z)'''
def setAttributeValue(self, location, x, y, z, w):
'''void QGLShaderProgram.setAttributeValue(int location, float x, float y, float z, float w)'''
def setAttributeValue(self, location, value):
'''void QGLShaderProgram.setAttributeValue(int location, QVector2D value)'''
def setAttributeValue(self, location, value):
'''void QGLShaderProgram.setAttributeValue(int location, QVector3D value)'''
def setAttributeValue(self, location, value):
'''void QGLShaderProgram.setAttributeValue(int location, QVector4D value)'''
def setAttributeValue(self, location, value):
'''void QGLShaderProgram.setAttributeValue(int location, QColor value)'''
def setAttributeValue(self, name, value):
'''void QGLShaderProgram.setAttributeValue(str name, float value)'''
def setAttributeValue(self, name, x, y):
'''void QGLShaderProgram.setAttributeValue(str name, float x, float y)'''
def setAttributeValue(self, name, x, y, z):
'''void QGLShaderProgram.setAttributeValue(str name, float x, float y, float z)'''
def setAttributeValue(self, name, x, y, z, w):
'''void QGLShaderProgram.setAttributeValue(str name, float x, float y, float z, float w)'''
def setAttributeValue(self, name, value):
'''void QGLShaderProgram.setAttributeValue(str name, QVector2D value)'''
def setAttributeValue(self, name, value):
'''void QGLShaderProgram.setAttributeValue(str name, QVector3D value)'''
def setAttributeValue(self, name, value):
'''void QGLShaderProgram.setAttributeValue(str name, QVector4D value)'''
def setAttributeValue(self, name, value):
'''void QGLShaderProgram.setAttributeValue(str name, QColor value)'''
def setAttributeArray(self, location, values):
'''void QGLShaderProgram.setAttributeArray(int location, sequence values)'''
def setAttributeArray(self, name, values):
'''void QGLShaderProgram.setAttributeArray(str name, sequence values)'''
def attributeLocation(self, name):
'''int QGLShaderProgram.attributeLocation(QByteArray name)'''
return int()
def attributeLocation(self, name):
'''int QGLShaderProgram.attributeLocation(QString name)'''
return int()
def bindAttributeLocation(self, name, location):
'''void QGLShaderProgram.bindAttributeLocation(QByteArray name, int location)'''
def bindAttributeLocation(self, name, location):
'''void QGLShaderProgram.bindAttributeLocation(QString name, int location)'''
def programId(self):
'''int QGLShaderProgram.programId()'''
return int()
def release(self):
'''void QGLShaderProgram.release()'''
def bind(self):
'''bool QGLShaderProgram.bind()'''
return bool()
def log(self):
'''QString QGLShaderProgram.log()'''
return QString()
def isLinked(self):
'''bool QGLShaderProgram.isLinked()'''
return bool()
def link(self):
'''bool QGLShaderProgram.link()'''
return bool()
def removeAllShaders(self):
'''void QGLShaderProgram.removeAllShaders()'''
def addShaderFromSourceFile(self, type, fileName):
'''bool QGLShaderProgram.addShaderFromSourceFile(QGLShader.ShaderType type, QString fileName)'''
return bool()
def addShaderFromSourceCode(self, type, source):
'''bool QGLShaderProgram.addShaderFromSourceCode(QGLShader.ShaderType type, QByteArray source)'''
return bool()
def addShaderFromSourceCode(self, type, source):
'''bool QGLShaderProgram.addShaderFromSourceCode(QGLShader.ShaderType type, QString source)'''
return bool()
def shaders(self):
'''list-of-QGLShader QGLShaderProgram.shaders()'''
return [QGLShader()]
def removeShader(self, shader):
'''void QGLShaderProgram.removeShader(QGLShader shader)'''
def addShader(self, shader):
'''bool QGLShaderProgram.addShader(QGLShader shader)'''
return bool()
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