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#ifndef _MENU_H_
#define _MENU_H_
#include <SDL/SDL.h>
#include <stdlib.h>
#include <math.h>
#include "support.h"
#include "font.h"
#include "sprite.h"
#include "particle.h"
#include "fps.h"
/* Menues */
enum _menu_states { MEN_START, MEN_PAUSE, MEN_OPTION, MEN_VOLUME, MEN_DIFF };
typedef struct {
SPRITE *opts[20][5];
SDL_Surface *opts_surface[20];
SDL_Surface *bg;
int active_item;
int select_finish;
int nopt;
int alpha;
int alphadir;
int fadeout;
int timeout;
} MENU;
typedef struct {
int i0;
int i1;
int i2;
int i3;
} MENU_DATA;
void menusystem_init();
void menu_init();
void menu_work();
void startmenu_init();
void startmenu_work();
void pausemenu_init();
void pausemenu_work();
void optionmenu_init();
void optionmenu_work();
void volumemenu_init();
void volumemenu_work();
void difficultymenu_init();
void difficultymenu_work();
void genericmenu_init(char *options[], MENU *m, int fadeout, int timeout);
void genericmenu_work(MENU *m);
#endif
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