1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563
|
<Comment>// TADS3 Example File</Comment><br/>
<Comment>// Source: https://www.tads.org/t3doc/doc/t3QuickStart.htm</Comment><br/>
<Normal Text></Normal Text><br/>
<Preprocessor>#charset </Preprocessor><String>"us-ascii"</String><br/>
<Preprocessor>#include </Preprocessor><String><adv3.h></String><br/>
<Preprocessor>#include </Preprocessor><String><en_us.h></String><br/>
<Normal Text></Normal Text><br/>
<Normal Text>versionInfo: GameID</Normal Text><br/>
<Normal Text> IFID </Normal Text><Symbol>=</Symbol><Normal Text> </Normal Text><ValString>'558c20af-6559-477a-9f98-b7b4274cd304</ValString><String>'</String><br/>
<Normal Text> name </Normal Text><Symbol>=</Symbol><Normal Text> </Normal Text><ValString>'The Best Burglar</ValString><String>'</String><br/>
<Normal Text> byline </Normal Text><Symbol>=</Symbol><Normal Text> </Normal Text><ValString>'by Eric Eve</ValString><String>'</String><br/>
<Normal Text> htmlByline </Normal Text><Symbol>=</Symbol><Normal Text> </Normal Text><ValString>'by </ValString><HTML Tag><a href="mailto:eric.eve@hmc.ox.ac.uk"></HTML Tag><br/>
<ValString> Eric Eve</ValString><HTML Tag></a></HTML Tag><String>'</String><br/>
<Normal Text> version </Normal Text><Symbol>=</Symbol><Normal Text> </Normal Text><ValString>'3</ValString><String>'</String><br/>
<Normal Text> authorEmail </Normal Text><Symbol>=</Symbol><Normal Text> </Normal Text><ValString>'Eric Eve </ValString><HTML Tag><eric.eve@hmc.ox.ac.uk></HTML Tag><String>'</String><br/>
<Normal Text> desc </Normal Text><Symbol>=</Symbol><Normal Text> </Normal Text><ValString>'You are the world</ValString><Backslash Code>\'</Backslash Code><ValString>s best burglar faced with the greatest challenge</ValString><br/>
<ValString> of your felonious career.</ValString><String>'</String><br/>
<Normal Text> htmlDesc </Normal Text><Symbol>=</Symbol><Normal Text> </Normal Text><ValString>'You are the world</ValString><Backslash Code>\'</Backslash Code><ValString>s best burglar faced with the greatest</ValString><br/>
<ValString> challenge of your felonious career.</ValString><String>'</String><br/>
<Normal Text>;</Normal Text><br/>
<Normal Text></Normal Text><br/>
<Normal Text>gameMain: GameMainDef</Normal Text><br/>
<Normal Text> </Normal Text><Comment>/* the initial player character is 'me' */</Comment><br/>
<Normal Text> initialPlayerChar </Normal Text><Symbol>=</Symbol><Normal Text> me</Normal Text><br/>
<Normal Text></Normal Text><br/>
<Normal Text> showIntro</Normal Text><Symbol>()</Symbol><br/>
<Normal Text> {</Normal Text><br/>
<Normal Text> </Normal Text><String>"</String><HTML Tag><b></HTML Tag><String>The Best Burglar</String><HTML Tag></b></HTML Tag><Backslash Code>\n</Backslash Code><String>Well, you've got this far. Now it's just a</String><br/>
<String> quick nip inside the house and out again carrying the Orb of Ultimate</String><br/>
<String> Satisfaction, an object that no burglar has ever managed to steal</String><br/>
<String> before. If you can pull it off you're sure to win the Burglar of the</String><br/>
<String> Year Award, putting you at the pinnacle of your profession.</String><Backslash Code>\b</Backslash Code><String>"</String><Normal Text>;</Normal Text><br/>
<Normal Text> }</Normal Text><br/>
<Normal Text></Normal Text><br/>
<Normal Text> showGoodbye</Normal Text><Symbol>()</Symbol><br/>
<Normal Text> {</Normal Text><br/>
<Normal Text> </Normal Text><String>"Thanks for playing! "</String><Normal Text>;</Normal Text><br/>
<Normal Text> }</Normal Text><br/>
<Normal Text>;</Normal Text><br/>
<Normal Text></Normal Text><br/>
<Normal Text>startRoom: OutdoorRoom </Normal Text><ValString>'Driveway</ValString><String>'</String><br/>
<Normal Text> </Normal Text><String>"The large red-brick Tudor house stands immediately to the north of this end</String><br/>
<String> of the driveway, while the drive back to the road where you left your</String><br/>
<String> getaway vehicle runs off though a belt of trees to the southwest."</String><br/>
<Normal Text></Normal Text><br/>
<Normal Text> roomFirstDesc </Normal Text><Symbol>=</Symbol><Normal Text> </Normal Text><String>"Here you are in the drive of Number 305 Erehwon Avenue,</String><br/>
<String> with the great house you've come to burgle standing just before you to</String><br/>
<String> the north. The drive back to the road where you left your getaway</String><br/>
<String> vehicle runs off though a belt of trees to the southwest."</String><br/>
<Normal Text></Normal Text><br/>
<Normal Text> north </Normal Text><Symbol>=</Symbol><Normal Text> frontDoor</Normal Text><br/>
<Normal Text> </Normal Text><Keyword>in</Keyword><Normal Text> asExit</Normal Text><Symbol>(</Symbol><Normal Text>north</Normal Text><Symbol>)</Symbol><br/>
<Normal Text> southwest </Normal Text><Symbol>=</Symbol><Normal Text> drive</Normal Text><br/>
<Normal Text>;</Normal Text><br/>
<Normal Text></Normal Text><br/>
<Symbol>+</Symbol><Normal Text> me: Actor</Normal Text><br/>
<Normal Text> pcDesc </Normal Text><Symbol>=</Symbol><Normal Text> </Normal Text><String>"You're Alexis Lightfinger, burglar extraordinaire, the most</String><br/>
<String> professional thief in the known universe; but you're on a job now, so</String><br/>
<String> you don't have time for the narcissistic indulgence of admiring your own</String><br/>
<String> appearance. You're far too professional not to have come fully prepared,</String><br/>
<String> so there's no practical need to look yourself over again. "</String><br/>
<Normal Text>;</Normal Text><br/>
<Normal Text></Normal Text><br/>
<Symbol>++</Symbol><Normal Text> Container </Normal Text><ValString>'large white swag bag*bags</ValString><String>'</String><Normal Text> </Normal Text><ValString>'swag bag</ValString><String>'</String><br/>
<Normal Text> </Normal Text><String>"It's a large white bag with </String><HTML Tag><q></HTML Tag><String>SWAG</String><HTML Tag></q></HTML Tag><String> printed on it in very large</String><br/>
<String> letters. Everyone knows that no real burglar would ever carry such a thing,</String><br/>
<String> so by carrying it you know no one will take you for a real burglar. Cunning,</String><br/>
<String> eh? "</String><br/>
<Normal Text>;</Normal Text><br/>
<Normal Text></Normal Text><br/>
<Symbol>+</Symbol><Normal Text> frontDoor: LockableWithKey</Normal Text><Symbol>,</Symbol><Normal Text> Door </Normal Text><ValString>'solid oak front door*doors</ValString><String>'</String><Normal Text> </Normal Text><ValString>'front door</ValString><String>'</String><br/>
<Normal Text> </Normal Text><String>"The lintel above the front door is carved with the date 1589, presumably</String><br/>
<String> the date the house was built. The door itself is made of solid oak. "</String><br/>
<Normal Text> keyList </Normal Text><Symbol>=</Symbol><Normal Text> </Normal Text><Symbol>[</Symbol><Normal Text>brassKey</Normal Text><Symbol>]</Symbol><br/>
