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/*
SPDX-FileCopyrightText: 2003 Marco Krüger <grisuji@gmx.de>
SPDX-FileCopyrightText: 2003 Ian Wadham <iandw.au@gmail.com>
SPDX-FileCopyrightText: 2009 Ian Wadham <iandw.au@gmail.com>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#include "kgrdialog.h"
#include "kgrglobals.h"
#include <QButtonGroup>
#include <QDialogButtonBox>
#include <QFile>
#include <QFontDatabase>
#include <QLabel>
#include <QPushButton>
#include <QTextStream>
#include <QVBoxLayout>
#include <KLocalizedString>
#include <KGuiItem>
#include <KMessageBox>
/*******************************************************************************
*************** DIALOG BOX TO CREATE/EDIT A LEVEL NAME AND HINT ****************
*******************************************************************************/
KGrNHDialog::KGrNHDialog (const QString & levelName, const QString & levelHint,
QWidget * parent)
: QDialog (parent)
{
setWindowTitle (i18nc("@title:window", "Edit Name or Hint"));
QDialogButtonBox *buttonBox = new QDialogButtonBox(QDialogButtonBox::Ok|QDialogButtonBox::Cancel);
QWidget *mainWidget = new QWidget(this);
QVBoxLayout *mainLayout = new QVBoxLayout;
setLayout(mainLayout);
mainLayout->addWidget(mainWidget);
QPushButton *okButton = buttonBox->button(QDialogButtonBox::Ok);
okButton->setDefault(true);
okButton->setShortcut(Qt::CTRL | Qt::Key_Return);
connect(buttonBox, &QDialogButtonBox::accepted, this, &KGrNHDialog::accept);
connect(buttonBox, &QDialogButtonBox::rejected, this, &KGrNHDialog::reject);
buttonBox->button(QDialogButtonBox::Ok)->setDefault(true);
int margin = 0;
int spacing = 0;
QWidget * dad = new QWidget (this);
mainLayout->addWidget(dad);
QVBoxLayout * mainLayout2 = new QVBoxLayout (dad);
mainLayout2->setSpacing (spacing);
mainLayout2->setContentsMargins(margin, margin, margin, margin);
QLabel * nameL = new QLabel (i18nc ("@label:textbox", "Name of level:"), dad);
mainLayout2->addWidget(nameL);
mainLayout2->addWidget (nameL);
nhName = new QLineEdit (dad);
mainLayout->addWidget(nhName);
mainLayout2->addWidget (nhName);
auto * mleL = new QLabel (i18nc ("@label:textbox", "Hint for level:"), dad);
mainLayout2->addWidget(mleL);
mainLayout2->addWidget (mleL);
// Set up a widget to hold the wrapped text, using \n for paragraph breaks.
mle = new QTextEdit (dad);
mainLayout->addWidget(mle);
mle-> setAcceptRichText (false);
mainLayout2->addWidget (mle);
mainLayout->addWidget(buttonBox);
// Base the geometry of the text box on the playing area.
QPoint p = parent->mapToGlobal (QPoint (0,0));
int c = parent->width() / (FIELDWIDTH + 4);
dad-> move (p.x()+4*c, p.y()+4*c);
mle-> setMinimumSize ((FIELDWIDTH*c/2), (FIELDHEIGHT/2)*c);
// Configure the text box.
mle-> setAlignment (Qt::AlignLeft);
nhName-> setText (levelName);
mle-> setText (levelHint);
}
KGrNHDialog::~KGrNHDialog()
{
}
/*******************************************************************************
*************** DIALOG BOX TO CREATE OR EDIT A GAME (COLLECTION) ***************
*******************************************************************************/
KGrECDialog::KGrECDialog (int action, int gameIndex,
QList<KGrGameData *> & gamesList,
QWidget * parent)
: QDialog (parent)
{
myGameList = gamesList;
defaultGame = gameIndex;
setWindowTitle (i18nc("@title:window", "Edit Game Info"));
QDialogButtonBox *buttonBox = new QDialogButtonBox(QDialogButtonBox::Ok|QDialogButtonBox::Cancel);
connect(buttonBox, &QDialogButtonBox::accepted, this, &KGrECDialog::accept);
connect(buttonBox, &QDialogButtonBox::rejected, this, &KGrECDialog::reject);
buttonBox->button(QDialogButtonBox::Ok)->setDefault(true);
buttonBox->button(QDialogButtonBox::Ok)->setShortcut(Qt::CTRL | Qt::Key_Return);
int margin = 0;
int spacing = 0;
QWidget * dad = new QWidget (this);
QVBoxLayout * mainLayout = new QVBoxLayout (dad);
mainLayout->setSpacing (spacing);
mainLayout->setContentsMargins(margin, margin, margin, margin);
setLayout(mainLayout);
QHBoxLayout *hboxLayout5 = new QHBoxLayout();
hboxLayout5->setSpacing (spacing);
nameL = new QLabel (i18nc ("@label:textbox", "Name of game:"), dad);
hboxLayout5->addWidget (nameL);
ecName = new QLineEdit (dad);
hboxLayout5->addWidget (ecName);
mainLayout->addLayout (hboxLayout5);
QHBoxLayout *hboxLayout6 = new QHBoxLayout();
hboxLayout6->setSpacing (spacing);
prefixL = new QLabel (i18nc ("@label:textbox", "File name prefix:"), dad);
hboxLayout6->addWidget (prefixL);
ecPrefix = new QLineEdit (dad);
hboxLayout6->addWidget (ecPrefix);
mainLayout->addLayout (hboxLayout6);
//In Qt4, QButtonGroup is no longer a widget...
