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#include "enemy.h"
extern SDL_Surface *screen;
extern SPRITE *player;
extern double fps_factor;
typedef struct {
ENEMY_BASE b;
int anim_dir;
int anim_speed;
int anim_count;
int level;
} DRAGER_DATA;
void enemy_drager_add(int lv)
{
int i;
SPRITE *s;
DRAGER_DATA *data;
for(i=0;i<2;i++) {
s=sprite_add_file("iris.bmp",11,PR_ENEMY);
s->type=SP_EN_DRAGER;
s->flags|=(SP_FLAG_VISIBLE|SP_FLAG_COLCHECK);
s->mover=enemy_drager_move;
s->anim_speed=0;
s->aktframe=0;
s->x=100+500*i;
s->y=-30;
data=mmalloc(sizeof(DRAGER_DATA));
s->data=data;
data->b.score=15;
data->b.health=3;
data->anim_dir=0;
data->anim_speed=5;
data->anim_count=0;
data->level=lv;
}
}
void enemy_drager_move(SPRITE *s)
{
DRAGER_DATA *d=(DRAGER_DATA *)s->data;
d->anim_count++;
if(d->anim_count==d->anim_speed) {
d->anim_count=0;
if(d->anim_dir==0) {
s->aktframe++;
if(s->aktframe==10)
d->anim_dir=1;
} else {
s->aktframe--;
if(s->aktframe==0)
d->anim_dir=0;
}
}
s->y+=1.5*fps_factor;
if(s->y>480)
s->type=-1;
}
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