<Normal Text></Normal Text><br/>
<Normal Text> makeOpen</Normal Text><Symbol>(</Symbol><Normal Text>stat</Normal Text><Symbol>)</Symbol><br/>
<Normal Text> {</Normal Text><br/>
<Normal Text> </Normal Text><Keyword>inherited</Keyword><Symbol>(</Symbol><Normal Text>stat</Normal Text><Symbol>)</Symbol><Normal Text>;</Normal Text><br/>
<Normal Text> </Normal Text><Keyword>if</Keyword><Symbol>(</Symbol><Normal Text>stat</Normal Text><Symbol>)</Symbol><br/>
<Normal Text> achievement.awardPointsOnce</Normal Text><Symbol>()</Symbol><Normal Text>;</Normal Text><br/>
<Normal Text> }</Normal Text><br/>
<Normal Text></Normal Text><br/>
<Normal Text> achievement: Achievement { </Normal Text><Symbol>+</Symbol><Decimal>10</Decimal><Normal Text> </Normal Text><String>"opening the front door"</String><Normal Text> }</Normal Text><br/>
<Normal Text></Normal Text><br/>
<Normal Text>;</Normal Text><br/>
<Normal Text></Normal Text><br/>
<Symbol>+</Symbol><Normal Text> flowerPot: ComplexContainer </Normal Text><ValString>'terracotta small flower flowerpot/pot*pots</ValString><String>'</String><br/>
<Normal Text> </Normal Text><ValString>'flower pot</ValString><String>'</String><br/>
<Normal Text> </Normal Text><String>"It's a perfectly ordinary small terracota pot, though it looks like no</String><br/>
<String> one's got round to putting a plant in it yet. "</String><br/>
<Normal Text> subContainer: ComplexComponent</Normal Text><Symbol>,</Symbol><Normal Text> Container { bulkCapacity </Normal Text><Symbol>=</Symbol><Normal Text> </Normal Text><Decimal>3</Decimal><Normal Text>}</Normal Text><br/>
<Normal Text> subUnderside: ComplexComponent</Normal Text><Symbol>,</Symbol><Normal Text> Underside { }</Normal Text><br/>
<Normal Text></Normal Text><br/>
<Normal Text> initSpecialDesc </Normal Text><Symbol>=</Symbol><Normal Text> </Normal Text><String>"A small flower pot rests on the ground not far from the</String><br/>
<String> front door. "</String><br/>
<Normal Text></Normal Text><br/>
<Normal Text> bulk </Normal Text><Symbol>=</Symbol><Normal Text> </Normal Text><Decimal>3</Decimal><br/>
<Normal Text> bulkCapacity </Normal Text><Symbol>=</Symbol><Normal Text> </Normal Text><Decimal>3</Decimal><br/>
<Normal Text>;</Normal Text><br/>
<Normal Text></Normal Text><br/>
<Symbol>++</Symbol><Normal Text> brassKey: Hidden</Normal Text><Symbol>,</Symbol><Normal Text> Key </Normal Text><ValString>'small brass key*keys</ValString><String>'</String><Normal Text> </Normal Text><ValString>'small brass key</ValString><String>'</String><br/>
<Normal Text> </Normal Text><String>"It's an ordinary enough small brass key. "</String><br/>
<Normal Text> subLocation </Normal Text><Symbol>=</Symbol><Normal Text> </Normal Text><Symbol>&</Symbol><Normal Text>subUnderside</Normal Text><br/>
<Normal Text>;</Normal Text><br/>
<Normal Text></Normal Text><br/>
<Symbol>+</Symbol><Normal Text> Enterable </Normal Text><Symbol>-></Symbol><Normal Text> frontDoor </Normal Text><ValString>'large red red-brick tudor house/mansion/front</ValString><br/>
<ValString> *houses*buildings</ValString><String>'</String><Normal Text> </Normal Text><ValString>'house</ValString><String>'</String><br/>
<Normal Text> </Normal Text><String>"It's a large red-brick Tudor house with mullioned windows, climbing</String><br/>
<String> creepers and the date 1589 carved over the door. "</String><br/>
<Normal Text>;</Normal Text><br/>
<Normal Text></Normal Text><br/>
<Symbol>++</Symbol><Normal Text> Component </Normal Text><ValString>'(door) carved lintel</ValString><String>'</String><Normal Text> </Normal Text><ValString>'lintel</ValString><String>'</String><br/>
<Normal Text> </Normal Text><String>"Its most noteworthy feature is the date 1589 carved into it. "</String><br/>
<Normal Text>;</Normal Text><br/>
<Normal Text></Normal Text><br/>
<Symbol>+</Symbol><Normal Text> Decoration </Normal Text><ValString>'mullioned windows</ValString><String>'</String><Normal Text> </Normal Text><ValString>'windows</ValString><String>'</String><br/>
<Normal Text> </Normal Text><String>"They're architecturally attractive, no doubt, but not especially helpful to</String><br/>
<String> burglars. "</String><br/>
<Normal Text></Normal Text><br/>
<Normal Text> notImportantMsg </Normal Text><Symbol>=</Symbol><Normal Text> </Normal Text><ValString>'It</ValString><Backslash Code>\'</Backslash Code><ValString>s a matter of professional pride with you never to</ValString><br/>
<ValString> mess with windows. </ValString><String>'</String><br/>
<Normal Text> isPlural </Normal Text><Symbol>=</Symbol><Normal Text> </Normal Text><Keyword>true</Keyword><br/>
<Normal Text>;</Normal Text><br/>
<Normal Text></Normal Text><br/>
<Symbol>+</Symbol><Normal Text> Decoration </Normal Text><ValString>'green climbing ivy/creepers/creeper</ValString><String>'</String><Normal Text> </Normal Text><ValString>'creepers</ValString><String>'</String><br/>
<Normal Text> </Normal Text><String>"The front of the house is festooned with green creepers -- ivy, perhaps,</String><br/>
<String> but botany was never your strong point since in the main plants aren't</String><br/>
<String> worth burgling. "</String><br/>
<Normal Text></Normal Text><br/>
<Normal Text> notImportantMsg </Normal Text><Symbol>=</Symbol><Normal Text> </Normal Text><ValString>'The creepers can</ValString><Backslash Code>\'</Backslash Code><ValString>t help you burgle the house -- they</ValString><Backslash Code>\'</Backslash Code><ValString>re</ValString><br/>
<ValString> certainly not strong enough to climb and they</ValString><Backslash Code>\'</Backslash Code><ValString>re certainly not worth</ValString><br/>
<ValString> stealing -- so you may as well leave them alone. </ValString><String>'</String><br/>
<Normal Text> isPlural </Normal Text><Symbol>=</Symbol><Normal Text> </Normal Text><Keyword>true</Keyword><br/>
<Normal Text>;</Normal Text><br/>
<Normal Text></Normal Text><br/>
<Symbol>+</Symbol><Normal Text> drive: PathPassage </Normal Text><ValString>'drive/path/avenue</ValString><String>'</String><Normal Text> </Normal Text><ValString>'drive</ValString><String>'</String><br/>
<Normal Text> </Normal Text><String>"The drive leading back to the road runs off through a belt of trees to the</String><br/>
<String> southwest. "</String><br/>
<Normal Text></Normal Text><br/>
<Normal Text> dobjFor</Normal Text><Symbol>(</Symbol><Normal Text>TravelVia</Normal Text><Symbol>)</Symbol><br/>
<Normal Text> {</Normal Text><br/>
<Normal Text> action</Normal Text><Symbol>()</Symbol><br/>
<Normal Text> {</Normal Text><br/>
<Normal Text> </Normal Text><String>"You retrace your steps back to the road, where your trusty unmarked</String><br/>
<String> burglarmobile is still parked, ready for your quick getaway. "</String><Normal Text>;</Normal Text><br/>
<Normal Text></Normal Text><br/>
<Normal Text> </Normal Text><Keyword>if</Keyword><Symbol>(</Symbol><Normal Text>orb.isIn</Normal Text><Symbol>(</Symbol><Normal Text>me</Normal Text><Symbol>))</Symbol><br/>
