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/*
* Copyright 2016 Kai Uwe Broulik <kde@privat.broulik.de>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) version 3, or any
* later version accepted by the membership of KDE e.V. (or its
* successor approved by the membership of KDE e.V.), which shall
* act as a proxy defined in Section 6 of version 3 of the license.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "unitylauncher.h"
#include <QDBusConnection>
#include <QDBusMessage>
#include <QVariantMap>
using namespace KDevelop;
UnityLauncher::UnityLauncher(QObject *parent) : QObject(parent)
{
}
UnityLauncher::~UnityLauncher() = default;
QString UnityLauncher::launcherId() const
{
return m_launcherId;
}
void UnityLauncher::setLauncherId(const QString &launcherId)
{
m_launcherId = launcherId;
}
bool UnityLauncher::progressVisible() const
{
return m_progressVisible;
}
void UnityLauncher::setProgressVisible(bool progressVisible)
{
if (m_progressVisible != progressVisible) {
m_progressVisible = progressVisible;
update({ {QStringLiteral("progress-visible"), progressVisible} });
}
}
int UnityLauncher::progress() const
{
return m_progress;
}
void UnityLauncher::setProgress(int progress)
{
if (m_progress != progress) {
m_progress = progress;
update({ {QStringLiteral("progress"), progress / 100.0} });
}
}
void UnityLauncher::update(const QVariantMap &properties)
{
if (m_launcherId.isEmpty()) {
return;
}
QDBusMessage message = QDBusMessage::createSignal(QStringLiteral("/org/kdevelop/UnityLauncher"),
QStringLiteral("com.canonical.Unity.LauncherEntry"),
QStringLiteral("Update"));
message.setArguments({m_launcherId, properties});
QDBusConnection::sessionBus().send(message);
}
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