1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162
|
/*
KeePass Password Safe - The Open-Source Password Manager
Copyright (C) 2003-2012 Dominik Reichl <dominik.reichl@t-online.de>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using System.Diagnostics;
using System.Security;
using System.Security.Cryptography;
namespace KeePassLib.Cryptography.Cipher
{
/// <summary>
/// Pool of encryption/decryption algorithms (ciphers).
/// </summary>
public sealed class CipherPool
{
private List<ICipherEngine> m_vCiphers = new List<ICipherEngine>();
private static CipherPool m_poolGlobal = null;
/// <summary>
/// Reference to the global cipher pool.
/// </summary>
public static CipherPool GlobalPool
{
get
{
if(m_poolGlobal != null) return m_poolGlobal;
m_poolGlobal = new CipherPool();
m_poolGlobal.AddCipher(new StandardAesEngine());
return m_poolGlobal;
}
}
/// <summary>
/// Remove all cipher engines from the current pool.
/// </summary>
public void Clear()
{
m_vCiphers.Clear();
}
/// <summary>
/// Add a cipher engine to the pool.
/// </summary>
/// <param name="csEngine">Cipher engine to add. Must not be <c>null</c>.</param>
public void AddCipher(ICipherEngine csEngine)
{
Debug.Assert(csEngine != null);
if(csEngine == null) throw new ArgumentNullException("csEngine");
// Return if a cipher with that ID is registered already.
for(int i = 0; i < m_vCiphers.Count; ++i)
if(m_vCiphers[i].CipherUuid.EqualsValue(csEngine.CipherUuid))
return;
m_vCiphers.Add(csEngine);
}
/// <summary>
/// Get a cipher identified by its UUID.
/// </summary>
/// <param name="uuidCipher">UUID of the cipher to return.</param>
/// <returns>Reference to the requested cipher. If the cipher is
/// not found, <c>null</c> is returned.</returns>
public ICipherEngine GetCipher(PwUuid uuidCipher)
{
foreach(ICipherEngine iEngine in m_vCiphers)
{
if(iEngine.CipherUuid.EqualsValue(uuidCipher))
return iEngine;
}
return null;
}
/// <summary>
/// Get the index of a cipher. This index is temporary and should
/// not be stored or used to identify a cipher.
/// </summary>
/// <param name="uuidCipher">UUID of the cipher.</param>
/// <returns>Index of the requested cipher. Returns <c>-1</c> if
/// the specified cipher is not found.</returns>
public int GetCipherIndex(PwUuid uuidCipher)
{
for(int i = 0; i < m_vCiphers.Count; ++i)
{
if(m_vCiphers[i].CipherUuid.EqualsValue(uuidCipher))
return i;
}
Debug.Assert(false);
return -1;
}
/// <summary>
/// Get the index of a cipher. This index is temporary and should
/// not be stored or used to identify a cipher.
/// </summary>
/// <param name="strDisplayName">Name of the cipher. Note that
/// multiple ciphers can have the same name. In this case, the
/// first matching cipher is returned.</param>
/// <returns>Cipher with the specified name or <c>-1</c> if
/// no cipher with that name is found.</returns>
public int GetCipherIndex(string strDisplayName)
{
for(int i = 0; i < m_vCiphers.Count; ++i)
if(m_vCiphers[i].DisplayName == strDisplayName)
return i;
Debug.Assert(false);
return -1;
}
/// <summary>
/// Get the number of cipher engines in this pool.
/// </summary>
public int EngineCount
{
get { return m_vCiphers.Count; }
}
/// <summary>
/// Get the cipher engine at the specified position. Throws
/// an exception if the index is invalid. You can use this
/// to iterate over all ciphers, but do not use it to
/// identify ciphers.
/// </summary>
/// <param name="nIndex">Index of the requested cipher engine.</param>
/// <returns>Reference to the cipher engine at the specified
/// position.</returns>
public ICipherEngine this[int nIndex]
{
get
{
if((nIndex < 0) || (nIndex >= m_vCiphers.Count))
throw new ArgumentOutOfRangeException("nIndex");
return m_vCiphers[nIndex];
}
}
}
}
|