ecGrp = new QButtonGroup (dad);
ecTradB = new QRadioButton (i18nc ("@option:radio", "Traditional rules"), dad);
ecKGrB = new QRadioButton (i18nc ("@option:radio", "KGoldrunner rules"), dad);
ecGrp->addButton (ecTradB);
ecGrp->addButton (ecKGrB);
//..so we need to add the radio buttons directly to the layout
mainLayout->addWidget (ecTradB);
mainLayout->addWidget (ecKGrB);
nLevL = new QLabel (i18np ("1 level", "%1 levels", 0), dad);
mainLayout->addWidget (nLevL);
mleL = new QLabel (i18nc ("@label:textbox", "About this game:"), dad);
mainLayout->addWidget (mleL);
// Set up a widget to hold the wrapped text, using \n for paragraph breaks.
mle = new QTextEdit (dad);
mle-> setAcceptRichText (false);
mainLayout->addWidget (mle);
mainLayout->addWidget(buttonBox);
QPoint p = parent->mapToGlobal (QPoint (0,0));
// Base the geometry of the dialog box on the playing area.
int cell = qMin(parent->height() / (FIELDHEIGHT + 4), parent->width() / FIELDWIDTH + 4);
dad-> move (p.x()+2*cell, p.y()+2*cell);
dad-> setMinimumSize ((FIELDWIDTH*cell/2), (FIELDHEIGHT-1)*cell);
if (action == SL_CR_GAME) {
setWindowTitle (i18nc("@title:window", "Create Game"));
}
else {
setWindowTitle (i18nc("@title:window", "Edit Game Info"));
}
QString OKText;
if (action == SL_UPD_GAME) { // Edit existing game.
ecName-> setText (myGameList.at (defaultGame)->name);
ecPrefix-> setText (myGameList.at (defaultGame)->prefix);
if (myGameList.at (defaultGame)->nLevels > 0) {
// Game already has some levels, so cannot change the prefix.
ecPrefix-> setEnabled (false);
}
QString s;
nLevL-> setText (i18np ("1 level", "%1 levels",
myGameList.at (defaultGame)->nLevels));
OKText = i18nc ("@action:button", "Save Changes");
}
else { // Create a game.
ecName-> setText (QString());
ecPrefix-> setText (QString());
nLevL-> setText (i18n ("0 levels"));
OKText = i18nc ("@action:button", "Save New");
}
KGuiItem::assign(buttonBox->button(QDialogButtonBox::Ok), KGuiItem (OKText));
if ((action == SL_CR_GAME) ||
(myGameList.at (defaultGame)->rules == 'T')) {
ecSetRules ('T'); // Traditional rules.
}
else {
ecSetRules ('K'); // KGoldrunner rules.
}
// Configure the edit box.
mle-> setAlignment (Qt::AlignLeft);
if ((action == SL_UPD_GAME) &&
(myGameList.at (defaultGame)->about.length() > 0)) {
// Display and edit the game description in its original language.
mle->setPlainText (QString::fromUtf8
(myGameList.at (defaultGame)->about.constData()));
}
else {
mle->setPlainText (QString());
}
connect(ecKGrB, &QRadioButton::clicked, this, &KGrECDialog::ecSetKGr);
connect(ecTradB, &QRadioButton::clicked, this, &KGrECDialog::ecSetTrad);
}
KGrECDialog::~KGrECDialog()
{
}
void KGrECDialog::ecSetRules (const char rules)
{
ecKGrB-> setChecked (false);
ecTradB-> setChecked (false);
if (rules == 'K')
ecKGrB-> setChecked (true);
else
ecTradB-> setChecked (true);
}
void KGrECDialog::ecSetKGr() {ecSetRules ('K');} // Radio button slots.
