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/****************************************************************************
* Copyright 2003 Ian Wadham <iandw.au@gmail.com> *
* Copyright 2009 Ian Wadham <iandw.au@gmail.com> *
* *
* This program is free software; you can redistribute it and/or *
* modify it under the terms of the GNU General Public License as *
* published by the Free Software Foundation; either version 2 of *
* the License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
****************************************************************************/
#ifndef KGRDIALOG_QT_H
#define KGRDIALOG_QT_H
#include <QDialog>
#include <QList>
#include <QLineEdit>
#include <QListWidget>
#include <QRadioButton>
#include <QTextEdit>
#include <KLocalizedString>
#include <KMessageBox>
class QButtonGroup;
class QLabel;
/**
@author Ian Wadham and Marco Krüger
*/
class KGrGameData;
/*******************************************************************************
*************** DIALOG BOX TO CREATE/EDIT A LEVEL NAME AND HINT ****************
*******************************************************************************/
class KGrNHDialog : public QDialog
{
Q_OBJECT
public:
KGrNHDialog (const QString & levelName, const QString & levelHint,
QWidget * parent = 0);
~KGrNHDialog();
const QString getName() {return (nhName->text());}
const QString getHint() {return (mle->toPlainText());}
private:
QLineEdit * nhName;
QTextEdit * mle;
};
/*******************************************************************************
***************** DIALOG TO CREATE OR EDIT A GAME (COLLECTION) *****************
*******************************************************************************/
class KGrECDialog : public QDialog
{
Q_OBJECT
public:
KGrECDialog (int action, int collnIndex,
QList<KGrGameData *> & gameList,
QWidget *parent = 0);
~KGrECDialog();
const QString getName() {return (ecName->text());}
const QString getPrefix() {return (ecPrefix->text());}
bool isTrad() {return (ecTradB->isChecked());}
const QString getAboutText() {return (mle->toPlainText());}
private slots:
void ecSetRules (const char rules);
void ecSetKGr(); // Radio button slots.
void ecSetTrad();
private:
QList<KGrGameData *> myGameList; // List of existing games.
int defaultGame;
QLabel * nameL;
QLineEdit * ecName;
QLabel * prefixL;
QLineEdit * ecPrefix;
QButtonGroup * ecGrp;
QRadioButton * ecKGrB;
QRadioButton * ecTradB;
QLabel * nLevL;
QLabel * mleL;
QTextEdit * mle;
};
/*******************************************************************************
*************** DIALOG TO SELECT A SAVED GAME TO BE RE-LOADED ****************
*******************************************************************************/
class QFile;
class KGrLGDialog : public QDialog
{
Q_OBJECT
public:
KGrLGDialog (QFile * savedGames, QList<KGrGameData *> & gameList,
QWidget * parent);
const QString getCurrentText() {return (lgList->currentItem()->text());}
private slots:
void lgSelect (QListWidgetItem * item);
private:
QListWidget * lgList;
int lgHighlight;
};
#endif
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