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/***************************************************************************
* Copyright (C) 1999-2001 by John Birch *
* jbb@kdevelop.org *
* Copyright (C) 2001 by Bernd Gehrmann *
* bernd@kdevelop.org *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#include "javadebuggerpart.h"
#include <qdir.h>
#include <qwhatsthis.h>
#include <kfiledialog.h>
#include <kdebug.h>
#include <kiconloader.h>
#include <klocale.h>
#include <kaction.h>
#include <kstatusbar.h>
#include "kdevplugininfo.h"
#include "kdevcore.h"
#include "kdevproject.h"
#include "kdevmainwindow.h"
#include "kdevpartcontroller.h"
#include "kdevdebugger.h"
#include "debugger.h"
#include "kdevappfrontend.h"
#include "variablewidget.h"
#include "breakpointwidget.h"
#include "framestackwidget.h"
#include "disassemblewidget.h"
#include "jdbcontroller.h"
#include "breakpoint.h"
#include "dbgpsdlg.h"
#include "memviewdlg.h"
namespace JAVADebugger
{
static const KDevPluginInfo data("kdevjavadebugger");
K_EXPORT_COMPONENT_FACTORY( libkdevjavadebugger, JavaDebuggerFactory( data ) )
JavaDebuggerPart::JavaDebuggerPart(QObject *parent, const char *name, const QStringList &)
: KDevPlugin(&data, parent, name ? name : "JavaDebuggerPart"),
controller(0)
{
setInstance(JavaDebuggerFactory::instance());
setXMLFile("kdevjavadebugger.rc");
m_debugger = new Debugger( partController() );
//
// Setup widgets and dbgcontroller
//
variableWidget = new VariableWidget();
variableWidget->setEnabled(false);
variableWidget->setIcon(SmallIcon("math_brace"));
variableWidget->setCaption(i18n("Variable Tree"));
QWhatsThis::add(variableWidget, i18n("Variable tree\n\n"
"The variable tree allows you to see "
"the variable values as you step "
"through your program using the internal "
"debugger. Click the right mouse button on items in "
"this view to get a popup menu.\n"
"To speed up stepping through your code "
"leave the tree items closed and add the "
"variable(s) to the watch section.\n"
"To change a variable value in your "
"running app use a watch variable (⪚ a=5)."));
mainWindow()->embedSelectView(variableWidget, i18n("Watch"), i18n("debugger variable-view"));
mainWindow()->setViewAvailable(variableWidget, false);
breakpointWidget = new BreakpointWidget();
breakpointWidget->setCaption(i18n("Breakpoint List"));
QWhatsThis::add(breakpointWidget, i18n("Breakpoint list\n\n"
"Displays a list of breakpoints with "
"their current status. Clicking on a "
"breakpoint item with the right mouse button displays "
"a popup menu so you may manipulate the "
"breakpoint. Double clicking will take you "
"to the source in the editor window."));
mainWindow()->embedOutputView(breakpointWidget, i18n("&Breakpoints"), i18n("debugger breakpoints"));
framestackWidget = new FramestackWidget();
framestackWidget->setEnabled(false);
framestackWidget->setCaption(i18n("Frame Stack"));
QWhatsThis::add(framestackWidget, i18n("Frame stack\n\n"
"Often referred to as the \"call stack\", "
"this is a list showing what function is "
"currently active and who called each "
"function to get to this point in your "
"program. By clicking on an item you "
"can see the values in any of the "
"previous calling functions."));
mainWindow()->embedOutputView(framestackWidget, i18n("&Frame Stack"), i18n("debugger function call stack"));
mainWindow()->setViewAvailable(framestackWidget, false);
disassembleWidget = new DisassembleWidget();
disassembleWidget->setEnabled(false);
disassembleWidget->setCaption(i18n("Machine Code Display"));
QWhatsThis::add(disassembleWidget, i18n("Machine code display\n\n"
"A machine code view into your running "
"executable with the current instruction "
"highlighted. You can step instruction by "
"instruction using the debuggers toolbar "
"buttons of \"step over\" instruction and "
"\"step into\" instruction."));
mainWindow()->embedOutputView(disassembleWidget, i18n("Disassemble"), i18n("debugger disassemble"));
mainWindow()->setViewAvailable(disassembleWidget, false);
VariableTree *variableTree = variableWidget->varTree();