<Normal Text> {</Normal Text><br/>
<Normal Text> </Normal Text><String>"Congratulations! You have got away with the Orb of Ultimate</String><br/>
<String> Satisfaction, a feat never before performed. As you slip the orb</String><br/>
<String> onto the back seat of your car and climb into the driver's seat</String><br/>
<String> you tell yourself that you're now absolutely certain to win</String><br/>
<String> the Burglar of the Year Award!</String><Backslash Code>\b</Backslash Code><String>"</String><Normal Text>;</Normal Text><br/>
<Normal Text></Normal Text><br/>
<Normal Text> achievement.awardPointsOnce</Normal Text><Symbol>()</Symbol><Normal Text>;</Normal Text><br/>
<Normal Text></Normal Text><br/>
<Normal Text> finishGameMsg</Normal Text><Symbol>(</Symbol><Normal Text>ftVictory</Normal Text><Symbol>,</Symbol><Normal Text> </Normal Text><Symbol>[</Symbol><Normal Text>finishOptionUndo</Normal Text><Symbol>,</Symbol><br/>
<Normal Text> finishOptionFullScore</Normal Text><Symbol>])</Symbol><Normal Text>;</Normal Text><br/>
<Normal Text> }</Normal Text><br/>
<Normal Text> </Normal Text><Keyword>else</Keyword><br/>
<Normal Text> {</Normal Text><br/>
<Normal Text> </Normal Text><String>"It's a shame you didn't manage to steal the orb, though.</String><br/>
<String> Without it you'll never win the Burglar of the Year Award</String><br/>
<String> now.</String><Backslash Code>\b</Backslash Code><String>"</String><Normal Text>;</Normal Text><br/>
<Normal Text></Normal Text><br/>
<Normal Text> finishGameMsg</Normal Text><Symbol>(</Symbol><Normal Text>ftFailure</Normal Text><Symbol>,</Symbol><Normal Text> </Normal Text><Symbol>[</Symbol><Normal Text>finishOptionUndo</Normal Text><Symbol>])</Symbol><Normal Text>;</Normal Text><br/>
<Normal Text> }</Normal Text><br/>
<Normal Text> }</Normal Text><br/>
<Normal Text> }</Normal Text><br/>
<Normal Text></Normal Text><br/>
<Normal Text> okayRubMsg </Normal Text><Symbol>=</Symbol><Normal Text> </Normal Text><ValString>'What -- all of it? That may take a while! </ValString><String>'</String><br/>
<Normal Text> achievement: Achievement { </Normal Text><Symbol>+</Symbol><Decimal>10</Decimal><Normal Text> </Normal Text><String>"getting away with the orb"</String><Normal Text> }</Normal Text><br/>
<Normal Text>;</Normal Text><br/>
<Normal Text></Normal Text><br/>
<Symbol>+</Symbol><Normal Text> Decoration </Normal Text><ValString>'belt/trees</ValString><String>'</String><Normal Text> </Normal Text><ValString>'trees</ValString><String>'</String><br/>
<Normal Text> </Normal Text><String>"The trees are in full leaf, which is good, because they hide what you're</String><br/>
<String> doing from the road. "</String><br/>
<Normal Text></Normal Text><br/>
<Normal Text> notImportantMsg </Normal Text><Symbol>=</Symbol><Normal Text> </Normal Text><ValString>'The trees are doing a good job of hiding you from the</ValString><br/>
<ValString> road, so you may as well leave them alone. It</ValString><Backslash Code>\'</Backslash Code><ValString>s not as if they</ValString><Backslash Code>\'</Backslash Code><ValString>re</ValString><br/>
<ValString> something you could steal, after all. </ValString><String>'</String><br/>
<Normal Text>;</Normal Text><br/>
<Normal Text></Normal Text><br/>
<Normal Text>hallway: Room </Normal Text><ValString>'Hallway</ValString><String>'</String><br/>
<Normal Text> </Normal Text><String>"This hall is or grand proportions but pretty bare. The front door lies to</String><br/>
<String> the south and other exits lead east, north and west. "</String><br/>
<Normal Text></Normal Text><br/>
<Normal Text> south </Normal Text><Symbol>=</Symbol><Normal Text> hallDoor</Normal Text><br/>
<Normal Text> out asExit</Normal Text><Symbol>(</Symbol><Normal Text>south</Normal Text><Symbol>)</Symbol><br/>
<Normal Text> west </Normal Text><Symbol>=</Symbol><Normal Text> study</Normal Text><br/>
<Normal Text> north: FakeConnector { </Normal Text><String>"You're pretty sure that only leads to the kitchen,</String><br/>
<String> and you haven't come here to cook a meal. "</String><Normal Text> }</Normal Text><br/>
<Normal Text></Normal Text><br/>
<Normal Text> east: DeadEndConnector { </Normal Text><ValString>'the living room</ValString><String>'</String><Normal Text> </Normal Text><String>"You </String><Embedded Expression><<one of>></Embedded Expression><String>walk through the</String><br/>
<String> doorway and find yourself in</String><Embedded Expression><<or>></Embedded Expression><String>return to</String><Embedded Expression><<stopping>></Embedded Expression><String> the living room</String><br/>
<String> where you take </String><Embedded Expression><<one of>></Embedded Expression><String> a </String><Embedded Expression><<or>></Embedded Expression><String>another</String><Embedded Expression><<stopping>></Embedded Expression><String> quick look around,</String><br/>
<String> but </String><Embedded Expression><<one of>><<or>></Embedded Expression><String> once again</String><Embedded Expression><<stopping>></Embedded Expression><String> failing to find anything of</String><br/>
<String> interest you quickly return to the hall. "</String><Normal Text>}</Normal Text><br/>
<Normal Text>;</Normal Text><br/>
<Normal Text></Normal Text><br/>
<Symbol>+</Symbol><Normal Text> hallDoor: Lockable</Normal Text><Symbol>,</Symbol><Normal Text> Door </Normal Text><Symbol>-></Symbol><Normal Text> frontDoor </Normal Text><ValString>'front door*doors</ValString><String>'</String><Normal Text> </Normal Text><ValString>'front door</ValString><String>'</String><br/>
<Normal Text>;</Normal Text><br/>
<Normal Text></Normal Text><br/>
<Symbol>+</Symbol><Normal Text> table:Surface </Normal Text><ValString>'small wooden mahogany side table/legs*tables</ValString><String>'</String><Normal Text> </Normal Text><ValString>'small table</ValString><String>'</String><br/>
<Normal Text> </Normal Text><String>"It's a small mahogany table standing on four thin legs. "</String><br/>
<Normal Text> initSpecialDesc </Normal Text><Symbol>=</Symbol><Normal Text> </Normal Text><String>"A small table rests by the east wall. "</String><br/>
<Normal Text> bulk </Normal Text><Symbol>=</Symbol><Normal Text> </Normal Text><Decimal>5</Decimal><br/>
<Normal Text></Normal Text><br/>
<Normal Text> dobjFor</Normal Text><Symbol>(</Symbol><Normal Text>Take</Normal Text><Symbol>)</Symbol><br/>
<Normal Text> {</Normal Text><br/>
<Normal Text> check</Normal Text><Symbol>()</Symbol><br/>
<Normal Text> {</Normal Text><br/>
<Normal Text> </Normal Text><Keyword>if</Keyword><Symbol>(</Symbol><Normal Text>contents.length </Normal Text><Symbol>></Symbol><Normal Text> </Normal Text><Decimal>0</Decimal><Symbol>)</Symbol><br/>
<Normal Text> failCheck</Normal Text><Symbol>(</Symbol><ValString>'It</ValString><Backslash Code>\'</Backslash Code><ValString>s probably not a very good idea to try picking</ValString><br/>
