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/* "mainwindow.c"
* Has all the widget management routines for the
* main-window english/widget widgets.
*/
#include <stdio.h>
#include <stdlib.h>
#include <ctype.h>
#include <Intrinsic.h>
#include <StringDefs.h>
#include <Xaw/Command.h>
#include <Xaw/Label.h>
#include <Xaw/Form.h>
#include <stdint.h>
#include "defs.h"
#include "game.h"
#include "widgets.h"
#include "searchwidgets.h"
#include "options.h"
#include "utils.h"
#include "externs.h"
/* Keeps track of if we are using 'cheat' to have a button highlighted */
static int cheat_on=0;
/* BackCallback:
* go back to last kanji.
* Has to be in game.c, to access static vars
*/
void BackCallback(Widget w,XtPointer client_data,XtPointer call_data)
{
TRANSLATION buffer;
if(lastpicked == 0) return;
buffer= values[truevalue];
values[truevalue] = lastpicked;
lastpicked = buffer;
setstatus("Going to previous character");
printquestion();
printallchoices();
DescribeCurrent(values[truevalue]);
}
/* changemode:
* Change from guessing kanji to guessing english, or vica verse,
* by clicking on the appropriate button
* Which button has been clicked, is indicated in the
* "data" field.
*
* Also handles changing from english <->kana display,
* calling CountKanji(), because we have to .
*/
void ChangeMode(Widget w,XtPointer data,XtPointer calldata)
{
/* whichbutton is
* EITHER
* [mode 4kanji]<->[mode 4english] button,
* OR
* [change kana<->english]
*/
int buttonpressed = (int)(intptr_t) data;
#ifdef DEBUG
printf("button mode change: %d\n",buttonpressed);
#endif
switch(buttonpressed){
case GUESS_ENGLISH:
SetXtrmString("guessmode", "english");
break;
case GUESS_KANJI:
SetXtrmString("guessmode", "kanji");
break;
case GUESS_KANA:
SetXtrmString("guessmode", "kana");
break;
default:
fprintf(stderr,"Error: cannot switch to non-existant mode\n");
return;
}
choicesmode = buttonpressed;
if(switchKanaEnglish){ /* allow switching in place */
printallchoices();
} else {
CountKanji();
SetupGuess();
}
}
/* Change the "Question" label at the top of the main window,
* between kanji, kana, and english display
*/
void ChangeQuestion(Widget w,XtPointer data,XtPointer calldata)
{
int buttonpressed = (int)(intptr_t) data;
#ifdef DEBUG
printf("changing question display\n");
#endif
questionmode = buttonpressed;
switch(questionmode){
case GUESS_ENGLISH:
SetXtrmString("questionmode", "english");
break;
case GUESS_KANJI:
SetXtrmString("questionmode", "kanji");
break;
case GUESS_KANA:
SetXtrmString("questionmode", "kana");
break;
}
printquestion();
}
/* Guessvalue:
* accelerator function so we can guess with 1,2,3,4 keys
* NOTE:
* we get passed the value (key-1)
*/
void Guessvalue(Widget w,XEvent *event,String *params,Cardinal *num_parags)
{
int value;
value = atoi(*params);
if(value >=NUMBEROFCHOICES) return;
guessvalue(value);
}
/* This is called by both button and key-accelerator.
* Either sets the 'cheat' highlight, or turns it off, if already set.
* set client_data to non-NULL if you dont want status message set
*/
void cheatcallback(Widget w,XtPointer client_data,XtPointer calldata)
{
ReverseButton(choicesWidgets[truevalue]);
cheat_on=!cheat_on;
printallchoices();
if((client_data ==NULL) && cheat_on){
setstatus("Try Harder!");
}
}
/* This is currently ONLY called by key-accelerator
* Do BOTH highlight of correct value, AND pop up search window
* with full details of that kanji
*/
void supercheat()
{
cheatcallback(NULL,NULL,NULL);
printsearch(values[truevalue]);
}
/* Hook for guessvalue in game.c to clear 'cheat' highlighting */
void ClearCheat()
{
if(!cheat_on) return;
ReverseButton(choicesWidgets[truevalue]);
cheat_on=0;
}
/* choicescallback:
* Handles clicking on guess
*/
void choicescallback(Widget w,XtPointer data,XtPointer calldata)
{
guessvalue((int)(intptr_t) data);
}
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