// variableTree -> framestackWidget
connect( variableTree, SIGNAL(selectFrame(int)),
framestackWidget, SLOT(slotSelectFrame(int)));
// breakpointWidget -> this
connect( breakpointWidget, SIGNAL(refreshBPState(Breakpoint*)),
this, SLOT(slotRefreshBPState(Breakpoint*)));
connect( breakpointWidget, SIGNAL(publishBPState(Breakpoint*)),
this, SLOT(slotRefreshBPState(Breakpoint*)));
connect( breakpointWidget, SIGNAL(gotoSourcePosition(const QString&, int)),
this, SLOT(slotGotoSource(const QString&, int)) );
//
// Now setup the actions
//
KAction *action;
action = new KAction(i18n("&Start"), "1rightarrow", 0,
this, SLOT(slotRun()),
actionCollection(), "debug_run");
action->setToolTip( i18n("Runs the program in the debugger") );
action->setWhatsThis( i18n("Start in debugger\n\n"
"Starts the debugger with the project's main "
"executable. You may set some breakpoints "
"before this, or you can interrupt the program "
"while it is running, in order to get information "
"about variables, frame stack, and so on.") );
action = new KAction(i18n("Sto&p"), "stop", 0,
this, SLOT(slotStop()),
actionCollection(), "debug_stop");
action->setEnabled(false);
action->setToolTip( i18n("Kills the executable and exits the debugger") );
action = new KAction(i18n("Interrupt"), "player_pause", 0,
this, SLOT(slotPause()),
actionCollection(), "debug_pause");
action->setEnabled(false);
action->setToolTip( i18n("Interrupts the application") );
action = new KAction(i18n("&Continue"), "dbgrun", 0,
this, SLOT(slotContinue()),
actionCollection(), "debug_cont");
action->setEnabled(false);
action->setToolTip( i18n("Continues the application execution") );
action->setWhatsThis( i18n("Continue application execution\n\n"
"Continues the execution of your application in the "
"debugger. This only takes effect when the application "
"has been halted by the debugger (i.e. a breakpoint has "
"been activated or the interrupt was pressed).") );
action = new KAction(i18n("Step &Over"), "dbgnext", 0,
this, SLOT(slotStepOver()),
actionCollection(), "debug_stepover");
action->setEnabled(false);
action->setToolTip( i18n("Steps over the next line") );
action->setWhatsThis( i18n("Step over\n\n"
"Executes one line of source in the current source file. "
"If the source line is a call to a function the whole "
"function is executed and the app will stop at the line "
"following the function call.") );
action = new KAction(i18n("Step &Into"), "dbgstep", 0,
this, SLOT(slotStepInto()),
actionCollection(), "debug_stepinto");
action->setEnabled(false);
action->setToolTip( i18n("Steps into the next statement") );
action->setWhatsThis( i18n("Step into\n\n"
"Executes exactly one line of source. If the source line "
"is a call to a function then execution will stop after "
"the function has been entered.") );
action = new KAction(i18n("Step into I&nstruction"), "dbgstepinst", 0,
this, SLOT(slotStepIntoInstruction()),
actionCollection(), "debug_stepintoinst");
action->setEnabled(false);
action->setToolTip( i18n("Steps into the next assembly instruction") );
action = new KAction(i18n("Step O&ut"), "dbgstepout", 0,
this, SLOT(slotStepOut()),
actionCollection(), "debug_stepout");
action->setEnabled(false);
action->setToolTip( i18n("Steps out of the current function") );
action->setWhatsThis( i18n("Step out of\n\n"
"Executes the application until the currently executing "
"function is completed. The debugger will then display "
"the line after the original call to that function. If "
"we are in the outermost frame (i.e. in main()), then "
"this operation has no effect.") );
action = new KAction(i18n("Viewers"), "dbgmemview", 0,
this, SLOT(slotMemoryView()),
actionCollection(), "debug_memview");
action->setEnabled(false);
action->setToolTip( i18n("Various views into the application") );
connect( core(), SIGNAL(toggledBreakpoint(const QString &, int)),
breakpointWidget, SLOT(slotToggleBreakpoint(const QString &, int)) );
connect( core(), SIGNAL(editedBreakpoint(const QString &, int)),
breakpointWidget, SLOT(slotEditBreakpoint(const QString &, int)) );
connect( core(), SIGNAL(toggledBreakpointEnabled(const QString &, int)),