<ValString> up the table while </ValString><HTML Tag><<contents[1].nameIs></HTML Tag><ValString>> still on it. </ValString><String>'</String><Symbol>)</Symbol><Normal Text>;</Normal Text><br/>
<Normal Text> }</Normal Text><br/>
<Normal Text> }</Normal Text><br/>
<Normal Text>;</Normal Text><br/>
<Normal Text></Normal Text><br/>
<Symbol>++</Symbol><Normal Text> vase: Container </Normal Text><ValString>'cheap china floral vase/pattern</ValString><String>'</String><Normal Text> </Normal Text><ValString>'vase</ValString><String>'</String><br/>
<Normal Text> </Normal Text><String>"It's only a cheap thing, made of china but painted in a tasteless floral</String><br/>
<String> pattern using far too many primary colours. "</String><br/>
<Normal Text></Normal Text><br/>
<Normal Text> bulk </Normal Text><Symbol>=</Symbol><Normal Text> </Normal Text><Decimal>3</Decimal><br/>
<Normal Text> bulkCapacity </Normal Text><Symbol>=</Symbol><Normal Text> </Normal Text><Decimal>3</Decimal><br/>
<Normal Text>;</Normal Text><br/>
<Normal Text></Normal Text><br/>
<Symbol>+++</Symbol><Normal Text> silverKey: Hidden</Normal Text><Symbol>,</Symbol><Normal Text> Key </Normal Text><ValString>'small silver key*keys</ValString><String>'</String><Normal Text> </Normal Text><ValString>'small silver key</ValString><String>'</String><br/>
<Normal Text>;</Normal Text><br/>
<Normal Text></Normal Text><br/>
<Normal Text>study: Room </Normal Text><ValString>'Study</ValString><String>'</String><br/>
<Normal Text> </Normal Text><String>"This study is much as you would expect: somewhat spartan. A desk stands in</String><br/>
<String> the middle of the room with a chair placed just behind it. A </String><Embedded Expression><<if</Embedded Expression><br/>
<Embedded Expression> picture.moved>></Embedded Expression><String>safe is built into </String><Embedded Expression><<else>></Embedded Expression><String> rather bland painting hangs on</String><br/>
<String> </String><Embedded Expression><<end>></Embedded Expression><String> the west wall. The way out is to the east. "</String><br/>
<Normal Text> east </Normal Text><Symbol>=</Symbol><Normal Text> hallway</Normal Text><br/>
<Normal Text> out asExit</Normal Text><Symbol>(</Symbol><Normal Text>east</Normal Text><Symbol>)</Symbol><br/>
<Normal Text>;</Normal Text><br/>
<Normal Text></Normal Text><br/>
<Symbol>+</Symbol><Normal Text> desk: Heavy</Normal Text><Symbol>,</Symbol><Normal Text> Platform </Normal Text><ValString>'plain wooden desk</ValString><String>'</String><Normal Text> </Normal Text><ValString>'desk</ValString><String>'</String><br/>
<Normal Text> </Normal Text><String>"It's a plain wooden desk with a single drawer. "</String><br/>
<Normal Text> dobjFor</Normal Text><Symbol>(</Symbol><Normal Text>Open</Normal Text><Symbol>)</Symbol><Normal Text> remapTo</Normal Text><Symbol>(</Symbol><Normal Text>Open</Normal Text><Symbol>,</Symbol><Normal Text> drawer</Normal Text><Symbol>)</Symbol><br/>
<Normal Text> dobjFor</Normal Text><Symbol>(</Symbol><Normal Text>Close</Normal Text><Symbol>)</Symbol><Normal Text> remapTo</Normal Text><Symbol>(</Symbol><Normal Text>Close</Normal Text><Symbol>,</Symbol><Normal Text> drawer</Normal Text><Symbol>)</Symbol><br/>
<Normal Text> dobjFor</Normal Text><Symbol>(</Symbol><Normal Text>LookIn</Normal Text><Symbol>)</Symbol><Normal Text> remapTo</Normal Text><Symbol>(</Symbol><Normal Text>LookIn</Normal Text><Symbol>,</Symbol><Normal Text> drawer</Normal Text><Symbol>)</Symbol><br/>
<Normal Text> dobjFor</Normal Text><Symbol>(</Symbol><Normal Text>UnlockWith</Normal Text><Symbol>)</Symbol><Normal Text> remapTo</Normal Text><Symbol>(</Symbol><Normal Text>UnlockWith</Normal Text><Symbol>,</Symbol><Normal Text> drawer</Normal Text><Symbol>,</Symbol><Normal Text> IndirectObject</Normal Text><Symbol>)</Symbol><br/>
<Normal Text> dobjFor</Normal Text><Symbol>(</Symbol><Normal Text>LockWith</Normal Text><Symbol>)</Symbol><Normal Text> remapTo</Normal Text><Symbol>(</Symbol><Normal Text>LockWith</Normal Text><Symbol>,</Symbol><Normal Text> drawer</Normal Text><Symbol>,</Symbol><Normal Text> IndirectObject</Normal Text><Symbol>)</Symbol><br/>
<Normal Text> dobjFor</Normal Text><Symbol>(</Symbol><Normal Text>Lock</Normal Text><Symbol>)</Symbol><Normal Text> remapTo</Normal Text><Symbol>(</Symbol><Normal Text>Lock</Normal Text><Symbol>,</Symbol><Normal Text> drawer</Normal Text><Symbol>)</Symbol><br/>
<Normal Text> dobjFor</Normal Text><Symbol>(</Symbol><Normal Text>Unlock</Normal Text><Symbol>)</Symbol><Normal Text> remapTo</Normal Text><Symbol>(</Symbol><Normal Text>Unlock</Normal Text><Symbol>,</Symbol><Normal Text> drawer</Normal Text><Symbol>)</Symbol><br/>
<Normal Text>;</Normal Text><br/>
<Normal Text></Normal Text><br/>
<Symbol>++</Symbol><Normal Text> drawer: KeyedContainer</Normal Text><Symbol>,</Symbol><Normal Text> Component </Normal Text><ValString>'(desk) drawer*drawers</ValString><String>'</String><Normal Text> </Normal Text><ValString>'drawer</ValString><String>'</String><br/>
<Normal Text> </Normal Text><String>"It's an ordinary desk drawer with a small silver lock. "</String><br/>
<Normal Text> keyList </Normal Text><Symbol>=</Symbol><Normal Text> </Normal Text><Symbol>[</Symbol><Normal Text>silverKey</Normal Text><Symbol>]</Symbol><br/>
<Normal Text>;</Normal Text><br/>
<Normal Text></Normal Text><br/>
<Symbol>+++</Symbol><Normal Text> notebook: Readable </Normal Text><ValString>'small bright red notebook/book/cover/pages</ValString><String>'</String><br/>
<Normal Text> </Normal Text><ValString>'small red notebook</ValString><String>'</String><br/>
<Normal Text> </Normal Text><String>"It's a small notebook with a bright red cover. "</String><br/>
<Normal Text></Normal Text><br/>
<Normal Text> readDesc </Normal Text><Symbol>=</Symbol><Normal Text> </Normal Text><String>"You open the notebook and flick through its pages. The only</String><br/>
<String> thing you find of any interest is a page with </String><HTML Tag><q></HTML Tag><String>SAFE DATE</String><HTML Tag></q></HTML Tag><String> scrawled</String><br/>
<String> across it. After satisfying yourself that the notebook contains nothing</String><br/>
<String> else of any potential relevance you snap it shut again. </String><HTML Tag><.reveal</HTML Tag><br/>
<HTML Tag> safe-date></HTML Tag><String>"</String><br/>
<Normal Text></Normal Text><br/>
<Normal Text> dobjFor</Normal Text><Symbol>(</Symbol><Normal Text>Open</Normal Text><Symbol>)</Symbol><Normal Text> asDobjFor</Normal Text><Symbol>(</Symbol><Normal Text>Read</Normal Text><Symbol>)</Symbol><br/>
<Normal Text> dobjFor</Normal Text><Symbol>(</Symbol><Normal Text>LookIn</Normal Text><Symbol>)</Symbol><Normal Text> asDobjFor</Normal Text><Symbol>(</Symbol><Normal Text>Read</Normal Text><Symbol>)</Symbol><br/>
<Normal Text></Normal Text><br/>
<Normal Text> dobjFor</Normal Text><Symbol>(</Symbol><Normal Text>Read</Normal Text><Symbol>)</Symbol><br/>
<Normal Text> {</Normal Text><br/>
<Normal Text> action</Normal Text><Symbol>()</Symbol><br/>
