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/*
This file is part of KDE.
Copyright (c) 2004 Cornelius Schumacher <schumacher@kde.org>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef KODE_STATEMACHINE_H
#define KODE_STATEMACHINE_H
#include "code.h"
#include <kode_export.h>
namespace KODE {
/**
* This class represents a state machine.
*
* It can be used to create complex state machines
* in an easy way.
*/
class KODE_EXPORT StateMachine
{
public:
/**
* Creates a new state machine.
*/
StateMachine();
/**
* Creates a new state machine from @param other.
*/
StateMachine(const StateMachine &other);
/**
* Destroys the state machine.
*/
~StateMachine();
/**
* Assignment operator.
*/
StateMachine &operator=(const StateMachine &other);
/**
* Sets the @param code for a special @param state.
*/
void setState(const QString &state, const Code &code);
/**
* Sets the initial @param state, which is used when the
* machine is started.
*/
void setInitialState(const QString &state);
/**
* Returns the code for the state definitions.
*/
Code stateDefinition() const;
/**
* Returns the code for the transition logic.
*/
Code transitionLogic() const;
private:
class Private;
Private *d;
};
}
#endif
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