void KGrECDialog::ecSetTrad() {ecSetRules ('T');}
/*******************************************************************************
*************** DIALOG TO SELECT A SAVED GAME TO BE RE-LOADED ****************
*******************************************************************************/
KGrLGDialog::KGrLGDialog (QFile * savedGames,
QList<KGrGameData *> & gameList,
QWidget * parent)
: QDialog (parent)
{
setWindowTitle (i18nc("@title:window", "Select Saved Game"));
QDialogButtonBox *buttonBox = new QDialogButtonBox(QDialogButtonBox::Ok|QDialogButtonBox::Cancel);
QPushButton *okButton = buttonBox->button(QDialogButtonBox::Ok);
okButton->setDefault(true);
okButton->setShortcut(Qt::CTRL | Qt::Key_Return);
connect(buttonBox, &QDialogButtonBox::accepted, this, &KGrLGDialog::accept);
connect(buttonBox, &QDialogButtonBox::rejected, this, &KGrLGDialog::reject);
buttonBox->button(QDialogButtonBox::Ok)->setDefault(true);
int margin = 0;
int spacing = 0;
QWidget * dad = new QWidget (this);
QVBoxLayout * mainLayout = new QVBoxLayout (dad);
mainLayout->setSpacing (spacing);
mainLayout->setContentsMargins(margin, margin, margin, margin);
setLayout(mainLayout);
QLabel * lgHeader = new QLabel (
i18n ("Game Level/Lives/Score "
"Day Date Time "), dad);
lgList = new QListWidget (dad);
mainLayout->addWidget(lgList);
QFont f = QFontDatabase::systemFont(QFontDatabase::FixedFont); // KDE version.
f.setFixedPitch (true);
lgList-> setFont (f);
f.setBold (true);
lgHeader-> setFont (f);
mainLayout-> addWidget (lgHeader);
mainLayout-> addWidget (lgList);
mainLayout-> addWidget(buttonBox);
// Base the geometry of the list box on the playing area.
QPoint p = parent->mapToGlobal (QPoint (0,0));
int c = parent->width() / (FIELDWIDTH + 4);
dad-> move (p.x()+2*c, p.y()+2*c);
lgList-> setMinimumHeight ((FIELDHEIGHT/2)*c);
lgHighlight = -1;
QTextStream gameText (savedGames);
QString s;
QString pr;
int i;
int imax = gameList.count();
// Read the saved games into the list box.
while (! gameText.atEnd()) {
s = gameText.readLine(); // Read in one saved game.
pr = s.left (s.indexOf(QLatin1Char(' '), 0,
Qt::CaseInsensitive)); // Get the game prefix.
for (i = 0; i < imax; ++i) { // Get the game name.
if (gameList.at (i)->prefix == pr) {
s.insert (0,
gameList.at (i)->name.leftJustified (20, QLatin1Char(' '), true) + QLatin1Char(' '));
break;
}
}
lgList-> addItem (s);
}
savedGames->close();
// Mark row 0 (the most recently saved game) as the default selection.
lgList-> setSelectionMode (QAbstractItemView::SingleSelection);
lgList-> setCurrentRow (0);
lgList->currentItem()->setSelected(true);
lgHighlight = 0;
connect(lgList, &QListWidget::itemClicked, this, &KGrLGDialog::lgSelect);
}
void KGrLGDialog::lgSelect (QListWidgetItem * item)
{
lgHighlight = lgList->row (item);
}
/*******************************************************************************
*********************** CENTRALIZED MESSAGE FUNCTIONS ************************
*******************************************************************************/
void KGrMessage::information (QWidget * parent,
const QString & caption, const QString & text,
const QString & dontShowAgain)
{
// KDE does word-wrapping and will observe "\n" line-breaks.
KMessageBox::information (parent, text, caption, dontShowAgain);
}
int KGrMessage::warning (QWidget * parent, const QString &caption,
const QString &text, const QString &label0,
const QString &label1, const QString &label2)
{
// KDE does word-wrapping and will observe "\n" line-breaks.
int result = 0;
if (label2.isEmpty()) {
// Display a box with 2 buttons.
KMessageBox::ButtonCode ans = KMessageBox::questionTwoActions (parent, text, caption,
KGuiItem (label0), KGuiItem (label1));
result = (ans == KMessageBox::PrimaryAction) ? 0 : 1;
}
else {
// Display a box with 3 buttons.
KMessageBox::ButtonCode ans = KMessageBox::questionTwoActionsCancel (parent, text, caption,
KGuiItem (label0), KGuiItem (label1),
KGuiItem (label2));
if (ans == KMessageBox::Cancel)
result = 2;
else
result = (ans == KMessageBox::PrimaryAction) ? 0 : 1;
}
return (result);
}
#include "moc_kgrdialog.cpp"
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