<Normal Text> {</Normal Text><br/>
<Normal Text> </Normal Text><Keyword>inherited</Keyword><Normal Text>;</Normal Text><br/>
<Normal Text> achievement.awardPointsOnce</Normal Text><Symbol>()</Symbol><Normal Text>;</Normal Text><br/>
<Normal Text> }</Normal Text><br/>
<Normal Text> }</Normal Text><br/>
<Normal Text></Normal Text><br/>
<Normal Text> cannotCloseMsg </Normal Text><Symbol>=</Symbol><Normal Text> </Normal Text><ValString>'It</ValString><Backslash Code>\'</Backslash Code><ValString>s already closed. </ValString><String>'</String><br/>
<Normal Text> achievement: Achievement { </Normal Text><Symbol>+</Symbol><Decimal>5</Decimal><Normal Text> </Normal Text><String>"reading the notebook"</String><Normal Text> }</Normal Text><br/>
<Normal Text>;</Normal Text><br/>
<Normal Text></Normal Text><br/>
<Symbol>+</Symbol><Normal Text> CustomImmovable</Normal Text><Symbol>,</Symbol><Normal Text> Chair </Normal Text><ValString>'red office swivel chair</ValString><String>'</String><Normal Text> </Normal Text><ValString>'chair</ValString><String>'</String><br/>
<Normal Text> </Normal Text><String>"It's a typical office swivel chair, covered in red fabric. "</String><br/>
<Normal Text></Normal Text><br/>
<Normal Text> cannotTakeMsg </Normal Text><Symbol>=</Symbol><Normal Text> </Normal Text><ValString>'You see no reason to burden yourself with such a useless</ValString><br/>
<ValString> object; that would be quite unprofessional. </ValString><String>'</String><br/>
<Normal Text></Normal Text><br/>
<Normal Text>;</Normal Text><br/>
<Normal Text></Normal Text><br/>
<Symbol>+</Symbol><Normal Text> picture: RoomPartItem</Normal Text><Symbol>,</Symbol><Normal Text> Thing </Normal Text><ValString>'rather bland picture/painting/landscape</ValString><String>'</String><br/>
<Normal Text> </Normal Text><ValString>'picture</ValString><String>'</String><br/>
<Normal Text> </Normal Text><String>"It's a landscape, pleasantly executed enough, but of no great distinction</String><br/>
<String> and definitely not worth the bother of stealing. "</String><br/>
<Normal Text></Normal Text><br/>
<Normal Text> initNominalRoomPartLocation </Normal Text><Symbol>=</Symbol><Normal Text> defaultWestWall</Normal Text><br/>
<Normal Text> initSpecialDesc </Normal Text><Symbol>=</Symbol><Normal Text> </Normal Text><String>"A rather bland painting hangs on the west wall. "</String><br/>
<Normal Text> isListed </Normal Text><Symbol>=</Symbol><Normal Text> </Normal Text><Symbol>(</Symbol><Normal Text>moved</Normal Text><Symbol>)</Symbol><br/>
<Normal Text></Normal Text><br/>
<Normal Text> bulk </Normal Text><Symbol>=</Symbol><Normal Text> </Normal Text><Decimal>8</Decimal><br/>
<Normal Text></Normal Text><br/>
<Normal Text> dobjFor</Normal Text><Symbol>(</Symbol><Normal Text>LookBehind</Normal Text><Symbol>)</Symbol><br/>
<Normal Text> {</Normal Text><br/>
<Normal Text> action</Normal Text><Symbol>()</Symbol><br/>
<Normal Text> {</Normal Text><br/>
<Normal Text> </Normal Text><Keyword>if</Keyword><Symbol>(</Symbol><Normal Text>moved</Normal Text><Symbol>)</Symbol><br/>
<Normal Text> </Normal Text><Keyword>inherited</Keyword><Normal Text>;</Normal Text><br/>
<Normal Text> </Normal Text><Keyword>else</Keyword><br/>
<Normal Text> {</Normal Text><br/>
<Normal Text> safe.discover</Normal Text><Symbol>()</Symbol><Normal Text>;</Normal Text><br/>
<Normal Text> </Normal Text><String>"Behind the picture is a safe built into the wall. "</String><Normal Text>;</Normal Text><br/>
<Normal Text> }</Normal Text><br/>
<Normal Text> }</Normal Text><br/>
<Normal Text> }</Normal Text><br/>
<Normal Text></Normal Text><br/>
<Normal Text> moveInto</Normal Text><Symbol>(</Symbol><Normal Text>newDest</Normal Text><Symbol>)</Symbol><br/>
<Normal Text> {</Normal Text><br/>
<Normal Text> </Normal Text><Keyword>if</Keyword><Symbol>(!</Symbol><Normal Text>safe.discovered</Normal Text><Symbol>)</Symbol><br/>
<Normal Text> {</Normal Text><br/>
<Normal Text> </Normal Text><String>"Removing the painting from the wall reveals a safe behind. "</String><Normal Text>;</Normal Text><br/>
<Normal Text> safe.discover</Normal Text><Symbol>()</Symbol><Normal Text>;</Normal Text><br/>
<Normal Text> }</Normal Text><br/>
<Normal Text> </Normal Text><Keyword>inherited</Keyword><Symbol>(</Symbol><Normal Text>newDest</Normal Text><Symbol>)</Symbol><Normal Text>;</Normal Text><br/>
<Normal Text> }</Normal Text><br/>
<Normal Text>;</Normal Text><br/>
<Normal Text></Normal Text><br/>
<Symbol>+</Symbol><Normal Text> safe: RoomPartItem</Normal Text><Symbol>,</Symbol><Normal Text> Hidden</Normal Text><Symbol>,</Symbol><Normal Text> CustomFixture</Normal Text><Symbol>,</Symbol><Normal Text> ComplexContainer</Normal Text><br/>
<Normal Text> </Normal Text><ValString>'sturdy steel safe</ValString><String>'</String><Normal Text> </Normal Text><ValString>'safe</ValString><String>'</String><br/>
<Normal Text> </Normal Text><String>"It's a sturdy steel safe with a single dial on its door. "</String><br/>
<Normal Text></Normal Text><br/>
<Normal Text> subContainer: ComplexComponent</Normal Text><Symbol>,</Symbol><Normal Text> IndirectLockable</Normal Text><Symbol>,</Symbol><Normal Text> OpenableContainer</Normal Text><br/>
<Normal Text> {</Normal Text><br/>
<Normal Text> bulkCapacity </Normal Text><Symbol>=</Symbol><Normal Text> </Normal Text><Decimal>5</Decimal><br/>
<Normal Text> makeOpen</Normal Text><Symbol>(</Symbol><Normal Text>stat</Normal Text><Symbol>)</Symbol><br/>
<Normal Text> {</Normal Text><br/>
<Normal Text> </Normal Text><Keyword>inherited</Keyword><Symbol>(</Symbol><Normal Text>stat</Normal Text><Symbol>)</Symbol><Normal Text>;</Normal Text><br/>
<Normal Text> </Normal Text><Keyword>if</Keyword><Symbol>(</Symbol><Normal Text>stat</Normal Text><Symbol>)</Symbol><br/>
<Normal Text> achievement.awardPointsOnce</Normal Text><Symbol>()</Symbol><Normal Text>;</Normal Text><br/>
<Normal Text> }</Normal Text><br/>
<Normal Text></Normal Text><br/>
<Normal Text> achievement: Achievement { </Normal Text><Symbol>+</Symbol><Decimal>10</Decimal><Normal Text> </Normal Text><String>"opening the safe"</String><Normal Text> }</Normal Text><br/>
<Normal Text> }</Normal Text><br/>
<Normal Text></Normal Text><br/>
<Normal Text> specialDesc </Normal Text><Symbol>=</Symbol><Normal Text> </Normal Text><String>"A safe is built into the west wall. "</String><br/>
<Normal Text> specialNominalRoomPartLocation </Normal Text><Symbol>=</Symbol><Normal Text> defaultWestWall</Normal Text><br/>
<Normal Text> cannotTakeMsg </Normal Text><Symbol>=</Symbol><Normal Text> </Normal Text><ValString>'It</ValString><String>'</String><Normal Text>s firmly built into the wall; you can</Normal Text><ValString>'t budge it. </ValString><String>'</String><br/>
<Normal Text></Normal Text><br/>
<Normal Text> discover</Normal Text><Symbol>()</Symbol><br/>
<Normal Text> {</Normal Text><br/>
<Normal Text> </Normal Text><Keyword>if</Keyword><Symbol>(!</Symbol><Normal Text>discovered</Normal Text><Symbol>)</Symbol><br/>