breakpointWidget, SLOT(slotToggleBreakpointEnabled(const QString &, int)) );
}
JavaDebuggerPart::~JavaDebuggerPart()
{
mainWindow()->removeView(variableWidget);
mainWindow()->removeView(breakpointWidget);
mainWindow()->removeView(framestackWidget);
mainWindow()->removeView(disassembleWidget);
delete variableWidget;
delete breakpointWidget;
delete framestackWidget;
delete disassembleWidget;
delete controller;
// delete floatingToolBar;
}
void JavaDebuggerPart::setupController()
{
VariableTree *variableTree = variableWidget->varTree();
if (project()) {
controller = new JDBController(variableTree, framestackWidget, project()->projectDirectory(), project()->mainProgram());
} else {
controller = new JDBController(variableTree, framestackWidget, "", "");
}
// variableTree -> controller
connect( variableTree, SIGNAL(expandItem(VarItem*)),
controller, SLOT(slotExpandItem(VarItem*)));
connect( variableTree, SIGNAL(expandUserItem(VarItem*, const QCString&)),
controller, SLOT(slotExpandUserItem(VarItem*, const QCString&)));
connect( variableTree, SIGNAL(setLocalViewState(bool)),
controller, SLOT(slotSetLocalViewState(bool)));
// framestackWidget -> controller
connect( framestackWidget, SIGNAL(selectFrame(int)),
controller, SLOT(slotSelectFrame(int)));
// breakpointWidget -> controller
connect( breakpointWidget, SIGNAL(clearAllBreakpoints()),
controller, SLOT(slotClearAllBreakpoints()));
// disassembleWidget -> controller
connect( disassembleWidget,SIGNAL(disassemble(const QString&, const QString&)),
controller, SLOT(slotDisassemble(const QString&, const QString&)));
// controller -> breakpointWidget
connect( controller, SIGNAL(acceptPendingBPs()),
breakpointWidget, SLOT(slotSetPendingBPs()));
connect( controller, SIGNAL(unableToSetBPNow(int)),
breakpointWidget, SLOT(slotUnableToSetBPNow(int)));
connect( controller, SIGNAL(rawJDBBreakpointList (char*)),
breakpointWidget, SLOT(slotParseJDBBrkptList(char*)));
connect( controller, SIGNAL(rawJDBBreakpointSet(char*, int)),
breakpointWidget, SLOT(slotParseJDBBreakpointSet(char*, int)));
connect( breakpointWidget, SIGNAL(publishBPState(Breakpoint*)),
controller, SLOT(slotBPState(Breakpoint*)));
// controller -> disassembleWidget
connect( controller, SIGNAL(showStepInSource(const QString&, int, const QString&)),
disassembleWidget,SLOT(slotShowStepInSource(const QString&, int, const QString&)));
connect( controller, SIGNAL(rawJDBDisassemble(char*)),
disassembleWidget,SLOT(slotDisassemble(char*)));
// controller -> this
connect( controller, SIGNAL(dbgStatus(const QString&, int)),
this, SLOT(slotStatus(const QString&, int)));
connect( controller, SIGNAL(showStepInSource(const QString&, int, const QString&)),
this, SLOT(slotShowStep(const QString&, int)));
// Hmm, the application's output can be separated from the debugger's?
// Didn't know that...
#if 0
connect( controller, SIGNAL(ttyStdout(const char*)),
this, SLOT(slotApplReceivedStdout(const char*)));
connect( controller, SIGNAL(ttyStderr(const char*)),
this, SLOT(slotApplReceivedStderr(const char*)));
#endif
}
void JavaDebuggerPart::startDebugger()
{
core()->running(this, true);
KActionCollection *ac = actionCollection();
ac->action("debug_stop")->setEnabled(true);
ac->action("debug_pause")->setEnabled(true);
ac->action("debug_cont")->setEnabled(true);
ac->action("debug_stepover")->setEnabled(true);
ac->action("debug_stepinto")->setEnabled(true);
ac->action("debug_stepintoinst")->setEnabled(true);
ac->action("debug_stepout")->setEnabled(true);
ac->action("debug_memview")->setEnabled(true);
variableWidget->setEnabled(true);
framestackWidget->setEnabled(true);
disassembleWidget->setEnabled(true);
mainWindow()->setViewAvailable(variableWidget, true);
mainWindow()->setViewAvailable(framestackWidget, true);
mainWindow()->setViewAvailable(disassembleWidget, true);
// Floatinging tool bar can wait until later :-)
// if (enableFloatingToolBar) {
// floatingToolBar = new DbgToolBar(controller, this);
// floatingToolBar->show();
// }
setupController();
controller->slotStart("", "", "");