<Normal Text> {</Normal Text><br/>
<Normal Text> </Normal Text><Keyword>foreach</Keyword><Symbol>(</Symbol><Keyword>local</Keyword><Normal Text> cur </Normal Text><Keyword>in</Keyword><Normal Text> allContents</Normal Text><Symbol>)</Symbol><br/>
<Normal Text> cur.discover</Normal Text><Symbol>()</Symbol><Normal Text>;</Normal Text><br/>
<Normal Text></Normal Text><br/>
<Normal Text> achievement.awardPointsOnce</Normal Text><Symbol>()</Symbol><Normal Text>;</Normal Text><br/>
<Normal Text> }</Normal Text><br/>
<Normal Text> </Normal Text><Keyword>inherited</Keyword><Symbol>()</Symbol><Normal Text>;</Normal Text><br/>
<Normal Text> }</Normal Text><br/>
<Normal Text></Normal Text><br/>
<Normal Text> achievement: Achievement { </Normal Text><Symbol>+</Symbol><Decimal>5</Decimal><Normal Text> </Normal Text><String>"finding the safe"</String><Normal Text> }</Normal Text><br/>
<Normal Text>;</Normal Text><br/>
<Normal Text></Normal Text><br/>
<Symbol>++</Symbol><Normal Text> safeDoor: Hidden</Normal Text><Symbol>,</Symbol><Normal Text> ContainerDoor </Normal Text><ValString>'(safe) door</ValString><String>'</String><Normal Text> </Normal Text><ValString>'safe door</ValString><String>'</String><br/>
<Normal Text> </Normal Text><String>"It has a circular dial attached to its centre. "</String><br/>
<Normal Text>;</Normal Text><br/>
<Normal Text></Normal Text><br/>
<Symbol>+++</Symbol><Normal Text> safeDial: Hidden</Normal Text><Symbol>,</Symbol><Normal Text> Component</Normal Text><Symbol>,</Symbol><Normal Text> NumberedDial </Normal Text><ValString>'circular dial*dials</ValString><String>'</String><Normal Text> </Normal Text><ValString>'dial</ValString><String>'</String><br/>
<Normal Text> </Normal Text><String>"The dial can be turned to any number between </String><Embedded Expression><<minSetting>></Embedded Expression><String> and</String><br/>
<String> </String><Embedded Expression><<maxSetting>></Embedded Expression><String>. It's currently at </String><Embedded Expression><<curSetting>></Embedded Expression><String>. "</String><br/>
<Normal Text></Normal Text><br/>
<Normal Text> minSetting </Normal Text><Symbol>=</Symbol><Normal Text> </Normal Text><Decimal>0</Decimal><br/>
<Normal Text> maxSetting </Normal Text><Symbol>=</Symbol><Normal Text> </Normal Text><Decimal>99</Decimal><br/>
<Normal Text> curSetting </Normal Text><Symbol>=</Symbol><Normal Text> </Normal Text><ValString>'35</ValString><String>'</String><br/>
<Normal Text></Normal Text><br/>
<Normal Text> num1 </Normal Text><Symbol>=</Symbol><Normal Text> </Normal Text><Decimal>0</Decimal><br/>
<Normal Text> num2 </Normal Text><Symbol>=</Symbol><Normal Text> </Normal Text><Decimal>0</Decimal><br/>
<Normal Text> correctCombination </Normal Text><Symbol>=</Symbol><Normal Text> </Normal Text><Decimal>1589</Decimal><br/>
<Normal Text></Normal Text><br/>
<Normal Text> makeSetting</Normal Text><Symbol>(</Symbol><Normal Text>val</Normal Text><Symbol>)</Symbol><br/>
<Normal Text> {</Normal Text><br/>
<Normal Text> </Normal Text><Keyword>inherited</Keyword><Symbol>(</Symbol><Normal Text>val</Normal Text><Symbol>)</Symbol><Normal Text>;</Normal Text><br/>
<Normal Text> num2 </Normal Text><Symbol>=</Symbol><Normal Text> num1;</Normal Text><br/>
<Normal Text> num1 </Normal Text><Symbol>=</Symbol><Normal Text> toInteger</Normal Text><Symbol>(</Symbol><Normal Text>val</Normal Text><Symbol>)</Symbol><Normal Text>;</Normal Text><br/>
<Normal Text> </Normal Text><Keyword>if</Keyword><Symbol>(</Symbol><Decimal>100</Decimal><Normal Text> * num2 </Normal Text><Symbol>+</Symbol><Normal Text> num1 </Normal Text><Symbol>==</Symbol><Normal Text> correctCombination</Normal Text><Symbol>)</Symbol><br/>
<Normal Text> {</Normal Text><br/>
<Normal Text> </Normal Text><String>"You hear a slight </String><HTML Tag><i></HTML Tag><String>click</String><HTML Tag></i></HTML Tag><String> come from the safe door. "</String><Normal Text>;</Normal Text><br/>
<Normal Text> safe.makeLocked</Normal Text><Symbol>(</Symbol><Keyword>nil</Keyword><Symbol>)</Symbol><Normal Text>;</Normal Text><br/>
<Normal Text> }</Normal Text><br/>
<Normal Text> </Normal Text><Keyword>else</Keyword><Normal Text> </Normal Text><Keyword>if</Keyword><Symbol>(!</Symbol><Normal Text>safe.isOpen</Normal Text><Symbol>)</Symbol><br/>
<Normal Text> safe.makeLocked</Normal Text><Symbol>(</Symbol><Keyword>true</Keyword><Symbol>)</Symbol><Normal Text>;</Normal Text><br/>
<Normal Text> }</Normal Text><br/>
<Normal Text>;</Normal Text><br/>
<Normal Text></Normal Text><br/>
<Symbol>++</Symbol><Normal Text> orb: Thing </Normal Text><ValString>'ultimate battered dull metal orb/sphere/ball/satisfaction</ValString><String>'</String><br/>
<Normal Text> </Normal Text><ValString>'Orb of Ultimate Satisfaction</ValString><String>'</String><br/>
<Normal Text> </Normal Text><String>"It doesn't look much be honest, just a battered sphere made of some dull</String><br/>
<String> metal, but you've been told it's the most valuable and desirable object</String><br/>
<String> in the known universe! "</String><br/>
<Normal Text></Normal Text><br/>
<Normal Text> aName </Normal Text><Symbol>=</Symbol><Normal Text> </Normal Text><Symbol>(</Symbol><Normal Text>theName</Normal Text><Symbol>)</Symbol><br/>
<Normal Text></Normal Text><br/>
<Normal Text> subLocation </Normal Text><Symbol>=</Symbol><Normal Text> </Normal Text><Symbol>&</Symbol><Normal Text>subContainer</Normal Text><br/>
<Normal Text></Normal Text><br/>
<Normal Text> okayRubMsg </Normal Text><Symbol>=</Symbol><Normal Text> </Normal Text><ValString>'As {you/he} rub{s} {the dobj/him} a shimmering djiin suddenly</ValString><br/>
<ValString> appears in the air before you!</ValString><Backslash Code>\b</Backslash Code><br/>
<ValString> </ValString><HTML Tag><q></HTML Tag><ValString>Hello, you have reached the automated holographic answering service</ValString><br/>
<ValString> of Jeannie the Genie,</ValString><HTML Tag></q></HTML Tag><ValString> she announces. </ValString><HTML Tag><q></HTML Tag><ValString>I</ValString><Backslash Code>\'</Backslash Code><ValString>m sorry I</ValString><Backslash Code>\'</Backslash Code><ValString>m not</ValString><br/>
<ValString> available to respond to your rub in person right now, but my hours of</ValString><br/>
<ValString> activity have been heavily curtailed by the European Working Time</ValString><br/>
<ValString> Directive. Before making a wish, please make sure that you have</ValString><br/>
<ValString> conducted a full risk assessment in line with the latest Health and</ValString><br/>
<ValString> Safety Guidelines. Also, please note that before any wish can be granted</ValString><br/>
<ValString> you must sign a Form P45/PDQ/LOL indemnifying this wish-granting agency</ValString><br/>
<ValString> against any consequential loss or damage arising from the fulfilment of</ValString><br/>
<ValString> your desires. Thank you for rubbing. Have a nice day!</ValString><HTML Tag></q></HTML Tag><Backslash Code>\b</Backslash Code><br/>
<ValString> Her message complete, the holographic djiin fades away into</ValString><br/>
<ValString> non-existence. </ValString><String>'</String><br/>
<Normal Text></Normal Text><br/>
<Normal Text> moveInto</Normal Text><Symbol>(</Symbol><Normal Text>dest</Normal Text><Symbol>)</Symbol><br/>
<Normal Text> {</Normal Text><br/>
<Normal Text> </Normal Text><Keyword>inherited</Keyword><Symbol>(</Symbol><Normal Text>dest</Normal Text><Symbol>)</Symbol><Normal Text>;</Normal Text><br/>
<Normal Text> </Normal Text><Keyword>if</Keyword><Symbol>(</Symbol><Normal Text>dest.isOrIsIn</Normal Text><Symbol>(</Symbol><Normal Text>me</Normal Text><Symbol>))</Symbol><br/>
<Normal Text> achievement.awardPointsOnce</Normal Text><Symbol>()</Symbol><Normal Text>;</Normal Text><br/>
<Normal Text> }</Normal Text><br/>
<Normal Text></Normal Text><br/>
<Normal Text> achievement: Achievement { </Normal Text><Symbol>+</Symbol><Decimal>10</Decimal><Normal Text> </Normal Text><String>"taking the orb"</String><Normal Text> }</Normal Text><br/>
<Normal Text>;</Normal Text><br/>
<Normal Text></Normal Text><br/>
<Comment>//------------------------------------------------------------------------------</Comment><br/>
<Normal Text></Normal Text><br/>
<Comment>/* DEFINE A NEW VERB */</Comment><br/>
<Normal Text></Normal Text><br/>
<Normal Text>DefineTAction</Normal Text><Symbol>(</Symbol><Normal Text>Rub</Normal Text><Symbol>)</Symbol><br/>
<Normal Text>;</Normal Text><br/>
<Normal Text></Normal Text><br/>
<Normal Text>VerbRule</Normal Text><Symbol>(</Symbol><Normal Text>Rub</Normal Text><Symbol>)</Symbol><br/>
<Normal Text> </Normal Text><ValString>'rub</ValString><String>'</String><Normal Text> dobjList</Normal Text><br/>
<Normal Text> : RubAction</Normal Text><br/>
<Normal Text> verbPhrase </Normal Text><Symbol>=</Symbol><Normal Text> </Normal Text><ValString>'rub/rubbing (what)</ValString><String>'</String><br/>
<Normal Text>;</Normal Text><br/>
<Normal Text></Normal Text><br/>
<Comment>/* When creating a new verb, you'll want to modify the Thing class so as to provide</Comment><br/>
<Comment> default handling for the command. The defaults specified here will be used except</Comment><br/>
<Comment> on objects for which you define explicit handling of the command. */</Comment><br/>
<Normal Text></Normal Text><br/>
<Keyword>modify</Keyword><Normal Text> Thing</Normal Text><br/>
<Normal Text> dobjFor</Normal Text><Symbol>(</Symbol><Normal Text>Rub</Normal Text><Symbol>)</Symbol><br/>
<Normal Text> {</Normal Text><br/>
<Normal Text> preCond </Normal Text><Symbol>=</Symbol><Normal Text> </Normal Text><Symbol>[</Symbol><Normal Text>touchObj</Normal Text><Symbol>]</Symbol><br/>
<Normal Text> action</Normal Text><Symbol>()</Symbol><Normal Text> { mainReport</Normal Text><Symbol>(</Symbol><Normal Text>okayRubMsg</Normal Text><Symbol>)</Symbol><Normal Text>; }</Normal Text><br/>
<Normal Text> }</Normal Text><br/>
<Normal Text></Normal Text><br/>
<Normal Text> okayRubMsg </Normal Text><Symbol>=</Symbol><Normal Text> </Normal Text><ValString>'{You/he} rub{s} {the dobj/him} but not much happens as a</ValString><br/>
<ValString> result. </ValString><String>'</String><br/>
<Normal Text></Normal Text><br/>
<Normal Text> shouldNotBreakMsg </Normal Text><Symbol>=</Symbol><Normal Text> </Normal Text><ValString>'Only amateurs go round breaking things unnecessarily. </ValString><String>'</String><br/>
<Normal Text>;</Normal Text><br/>
<Normal Text></Normal Text><br/>
<Comment>//------------------------------------------------------------------------------</Comment><br/>
<Normal Text></Normal Text><br/>
<Comment>/* HINTS */</Comment><br/>
<Normal Text></Normal Text><br/>
<Normal Text>TopHintMenu;</Normal Text><br/>
<Normal Text></Normal Text><br/>
<Symbol>+</Symbol><Normal Text> Goal </Normal Text><Symbol>-></Symbol><Normal Text> </Normal Text><Symbol>(</Symbol><Normal Text>frontDoor.achievement</Normal Text><Symbol>)</Symbol><br/>
<Normal Text> </Normal Text><ValString>'How do I get into the house?</ValString><String>'</String><br/>
<Normal Text> </Normal Text><Symbol>[</Symbol><br/>
<Normal Text> </Normal Text><ValString>'Well, the windows don</ValString><Backslash Code>\'</Backslash Code><ValString>t seem a good way in. </ValString><String>'</String><Symbol>,</Symbol><br/>
<Normal Text> </Normal Text><ValString>'So perhaps you</ValString><Backslash Code>\'</Backslash Code><ValString>d better try the front door. </ValString><String>'</String><Symbol>,</Symbol><br/>
<Normal Text> </Normal Text><ValString>'Could someone have left a key around somewhere? </ValString><String>'</String><Symbol>,</Symbol><br/>
<Normal Text> </Normal Text><ValString>'Is there anything lying around where someone could have hidden a key? </ValString><String>'</String><Symbol>,</Symbol><br/>
<Normal Text> </Normal Text><ValString>'What about that flowerpot? </ValString><String>'</String><Symbol>,</Symbol><br/>
<Normal Text> </Normal Text><ValString>'Try looking under the flowerpot. </ValString><String>'</String><br/>
<Normal Text> </Normal Text><Symbol>]</Symbol><br/>
<Normal Text></Normal Text><br/>
<Normal Text> goalState </Normal Text><Symbol>=</Symbol><Normal Text> OpenGoal</Normal Text><br/>
<Normal Text>;</Normal Text><br/>
<Normal Text></Normal Text><br/>
<Comment>/* The closeWhenSeen property of the following Goal object is an example of how to</Comment><br/>
<Comment> make your hint menu respond dynamically to the player's current situation. */</Comment><br/>
<Normal Text></Normal Text><br/>
<Symbol>+</Symbol><Normal Text> Goal </Normal Text><ValString>'Where can I find the orb? </ValString><String>'</String><br/>
<Normal Text> </Normal Text><Symbol>[</Symbol><br/>
<Normal Text> </Normal Text><ValString>'Something like that is bound to be kept safe. </ValString><String>'</String><Symbol>,</Symbol><br/>
<Normal Text> </Normal Text><ValString>'So it</ValString><Backslash Code>\'</Backslash Code><ValString>s probably inside the house. </ValString><String>'</String><br/>
<Normal Text> </Normal Text><Symbol>]</Symbol><br/>
<Normal Text></Normal Text><br/>
<Normal Text> goalState </Normal Text><Symbol>=</Symbol><Normal Text> OpenGoal</Normal Text><br/>
<Normal Text> closeWhenSeen </Normal Text><Symbol>=</Symbol><Normal Text> hallway</Normal Text><br/>
<Normal Text>;</Normal Text><br/>
<Normal Text></Normal Text><br/>
<Symbol>+</Symbol><Normal Text> Goal </Normal Text><ValString>'Where can I find the orb?</ValString><String>'</String><br/>
<Normal Text> </Normal Text><Symbol>[</Symbol><br/>
<Normal Text> </Normal Text><ValString>'It</ValString><Backslash Code>\'</Backslash Code><ValString>s sure to be kept somewhere safe. </ValString><String>'</String><Symbol>,</Symbol><br/>
<Normal Text> </Normal Text><ValString>'You</ValString><Backslash Code>\'</Backslash Code><ValString>d better hunt around. </ValString><String>'</String><Symbol>,</Symbol><br/>