breakpointWidget->slotSetPendingBPs();
}
void JavaDebuggerPart::slotRun()
{
if (controller)
slotStop();
mainWindow()->statusBar()->message(i18n("Debugging program"));
startDebugger();
controller->slotRun();
}
void JavaDebuggerPart::slotStop()
{
core()->running(this, false);
KActionCollection *ac = actionCollection();
ac->action("debug_stop")->setEnabled(false);
ac->action("debug_pause")->setEnabled(false);
ac->action("debug_cont")->setEnabled(false);
ac->action("debug_runtocursor")->setEnabled(false);
ac->action("debug_stepover")->setEnabled(false);
ac->action("debug_stepoverinst")->setEnabled(false);
ac->action("debug_stepinto")->setEnabled(false);
ac->action("debug_stepintoinst")->setEnabled(false);
ac->action("debug_stepout")->setEnabled(false);
ac->action("debug_memview")->setEnabled(false);
mainWindow()->setViewAvailable(variableWidget, false);
mainWindow()->setViewAvailable(framestackWidget, false);
mainWindow()->setViewAvailable(disassembleWidget, false);
variableWidget->setEnabled(false);
framestackWidget->setEnabled(false);
disassembleWidget->setEnabled(false);
breakpointWidget->reset();
framestackWidget->clear();
variableWidget->clear();
disassembleWidget->clear();
disassembleWidget->slotActivate(false);
debugger()->clearExecutionPoint();
// delete floatingToolBar;
// floatingToolBar = 0;
}
void JavaDebuggerPart::slotPause()
{
controller->slotBreakInto();
}
void JavaDebuggerPart::slotContinue()
{
controller->slotRun();
}
void JavaDebuggerPart::slotStepOver()
{
controller->slotStepOver();
}
void JavaDebuggerPart::slotStepIntoInstruction()
{
controller->slotStepIntoIns();
}
void JavaDebuggerPart::slotStepInto()
{
controller->slotStepInto();
}
void JavaDebuggerPart::slotStepOut()
{
controller->slotStepOutOff();
}
void JavaDebuggerPart::slotMemoryView()
{
// Hmm, couldn't this be made non-modal?
MemoryViewDialog *dlg = new MemoryViewDialog();
connect( dlg, SIGNAL(disassemble(const QString&, const QString&)),
controller, SLOT(slotDisassemble(const QString&, const QString&)));
connect( dlg, SIGNAL(memoryDump(const QString&, const QString&)),
controller, SLOT(slotMemoryDump(const QString&, const QString&)));
connect( dlg, SIGNAL(registers()),
controller, SLOT(slotRegisters()));
connect( dlg, SIGNAL(libraries()),
controller, SLOT(slotLibraries()));
connect( controller, SIGNAL(rawJDBMemoryDump(char*)),
dlg, SLOT(slotRawJDBMemoryView(char*)));
connect( controller, SIGNAL(rawJDBDisassemble(char*)),
dlg, SLOT(slotRawJDBMemoryView(char*)));
connect( controller, SIGNAL(rawJDBRegisters(char*)),
dlg, SLOT(slotRawJDBMemoryView(char*)));
connect( controller, SIGNAL(rawJDBLibraries(char*)),
dlg, SLOT(slotRawJDBMemoryView(char*)));
dlg->exec();
delete dlg;
}
void JavaDebuggerPart::slotRefreshBPState(Breakpoint *BP)
{
if (BP->isActionDie())
debugger()->setBreakpoint(BP->fileName(), BP->lineNum()-1,
-1, true, false);
else
debugger()->setBreakpoint(BP->fileName(), BP->lineNum()-1,
1/*BP->id()*/, BP->isEnabled(), BP->isPending() );
}
void JavaDebuggerPart::slotStatus(const QString &msg, int state)
{
QString stateIndicator("P"); // default to "paused"
if (state & s_appBusy) {
stateIndicator = "A";
debugger()->clearExecutionPoint();
}
if (state & (s_dbgNotStarted|s_appNotStarted))
stateIndicator = " ";
if (state & s_programExited) {
stateIndicator = "E";
debugger()->clearExecutionPoint();
}
// And now? :-)
kdDebug(9012) << "Debugger state: " << stateIndicator << endl;
if (!msg.isEmpty())
mainWindow()->statusBar()->message(msg);
}
void JavaDebuggerPart::slotShowStep(const QString &fileName, int lineNum)
{
// Debugger counts lines from 1
debugger()->gotoExecutionPoint(KURL( fileName ), lineNum-1);
}
void JavaDebuggerPart::slotGotoSource(const QString &fileName, int lineNum)
{
partController()->editDocument(KURL( fileName ), lineNum);
}
}
KDevDebugger * JAVADebugger::JavaDebuggerPart::debugger()
{
return m_debugger;
}
KDevAppFrontend * JAVADebugger::JavaDebuggerPart::appFrontend( )
{
return extension<KDevAppFrontend>("KDevelop/AppFrontend");
}
#include "javadebuggerpart.moc"
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