<Normal Text> </Normal Text><ValString>'Somewhere in the study seems the most likely place. </ValString><String>'</String><Symbol>,</Symbol><br/>
<Normal Text> deskHint</Normal Text><Symbol>,</Symbol><br/>
<Normal Text> </Normal Text><ValString>'But it should be safely locked in a safe </ValString><String>'</String><Symbol>,</Symbol><br/>
<Normal Text> </Normal Text><ValString>'Where might someone hide a safe in this study? </ValString><String>'</String><Symbol>,</Symbol><br/>
<Normal Text> </Normal Text><ValString>'What could be behind that picture on the wall? </ValString><String>'</String><Symbol>,</Symbol><br/>
<Normal Text> </Normal Text><ValString>'Try looking behind the picture (or simply taking the picture). </ValString><String>'</String><br/>
<Normal Text> </Normal Text><Symbol>]</Symbol><br/>
<Normal Text></Normal Text><br/>
<Normal Text> openWhenSeen </Normal Text><Symbol>=</Symbol><Normal Text> hallway</Normal Text><br/>
<Normal Text> closeWhenSeen </Normal Text><Symbol>=</Symbol><Normal Text> orb</Normal Text><br/>
<Normal Text>;</Normal Text><br/>
<Normal Text></Normal Text><br/>
<Symbol>++</Symbol><Normal Text> deskHint: Hint </Normal Text><ValString>'Have you tried looking in the desk drawer? </ValString><String>'</String><br/>
<Normal Text> </Normal Text><Symbol>[</Symbol><Normal Text>deskGoal</Normal Text><Symbol>]</Symbol><br/>
<Normal Text>;</Normal Text><br/>
<Normal Text></Normal Text><br/>
<Symbol>+</Symbol><Normal Text> deskGoal: Goal </Normal Text><ValString>'How do I get the desk drawer open?</ValString><String>'</String><br/>
<Normal Text> </Normal Text><Symbol>[</Symbol><br/>
<Normal Text> </Normal Text><ValString>'Have you examined the drawer? </ValString><String>'</String><Symbol>,</Symbol><br/>
<Normal Text> </Normal Text><ValString>'What might you need to unlock it? </ValString><String>'</String><Symbol>,</Symbol><br/>
<Normal Text> </Normal Text><ValString>'Where might you find such a thing? </ValString><String>'</String><Symbol>,</Symbol><br/>
<Normal Text> </Normal Text><ValString>'What have you seen that a small key might be hidden in? </ValString><String>'</String><Symbol>,</Symbol><br/>
<Normal Text> </Normal Text><ValString>'How carefully have you searched the hall? </ValString><String>'</String><Symbol>,</Symbol><br/>
<Normal Text> </Normal Text><ValString>'What is (or was) on the hall table? </ValString><String>'</String><Symbol>,</Symbol><br/>
<Normal Text> </Normal Text><ValString>'What might that vase be for? </ValString><String>'</String><Symbol>,</Symbol><br/>
<Normal Text> </Normal Text><ValString>'Try looking in the vase. </ValString><String>'</String><br/>
<Normal Text> </Normal Text><Symbol>]</Symbol><br/>
<Normal Text> closeWhenSeen </Normal Text><Symbol>=</Symbol><Normal Text> notebook</Normal Text><br/>
<Normal Text>;</Normal Text><br/>
<Normal Text></Normal Text><br/>
<Symbol>+</Symbol><Normal Text> Goal </Normal Text><ValString>'How do I get the safe open?</ValString><String>'</String><br/>
<Normal Text> </Normal Text><Symbol>[</Symbol><br/>
<Normal Text> </Normal Text><ValString>'How carefully have you examined the safe? </ValString><String>'</String><Symbol>,</Symbol><br/>
<Normal Text> </Normal Text><ValString>'Where might someone leave a clue to the combination? </ValString><String>'</String><Symbol>,</Symbol><br/>
<Normal Text> deskHint</Normal Text><Symbol>,</Symbol><br/>
<Normal Text> </Normal Text><ValString>'Make sure you read the notebook. </ValString><String>'</String><Symbol>,</Symbol><br/>
<Normal Text> </Normal Text><ValString>'Once you</ValString><Backslash Code>\'</Backslash Code><ValString>ve found the combination you need to use the dial. </ValString><String>'</String><Symbol>,</Symbol><br/>
<Normal Text> </Normal Text><ValString>'If the combination is a number larger than 99 you</ValString><Backslash Code>\'</Backslash Code><ValString>ll need to enter it</ValString><br/>
<ValString> in stages. </ValString><String>'</String><Symbol>,</Symbol><br/>
<Normal Text> </Normal Text><ValString>'For example, if the combination were 1234 you</ValString><Backslash Code>\'</Backslash Code><ValString>d first need to turn the</ValString><br/>
<ValString> dial to 12 and then turn it to 34. </ValString><String>'</String><br/>
<Normal Text> </Normal Text><Symbol>]</Symbol><br/>
<Normal Text></Normal Text><br/>
<Normal Text> openWhenSeen </Normal Text><Symbol>=</Symbol><Normal Text> safe</Normal Text><br/>
<Normal Text> closeWhenAchieved </Normal Text><Symbol>=</Symbol><Normal Text> </Normal Text><Symbol>(</Symbol><Normal Text>safe.subContainer.achievement</Normal Text><Symbol>)</Symbol><br/>
<Normal Text>;</Normal Text><br/>
<Normal Text></Normal Text><br/>
<Symbol>+</Symbol><Normal Text> Goal </Normal Text><ValString>'What does the clue in the notebook mean?</ValString><String>'</String><br/>
<Normal Text> </Normal Text><Symbol>[</Symbol><br/>
<Normal Text> </Normal Text><ValString>'Well, </ValString><HTML Tag><q></HTML Tag><ValString>SAFE</ValString><HTML Tag></q></HTML Tag><ValString> might refer to something you want to open. </ValString><String>'</String><Symbol>,</Symbol><br/>
<Normal Text> </Normal Text><ValString>'Have you seen a date round here? </ValString><String>'</String><Symbol>,</Symbol><br/>
<Normal Text> </Normal Text><ValString>'When was this house built? </ValString><String>'</String><Symbol>,</Symbol><br/>
<Normal Text> </Normal Text><ValString>'Where might you find the year in which this house was built? </ValString><String>'</String><Symbol>,</Symbol><br/>
<Normal Text> </Normal Text><ValString>'How carefully have you looked at the front of the house? </ValString><String>'</String><Symbol>,</Symbol><br/>
<Normal Text> </Normal Text><ValString>'Did you examine the door? </ValString><String>'</String><br/>
<Normal Text> </Normal Text><Symbol>]</Symbol><br/>
<Normal Text></Normal Text><br/>
<Normal Text> openWhenRevealed </Normal Text><Symbol>=</Symbol><Normal Text> </Normal Text><ValString>'safe-date</ValString><String>'</String><br/>
<Normal Text> closeWhenAchieved </Normal Text><Symbol>=</Symbol><Normal Text> </Normal Text><Symbol>(</Symbol><Normal Text>safe.subContainer.achievement</Normal Text><Symbol>)</Symbol><br/>
<Normal Text>;</Normal Text><br/>
<Normal Text></Normal Text><br/>
<Normal Text></Normal Text><br/>
<Symbol>+</Symbol><Normal Text> Goal </Normal Text><ValString>'What do I do with the orb now I</ValString><Backslash Code>\'</Backslash Code><ValString>ve got it?</ValString><String>'</String><br/>
<Normal Text> </Normal Text><Symbol>[</Symbol><br/>
<Normal Text> </Normal Text><ValString>'Well, you could try rubbing it. </ValString><String>'</String><Symbol>,</Symbol><br/>
<Normal Text> </Normal Text><ValString>'But the main thing to do now is to escape with it. </ValString><String>'</String><br/>
<Normal Text> </Normal Text><Symbol>]</Symbol><br/>
<Normal Text> openWhenSeen </Normal Text><Symbol>=</Symbol><Normal Text> orb</Normal Text><br/>
<Normal Text>;</Normal Text><br/>
|